RichiRamjag
Member
Halo 5's gunplay has nothing to do with the issues I already have with the game.
Such as?
Not being snarky, just genuinely interested.
Halo 5's gunplay has nothing to do with the issues I already have with the game.
Such as?
Not being snarky, just genuinely interested.
The score obsession is pretty much just a case of people trying to turn something subjective (and an aggregated collection of subjectives) into something factual. So a great game factually scores over 90+ on metacritic, and scoring an 85 on metacritic means that it isn't great. It's a ridiculous over simplification, that disregards so many factors that can move a game within a 5 point window.
Example time!
Destiny: The Taken King
PlayStation 4: 85
Xbox One: 90
These are two metacritic aggregations for THE SAME GAME. In fact that Xbox One version lacks content that the PS4 version has.. yet there's still a 5 point spread between their aggregations.
Campaign has issues for some, understandable. Hell, it's even missing some staple modes at launch for the "sustain" plan they got planned to keep people playing, but regardless, campaign is opinionated and I'll find out for myself later today.I agree that Halo 5's gunplay is the best it's been in a long time, but that has nothing to do with the issues with the game.
That's because the Xbox One version only has 7 reviews recorded, whilst the PS4 version has 71….
And it will forever remain just a fun pvp until they learn to separate the crucible from the main game, it needs its separate menu, where you can have your theater mode and private lobbies and things like that, for right now it is what it is, a pvp mode as unbalanced as battlegrounds in World of Warcraft. It's not meant to be a E-Sport, not yet anyway.I love how people are "bad" if they don't like destinys pvp. It's good fun but it really lacks any sort of skill gap. It's hilariously unbalanced.
that has nothing to do with being good or bad, which I'm not bad at all, usually finish within the top 1 or 2
8
But still, that's just a factor amongst many that affects the aggregation. Bloodborne has 100 reviews. You don't even have a consistent number of people weighing in on each game, let alone the other things I've mentioned in my previous post. Reviewers that may have moved the needle significantly (either in a positive or negative direction) may simple not even be submitting a score at all for one game compared to another.
It is really great. And all in all I think it's reviewed really well. But the people who didn't like the game seem to be making an aggressive effort to let everyone know they really didn't like it. Polygon has taken a strange stance on the game.I'm not sure why everyone is freaking out. Sure scoring standards are tougher nowadays, but halo 5 looks to be the best fps of the generation so far. Sounds good to me.
Yeah but what you have to realize is that none of that really matters. Metacritic isn't where it is in terms of impact on games with its scores because of anything complicated, it's just basic human nature. We tend to naturally come to the "laziest" way of doing something, so instead of doing the correct way of researching and making an informed purchase based on all available information, your average person is gonna want to click on one site, read one score, and then be done. It's in our wiring.
Until a website comes out that offers what Metacritic does in a much more "fair" way, and does it while maintaining enough simplicity that just about anyone can use it, Metacritic is here to stay. And people will keep taking that number as the final verdict.
It takes around 10 games for that feel to go away and you just sink into its fluid feel.Is anyone else not liking the "weighted" feel of the aiming in this game? I played the beta and I don't remember the aiming being this sluggish.
Is anyone else not liking the "weighted" feel of the aiming in this game? I played the beta and I don't remember the aiming being this sluggish.
You expected epic battles at 1080p, 60FPS on an Xbox One?
4/5 is 80... that is not a Metacritic fault.One thing that is amusing is that there is a slew of 4/5 reviews that are really, really positive, but all count as an 80 on MC. It's why reading the reviews means a lot more than how MC comes up with a number.
4/5 is 80... that is not a Metacritic fault.
I think the issue is using different scales, and lack of normalization between them. On a 5 star scale, there's only 5 (or 6) scores if you use whole stars, and only 10 if you use half stars. But Metacritic is based on a 100 point scale...
Not that it matters that much - just another example of how aggregating heterogeneous data stuff can be problematic. I deal with this stuff all of the time in biostatisitcs, so I know how misleading these kind of things can be if there aren't proper adjustments made.
That is the review site issues... not Metacritic... they could use .5 scales or even .1 scales to solve that.I think the issue is using different scales, and lack of normalization between them. On a 5 star scale, there's only 5 (or 6) scores if you use whole stars, and only 10 if you use half stars. But Metacritic is based on a 100 point scale...
Not that it matters that much - just another example of how aggregating heterogeneous data stuff can be problematic. I deal with this stuff all of the time in biostatisitcs, so I know how misleading these kind of things can be if there aren't proper adjustments made.
Example time!
Destiny: The Taken King
PlayStation 4: 85
Xbox One: 90
These are two metacritic aggregations for THE SAME GAME. In fact that Xbox One version lacks content that the PS4 version has.. yet there's still a 5 point spread between their aggregations.
So you either ignored the number of reviews for each game to make a point or you don't understand basic statistics.
Or maybe you are saying XB1 games are reviewed easier than PS4 games, in that case Halo 5 is really a 80 if you remove the 5 point bias?
That is the review site issues... not Metacritic... they could use .5 scales or even .1 scales to solve that.
I still see no issue about that.And I'm saying when you combine scores that come from a 5 score scale with scores from a scale that has 10 scores with scores from another scale that has 100 possible scores, you're going to get some weird results (where a lot of information is lost).
For example, say a reviewer writes for a publication where he/she only has 5 possible scores to give (whole stars only, 5 point scale). Maybe that reviewer thinks the game is really great, but not perfect. So he/she will score it a 4 out of 5 (because 5 would be utter perfection). But maybe if that reviewer wrote for a publication where he/she could give more resolution to the score, he/she might give it a 85, a 90 or maybe even a 95.
