Didn't they only just get Ace??
Yes. "Shady halo kids"
Didn't they only just get Ace??
Jesus thats fast to drop him, have they mentioned why? Or who they're looking to replace him with?
Apparently because he said he couldn't focus during a tournament...
They just added a playlist with Halo 2 Battle Rifle starts.
And did literally nothing else to the settings or maps.
Hell, you can still pick up the Halo 5 BR.
Yep. Grabbing the link real quick.lol
is the weekly update out yet?
They just added a playlist with Halo 2 Battle Rifle starts.
And did literally nothing else to the settings or maps.
Hell, you can still pick up the Halo 5 BR.
I think it's backasswards. Camo is more powerful in this game than any before it.They're not even trying anymore.
edit: and also one of the sandbox updates says they are buffing camo. I don't think I ever heard one person complain how camo works in this game currently.
They're not even trying anymore.
edit: and also one of the sandbox updates says they are buffing camo. I don't think I ever heard one person complain how camo works in this game currently.
The only change I would make to the sword is remove the speed buff. The reason it was removed from HCS was it was causing flags to be capped way too fast in CTF games like on Truth.
343 what are you doing?
If anything camo needs to be nerfed by making it visible on the radar.
Interesting how the Sword is getting nerfed because it makes you move too fast around maps. Seems to me the better thing to do would be to remove sprint and give Sword a speed boost in Halo 6 ;]
Interesting how the Sword is getting nerfed because it makes you move too fast around maps. Seems to me the better thing to do would be to remove sprint and give Sword a speed boost in Halo 6 ;]
Nah.
EDIT: It definitely doesn't need to be buffed though. I'd like for power-ups to be instant activation again too.
We are not gonna do the full debate again today. Hahaha
But I think it would be broken if there wasn't sprint. With sprint/speed boost it just encourages you to go out in the open more, which you generally get punished for hard in this game.
If it were still on maps that were super small I'd agree, but even the variants of Truth that had it top mid were consistently a death trap with sword.
I just find it to be weaker than it ever has been and this announcement makes me sad.
The lack of instant activation is great. Makes getting the power up require actual control over that area of the map. Without it you could just have people fly across a room from nowhere and grab it.
I like the activation time for powerups. Whether they get burned or not is part of the added strategy, because bum rushing the powerups comes with a corresponding risk.
I disagree with you, but dammit if I don't like you.The hell we aren't! lol
You wear that sprint badge proudly, Munch lol.
What they need to do with the Sword is turn it into a shield when you aim/smart scope. Here's a scene of what I'm talking about from Halo Legends: The Package. Have it deplete energy as it takes damage and voila, an improved, more interesting Sword. Turn a corner holding it like a shield, then slash the shit out of your enemy when within range. Caught in a tough spot when wielding a Sword? Shield yourself as you back into cover. etc.
No more weird ideas. Just Combat Evolved 2.
No more weird ideas. Just Combat Evolved 2.
I disagree with you, but dammit if I don't like you.
This. I know not everyone agrees but sprint truly does have detrimental impacts to the feel of halo, and especially map design. I would love to see a halo game go back to no sprint and fewer abilities but I also know it will never happen sadly. Its really sad for fans of traditional halo.The hell we aren't! lol
It's broken BECAUSE of sprint. Why do you get punished more in the Open in this game? Because the maps are stretched for sprint.
When the maps are stretched for sprint, people who aren't sprinting are at a greater disadvantage in the open.
that's why people advocate for no sprint + a boost in base movement speed- so people can cover ground at the rate maps are designed for.
Back to the sword. In order to make a melee weapon useful in a game where people are generally further away from each other- they threw in a speed boost + sprint buff. But this screws up the opportunity to outplay when people are actually in close proximity. So again we have a mechanic who's range is increased to accomodate advanced movement, but it throws of balance when people aren't utilizing advanced movement (such as when shooting)
Remove sprint, set map spacing and base movement accordingly, and there's no need for a speed boost- just good positioning and footwork
And this. I've noticed from watching competitive games that you're absolutely right. Once a team is in control of power weapons it's too easy to stay in control. Also there are so many of them that they just feel cheap in competition. But that's my own personal opinion.I think power ups are over used. They are rarely interesting at a competitive level. They work great for some maps, but I feel like they are shoe horned in for no good reason. Great past maps in Halo didn't always have them. Seems like every map in Halo 5 "needs" to have some power weapon and power up. Power ups should compliment the map and perhaps balance some of its weaknesses.
