Esports being the downfall. Just doesn't make any sense.
I said competitive/esport
focus (
for Halo 5), focus being the important word here. Esport is fine, but Halo never put esport above everything else. Halo 5 did, in a lot of manner, from its gameplay to its balance (I would say AR and automatic weapons may be the counter-balance from this argument ofc), and the communication around the game from 343 or Microsoft didn't help in that regard.
We already talk about this a lot, and I made posts in the past to explain my thought, so I won't go deep into details here, but I'm sure we can all agree Halo 5 MP found its premise from the many complain competitive players made about Halo 4 since this crowd may have been the most affected by Halo 4 MP approach.
I'm curious to know how you'd handle this.
Oh not by doing much to be honest. Actually, the things that keep me away from Halo 5 are, most of the time:
- low AIM assist while having high bullets magnetism
- Sprint and its impact on map design (while it was more of a bonus on Halo 4)
- Thruster (I do like the Thruster, but I would rather having it on 3rd person view, making it useless during combat scenario)
- somehow bad playlist management
- wider matchmaking skill rating for social playlist
- convulsed mapping on controller (it's crazy to see all the buttons I have to use on Halo 5 to stay competitive during a duel)
- no fun/social playlist available at launch
- no good PvE experience like Firefight or even Spartan Ops was
- not allowing player to crouch while strafing
I know most of the thing I mentioned actually are making the gap bigger between good and bad players on Halo, like crouching on move, Thruster, low AIM assist, and I'm sure skilled players really enjoy this. For them, I'm quite happy Halo 5 is there.
But for another part of the base player population, including me, this just make the game way more complicated to handle and kill all the fun.
For example, I do enjoy DOOM 2016 MP a lot because it's just moving at top speed, strafing and jumping. A really easy formula Halo used to have, adding on top map control and picking up weapons on map. And all the important action are just a finger away when I hold my controller.
So how I would handle this? Well, it won't please everyone, but I would:
- increase AIM assist while lowering bullet magnetism (making easier to track a target)
- get rid of sprint and thruster (aka not having a free-of-jail card)
- make controls for Forge easier to use (again, I feel like Forge on Halo 5 is in a pro mode when I just want to put move things around)
- create a simple but yet effective PvE formula (scoring on arena-based maps and having solo mission replayable with modifiers and scoring)
Actually, just making Halo easier to access, like it was in the past, but still allowing for a gap between skilled and casual players to exist.