Then you take that 80 (which might be higher on a 10/100 point scale) and average it into the 100 point scale that MC forces on all scores - you're left with something that doesn't really reflect reality.
Then people look at that, and think/assume everything was from a 100 point scale, and they start using their ideas of what a "good' score should be, often based on a scool system grading scale where most people would be disappointed with a grade in the 70's, or even 80's since that was how they were raised (myself included)). Although I know better to make those judgements based on MC, most people don't really think these issues through.
I still see no issue about that.
The avg. need to be in lower scales to be fair... 0-100 to avg. 0-5 or 0-10 reviews is fine.
You are just guessing that a possible 4/5 means 85 or 90 but it can be 70 or 75.... 80 is the right number to average.
There is no issue to MC address about that point lol
There's no way you're this clueless... regardless of how many times you consistently appear to demonstrate that you are...
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I'm clueless? You compare a mean from 8 numbers to a mean from 70+ and are surprised they differ? Statistics 101. Either you are dishonest or ignorant.
Nah, there are threads worst than one comment. Didn't Halo Gaf get nuked for some horrible stuff? Yeah, I don't think that's the worst but I don't want to dwell too much into warrior comments lol
What I don't understand is the obsession with this score. Then again I believe the same happened with Uncharted 3 and then whatever new Nintendo game flops so... I guess it isn't too surprising. Beloved franchises are always so controversial.
Do you want MC created something that enters in the reviewer's head and predict if the 4/5 was an 70-90 score?I'm not guessing, it was just an example of how merging different scales is problematic.
It is something that MC should definitely take into account, but does not.
Other people have brought up other sites, such as Rotten Tomatoes, which have a more sensible approach.
WorthPlaying Halo 5 Review said:All in all, Halo 5 feels like it was tuned for Heroic difficulty, with the campaign taking about 8 to 12 hours to play through. Normal difficulty is more akin to easy than anything else, and Legendary provides a challenge for veteran players. Difficulty is consistent throughout the campaign, with the singular exception of one enemy, the Warden Eternal.
Halo 5's only real "boss" enemy, the Warden Eternal appears multiple times throughout the campaign. You'll have to fight him a handful of times, with the last two battles featuring multiple copies. The challenge presented by the Warden is the fact that he can only be damaged by hitting him from behind. This might sound simple enough, but it doesn't take into account the stupidity of the friendly AI.
I said earlier that the AI does a decent job of holding its own, and that is true against generic enemies. Against the Warden, though, the friendly AI completely falls apart.
Level design is a noticeable step up from Halo 4, with large, expansive areas and plenty of little nooks and crannies to explore. There is some minor backtracking for story reasons, but the majority of the adventure always feels new. You don't get the sense that level sections are simply being repeated to extend play time. Some sections require you to completely clear out all enemies before moving on, while others allow for minimal combat if you know the optimal path through the area. Discovering those paths will be a necessity for the speed runners out there.
If Halo 5's campaign didn't rely so heavily on the Warden Eternal, it would have been a smoother experience. That creature is the one place where it feels like 343 got a little lazy in the design and simply cut and pasted him multiple times rather than creating additional boss creatures.
You'll need to check back in a few days for our multiplayer verdict and final score, but rest assured, if the campaign is your primary point of interest, you can't go wrong with Halo 5. It's not the best mainline Halo campaign out there, but it is a better experience than Halo 4's campaign.
No its not. For many people 4/5 is much different in terms of score than an 80. 4/5 can mean 'not quite perfect' while 80 means 'flawed but still good'. Math doesn't apply here, they're different scales and one isn't transferrable to a 100 point scale. Metacritics process is very arbitrary.4/5 is 80... that is not a Metacritic fault.
80 is "not quite perfect".No its not. For many people 4/5 is much different in terms of score than an 80. 4/5 can mean 'not quite perfect' while 80 means 'flawed but still good'. Math doesn't apply here, they're different scales and one isn't transferrable to a 100 point scale. Metacritics process is very arbitrary.
Where does 90% fit on the 5 point scale? 89%?80 is "not quite perfect".
You are trying to make 80 looks bad wile it is pretty good... it is the same than 4/5, 8/10, 16/20, 32/40.
80 is "not quite perfect".
You are trying to make 80 looks bad wile it is pretty good... it is the same than 4/5, 8/10, 16/20, 32/40.
Where does 90% fit on the 5 point scale? 89%?
Well for me 5 stars if more "classic" and looks better than 10 review scale on the site... there is no difference for me just that it fits better a site layout depending the case.If different review scales were actually considered equal in practice... then we wouldn't have different review scales...
Jesus...
It's hilarious to read how people are coping with the low review scores. The game does suck and HaloGaf's ego wont allow them to admit it.
Well for me 5 stars if more "classic" and looks better than 10 review scale on the site... there is no difference for me just that it fits better a site layout depending the case.
But I can be wrong too.
Anyway MC has nothing to do about that.
Where does 90% fit on the 5 point scale? 89%?
Uh, 4.5/5?
I'm going to save this postMetacritic of about 85 is a great score for a First person shooter. When was the last time a FPS got a Meta of 90+ ? Looking in my crystal ball i doubt their will be a FPS in the next 5 years other than Half Life 3 that gets a Metacritic of 90 or over, if it ever came out
I'm going to save this post