I don't think I've ever destroyed someone this hard before:
http://xboxdvr.com/gamer/Il MeanBean lI/video/34289219
http://xboxdvr.com/gamer/Il MeanBean lI/video/34289219
I don't think I've ever destroyed someone this hard before:
http://xboxdvr.com/gamer/Il MeanBean lI/video/34289219
Yeah I got into a game where some dude got 65 kills on us and purposefully stalled the match to get more kills. I don't think Halo 5 has much of a casual fanbase left in Arena so that may be contributing to the horribly uneven skill matching.Why does social team skirmish demand half a can of anti-perspirant per match in this game? Why is it as hardcore as the old H3 MLG playlist? Why is it harder than Ranked team arena?
Yeah I got into a game where some dude got 65 kills on us and purposefully stalled the match to get more kills. I don't think Halo 5 has much of a casual fanbase left in Arena so that may be contributing to the horribly uneven skill matching.
My Halo 3 nostalgia has hit critical mass, so I remade a chunk of the original trailer in forge.
http://xboxdvr.com/gamer/Ryouji%20Gunblade/video/34270212
I think Halo can take a big step forward in terms of popularity with 1 major move, a proper map editor on PC akin to official development tools. You could then conceivably have any map in Halo 6 you wanted at a high level of quality. It'd be the next natural step forward going off of forge and it'd be a pretty unique feature among major shooters. Look at the success of Skyrim and how long it has lasted due to proper developer support on mods. Developer maps are already free, so it's not like it's taking a cut out of revenue, cosmetic items could still exist. While the Xbox One would lack this feature, maps could be curated by 343 and added to the game on Xbox. This is the kind of thinking Halo needs, not "keeping up with trends" make trends, set the bar for the genre.
This sounds like a good idea! Really helps build a community too.
Let's take it a step further: Why just do multiplayer maps? How about they add AI scripting and enemies. Then the community can make their own fucking Halo campaign levels. That would be absolutely nuts, especially since you know mega fans will recreate all the levels from Halo 1-3.
Creating campaign levels from the Lore outside of 1-3 would be cool.
ITT people are still trying to reason with Zeus and E92. I'd rather play Halo 3 SWAT with Magnum starts on Sandtrap and Bubble Shields replacing every pickup.
I think Halo can take a big step forward in terms of popularity with 1 major move, a proper map editor on PC akin to official development tools. You could then conceivably have any map in Halo 6 you wanted at a high level of quality. It'd be the next natural step forward going off of forge and it'd be a pretty unique feature among major shooters. Look at the success of Skyrim and how long it has lasted due to proper developer support on mods. Developer maps are already free, so it's not like it's taking a cut out of revenue, cosmetic items could still exist. While the Xbox One would lack this feature, maps could be curated by 343 and added to the game on Xbox. This is the kind of thinking Halo needs, not "keeping up with trends" make trends, set the bar for the genre.
Simms gave us a shoutout BEFORE giving a shoutout to reddit Halo :O
I don't see what would be hard about designing btb maps in addition to warzone maps. More time? Maybe, but a lot of ground work has already been finished in regard to making halo 6. And halo is known for surpassing what people think is possible anyway. I've been wanting 343 to go all out on matchmaking maps for a loooong time, but it has yet to happen... Just seems like a no brainer. And give up on trying to do new gametypes too. I wish breakout would disappear never to return again. Focus on making what you already have, good. 343 needs to really focus on story and campaign because that is an area a lot of people have been disappointed in for the last two games. Split screen local coop anyone? Then they need to get busy with a better more streamlined UI, and a better matchmaking experience overall. Which should include a ton of maps - A TON. This is not rocket science. Honestly I'm not even sure I want anything new and innovative for halo 6. Anything that distracts from focusing on the core game seems like a bad idea and a waste of resources.Well they only have so much time, money, and staff to work with for multiplayer. Maybe now that they have a core gameplay formula that enough players seem to be satisfied with, they can put less money towards R&D and more towards maps. But three Warzone, three Warzone Assault, and eight Arena maps are a lot to design and test, and they weren't able to fully deliver on that without using "remixes" to get away with saving money by reducing assets. If this is the standard going forward, it's going to be hard to fit BTB in at launch. Personally, I'd like to see them outsource the task to someone like Certain Affinity to get three BTB maps at either launch or a couple months in, but that still requires the money. And given that, BTB Forge maps look like a pretty good compromise in 343i's eyes, so there's now even less incentive to make proper BTB.
