NeverTashi0106 said:Can I buy it for both reasons?
NeverTashi0106 said:Can I buy it for both reasons?
*nods* Not that I don't think there's room for contextual understanding. I just believe consumer and fan respect is more important than that.Zabka said:Like I said, I don't care about the circumstances, only the end product. When you stop being critical of something because of the development process then you're only harming yourself.
That's why I'm buying itTashi0106 said:Can I buy it for both reasons?
Tunavi said:So Frankie, more DLC maps revealed at PAX?
OuterWorldVoice said:I'm not talking! This place is mean!
Congratulations to you for picking the "correct" Halo to like. You lucked out! I was just hoping a Halo: CE remake would be, you know, Halo: CE. My own faultTashi0106 said:I'm a big fan of Halo multiplayer and I support 343's decision. I don't want to play a nostalgia crushing Halo CE multiplayer but yes, I will take those awesome maps for my sexy Halo Reach.
DoctorWho said:That's a bingo!
OuterWorldVoice said:I'm not talking! This place is mean!
GarthVaderUK said:I just want you to know, you're my favourite Franchise Development Director in the (known) world.
Now spill!
Wait until they detail the tweaks to the Classic playlist before being disappointed. I wouldn't be surprised if they captured as much of the CE feel as possible with updates to the base gameplay. 343 reps here on GAF have said all the right things about their support for Reach going forward, just extend a little more faith.thatbox said:Congratulations to you for picking the "correct" Halo to like. You lucked out! I was just hoping a Halo: CE remake would be, you know, Halo: CE. My own fault
This is quite a landslide victory for the people who already day one all the Reach map packs, I guess.
thatbox said:This is quite a landslide victory for the people who already day one all the Reach map packs, I guess.
You really don't know the answer to that? After this many pages and replies?JdFoX187 said:How is it compromised?
Perfect Dark is poor, out-dated and antiquated in dozens of ways that Halo CE isn't, nor does the franchise have anywhere near the following of Halo. For that game it really was a case of nostalgia goggles -- a game design that couldn't hold up today beyond its original novelty. If it had shoddy multiplayer then that was the nail in the coffin, but I don't think that was the thing that killed it. Halo CE has endured time much better, so I don't think the comparison works all that well.There's also my earlier point about online MP being added into Perfect Dark.
thatbox said:Congratulations to you for picking the "correct" Halo to like. You lucked out! I was just hoping a Halo: CE remake would be, you know, Halo: CE. My own fault
This is quite a landslide victory for the people who already day one all the Reach map packs, I guess.
Wait and see doesn't make for great debates in the mean time, but you're right in that people shouldn't assume the worst is true.Havok said:Wait until they detail the tweaks to the Classic playlist before being disappointed. I wouldn't be surprised if they captured as much of the CE feel as possible with updates to the base gameplay. 343 reps here on GAF have said all the right things about their support for Reach going forward, just extend a little more faith.
He probably is, which makes me far more excited for that game. He needs to make another console MP shooter though, he's the best at it. Too bad no one bought Shadowrun or he would probably be making another great shooter right now. Hopefully Prototype 2 is awesome and does well, he is definitely my favorite developer, the main reason why two of my favorite games are so amazing.Syracuse022 said:Game Completion Stats
Modern Warfare 2 is about Single Player confirmed.
EDIT: Also, John Howard's LinkedIn page reads like a who's who of products I can get behind. Is he for sure working on Prototype 2?
border said:Just from Frankie's comments on Waypoint you can see they aren't really fond of the original pistol,
No, they're demonstrably unwilling to make most of the key changes necessary. Every new Halo they try a new melee system to attempt to "hide" latency, and so far Reach's is the furthest away from the original's. They've said a million times they hate the Halo: CE pistol. I don't see any framework in place for a Halo: CE style health system. All of these are core CE tenets that they've consistently either moved away from or straight out said they won't implement, and I doubt they're even easily doable anyway.Zeouterlimits said:Wait and see doesn't make for great debates in the mean time, but you're right in that people shouldn't assume the worst is true.
HOWEVER, to say that they'll be able to change individual playlists to the extent it would take to closer replicate Halo C.E. MP is a tad unbelieve right now. Guessing (yes, just surmising from the little we know) that it'd require a large amount of refactoring to make a lot of that possible, which I honestly doubt will happen due to the resource investment required (which is one of the reasons we're not getting C.E. MP on Live).
I'd be happy to be wrong about this, but I don't believe I am.
Well I assume no.Zee-V70 said:Just realized something: will the beginning of PoA look exactly likeReach's remastering of the scene?
Well it'll be the same layout with a graphics filter over it but I am guessing they will useZee-V70 said:Just realized something: will the beginning of PoA look exactly likeReach's remastering of the scene?
They as in Bungie? Perhaps.thatbox said:No, they're demonstrably unwilling to make most of the key changes necessary. Every new Halo they try a new melee system to attempt to "hide" latency, and so far Reach's is the furthest away from the original's. They've said a million times they hate the Halo: CE pistol. I don't see any framework in place for a Halo: CE style health system. All of these are core CE tenets that they've consistently either moved away from or straight out said they won't implement, and I doubt they're even easily doable anyway.
