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Halo 5: Guardians |OT5| Is HaloGAF irrelevant now?

They just added a playlist with Halo 2 Battle Rifle starts.

And did literally nothing else to the settings or maps.

Hell, you can still pick up the Halo 5 BR.
 

BizzyBum

Member
They're not even trying anymore.

edit: and also one of the sandbox updates says they are buffing camo. I don't think I ever heard one person complain how camo works in this game currently.
 

Karl2177

Member
They're not even trying anymore.

edit: and also one of the sandbox updates says they are buffing camo. I don't think I ever heard one person complain how camo works in this game currently.
I think it's backasswards. Camo is more powerful in this game than any before it.
 
They're not even trying anymore.

edit: and also one of the sandbox updates says they are buffing camo. I don't think I ever heard one person complain how camo works in this game currently.

Yeah I'm really perplexed by that one....as long as you aren't holding full forward you are basically invisible. If it was any harder to see then that would be ridiculous. WTF are they doing...
 
So I saw these adjustments and they think the current sword is too powerful? What.

Every weapon being stronger has only made the sword feel less useful than ever in H5. I've seen more games than ever where people just don't even pick it up, which as Reach try hard who used the sword every game that's maddening.

That's fine 343 we'll go back to the sword only being useful while camping.

Here's an idea, keep it the same strength but half the ammo. No complaints if it's only 5 sword kills vs 10.
 

BizzyBum

Member
The only change I would make to the sword is remove the speed buff. The reason it was removed from HCS was it was causing flags to be capped way too fast in CTF games like on Truth.
 
The only change I would make to the sword is remove the speed buff. The reason it was removed from HCS was it was causing flags to be capped way too fast in CTF games like on Truth.

I can see the problem in objective modes. But as a rule I still feel like even an AR can mow you down too easily in H5. It almost makes the sword a camping only weapon like the old days. I enjoy the speed boost because it encourages a little bit more exploration with the sword.
 
Interesting how the Sword is getting nerfed because it makes you move too fast around maps. Seems to me the better thing to do would be to remove sprint and give Sword a speed boost in Halo 6 ;]
343 what are you doing?

If anything camo needs to be nerfed by making it visible on the radar.

Nah.

EDIT: It definitely doesn't need to be buffed though. I'd like for power-ups to be instant activation again too.
 
Interesting how the Sword is getting nerfed because it makes you move too fast around maps. Seems to me the better thing to do would be to remove sprint and give Sword a speed boost in Halo 6 ;]

We are not gonna do the full debate again today. Hahaha

But I think it would be broken if there wasn't sprint. With sprint/speed boost it just encourages you to go out in the open more, which you generally get punished for hard in this game.

If it were still on maps that were super small I'd agree, but even the variants of Truth that had it top mid were consistently a death trap with sword.

I just find it to be weaker than it ever has been and this announcement makes me sad.
 

jem0208

Member
Interesting how the Sword is getting nerfed because it makes you move too fast around maps. Seems to me the better thing to do would be to remove sprint and give Sword a speed boost in Halo 6 ;]


Nah.

EDIT: It definitely doesn't need to be buffed though. I'd like for power-ups to be instant activation again too.

The lack of instant activation is great. Makes getting the power up require actual control over that area of the map. Without it you could just have people fly across a room from nowhere and grab it.
 

Trup1aya

Member
We are not gonna do the full debate again today. Hahaha

But I think it would be broken if there wasn't sprint. With sprint/speed boost it just encourages you to go out in the open more, which you generally get punished for hard in this game.

If it were still on maps that were super small I'd agree, but even the variants of Truth that had it top mid were consistently a death trap with sword.

I just find it to be weaker than it ever has been and this announcement makes me sad.

The hell we aren't! lol

It's broken BECAUSE of sprint. Why do you get punished more in the Open in this game? Because the maps are stretched for sprint.

When the maps are stretched for sprint, people who aren't sprinting are at a greater disadvantage in the open.

that's why people advocate for no sprint + a boost in base movement speed- so people can cover ground at the rate maps are designed for.

