The Librarian
Banned
lolBlue Ninja said:"I shall relay your... decision to the Council."
I was skimming his post, saw the words "abundantly clear," and that quote popped into my head.
lolBlue Ninja said:"I shall relay your... decision to the Council."
The Halo 1 pistol was shit in that it should never have been a pistol. Hence the DMR, Battle Rifle etc. take that niche.ido said:I had more fun using the Halo 1 pistol than any other weapon, in any other Halo game to date. It was just really really fun to use.
I agree. Too much shit nowadays.A27 Tawpgun said:Smackdown.
What a fantastic fluke it was.
But at the same time, it wasn't. It was really common sense.
Halo's multiplayer didn't have any of the modern gimmicks and flash current shooters do now. Every weapon had its role and everything was implemented as it was in campaign. Simple and it works.
Now there's a ton of more shit to balance. I'd love if Halo 4 shipped with a classic mode, where it was simple and concise gameplay.
I hate the fact that people get upset over a weapon skin, who cares what it looks like or is called. It was a great gun to use and the most fun in any Halo game. I guess if Bungie would have changed the skin and just called it a Rifle, a lot less people would complain.Sir Fragula said:The Halo 1 pistol was shit in that it should never have been a pistol. Hence the DMR, Battle Rifle etc. take that niche.
Small tangent: I love (and detest) how predictably cyclical every conversation here evolves.
Booshka said:I hate the fact that people get upset over a weapon skin, who cares what it looks like or is called. It was a great gun to use and the most fun in any Halo game. I guess if Bungie would have changed the skin and just called it a Rifle, a lot less people would complain.
Thank you for this, Urk. I've wondered about the origins of the Pistol's power for the last 10 years of my life. I might break down in tears from this revelation, joyful tears.urk said:Also, the Halo pistol was a joy to use. I don't know where the idea of our collective, consensual hatred of it stems from. Stories about its inception (even within the studio) range from happy accident to a glitch in the campaign damage model carrying over to multiplayer. The reality as I've heard it from people who were in the room is that Jones intentionally increased the damage in the final moments, even though some of his designers weren't happy with the call.
No doubt, lol.Booshka said:I hate the fact that people get upset over a weapon skin, who cares what it looks like or is called. It was a great gun to use and the most fun in any Halo game. I guess if Bungie would have changed the skin and just called it a Rifle, a lot less people would complain.
wwm0nkey said:Fun > Balance
Yes, it's the same engine. Only new graphics.The Real Napsta said:If campaign is exactly the same we should still be able to double melee and back pack reload right?
exYle said:Personally, I can't have any fun at the wrong end of an unbalanced game...
Not saying CE was unbalanced, just pointing out the flaw in this statement.
Woorloog said:Yes, it's the same engine. Only new graphics.
All the old glitches SHOULD work...
I wonder how big internet rage there will be if some glitches won't work...
GhaleonEB said:Also, it's now confirmed that a Reach title update is in the works, to coincide with the multiplayer portion of CEA and facilitate more 'classic' settings, though details are still TBD.
What is disheartening about it? From what we can tell so far the Title Update is for Reach, not CEA. Meaning normal Reach players may benefit from it as well.ido said:So very disheartening.
ncsuDuncan said:What is disheartening about it? From what we can tell so far the Title Update is for Reach, not CEA. Meaning normal Reach players may benefit from it as well.
For fuck's sake... You guys will bitch about anything.ido said:So very disheartening.
How about we wait to hear whats in this Title Update first?ido said:The Title Update is for Reach, to accommodate CE. It's yet another nail in the coffin of the true original MP of CE. It's sad because, even though we all knew we wouldn't be getting it, this just kind of confirms that even more.
Sir Fragula said:For fuck's sake... You guys will bitch about anything.
wwm0nkey said:How about we wait to hear whats in this Title Update first?
ido said:So very disheartening.
ido said:Surely I can't be the only person sad about all of this. Everyone else seems pretty god damn excited about all of this lack of content.
ido said:Surely I can't be the only person sad about all of this. Everyone else seems pretty god damn excited about all of this lack of content.
Wizman23 said:Go play Halo PC and quit ur bitching.
GavinGT said:Fuck, I think I'm just about done with games.
Netcode. Controller issues. This has been fucking done to death in this thread.
Which will also provide us significant ways to change elements of that gameplay too, right?OuterWorldVoice said:So first off, you're right. No TU will make Reach MP play exactly like Halo CE and nobody should expect it to. It will provide us significant ways to change elements of that gameplay however. Secondly, wow.
