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Halo:CE Anniversary Announced (MS Conf, Nov 15th 2011, $40)

lybertyboy said:
Trailers are locked down well in advance of E3. That is the way of things.

Not a single person who saw the demo had any comments on the fps. It's rock solid.
Is there a delay between switching from the new and old graphics? It's not a dealbreaker. I'm just curious.
 
Ramirez said:
Halo CE has my favorite game soundtrack ever, I really cannot wait to hear it redone. The original tracks will always be there in the original CE and soundtrack, whining about something like this is pretty stupid.

That said, Under Cover of Night, my body is ready.
You can hear some of the remastered soundtrack at the end of the latest Sparkcast, and at the end of the trailer.
 
OuterWorldVoice said:
Because of the memory footprint and technical restrictions of holding two sets of audio symmetrically. Besides, it really is churlish to complain about it befor hearing it. Most people will like it.

It seems your only option pleasing everyone is to release a new trailer with new music, better framerate and a tweaked helmet for MC.
Or maybe I'm being unreasonable and making excuses to see more.
 

erpg

GAF parliamentarian
I was having a chat with my girlfriend about this E3, and Anniversary turned out to be the biggest and most important announcement for me (Uncharted 3 demonstration was hers, the way Nathan held his hand out while walking through a ship door in case he needed to brace himself was a great animation).

I like Reach's multiplayer to a point (I think armor lock's cooldown should be completely depleted upon a single use and it shouldn't last 6 seconds), so I'm glad we're sticking to that environment. The idea of playing through the game again, with wholly new audio and visuals is just incredible. I played through the campaign a ton on PC - I fell in love with it more than anything Valve ever put out to that point, and only Far Cry 1 was able to pull me away from it.

So excited.
 

Stinkles

Clothed, sober, cooperative
Dani said:
Some of the impressions suggested a slight pause.

Definitely a slight pause. It will get a bit shorter, but right now there's a short pause between NEW to OLD, but almost no pause between OLD to NEW.
 
OuterWorldVoice said:
Definitely a slight pause. It will get a bit shorter, but right now there's a short pause between NEW to OLD, but almost no pause between OLD to NEW.
That's odd. I would've expected it to be the other way around.

Besides The Library, what level has your favorite graphical updates?
 

Stinkles

Clothed, sober, cooperative
Hitmonchan107 said:
That's odd. I would've expected it to be the other way around.

Besides The Library, what level has your favorite graphical updates?

This is a TERRIBLE technical explanation, so think of it more as a metaphor - the graphics layer is a second engine running on top of the original code, so effectively the old graphics are being suppressed to save performance and have to be loaded from a separate area of memory to render. The "new" graphics are always "present."

A certain swampy level is SERIOUSLY overhauled.
 

darthbob

Member
OuterWorldVoice said:
This is a TERRIBLE technical explanation, so think of it more as a metaphor - the graphics layer is a second engine running on top of the original code, so effectively the old graphics are being suppressed to save performance and have to be loaded from a separate area of memory to render. The "new" graphics are always "present."

A certain swampy level is SERIOUSLY overhauled.

Pillar of Autumn?
 
I wonder what's going to be done to Reach to make the MP be able to honor the gameplay of the original Halo? And I must know if there is going to be an epic collector's edition with a making of DVD. I hate how all the collector's editions nowadays come with junkie stuff; I want to know how the game was made!
 
OuterWorldVoice said:
This is a TERRIBLE technical explanation, so think of it more as a metaphor - the graphics layer is a second engine running on top of the original code, so effectively the old graphics are being suppressed to save performance and have to be loaded from a separate area of memory to render. The "new" graphics are always "present."

A certain swampy level is SERIOUSLY overhauled.
Thanks for the info.

I'm tempted to replay "CE," but I think I'll hold off until PAX. I haven't played through the campaign in years.

Is the plan to slowly reveal "CEA" items leading up to PAX, or is PAX when the trickle begins?
 

GavinGT

Banned
I'm still trying to cope with the whole Reach map pack multiplayer thing. But Frankie did mention some sort of Classic mode or playlist, so I have hope for that. My hope for Classic mode is that they will tweak the Reach weapons to perform more like their Halo counterparts. Since they've been pretty mum about what Classic mode entails, I'd like to present my wishlist. How much of this would be feasible?:

- include only original Halo weapons (AR, pistol, shotgun, rocket, sniper, plasma pistol, plasma rifle, needler)
- only frag and plasma grenades
- only tanks, warthogs, and ghosts
- increase pistol's effectiveness at range and decrease its fire rate
- leave AR, shotgun, and rocket essentially the same
- increase sniper's rate of fire
- increase stun effect from plasma pistol and plasma rifle
- maybe do something with the needler
- armor abilities off
- assassinations off
- power-up pickups that perform like Halo's
- matchmaking options that provide a mix of AR starts, AR/pistol starts, and radar/no radar games

I realize that balancing isn't easy, but with only eight weapons and three vehicles it couldn't be a terribly lengthy process. Changing the weapon traits themselves should still be as easy as changing hex values - I had a program on my modded Xbox that allowed me to change any weapon trait at will.