Back to the sword. In order to make a melee weapon useful in a game where people are generally further away from each other- they threw in a speed boost + sprint buff. But this screws up the opportunity to outplay when people are actually in close proximity. So again we have a mechanic who's range is increased to accomodate advanced movement, but it throws of balance when people aren't utilizing advanced movement (such as when shooting)

Remove sprint, set map spacing and base movement accordingly, and there's no need for a speed boost- just good positioning and footwork.

The lack of instant activation is great. Makes getting the power up require actual control over that area of the map. Without it you could just have people fly across a room from nowhere and grab it.

Meh, it just makes powerups get burned instead of being utilized to swing matches. There'd be no issue of people just flying and grab it, if the mechanics didn't allow for it.

I think better than instant activation, or the system we have now would be "recoverable powerups". Die with a camo, or get back smacked with OS, and the next guy could pick it up.
 

Fuchsdh

Member
I like the activation time for powerups. Whether they get burned or not is part of the added strategy, because bum rushing the powerups comes with a corresponding risk.
 
I think power ups are over used. They are rarely interesting at a competitive level. They work great for some maps, but I feel like they are shoe horned in for no good reason. Great past maps in Halo didn't always have them. Seems like every map in Halo 5 "needs" to have some power weapon and power up. Power ups should compliment the map and perhaps balance some of its weaknesses.

Not to mention sprint, clamber, thrust, and hover trivialize the placement of many items. A team in the lead has a much easier time being "sloppy" and still controlling the map and its items. But that's a different topic altogether.
 

Trup1aya

Member
I like the activation time for powerups. Whether they get burned or not is part of the added strategy, because bum rushing the powerups comes with a corresponding risk.

The risk is still there without the activation time. Surely you've seen people get their OS melted or die immediately after getting camo in previous games.

In either case, if you can't get map control, making sure your opponent can't get use of the powerup is always going to be the obvious strat- this means sacrificing yourself or baiting the enemy to do the same.

The delay just sways the pendulum towards burns.
 
The hell we aren't! lol
I disagree with you, but dammit if I don't like you.

Sure if movement speed was quicker, thrust was kept and the maps were a smidge tighter I'd agree that your idea would work. I just have no problem with Sprint. I simply enjoyed the mechanic far too much in Reach. And enjoyment...is hard to quantify.

But in that scenario I'm discussing I still feel like it would just push Sword back to only being useful while camping a key position or staying in the objective base all game.

Sure some maps are too big, like Truth, and shrinking them would help but the removal of Sprint to me personally just returns us to H2 BR fest Halo. The guy with the better shot wins so much more often you either play that style or you lose. Which I know some people love but I enjoy being able to sprint from spot to spot and ambush.

Shit, when I have a solid team of 3 doing work positioning and me being the 4th man holding down an area with Sword that can be a true game changer. That guy you can't outshoot? I bet he can't handle me close up, and that's a skill set I dont want to see go. With sprint gone I'd have to wait for that enemy player to come to where I am with Sword. I enjoy the chance to close the gap and shut him down.

Like I said at this point they're gonna do what they're gonna do while we just bitch on a forum, but I advocate for multiple ways to play and win this game. The removal of Sprint drastically reduces my options the way I play.


Edit: Back to my original point. Since they're obviously not removing Sprint in H5 the removal of that speed boost or weakening of it is almost a death sentence for a Sword user. And it just kills me to see my favorite weapon neglected as it is. I can only imagine how it'll be after the nerf.
 
You wear that sprint badge proudly, Munch lol.

What they need to do with the Sword is turn it into a shield when you aim/smart scope. Here's a scene of what I'm talking about from Halo Legends: The Package. Have it deplete energy as it takes damage and voila, an improved, more interesting Sword. Turn a corner holding it like a shield, then slash the shit out of your enemy when within range. Caught in a tough spot when wielding a Sword? Shield yourself as you back into cover. etc.
 
You wear that sprint badge proudly, Munch lol.

What they need to do with the Sword is turn it into a shield when you aim/smart scope. Here's a scene of what I'm talking about from Halo Legends: The Package. Have it deplete energy as it takes damage and voila, an improved, more interesting Sword. Turn a corner holding it like a shield, then slash the shit out of your enemy when within range. Caught in a tough spot when wielding a Sword? Shield yourself as you back into cover. etc.