More customization options would be nice... how 'bout Grenade damage?Homeboyd said:Which will also provide us significant ways to change elements of that gameplay too, right?
OuterWorldVoice said:So first off, you're right. No TU will make Reach MP play exactly like Halo CE and nobody should expect it to. It will provide us significant ways to change elements of that gameplay however. Secondly, wow.
Okay, so let me get this straight. You want Halo 1 multiplayer online, but you don't want ANYTHING changed about it, right? But your complaints about Halo PC are "Netcode. Controller issues. This has been fucking done to death in this thread."GavinGT said:Many will say, "Wait until we hear more about the new Classic mode. However, I really doubt they're going to go far enough with the tweaks to fool anybody into thinking they're playing Halo multiplayer again. Even if they are able to faithfully recreate the original weapon properties, vehicles, grenades, movement speed, jump arc, grenade arc, etc..., we're still stuck with certain things that are inherent to Reach's engine. The absence of Halo's amazing physics engine, for example, is something that will end up bringing down the whole experience.
I wish you would step back from that ledge my friend. You could cut ties with all the lies that you've been living in. And, if you do not want to play Halo PC again, I would understand.Fuck, I think I'm just about done with games.
bobs99 ... said:I really hope your wow is just because of the general tone of his post, because in my mind he did hit the nail on the head in terms of the content of his post. A lot of people have been waiting a long time to play Halo 1 over live but this release pretty much kills all chances of that ever happening off. Im going to stop beating the dead horse now, but I honestly think the CE announcement with Reach multiplayer has been pretty dissapointing.
GavinGT said:I'm furious over the whole thing. I can't believe Microsoft would fuck over Halo's most hardcore and longtime fans like this. While I'd like to continue posting every day in protest, it's sort of moot at this point. This is what we're getting, and it's not like there's going to be another anniversary edition in five years to correct this injustice. The Reach map pack thing is bullshit, including only seven maps is bullshit, and including Halo 2 maps is bullshit (this is Halo's anniversary, not Halo 2's. Plus, Halo 2 already had online play).
The "I'm going to quit gaming because they botched the Halo CE remake" stance is a little ridiculous, but I see his frustration and disappointment. I feel very similarly, the current and future console gaming climate, along with the disappointment of Halo games lately, have just pushed me to switch to PC gaming. Watching that MS conference filled with Kinect and the same 4 games that MS always shows (CoD, Gears, Fable, Halo) was disconcerting. Then the news about the CEmake, pouring salt on the wound. I was already interested in getting into PC gaming because I am tired of playing games that are held back by the aging tech of consoles. I don't want to play Skyrim or BF3 at 30fps and below, both titles will be gimped on console, and the future for consoles, outside of XBLA, looks bleak.bobs99 ... said:I really hope your wow is just because of the general tone of his post, because in my mind he did hit the nail on the head in terms of the content of his post. A lot of people have been waiting a long time to play Halo 1 over live but this release pretty much kills all chances of that ever happening off. Im going to stop beating the dead horse now, but I honestly think the CE announcement with Reach multiplayer has been pretty dissapointing.
Something about a nail and a head.ncsuDuncan said:Okay, so let me get this straight. You want Halo 1 multiplayer online, but you don't want ANYTHING changed about it, right? But your complaints about Halo PC are "Netcode. Controller issues. This has been fucking done to death in this thread."
You can't have an untouched Halo 1 engine with good netcode. Not good enough for multiplayer.
Seriously, it's impossible. Let me repeat that in bold in case you're just skimming my post. You can't have an untouched Halo 1 engine with good netcode. The best you could hope for would be a game engine built for online play that can "faithfully recreate the original weapon properties, vehicles, grenades, movement speed, jump arc, grenade arc, etc", but it sounds like you wouldn't be satisfied with that.
Releasing something labeled as "Halo 1 multiplayer online" is a no-win situation for Microsoft, and they're cleverly sidestepping that guaranteed disappointment by giving Reach a classic mode. Sure, there's still some disappointment right now, but that should lessen once more details come out, and it won't compare to the amount of rage that would have come about had they delayed Halo 4 two years to make a poor remake of Halo 1 multiplayer.
I wish you would step back from that ledge my friend. You could cut ties with all the lies that you've been living in. And, if you do not want to play Halo PC again, I would understand.
GavinGT said:I've waited patiently for the last ten years for Microsoft to give us a way to play Halo online. It seemed like such a no-brainer, but what they're offering with CEA multiplayer is an utter slap in the face.
