How liberated Halo 5's gameplay becomes when the radar doesn't track every movement. Crouch camping completely eliminated as an effective tactic. And those sweet, sweet jukes.
I'm unsure I can go back to any other playlist in the game now. Full radar is just so oppressive.
Catching up on Sundays lcq and why is cryptic playing so slow!? Watching the early matches, where they shot on everyone, they were laughing about how good it felt and how good they play ultra aggressive. Then they play in the finals against spylce sloooow. Come on.
Might have to do with the fact they had to stay up till 2 am playing and were tired as shit whereas for Splyce it was earlier.
Well, I'm positive this will be one of the most unpopular opinions I ever post but here we go.
That new radar is not what I want in my Halo game. While it may cut down on camping it weakens my awareness overall. Yes, stick with your teammates. Yes, you shouldn't be watching the radar all game any ways. I've heard these arguments, I understand these arguments.
When holding the flag while waiting for two members of my team to hunt down the enemy carrier I've had enemy players, full walking speed mind you, open up before I was aware of their existence. Classically that would've required a slower more methodical crouch walk to get that close without being noticed. Now, why crouch walk at all? If the enemy player isn't sprinting right up, the radar is useless when playing defense.
I've been in firefights fully aware of the three enemies ahead of me, only to realize the fourth is to my 7 o clock, again at full walking speed, but it's too late to counter now. He's only on my radar once his rounds are shredding into me.
Ill be the first to admit I'm a happy camper, love my Sword use or really any close quarters weaponry. But these changes punish everyone's awareness. With walking speed being as fast as it is, and with Sprint being more penalized than ever why would you ever Sprint unless to get away from a bad situation? I can see the idea they were going for but at the end of the day it seems to only emphasize blind spots for a long time Halo player.
Perhaps if walking speed were a little slower thus pushing the desire to Sprint for players I could understand. But I feel like these changes just try to take us back to the classic Halo 2 team of four with BR's being the best strategy in all cases. And while for many that's a good thing I've always relished the myriad of ways I could kill in Halo. Now Spartan charging feels like a guaranteed way to throw yourself to your death more than ever, so why have it at all? If an enemy doesn't have to sneak in to a base for flag or return what's the use of crouch walking at all?
I'll keep playing Proving grounds to see how this continues to feel but it makes all of my Halo strategies seem useless excluding the standard "stay together and out shoot them."
I can't believe I'm about to say this sentence but if this is my choice I think I'd rather just not have radar. But both of those options make me want to play the game far less.
To be fair, most of your teammates likely have shit awareness, even with full radar.
Full radar didn't help these folks.
Or these guys. #ForTheCompany
http://xboxdvr.com/gamer/TruP1aya4Rea1/video/28244532/
Nothing to impressive but folks HAVE GOT to step to up their awareness.
one more first strike to go. But i need sleep
Lol That's disgusting.
EUnited probablyLooks like another org bought out the PNDA roster. No clue who it is yet. But Cratos tweeted it.
Just watched that clip on the club page, what the hell, haha
It's been a good day for SCs. I've been getting ~5 per game playing KOTH and Diminishing Kings, in addition to a similar number of assassinations. Even have SCs overtaking Buckle Ups to move out of last place in commendations.
Honestly, I'm having trouble enjoying other playlists now that Proving Grounds is out. Thankfully it's making large contributions to the assassinations commendations
You just described you being penalized for not being aware. You didn't describe your awareness being weakened by the new radar. Your awareness was already weak, and the tweaking of the radar has highlighted this weakness.
Crouching walking is slow and methodical, but there is nothing skillful about it. You just hold down a button. The fact that crouching was the only way to stay of radar just removes the need for people to cover their flanks- because enemies flank too slow to actually harm you, or the game outright tells you where they are flanking from.
I'm not sure why people are in anguish over the loss of utility for crouch walking. It's not a rewarding activity. You just hold down a button, eyes on the radar waiting for someone to ambush, hoping your opponent doesn't walk/sprint away from you before you do your damage
Crouching is still useful for ducking/sliding behind cover, crouch jumping, throwing off your enemies shot, and reducing recoil on certain weapons. It's far from useless.
http://m.neogaf.com/showthread.php?t=1346911How do you guys feel about Halo Reach on XB1's framerate? Feels like its running at 20-25 fps, still doesnt feel like the xbox 360 version to me
It is slightly better than 360. Still dips badly at times. Small dips have vanished IMO.How do you guys feel about Halo Reach on XB1's framerate? Feels like its running at 20-25 fps, still doesnt feel like the xbox 360 version to me
Which is a stupid ass decision, since here works just fine.
Just saying. We've got a general Halo thread now, might as well use it.Which is a stupid ass decision, since here works just fine.
When holding the flag while waiting for two members of my team to hunt down the enemy carrier I've had enemy players, full walking speed mind you, open up before I was aware of their existence. Classically that would've required a slower more methodical crouch walk to get that close without being noticed. Now, why crouch walk at all? If the enemy player isn't sprinting right up, the radar is useless when playing defense.
Anybody else having issues with matchmaking on Halo 5? For the last 3-4 days it seems to take forever to find a game (my NAT is set to Open), and more often than not I get hit with the generic "there's an issue with dedicated servers". I initially thought it might be some preview program error, but it only seems to be affecting Halo 5 in both Arena and Warzone.
