MikeyRage said:I feel so bad for aussies, jesus.
Funniest thing is, with the current exchange rate that equals $115 US Dollars.
I don't know whether to laugh or cry.
MikeyRage said:I feel so bad for aussies, jesus.
Letters said:Well excuuuuse, me but how is bloom off overpowered if the other guy is also not rolling a dice and shooting at the same speed?
What a bargain!jambo said:Funniest thing is, with the current exchange rate that equals $115 US Dollars.
I don't know whether to laugh or cry.
jambo said:Funniest thing is, with the current exchange rate that equals $115 US Dollars.
I don't know whether to laugh or cry.
1. I'm cringing at the thought of thatborder said:http://www.gametrailers.com/video/e3-2011-halo-anniversary/715783
For example, you can fly around Damnation on a jetpack, things like that.
CyReN said:Reach is a decent mp game but you can't put lipstick on a pig. (halo ce settings on Reach)
My friends and I who grew up lanning h1 back in the day aren't going to say how cool this is to have AA in CE maps with the Reach game mechanics etc, but why didn't they just do mp online with h1. I hate to be so anti-ce remake but this just sucks. I guess the campaign is there to play with friends..
The Antitype said:CAVEAT: I think the pistol needs to be beefed a bit, because currently it's advantage at short range over a spamming DMR isn't strong enough.
GarthVaderUK said:Might be a placeholder price like Amazon UK had earlier. What's the typical RRP over there?
Tunavi said:1. I'm cringing at the thought of that
2. Did he say two player co-op? You mean this thing isn't gonna have 4 player co-op???
It's ridiculous regardless. They shouldn't be allowed to charge that muck when the dollar has been so high for so long.jambo said:$100, but then stores compete with each other and drive prices down to the $70s and $80s. So many people I know just order online these days
http://www.ebgames.com.au/xbox360-152594-DiRT-3-Xbox-360
http://ebgames.com.au/xbox360-153352-Call-of-Duty-Modern-Warfare-3-Xbox-360
http://ebgames.com.au/xbox360-153113-Battlefield-3-Limited-Edition-Xbox-360
http://www.ebgames.com.au/xbox360-151921-Duke-Nukem-Forever-Xbox-360
Madness
Blue Ninja said:The 'terminals' sound pretty interesting, at least. Especially the way they're supposedly going to tie into Halo 4.
crazy buttocks on a train said:dunnoif his is the rigt thread but i'll ask anyways. whos the creative directorx on halo 4?
Steelyuhas said:Also its advantage over that AR at any range is pretty minimal at this point. The nerf of that weapon after the beta makes no sense to me.
Sarah_Bryant said:Isn't that Frank O'Connor (aka Frankie aka Outer World Voice), posting in this thread? Or is it the guy from id?
Frankie pls confirm?
The Antitype said:I don't know. At close-mid range, a pistol user that times his shots in the proper cadence (ie, in time with the bloom), usually beats an AR. It's only at really close range that the AR dominates in my experience.
But I'm hardly an Onyx level player. Only silver-gold.
Steelyuhas said:The fact the a magnum player that shoots 5 perfect shots "usually beats and AR" who is holding down the trigger and aiming in a general direction is sad.
Leave, now.GodfatherX said:i love bloom, and hope it stays for H4. It finally fixes a gripe I have had since H2 and the BR
GodfatherX said:i love bloom, and hope it stays for H4. It finally fixes a gripe I have had since H2 and the BR
CrazedArabMan said:This post makes me cry man tears for what Halo has become.
wwm0nkey said:Leave, now.
GodfatherX said:i love bloom, and hope it stays for H4. It finally fixes a gripe I have had since H2 and the BR
GodfatherX said:i love bloom, and hope it stays for H4. It finally fixes a gripe I have had since H2 and the BR
The Antitype said:I have no problem with bloom.
Same here.The Antitype said:I have no problem with bloom.
Tunavi said:
wwm0nkey said:Bloom in ShadowRun? Ok
Bloom in Halo? NO!