Yeah I've always loved that idea. Not make you completely invincible but reduce damage long enough to get away. It'd be so easy to implement.
 
No more weird ideas. Just Combat Evolved 2.

What's wrong with weird ideas? Halo needs more weird, unique weapons and landscapes, not less. That's part of what makes Halo great imo.

That being said, not only does this already exist in-universe, but the concept of a shield to block bullets has been there since Halo CE with the Jackal shields. Also Halo 4 had Hard Light Shields, but that was broken because it was an Armor Ability. Here it would give the Sword a needed benefit that's adds something interesting to gameplay, balanced by its energy usage/depletion.
 

Trup1aya

Member
I disagree with you, but dammit if I don't like you.

Likewise 😉

I think its fine to "just like sprint" i just can't get with the effects it has on the sandbox. The issues they have balancing the sword are a direct result.

I find it interesting that you view your ability to use the sword to takeout a person who's aim is true as a "skill set". i see it as the result of the sword having so many enhancements to accommodate advanced movement, that it becomes OP against people who are using their guns. It's like an anti-skill set.
 
The hell we aren't! lol

It's broken BECAUSE of sprint. Why do you get punished more in the Open in this game? Because the maps are stretched for sprint.

When the maps are stretched for sprint, people who aren't sprinting are at a greater disadvantage in the open.

that's why people advocate for no sprint + a boost in base movement speed- so people can cover ground at the rate maps are designed for.

Back to the sword. In order to make a melee weapon useful in a game where people are generally further away from each other- they threw in a speed boost + sprint buff. But this screws up the opportunity to outplay when people are actually in close proximity. So again we have a mechanic who's range is increased to accomodate advanced movement, but it throws of balance when people aren't utilizing advanced movement (such as when shooting)

Remove sprint, set map spacing and base movement accordingly, and there's no need for a speed boost- just good positioning and footwork
This. I know not everyone agrees but sprint truly does have detrimental impacts to the feel of halo, and especially map design. I would love to see a halo game go back to no sprint and fewer abilities but I also know it will never happen sadly. Its really sad for fans of traditional halo.
I think power ups are over used. They are rarely interesting at a competitive level. They work great for some maps, but I feel like they are shoe horned in for no good reason. Great past maps in Halo didn't always have them. Seems like every map in Halo 5 "needs" to have some power weapon and power up. Power ups should compliment the map and perhaps balance some of its weaknesses.

Not to mention sprint, clamber, thrust, and hover trivialize the placement of many items. A team in the lead has a much easier time being "sloppy" and still controlling the map and its items. But that's a different topic altogether.
And this. I've noticed from watching competitive games that you're absolutely right. Once a team is in control of power weapons it's too easy to stay in control. Also there are so many of them that they just feel cheap in competition. But that's my own personal opinion.
 
Likewise 😉

I think its fine to "just like sprint" i just can't get with the effects it has on the sandbox. The issues they have balancing the sword are a direct result.

I find it interesting that you view your ability to use the sword to takeout a person who's aim is true as a "skill set". i see it as the result of the sword having so many enhancements to accommodate advanced movement, that it becomes OP against people who are using their guns. It's like an anti-skill set.

I used to play 1v1s against people who were much better shots than me with the Sniper and such. I'd happily grab the Sniper, unload it down to one shot so it wouldn't despawn and then continue to play. A couple of my Sniper pals weren't too much better without their favorite weapon.

So yeah, anti skill set is a way to describe my play style.

These days I'm much more diverse and I try to use a bit of everything. But it really only reinforces the BR is king mentality which got me to focus Sword to begin with.
 

Trup1aya

Member
I used to play 1v1s against people who were much better shots than me with the Sniper and such. I'd happily grab the Sniper, unload it down to one shot so it wouldn't despawn and then continue to play. A couple of my Sniper pals weren't too much better without their favorite weapon.

So yeah, anti skill set is a way to describe my play style.

These days I'm much more diverse and I try to use a bit of everything. But it really only reinforces the BR is king mentality which got me to focus Sword to begin with.

That's just cruel, LMAO.

"The BR is king" problem is definately real- it was the result of Bungie screwing up the sandbox when they added dual wielding, and they launched the game without a utility weapon (the BR was meant to be a map pickup).