Anybody else having issues with matchmaking on Halo 5? For the last 3-4 days it seems to take forever to find a game (my NAT is set to Open), and more often than not I get hit with the generic "there's an issue with dedicated servers". I initially thought it might be some preview program error, but it only seems to be affecting Halo 5 in both Arena and Warzone.
I mean, you don't show up on radar either when holding the flag, unless you've been spotted/taken damage. There's no reason why you can't get the jump on the enemy first when they enter your base if you're positioned right.
I don't think FFA will ever incorporate no radar.
Yeah that's true that either side could get the jump. And that is one of of the few things I do like with the new radar. Running the flag doesn't feel quite as punishing because even though you can't Sprint they cannot see you on radar until you fire or thrust.
It seems like I'm the only one who wants to keep the traditional motion tracker. Shame, it made Halo well, Halo to me.
Maybe it's because you're Canadian.Had that happen once last night, but other than it was fine. Also in the preview.
Silly idea: Radar is classic Halo radar but only works while moving fast enough, so twitching in place doesn't work. Also jumping up and down shouldn't work.
And no, i haven't thought about any logical consequences for this.
Apparently at least a month.how long will proving grounds stay up for? i need to check it out before it goes away
That's not impossible, programmatically - you would just get the player's x-velocity (so, lateral movement) and highlight them if they were exceeding x speed. I don't know how well that would actually translate to gameplay, though.
Apparently at least a month.
Maybe it's because you're Canadian.
Yeah that's true that either side could get the jump. And that is one of of the few things I do like with the new radar. Running the flag doesn't feel quite as punishing because even though you can't Sprint they cannot see you on radar until you fire or thrust.
It seems like I'm the only one who wants to keep the traditional motion tracker. Shame, it made Halo well, Halo to me.
I literally only play solo and I've found this radar to be empowering. With the normal radar I felt like any solo pushes were immediately shut down because someone would see me on radar. With The proving grounds radar I've been able to make a number of sneaky pushes and flanks to catch people unawares.
Rather than being forced to push with teammates I've found playing individually to be far more effective and satisfying. It's great.
Sure I could have done a better job of watching every angle, or my team could have done more to let me know where enemy players are. But to say that the new radar does not make it more difficult for the individual compared to what the traditional motion tracker does is poppycock. You are severely more blind than before. After over a decade of it being a motion tracker, not a radar, it is a change that I'm not happy with.
The speed at which someone can come at you undetected is a huge difference. I know this group of players is very pro no radar, which perhaps in top level 4 v 4 that's not a terrible idea. It does ensure more team reliance, you simply can't cover every angle by yourself without a motion tracker. But for either unranked games, or Free for all's the traditional motion tracker is needed for an empowered individual experience. Again I'd rather have no radar to see over this useless version. See them on radar? Well it's probably to late to do much because they're already shooting you so what did the radar really do for you? Oh but you definitely can catch Spartan chargers far easier so I guess that's something. But that's not a bonus to me, that's a weakening of a battle option.
And I completely disagree that crouch walking was not rewarding. You took the time to hunt down an individual, you sacrificed time to get a specific kill. Them having a trustworthy radar helps with that. I've had some very rewarding assassinations and kills that came from the enemy player being misled that I had left the area only for me to sneak back around.
Maybe my opinion will just make me like the old no Sprint crowd. An old fanboy who preferred the series the way it has always played, but eventually we'll just get told to get over it because this is the game now. Ill try it again more today, but I really hope if nothing else this shit never comes to free for all's.
Maybe my opinion will just make me like the old no Sprint crowd. An old fanboy who preferred the series the way it has always played, but eventually we'll just get told to get over it because this is the game now. Ill try it again more today, but I really hope if nothing else this shit never comes to free for all's.
The "No Sprint" crowd was right, but this is a good change. Halo's "motion tracker" has always been bad precisely for the reasons you are trying to defend it. It's why up until Halo 5, competitive Halo was played without it.
I still think it should be removed from the game entirely, but this is a good middle ground, especially for those who don't play with headsets.
I'm pro-no radar and pro-no sprint, but that's disingenuous. Asking for no sprint in the new titles along with asking for asking for no radar are fundamentally flip sides of the same coin, c'mon.
I'm not sure where you are going with that
The "right" choices for Halo's gameplay in the future are subjective, but historically most of the Halo titles have had motion tracker, and if you count Reach as a mainline title there's been just as many Halo entries with sprint as without at this point (and it started with Bungie!). Asking to ditch the former is as "un-Halo" as asking to ditch the latter.
Smash 64 is my Halo CE. That game is LUV.
On the discussion of sprint/thrusters, I'd be more fine with them if the Pistol didn't feel so inadequate against competent players/teams. I generally like the improvements made to the Pistol after previous games, and I understand that if they make it too strong that 4v4's/higher player counts may suffer, but that's why I think they should consider different Pistols for different playlists. For example, the CE Pistol is a good fit for Doubles, whereas the standard H5 Pistol is a better fit for 8v8's (RIP BTB Pistol starts). For 4v4's I think there's a better balance to be struck between the CE Pistol and what we have now.