Captain Blood said:343i knows that bloom is sad times and thank god for that.
wwm0nkey said:Bloom in ShadowRun? Ok
Bloom in Halo? NO!
It doesn't work very well with the scoping mechanic of Halo.The Antitype said:*shrugs*
It's a mechanic that helps ensure that the weapons conform to their roles in the sandbox.
I think it works well.
What we need is *one* weapon, that everybody spawns with, that works decently at all ranges and has a skill curve so epic that it bends light. Then reduce multiplayer to one hopper that pits the noobiest of the noobs against ten-star-ultra-generals for the best in free range donging.The Antitype said:Yes, we definitely need more weapons that can be fired at any rate, from any distance, with the same efficacy.
Screw this picking the right weapon for the job, or using each weapon properly. What we need is more weapons that can be totally versatile and completely overpowered.
See: Halo CE pistol or Halo 2 BR.
Ugh.
YesPsychoRaven said:Did you just say that you want bloom in your bloom for Halo 4?
wwm0nkey said:
With an ActiveBloom mini-game to let you reduce it faster.wwm0nkey said:
Likewise. I <3 Bloom.NullPointer said:Same here.
I just didnt like it in Halo, dont mind it in other games but just do not want it in my Halo. Or you know atleast an option to turn it the hell off.claviertekky said:I'm not understanding why bloom is hated?
They could just balance it better, maybe make the the AR have bigger crosshair, but do more damage, that practically guarantees a kill from close range unless the rifle player does a really good performance (fights should not be over before they even start just because of what you have in your hands, a player should still have a chance every time, even if small, unless using a weapon that is way outside its optimal range), or perhaps something else, bloom can't be the only solution to this!!The Antitype said:Yes, we definitely need more weapons that can be fired at any rate, from any distance, with the same efficacy.
Screw this picking the right weapon for the job, or using each weapon properly. What we need is more weapons that can be totally versatile and completely overpowered.
See: Halo CE pistol or Halo 2 BR.
Ugh.
claviertekky said:I'm not understanding why bloom is hated?
claviertekky said:I'm not understanding why bloom is hated?
thisThe Xtortionist said:It isn't consistent in Halo Reach. You can spam DMR/NR all day and occasionally get kills when that should never happen. Shadowrun and CS demonstrate how bloom should ideally function in a shooter; Reach is a misstep.
Tunavi said:It doesn't work very well with the scoping mechanic of Halo.
If someone is scoping in their DMR at you and they get the first shot off, then you are at a HUGE disadvantage. Your unscoped reticle is HUGE and their scoped reticle has pinpoint accuracy. They can spam and you have to get lucky or wait for the bloom to reset. This time they will already have spammed off 3 or 4 shots at you and all they need is the headshot to finish you off.
What's the point of bloom anyway?
The Xtortionist said:It isn't consistent in Halo Reach. You can spam DMR/NR all day and occasionally get kills when that should never happen
The Antitype said:*shrugs*
It's a mechanic that helps ensure that the weapons conform to their roles in the sandbox.
I think it works well.
But then, I thought it worked great in Shadowrun too. I've never had much of a problem with it in any game.
The Antitype said:I don't have a problem with it. Reach is arguably the most balanced game in the series. There are some small issues that could use some tweaking, but nothing outstandingly broken like previous games. Bloom may not be popular, but it definitely has something to do with that.
zethren said:Bloom is what is preventing the reach pistol from being a slightly less powerful Halo CE pistol, and the DMR from being litterally the only weapon anyone uses.
It can be annoying, but like he said it keeps certain weapons from breaking outside of their intended uses.
The Xtortionist said:It isn't consistent in Halo Reach. You can spam DMR/NR all day and occasionally get kills when that should never happen. Shadowrun and CS demonstrate how bloom should ideally function in a shooter; Reach is a misstep.
KidA Seven said:Bloom worked in Shadowrun because spamming wasn't effective in Shadowrun and the amount of shots to kill was lower than in Reach.