Fuck, who am I kidding? The allusion to Halo 2 maps being included all but guarantees they're not going for the original Halo aesthetic at all with the multiplayer.

I thought the whole idea was that 343 were doing Halo fans justice by finally giving them the online multiplayer they've been craving ever since the feature was cut more than ten years ago. Instead, they focus their attention on the campaign, which seems like the dumbest move they could possibly make. I actually can't imagine the guys at 343, who are probably all huge Halo fans, deciding that the campaign is more worthy of remaking than the multiplayer. No, that must have been a decision handed down by Microsoft, probably to ensure healthy player counts in Reach and Gears 3 this fall. The whole project is just a business decision masquerading as fan service.

Prove me wrong, 343. I want to believe in you.
 

Striker

Member
As long as it doesn't sound like Halo 3's AR, I'm fine. The problem with Halo Reach's AR is its ineffectiveness as a starting weapon, not the sound.
 
Striker said:
As long as it doesn't sound like Halo 3's AR, I'm fine. The problem with Halo Reach's AR is its ineffectiveness as a starting weapon, not the sound.
I keep reading your posts in Butters' voice. It's odd hearing him talk about the "AR's effectiveness as a starting weapon". :lol
 

Ubersnug

Member
OuterWorldVoice said:
This is a TERRIBLE technical explanation, so think of it more as a metaphor - the graphics layer is a second engine running on top of the original code, so effectively the old graphics are being suppressed to save performance and have to be loaded from a separate area of memory to render. The "new" graphics are always "present."

A certain swampy level is SERIOUSLY overhauled.
Frankie, you wouldn't be willing to help a fellow scot out (cheap shot right there, I know), but can you give us any word of a hint whether there will be a collectors edition of the anniversary release for Halo? Or are you going to make us wait till halo fest?

Also, when playing split screen (assuming we still can), can one player switch to the classic look while the other stays with the remastered look?
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Letters said:
And I just noticed the new weak AR sound is the one being used in CEA instead of the orgasmic original. Very disappointed with that.

New sound effects aren't in quite yet. Consider all sounds in the trailer temp.
 

JonCha

Member
UnlovedJew said:
I wonder what's going to be done to Reach to make the MP be able to honor the gameplay of the original Halo? And I must know if there is going to be an epic collector's edition with a making of DVD. I hate how all the collector's editions nowadays come with junkie stuff; I want to know how the game was made!

Perhaps reducing bloom, removing armour abilities and changing the speed and jump height. Whether they will go as far as changing weapon damage/spread etc. is unclear.
 

Izayoi

Banned
OuterWorldVoice said:
Because of the memory footprint and technical restrictions of holding two sets of audio symmetrically. Besides, it really is churlish to complain about it befor hearing it. Most people will like it.
So... why not just give us an option on the main menu to toggle it on or off? It doesn't need to be hot-swappable, does it?
 

GhaleonEB

Member
Hitmonchan107 said:
Thanks for the info.

I'm tempted to replay "CE," but I think I'll hold off until PAX. I haven't played through the campaign in years.

Is the plan to slowly reveal "CEA" items leading up to PAX, or is PAX when the trickle begins?
Were I in your shoes, I'd hold off on replaying it. It will be a more fresh experience next time around.

I've played through a few levels with my daughter, as we were starting up a series play through. I'm not sure whether to suggest we hold off or not. We might skip to Halo 2 for now and save the new release as a coda.
 
Izayoi said:
So... why not just give us an option on the main menu to toggle it on or off? It doesn't need to be hot-swappable, does it?
Discounting the remastered soundtrack before you've even heard any of it is quite ridiculous. The little sliver I heard at the end of the latest sparkcast resolved any fears I had as to how great it sounds.
 

Majanew

Banned
Rodeo Clown said:
No, it's an authentic remake. The slideshow stays.
Halo's framerate was fine on Xbox. It's playing it on 360 where the framerate took a hit.

Lyphen said:
Reach is a steady 30 at 720p. AA makes it look slightly ghostly.
The framerate takes a hit in a lot of places in the Campaign and the game is slightly below 720p.
 

Izayoi

Banned
Majanew said:
The framerate takes a hit in a lot of places in the Campaign and the game is slightly below 720p.
1152x720.

Reach's framerate is a lot of things. "Steady" is definitely not one of them.
 

Smeghead

Member
Reach's frame rate is OK, but it can chug on occasions.

For example i remember if you pick up snipes on Asylum and scope through down to the other snipes and there's a guy there, it chugs quite a bit.