I don't see what would be hard about designing btb maps in addition to warzone maps. More time? Maybe, but a lot of ground work has already been finished in regard to making halo 6. And halo is known for surpassing what people think is possible anyway. I've been wanting 343 to go all out on matchmaking maps for a loooong time, but it has yet to happen... Just seems like a no brainer. And give up on trying to do new gametypes too. I wish breakout would disappear never to return again. Focus on making what you already have, good. 343 needs to really focus on story and campaign because that is an area a lot of people have been disappointed in for the last two games. Split screen local coop anyone? Then they need to get busy with a better more streamlined UI, and a better matchmaking experience overall. Which should include a ton of maps - A TON. This is not rocket science. Honestly I'm not even sure I want anything new and innovative for halo 6. Anything that distracts from focusing on the core game seems like a bad idea and a waste of resources.
Warzone while fun should not be a replacement for btb. 343 failed on that front with halo 5. Matchmaking needs a lot more and better made maps. None of this reused and alternate map variants. And as far as forge is concerned I'm just massively disappointed in it. Dont care about the quality of forge if I rarely see the maps in matchmaking. Not just social and niche gametypes, I want to see them in ranked play. If that isn't gonna happen then forget about it.
I still deplore the ranking system but whatever on that. Also Halo 6 better have a lone wolves playlist. Sick and tired of that not being included. Wake the eff up 343 lol.
Im not necessarily saying one is more important than the other. If anything Im saying they're equally important. It can easily be argued though that 343 dropped the ball with btb in halo 5While you may prefer BTB over Warzone and logically to you BTB is more important, Warzone is still the most popular mode in Halo 5 if anything they should build of it and make it even bigger (listen to feedback.) Get it closer to that huge scale battle of a Battlefield, have playable elites and Forerunners as the enemy team. The best thing 343 could do to help keep BTB and arena fans happy is to have all purpose maps, which are very difficult to design and while I don't know if 343 would be up to the challenge based on 5's maps I think they should give it a go. The way Warzones maps are designed would make it a lot easier and it would probably end up giving the maps a lot more variety in terms of layout as well as art direction. While Warzone maps would have to get a lot larger and more modular, if you look at ARC you could have the inside of garage be a arena map (larger) with the area around the garage having all the the tunnels, bases and team spawn closed off to use as a BTB map were garage is removed from the map (modular.) Even sanctum is a good example, have the inside of temple be a arena map and the outside a warzone map. Really Maps in general would have to be a lot bigger, more varied, modular and complex but the end result is one map being able to facilitate 3 maps for 3 different modes.
For those interested HCS is about to begin with Str8 rippen vs Oxygen Supremacy. It's a relegation match so very exciting!
https://mixer.com/Halo
https://twitch.tv/Halo
He's just trying to get ExWife to stop shit talking him. Is it working?
My Halo 3 nostalgia has hit critical mass, so I remade a chunk of the original trailer in forge.
http://xboxdvr.com/gamer/Ryouji%20Gunblade/video/34270212
That Plaza Strongholds game just now was one of the best I've ever seen. Wow.
Just tried Warzone for the first time in a while and man, late-game Warzone is horrible. First of all, there's a huge balance discrepancy between players due to the RNG element and time played, new players or casual players have little to work with compared to more dedicated players or people who dump tons of money on Gold Packs. Then to add to that initial discrepancy, the more skilled and seasoned players are more likely to be in a Spartan Company or playing together in groups, creating natural imbalances in player skill that aren't regulated very well by whatever system 343i has in place. And don't even get me started on Boss stealing.
For example, I just tried playing on Darkstar with a much of randoms, and since I don't play Warzone all that often, my REQ stash is very low. So you have players running around with Legendary weapons and spawning in Legendary vehicles with no one on my team (including myself) being able to adequately counter. One player was able to get ~50 kills by camping the Fortress area of the map with a Hannibal Mantis, and we couldn't do anything about it because that player's REQ stash heavily outclassed our own.
Maybe it's because I'm a more casual but dedicated late-game player, but all this bullshit is a huge turnoff from Warzone for me and really makes me long for old school BTB to return. Warzone has a lot of potential since it is fun when it works and nice to have all aspects of Halo in one mode, but so much of it's design is poorly suited for the long run and gives me no incentive to return because I do not feel like I can get a fair fight out of this.
I don't give Warzone that much thought so I don't have any recommendations to fix the mode, and I know scrapping it is out of the question due to the mode's popularity, but hopefully these frustrations will be kept in mind for Halo 6 because I know others have been feeling it for a long while, too.