I'm furious over the whole thing. I can't believe Microsoft would fuck over Halo's most hardcore and longtime fans like this. While I'd like to continue posting every day in protest, it's sort of moot at this point. This is what we're getting, and it's not like there's going to be another anniversary edition in five years to correct this injustice. The Reach map pack thing is bullshit, including only seven maps is bullshit, and including Halo 2 maps is bullshit (this is Halo's anniversary, not Halo 2's. Plus, Halo 2 already had online play).
Many will say, "Wait until we hear more about the new Classic mode. However, I really doubt they're going to go far enough with the tweaks to fool anybody into thinking they're playing Halo multiplayer again. Even if they are able to faithfully recreate the original weapon properties, vehicles, grenades, movement speed, jump arc, grenade arc, etc..., we're still stuck with certain things that are inherent to Reach's engine. The absence of Halo's amazing physics engine, for example, is something that will end up bringing down the whole experience.
Like I said, I could keep going, but it's probably too late for their plans to change based on feedback. Never have I felt so alienated from a company as I did after Microsoft's E3 conference, though. The CEA announcement trailer had me all pumped up, but then I came on GAF and read the awful truth behind the trailer. Fuck, I think I'm just about done with games.
ncsuDuncan said:You can't have an untouched Halo 1 engine with good netcode. Not good enough for multiplayer.
Seriously, it's impossible. Let me repeat that in bold in case you're just skimming my post. You can't have an untouched Halo 1 engine with good netcode. The best you could hope for would be a game engine built for online play that can "faithfully recreate the original weapon properties, vehicles, grenades, movement speed, jump arc, grenade arc, etc", but it sounds like you wouldn't be satisfied with that.
Releasing something labeled as "Halo 1 multiplayer online" is a no-win situation for Microsoft, and they're cleverly sidestepping that guaranteed disappointment by giving Reach a classic mode.
It's been 12 years and I still can't play Super Smash Bros. 64 online.
All of those classic levels and characters in SSB Brawl were just bullshit, and the online mode sucked. Then Nintendo announces they're going to make a new Smash Bros. game for Wii U and 3DS.
Fuck, I think I'm just about done with games.
You cannot sadly fix the FOV with newest patch... Some external programs don't work anymore, you exception error or something. One such was this amazing program that allowed you to set camera to third person and adjust FOV.Jtwo said:OMG I Jumped into HaloPC last night. It was so dope. The warthogs are so much more fun than the other games. It was sooo crazy.
The graphics hold up remarkably well, too. I was playing at 720p on a 26in TV and it was great. I could see dudes all the way across blood gulch. Even the muzzle flash of another sniper who sighted me before I got to him.
Need to fix that fov though, it cuts off like half the weapon.
bobs99 ... said:I really hope your wow is just because of the general tone of his post,
Badass.GhaleonEB said:Also, it's now confirmed that a Reach title update is in the works, to coincide with the multiplayer portion of CEA and facilitate more 'classic' settings, though details are still TBD.
wtf is your guys' problem jesus hahahahahaido said:So very disheartening.
Ido, I totally feel your pain. Isn't it fun having all these people who are completely happy with everything sucker-punching you in the balls on top everything else? The only thing that was beat into the ground, after it was announced that only the campaign was being remade, was my morale.ido said:It's so incredibly strange of us to expect, when faced with a remake of Halo 1, the full game remade? Again, it must be nice to be so easily satisfied with a product that is offering less than what the original did ten years ago.
Deputy Moonman said:I think I'd rather be raped.
XBC takes "host advantage" to the extreme, and it's unacceptable for any serious gaming. It might be fun just to screw around on occasion, but even with the fastest internet connections available today you're going to run into latency issues that are orders of magnitude greater than what you would get over LAN. And it shows, with people teleporting everywhere and bullets missing their targets.ido said:XBC was pretty decent when you had a good connection. Halo PC did not even feel the same since you could not use a controller properly in the game, so it doesn't even count for me. It was created when 56k modems were still the norm.
I'm not sure I even understand your point here. You're saying in order to have MP for CE put on Live, they would have to do some tweaking, because as is would not work? OKAY. What the fuck is your point here? It is extremely obvious that ANY game that never had online play would need tweaking in order to bring it online. Do I need to do the whole, "Let me repeat in bold" for you as well?
Frantic343 @
@TimothyLottes I found a couple FXAA3 perf tweaks for the 360
version that speeds it up about 15-20% without changing the results.