Not to mention sprint, clamber, thrust, and hover trivialize the placement of many items. A team in the lead has a much easier time being "sloppy" and still controlling the map and its items. But that's a different topic altogether.
Likewise 😉
I think its fine to "just like sprint" i just can't get with the effects it has on the sandbox. The issues they have balancing the sword are a direct result.
I find it interesting that you view your ability to use the sword to takeout a person who's aim is true as a "skill set". i see it as the result of the sword having so many enhancements to accommodate advanced movement, that it becomes OP against people who are using their guns. It's like an anti-skill set.
I used to play 1v1s against people who were much better shots than me with the Sniper and such. I'd happily grab the Sniper, unload it down to one shot so it wouldn't despawn and then continue to play. A couple of my Sniper pals weren't too much better without their favorite weapon.
So yeah, anti skill set is a way to describe my play style.
These days I'm much more diverse and I try to use a bit of everything. But it really only reinforces the BR is king mentality which got me to focus Sword to begin with.
That's just cruel, LMAO.
"The BR is king" problem is definately real- it was the result of Bungie screwing up the sandbox when they added dual wielding, and they launched the game without a utility weapon (the BR was meant to be a map pickup).
The true fix to this problem isn't to make map pickups OP. It's to design all weapons in the sandbox so that their power is inversely proportional to their ease of use.
The utility weapon should be more powerful than it's on-map counter parts- but much less likely to get perfect kills. This would allow the sword user to use fancy footwork to close in on someone, but still give that person a fighting chance to ward of the sword user- it would come down to who's more skilled with their weapon of choice, instead of who's weapon is OP.
What's wrong with weird ideas? Halo needs more weird, unique weapons and landscapes, not less. That's part of what makes Halo great imo.
That being said, not only does this already exist in-universe, but the concept of a shield to block bullets has been there since Halo CE with the Jackal shields. Also Halo 4 had Hard Light Shields, but that was broken because it was an Armor Ability. Here it would give the Sword a needed benefit that's adds something interesting to gameplay, balanced by its energy usage/depletion.
Well one of us is more likely to get what we want than the other.
Wait, wasn't the sword not usable in CE? Nope nope nope nope!
Oh man I used to be the worst with that sniper technique. It took me forever to learn just to hold onto it so I could start using it more effectively. I'd usually trade a teammate for the sword any chance I could.
I think H5 has done a very good job with every thing feeling usable. The boltshot will lose to someone with a good pistol or BR shot but it's much easier to use and a little slower of a shot. I think they've got it right with pistol starts, making the AR usable and putting it on the map like a more midrange SMG would help a lot. Although even I wouldn't like just staring with a pistol lol.
But the maps are far too open in some cases which just lends itself to BR domination as always. Maybe if sprint was removed you could use a vorpal talon style effect with swords, as in no speed boost but you'd get an extra thrust. Although that might be too OP as well.
I really do like Fuknownns idea. Give me a small shield in case I step out into the wrong fight. Drain the sword energy so I'm punished in some manner.
For the last 12 months and beyond, the very top European teams have been putting up an impressive fight against the Top 8 North American teams, with the most notable teams being FabE and Epsilon, who have achieved the highest international placings weve seen on NA soil. While the most recent performance at DreamHack Atlanta saw European teams fall out of this spot, we felt this placement in the championship bracket was indicative of their performance over a longer period of time. Additionally, with the season championship on the line for both regions, we felt it was important that both regions received placement in championship bracket, and NA Pro League teams will be seeded above the two qualified European teams. We cant wait to see them battle it out once more.
Playing some of Halo 5's OST this morning on the way to work made me yearn for the game. Sadly I no longer have an eks bawks.
Thinking I'll have to jump for an Xbox One X
Watching some COD worlds. Great presentation but that game is garbage.
Watching some COD worlds. Great presentation but that game is garbage.
It think the better approach would be to tie movement to the use of the weapon itself. Get rid of the lock-on, and let players lunge with each trigger pull. Now you have a new way to juke around the map, it'll cost you energy, but with skill you can manuever your way in for the kill. also if you attack melee instead of the trigger, you could steal shield health from your victim- a reward for succeeding with your aggressive tactic.