The true fix to this problem isn't to make map pickups OP. It's to design all weapons in the sandbox so that their power is inversely proportional to their ease of use.

The utility weapon should be more powerful than it's on-map counter parts- but much less likely to get perfect kills. This would allow the sword user to use fancy footwork to close in on someone, but still give that person a fighting chance to ward of the sword user- it would come down to who's more skilled with their weapon of choice, instead of who's weapon is OP.
 
That's just cruel, LMAO.

"The BR is king" problem is definately real- it was the result of Bungie screwing up the sandbox when they added dual wielding, and they launched the game without a utility weapon (the BR was meant to be a map pickup).

The true fix to this problem isn't to make map pickups OP. It's to design all weapons in the sandbox so that their power is inversely proportional to their ease of use.

The utility weapon should be more powerful than it's on-map counter parts- but much less likely to get perfect kills. This would allow the sword user to use fancy footwork to close in on someone, but still give that person a fighting chance to ward of the sword user- it would come down to who's more skilled with their weapon of choice, instead of who's weapon is OP.

Oh man I used to be the worst with that sniper technique. It took me forever to learn just to hold onto it so I could start using it more effectively. I'd usually trade a teammate for the sword any chance I could.

I think H5 has done a very good job with every thing feeling usable. The boltshot will lose to someone with a good pistol or BR shot but it's much easier to use and a little slower of a shot. I think they've got it right with pistol starts, making the AR usable and putting it on the map like a more midrange SMG would help a lot. Although even I wouldn't like just staring with a pistol lol.

But the maps are far too open in some cases which just lends itself to BR domination as always. Maybe if sprint was removed you could use a vorpal talon style effect with swords, as in no speed boost but you'd get an extra thrust. Although that might be too OP as well.

I really do like Fuknownns idea. Give me a small shield in case I step out into the wrong fight. Drain the sword energy so I'm punished in some manner.
 
What's wrong with weird ideas? Halo needs more weird, unique weapons and landscapes, not less. That's part of what makes Halo great imo.

That being said, not only does this already exist in-universe, but the concept of a shield to block bullets has been there since Halo CE with the Jackal shields. Also Halo 4 had Hard Light Shields, but that was broken because it was an Armor Ability. Here it would give the Sword a needed benefit that's adds something interesting to gameplay, balanced by its energy usage/depletion.

Well one of us is more likely to get what we want than the other.

Wait, wasn't the sword not usable in CE? Nope nope nope nope!

Was just teasin. It does sound interesting.
 

Trup1aya

Member
Oh man I used to be the worst with that sniper technique. It took me forever to learn just to hold onto it so I could start using it more effectively. I'd usually trade a teammate for the sword any chance I could.

I would occasionally throw weapons off the map.... but leaving 1 shot is next level stuff, haha.

I think H5 has done a very good job with every thing feeling usable. The boltshot will lose to someone with a good pistol or BR shot but it's much easier to use and a little slower of a shot. I think they've got it right with pistol starts, making the AR usable and putting it on the map like a more midrange SMG would help a lot. Although even I wouldn't like just staring with a pistol lol.

See, I feel like their solution to making everything useful i was to homogenize everything- which lead to redundancy. Rather than every Weapons having niche's they are stuffed in classes, and only separated by DPS and red reticle range.

The Bolt shot, pistol, BR, DMR, carbine, are all too similar - just minor statistical tweaks separate them.

The same goes for the automatics in this game. Start with the AR, adjust the DPS assists and you can create every weapon in this class.

A better way to make weapons useful is to actually give them different uses.

But the maps are far too open in some cases which just lends itself to BR domination as always. Maybe if sprint was removed you could use a vorpal talon style effect with swords, as in no speed boost but you'd get an extra thrust. Although that might be too OP as well.

So, I've had this discussion with someone else who felt like giving sword users enhanced mobility encourages aggression. It does to an extent, but it also makes camping more effective. The further a sword user can attack from, (whether it's due to sprint, extra thrust, or lunge), then greater distance they can lurk from. Why camp next to a door and risk getting grenaded while waiting for your prey, when lunge now lets you strike from across the room?