I don't even pay attention to this stuff anymore, but what's Reach's FOV? CE was 90, Halo 2's was something asinine like 60.
Zee-V70 said:Just realized something: will the beginning of PoA look exactly likeReach's remastering of the scene?
Quit dodging and post a detailed list of employees and all of the projects they're committing hours to. GoogleDocs, plzOuterWorldVoice said:This is an oft-repeated misconception. I LOVED the Halo CE pistol. Between that, Rockets and Snipes, I basically didn't use anything else. Does it change the balance of the game dramatically? Of course it does. If it didn't, nobody would care about it.
There's another thing then.Zeouterlimits said:They as in Bungie? Perhaps.
Reach's FOV = 78 iirc.
Damn right.urk said:Quit dodging and post a detailed list of employees and all of the projects they're committing hours to. GoogleDocs, plz
Well this is a first.urk said:Quit dodging and post a detailed list of employees and all of the projects they're committing hours to. GoogleDocs, plz
OuterWorldVoice said:This is an oft-repeated misconception. I LOVED the Halo CE pistol. Between that, Rockets and Snipes, I basically didn't use anything else. Does it change the balance of the game dramatically? Of course it does. If it didn't, nobody would care about it.
Your avatar reminds me of how pissed I was that my copy of CE, which I bought an Xbox for, got exchanged with somebody's GotY version at a LAN at some pointCyReN said:Speaking of pistols, in the video released last week about the anniversary addition you say "3 shots from anywhere in the map kills anything" are you referring to Halo 1 mp or the campaign? because right after it shows a three show kill and that NEVER happens at all in the original single player.
Um, their laurels? This will be the new studio's first foray into developing Halo games. This Anniversary project is, for all intents and purposes, what should set the tone going forward, and I think whoever used "schizophrenic" landed on an apt term.Scarecrow said:That's where the challenge lies. Developers can't be afraid to step up and conquer these obstacles. The willingness to do so separates those who put their heart and soul into a project and those that are satisfied with resting on their laurels.
OuterWorldVoice said:There will be more announcements as the summer progresses. And then the Autumn. Pax is only a couple of months.
My original Halo disc was played so much that the sticker got worn down to the point where it stopped working.thatbox said:Your avatar reminds me of how pissed I was that my copy of CE, which I bought an Xbox for, got exchanged with somebody's GotY version at a LAN at some point
thatbox said:There's another thing then.
Who is that woman and what is her phone number?CyReN said:Speaking of pistols, in the video released last week about the anniversary addition you say "3 shots to the head from anywhere on the map will kill anything". Are you referring to Halo 1 mp or the campaign? because right after it shows a three shot kill and that NEVER happens at all in the original single player.
90urk said:Didn't Halo: CE have a 70 degree FOV?
Quick Googling says 90 (could be wrong), but I mainly remember it in relation to Halo 2's. Halo: CE to Halo 2 was an extremely uncomfortable experience because the FoV shrank by a decent amount. I'm not sure what 3/ODST/Reach are.urk said:Didn't Halo: CE have a 70 degree FOV?
I didn't and don't work on the games. Disaster averted.Izayoi said:90.
I find it worrisome that even the people working on the game don't know that.
said confirmed as more of a joke lol. they COULD add in classic options just for the 7 maps though that is 100% possible, just the question if they will do it or not though.Letters said:He was talking about the Reach-style Classic playlist guys. Crosshair bloom won't be removed and they won't be balancing rate of fire and weapon damage, stop setting yourselves up for disappointment.
I like the bloom. It prevents people from spamming the weapon and adds an additional skill factor.Letters said:He was talking about the Reach-style Classic playlist guys. Crosshair bloom won't be removed and they won't be balancing rate of fire and weapon damage, stop setting yourselves up for more disappointment.
Well excuuuuse, me but how is bloom off overpowered if the other guy is also not rolling a dice and shooting at the same speed?claviertekky said:I like the bloom. It prevents people from spamming the weapon and adds an additional skill factor.
Haters be quiet. You guys know it's overpowered with bloom off.
border said:--classic weapons (powerful pistol), no modern era weapons, no lock-on rockets, no dual-wield, no swords
--no special items, no armor abilities - just camo, overshield, etc.
--indestructible vehicles
--physics - I'm not familiar enough with the nuances of CE/2/3/Reach to comment much, but I'd like to at least be able to jump as high as I did in CE
--fall damage - I don't really care that much about it either way
jambo said:Aussies can now pre-order Halo: Combat Evolved Anniversary for the low, low price of $108 at EB Games :lol
GhaleonEB said:Yeah. The reason you can't use the Wraith in Halo 1 is because they didn't have time to get it working. Imagine being able to use. Or board vehicles. Or...gah. I'll stop now.
For that reason I really want to know what other extras are in the campaign. Something like skulls and medals and campaign scoring would go a long ways with me.