I'd take the trade for better graphics with rare chugs.
 
Striker said:
As long as it doesn't sound like Halo 3's AR, I'm fine. The problem with Halo Reach's AR is its ineffectiveness as a starting weapon, not the sound.
I think you won't like it no matter what's done with the AR. The AR is a deadly weapon in close to mid range combat.
Izayoi said:
1152x720.

Reach's framerate is a lot of things. "Steady" is definitely not one of them.
Reach's framerate is steady for the majority of the game. The only part where you can tell it chugs is on The Package. Everything else is pretty smooth.
 

GavinGT

Banned
I just found out about the Team Classic playlist for community maps in Reach. Holy shit! This is just what I've wanted since Forge was first announced. The maps are all Forge re-creations of Halo and Halo 2 maps, and the weapons sets are more or less the originals. All they need now are more maps, although the ones they have now (Hang 'em High, Derelict, Rat Race, Elongation, Damnation, Battle Creek, and Midship) are all amazing Forge creations. I would like to see maps like Blood Gulch, Boarding Action, Chill Out, Prisoner, and Sindwinder (if possible) in the rotation as well. And I guess some Halo 2 maps would be cool too.

Everyone that's apprehensive about the recent announcements should go check out this playlist. It replicates the Halo feels surprisingly well, and it's criminally underpopulated at the moment.
 

dark10x

Digital Foundry pixel pusher
Lyphen said:
Steady is definitely one of them. Have we read the same DF article?
I trust my own eyes more than a DF article (I could easily do the work of Leadbetter, in fact).

It is reasonably stable, but there is plenty of slowdown throughout the campaign. It is far from rock solid.
 

Mr_Brit

Banned
dark10x said:
I trust my own eyes more than a DF article (I could easily do the work of Leadbetter, in fact).

It is reasonably stable, but there is plenty of slowdown throughout the campaign. It is far from rock solid.
So you're saying your eyes are more accurate than professional framerate software. This is possibly the dumbest post I've ever read on GAF.
 
Halo -> Truth & Reconciliation -> Silent Cartographer -> Assault on the Control Room

Such a beautiful level progression. As much as possible, I try to play SC & AotCR back to back.
 

Magni

Member
Epyon MX said:
Halo -> Truth & Reconciliation -> Silent Cartographer -> Assault on the Control Room

Such a beautiful level progression. As much as possible, I try to play SC & AotCR back to back.

Absolutely. Heck I love all the levels in CE (The Library <3), none of the later games have done so well IMO. But those four are pure perfection. And 343GS is pretty awesome right after, definitively the best atmosphere.
 

JdFoX187

Banned
Smeghead said:
For example i remember if you pick up snipes on Asylum and scope through down to the other snipes and there's a guy there, it chugs quite a bit.

I'd take the trade for better graphics with rare chugs.
That framerate drop has gotten me and others killed many times in Asylum. No reason the framerate had to be that rough, especially in multiplayer. I imagine Forge World is the inherent problem. But that's another ridiculous decision altogether.
 

feel

Member
lybertyboy said:
New sound effects aren't in quite yet. Consider all sounds in the trailer temp.
Sweet. And I totally got from your post that you ran across the building and smacked someone in the sound department in the back of the head about the AR sound. Thanks.

edit-
if it's not too much to ask, also pay a visit to the desk of whoever is putting army soldiers in there instead of marines
 
GhaleonEB said:
Were I in your shoes, I'd hold off on replaying it. It will be a more fresh experience next time around.

I've played through a few levels with my daughter, as we were starting up a series play through. I'm not sure whether to suggest we hold off or not. We might skip to Halo 2 for now and save the new release as a coda.
I might have to run through Two Betrayals one more time before "CEA." So intense.
 

PooBone

Member
Thagomizer said:
Halo 2 had the best campaign story (Arby and Truth were great characters until Halo 3 pissed all over their characterizations, especially Truth) and the worst campaign gameplay.

I think that this actually makes it the best candidate for true remake, meaning redesigning encounters and such, instead of a texture and model swap style update like Anniversary.

A remake of Halo 2 could retain the story while fixing gameplay and pacing issues- no Sniper Alley, removing the boss battles ( or at least showing the Chief blowing up the Scarab and making Regret killable in more ways than "punch him in the face"), fixing the pacing issues (more time on Earth, an extra level in the Keyship), make Gravemind actually look intimidating instead of a fleshflower and give better buildup to his entrance by spreading hints throughout Delta Halo and Regret instead of having him just appear Diabolus ex machina, and so on.
+1
 

PooBone

Member
OuterWorldVoice said:
Same music rerecorded with big orchestra at Skywalker sound. Synthy pieces will still be synthy but 2011-y.

Marty cannot be improved, only buffed to a high shine.
Obvious question: Will I be able to purchase this soundtrack?
 
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