Whats up with this retrieving data bullshit after a match? Can't see shit and I hope I'm getting credit for the wins :/
So how much should I look into the accuracy stat? Whats a high level accuracy rate?
It's a problem that I can't even leave multiplayer after a game, I have to actually exit Halo 5. Yikes this sucks.
A-Yea that's my point, and I firmly believe even if people will disagree with me, that this play wouldn't had been possible if radar wasn't there.
B-They knew there was a player with camo, but they trust more what the screen is showing them that what their, could I say general awareness and experience tells them.
I do remember how much playing Halo 3 Team slayer messed up with how I played in Halo 3 MLG playlist, So I think in overall, players now are relying too much on radar and this could be a double edge sword to how they act during a game.
Disclaimer, I don't like radar for competitive play,I think it takes away a layer of skill gap between players, but at the same time, it doesn't makes me upset, I guess it does make the game more accessible to casuals.
That was so good watching live. The hype was real!
Snipe down consistently gets on the 60's while most pro's seem to get high 40's to 50's. I think the more important number is damage delt, with good players consistently topping 2000
5 is so spot on I'm legit worried for what might change for 6.
5 is so spot on I'm legit worried for what might change for 6.
Sweet. I've been doing surprisingly well considering I'm still new to the game and hovering between 49-59% accuracy. My biggest issue so far is strategy and figuring out where the weapons are and the best time to sit back or push. I think I need to invest in the Elite controller to get the best out of the burst mechanic though. Its funny because I bought the game (and MCC) for the singleplayer but I've been way more impressed with the MP and this is one of the best MP games ive ever played. It's so damn satisfying.
Single round Grifball is a 343i/matchmaking variant. The Grifball community has never used a single round variant. Hopefully, both versions will be represented in MM.What's the grifball community reaction to this? It's got some significant changes, mainly it not being round based. When the ball is scored (no explosion...) people don't reset. Ball just spawns in a couple seconds later.
Someone figured out how to phase through the enemy team's home base in a warzone match using a vehicle.
Did you get a clip of it?
Halo 5 built a great base for them to work with. I imagine 6 will be fundamentally the same game with just more stuff. Maybe a better single player. I think the reason Halo 5 launched with pretty bare bones content (for a halo game that is) is because 343 focused on making a good, balanced, competitive game. Now that they have that base they can just give us more when Halo 6 comes out.5 is so spot on I'm legit worried for what might change for 6.
Someone figured out how to phase through the enemy team's home base in a warzone match using a vehicle.
It was posted by defendthehouse on youtube.
https://www.youtube.com/watch?v=6MbpTdUqr0s&feature=youtu.be
It was found in some upload studio video.
I don't know how people think to do these things... At least a video is out there so 343 can see it and hopefully address it in a timely manner.
Huh... Never knew that. Thought round based was the standard.Single round I Grifball is a 343i/matchmaking variant. The Grifball community has never used a single round variant. Hopefully, both versions will be represented in MM.
5 is so spot on I'm legit worried for what might change for 6.
Seems to be a trend in these updatesI'm fully expecting the hammer to be a power weapon on the new map in one of the modes at least.
Reqs didnt work all last night. Get home today and I've spent the last 5 minutes waiting for a Warzone Daily Win Pack to process and open.
U G H
gonna laugh when 343 cant access the new reqs for the stream.
Reqs didnt work all last night. Get home today and I've spent the last 5 minutes waiting for a Warzone Daily Win Pack to process and open.
U G H
gonna laugh when 343 cant access the new reqs for the stream.
can't wait to see a preview of the new map today! Would be awesome if the update dropped this week! (do they generally release on a certain day? I know alot of things happen on Tuesdays but next Tuesday is the 1st.)
Huh... Never knew that. Thought round based was the standard.
can't wait to see a preview of the new map today! Would be awesome if the update dropped this week! (do they generally release on a certain day? I know alot of things happen on Tuesdays but next Tuesday is the 1st.)
Snipe down consistently gets on the 60's while most pro's seem to get high 40's to 50's. I think the more important number is damage delt, with good players consistently topping 2000
My jaw dropped
Ah ok.Sorry, i may have worded that incorrectly. The 343i variant is a single round, first to 5 wins. Standard Grifball has 5 individual rounds for MM, and 9 rounds for league play.
In the first CLG v. EG Truth CTF games this past weekend Snip3down did 5430 damage delt. My jaw dropped
In the first CLG v. EG Truth CTF games this past weekend Snip3down did 5430 damage delt. My jaw dropped
1 hour hype guyzzzzz
5 is so spot on I'm legit worried for what might change for 6.
343i's CU stream always has these volume issues. Turn up the volume goddamn.
I got timed out for 5 battle rifle emotes
Naded's in chat. Hyped!
Edit: Love the effort this guy put into the video showing his map off. Definitely sells it. More people should try this format, talk about getting your map noticed.
5 is so spot on I'm legit worried for what might change for 6.
Damage delt is far more important than accuracy. If anyone wonders what to look at for the stat sheet. Damage delt is one of the things you should always look at.