It think the better approach would be to tie movement to the use of the weapon itself. Get rid of the lock-on, and let players lunge with each trigger pull. Now you have a new way to juke around the map, it'll cost you energy, but with skill you can manuever your way in for the kill. also if you attack melee instead of the trigger, you could steal shield health from your victim- a reward for succeeding with your aggressive tactic.

I really do like Fuknownns idea. Give me a small shield in case I step out into the wrong fight. Drain the sword energy so I'm punished in some manner.

That is interesting!
 

Trup1aya

Member
Y'all still interested in HCS?
How do you feel about the latest format update?

https://www.halowaypoint.com/en-us/news/hcs-pro-league-fall-2017-update

I think HCS has come a LONG WAY when it comes to proper tournament formats, but they still aren't getting it right when it comes to international competition.

For the last 12 months and beyond, the very top European teams have been putting up an impressive fight against the Top 8 North American teams, with the most notable teams being FabE and Epsilon, who have achieved the highest international placings we’ve seen on NA soil. While the most recent performance at DreamHack Atlanta saw European teams fall out of this spot, we felt this placement in the championship bracket was indicative of their performance over a longer period of time. Additionally, with the season championship on the line for both regions, we felt it was important that both regions received placement in championship bracket, and NA Pro League teams will be seeded above the two qualified European teams. We can’t wait to see them battle it out once more.

I just don't see how this is correct at all. EU got smashed at Dreamhack (not to mention the two rosters mentioned above dont even exist anymore)- the 4 invited teams combined won a single game against NA opponents in the champ bracket. If it weren't for them arbitrarily being placed in the champ bracket, they likely would've been knocked out by AM teams.

My question is (Tashi, if you're listening) - why automatically place ANYONE in the champ bracket? Why not have pool play determine who makes it into the champ bracket. This would immediately alleviate all bracket concerns, giving everyone a fair shot no matter where they are from.

Not only that, but it would give top international teams more experience against top NA talent.

Just have 4 groups of 5. 2NA Pro teams in each group. 1 top 4 EU team in each group.

Then let the open bracket determine the last 8 group spots.

Bottom team in each group is eliminated, everyone else goes to the champ bracket.
 
Playing some of Halo 5's OST this morning on the way to work made me yearn for the game. Sadly I no longer have an eks bawks.

Thinking I'll have to jump for an Xbox One X
 

jem0208

Member
Guys. It finally happened.


I finally have the H2 BR.


Now I'll proceed to never use it because I don't play Warzone.

Playing some of Halo 5's OST this morning on the way to work made me yearn for the game. Sadly I no longer have an eks bawks.

Thinking I'll have to jump for an Xbox One X

That 4k update.
 

Juan

Member
This time, I gave up about Halo 5 faster than ever. I wanted to give this game another chance, yet even with the Halo 2 BR and its high magnestism, this game still feels off to me.

I installed it, played one night with a friend without enjoying it. Stopped playing PvP, tried the PvE with Warzone Firefight, and still was disappointed.

This game really isn't for me, I give it a chance every 4/5 months when there is a good update, I thought I would keep it on my console until the Halo 3 Anniversary playlist update, but now, I'm not even sure I will try it.

I guess DOOM is my new Halo, thanks to its simple yet effective mechanics.
 
It think the better approach would be to tie movement to the use of the weapon itself. Get rid of the lock-on, and let players lunge with each trigger pull. Now you have a new way to juke around the map, it'll cost you energy, but with skill you can manuever your way in for the kill. also if you attack melee instead of the trigger, you could steal shield health from your victim- a reward for succeeding with your aggressive tactic.

Oh that's a neat idea! You'd have to have a little auto aim or else I think it wouldn't feel like a Sword. But replacing the movement boost with the ability to use the lunge like an extra thrust sounds fantastic. I think the most I ever enjoyed the Sword was with Evade roll in Reach. Doing a zigzag pattern followed up by a Sword lunge was incredible. Although that was broken due to the way you literally rolled. This would be me using the Swords ammo to lunge up to you and then trying to get the kill.

Do you want to camp and save your Sword ammo by just waiting for someone to come by or do you wanna use a couple swings to close the gap? Fascinating idea.
 
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