Just tried Warzone for the first time in a while and man, late-game Warzone is horrible. First of all, there's a huge balance discrepancy between players due to the RNG element and time played, new players or casual players have little to work with compared to more dedicated players or people who dump tons of money on Gold Packs. Then to add to that initial discrepancy, the more skilled and seasoned players are more likely to be in a Spartan Company or playing together in groups, creating natural imbalances in player skill that aren't regulated very well by whatever system 343i has in place. And don't even get me started on Boss stealing.
For example, I just tried playing on Darkstar with a much of randoms, and since I don't play Warzone all that often, my REQ stash is very low. So you have players running around with Legendary weapons and spawning in Legendary vehicles with no one on my team (including myself) being able to adequately counter. One player was able to get ~50 kills by camping the Fortress area of the map with a Hannibal Mantis, and we couldn't do anything about it because that player's REQ stash heavily outclassed our own.
Maybe it's because I'm a more casual but dedicated late-game player, but all this bullshit is a huge turnoff from Warzone for me and really makes me long for old school BTB to return. Warzone has a lot of potential since it is fun when it works and nice to have all aspects of Halo in one mode, but so much of it's design is poorly suited for the long run and gives me no incentive to return because I do not feel like I can get a fair fight out of this.
I don't give Warzone that much thought so I don't have any recommendations to fix the mode, and I know scrapping it is out of the question due to the mode's popularity, but hopefully these frustrations will be kept in mind for Halo 6 because I know others have been feeling it for a long while, too.
I definitely think Warzone could use some additional refinement. I'll admit, part of the fun is stomping on everyone else because you called in some big REQs (or schadenfreude from taking out some expensive item the other team calls in) but I agree it can sometimes feel like too much of a shutout. I don't think that's an innate problem with Warzone itself though, but rather map design and individual balancing of vehicles and weapons.
Warzone's got issues, but then this shit happens and I smile:
http://xboxdvr.com/gamer/MyExWlFE/video/34303746
EDIT: And this shit happens and I just have to laugh at myself:
http://xboxdvr.com/gamer/MyExWlFE/video/34303811
Remove the scorecard from Warzone and only show the player's personal stats like in Overwatch; that may deter some stat-padding. And give way more points for objectives. Just shower players with high fives and pats on the back.
And nothing will change. Its obvious that esports isnt really a 343 interest. No reason we should still be with esl after the constant fuck ups.
TC have been doing amazing job with their esports initiative even before Gears 4 came out.343 should really look at what the Gears esports coordinators are doing, because they are doing an AMAZING job.
Like seriously...gears events feel like they're at a much higher production value, never riddled with technical difficulties, entice viewership with interactive streaming format with prizes and lotteries, great relationships with the orgs.
I mean within the first month, they had team weapon skins for every fucking org.
And viewership on average is usually equal to, or higher than Halo! You know why? Because when you run a quality event, people stick around. The moment technical difficulties arose in a Halo stream, I bailed and watched something else because I'm unsure how long the difficulties will continue.
The fans are ultra passionate, and you have to meet them halfway. Throwing in a pile of money for the prizepool, and leaving everything else mediocre can only go so far.
He's 100% right, amazing how we have great prizing today but everything else is just terrible. 343i and ESL have killed a decade long passion of mine in just a few short years.
343 should really look at what the Gears esports coordinators are doing, because they are doing an AMAZING job.
Like seriously...gears events feel like they're at a much higher production value, never riddled with technical difficulties, entice viewership with interactive streaming format with prizes and lotteries, great relationships with the orgs.
I mean within the first month, they had team weapon skins for every fucking org.
And viewership on average is usually equal to, or higher than Halo! You know why? Because when you run a quality event, people stick around. The moment technical difficulties arose in a Halo stream, I bailed and watched something else because I'm unsure how long the difficulties will continue.
The fans are ultra passionate, and you have to meet them halfway. Throwing in a pile of money for the prizepool, and leaving everything else mediocre can only go so far.
Halo 5 is no doubt fun to watch, not the cluster fuck that Overwatch is either. Strongholds is especially good, but when your venue is a small tent you done goofed.Some of the matches are amazing, despite all the issues. Makes sticking with it worth it.
That tournament was actually really good to watch on stream.Halo 5 is no doubt fun to watch, not the cluster fuck that Overwatch is either. Strongholds is especially good, but when your venue is a small tent you done goofed.