StalkerUKCG
Banned
Next Month?!? I was thinking it was months away for some reason. God i can feel the hype already
I loved Combat Evolved's campaign. It's the only campaign out of all the Halo games that I played religiously. I'd come home after working all day and pop in the campaign on an almost daily basis, and usually at least one friend would stop by for co-op. It was a blast and this went on for over a year, if not multiple years. Since then, every new campaign has been downright awful in my opinion. That's not saying the games were bad. The graphics were okay, and lots of fans really appreciate the storyline. But the fun factor simply didn't carry over from the original for me. The fun from Combat Evolved has never carried over into of the latter Halo games.thezerofire said:I wouldn't say the campaign is necessarily the biggest part. It varies from person to person, how much time they spent in either mode. Personally, I played campaign a couple times and then played the hell out of multiplayer, but I understand that people did the opposite of this too.
New thread for thisThe Real Napsta said:
A lot of those are placeholders, and the MC Helmet issue has been confirmed fixed.Rtas said:I'm really liking the look of anniversary, the only thing that gets me is that their remake of chiefs visor looks horrible, it looks like a stretched piece of orange plastic! That and the fact that the marines have been replaced with reach's Army rangers. Considering they've got halo ce original code running underneath the graphics engine, I would've thought they'd have revamped the existing marine models
Gui_PT said:I have a question for anyone who may know the answer.
I've recently started playing Halo CE again it reminded me of something.
Will the cutscenes be worked on/changed in any way? Because those babies have some funkeh animations =\
Timan said:Question, is MP gonna come on a 2nd disc like ODST? I was thinking of selling my copy of reach and just hold off till CE.
FyreWulff said:No, all one disc, and that disc only has the anniversary remake maps
Timan said:So do I have to swap discs if I wanna play reach maps? or does it just install em to the hdd.
Whoa... I have a newfound faith in 343 now. So far it seems like they've given the weapons a much-needed "oomph", so to speak. Made them feel formidable. Can't wait to see what they're going to do with Halo 4.Saggy said:Have these videos been posted anywhere yet? Their off of the HaloWaypoint Youtube channel and compare the differences in sound between vanilla Halo: Combat Evolved and Halo: Combat Evolved Anniversary.
Saggy said:Have these videos been posted anywhere yet? They're off of the HaloWaypoint Youtube channel and compare the differences in sound between vanilla Halo: Combat Evolved and Halo: Combat Evolved Anniversary.
claviertekky said:I'll have to admit I'm not a fan of the new sounds.
Also the explosions and plasma tracers look weird.
:\
I hope this is not all final yet.
The plasma rifle cool down close is a nice touch.
The particles leaking from the rocks was cool as well.
FyreWulff said:No, all one disc, and that disc only has the anniversary remake maps
Yep.Benjamin1981 said:Is this even confirmed yet?
It actually sounds exactly the same. I think most people are jaded by the sounds of the guns in Halo 3 and Reach.Majanew said:The guns sound much better, as does the clanking around. And dang is this game looking gorgeous.
Sorry, dude. Siege of Madrigal is a Myth track and so it won't be in Halo:CE:A, because of copyrights. Siege of Madrigal belongs to Bungie and not to the Halo franchise.Kiarushka said:If the music has been improved (which sounds like it has been), I want to hear Siege of Madrigal.
The guns? Errr... no, it doesn't. Maybe you're unclear on what "exactly the same" means, but having both versions next to each other in the videos makes the changes/update quite clear.AusQB said:It actually sounds exactly the same.
AusQB said:It actually sounds exactly the same. I think most people are jaded by the sounds of the guns in Halo 3 and Reach.
What do you mean? The CE sounds and the Anniversary sounds are pretty different. There is much more clarity and oomph (and other subtle things) in the Anni sounds.AusQB said:It actually sounds exactly the same. I think most people are jaded by the sounds of the guns in Halo 3 and Reach.
AusQB said:It actually sounds exactly the same. I think most people are jaded by the sounds of the guns in Halo 3 and Reach.
Blue Ninja said:Yep.
the only part of CE that was touched was the graphics for this re-master.Strafer said:I hope they don't mess with the way the game controls, it was perfect.
In the plasma rifle? I totally agree. Quite a dramatic change.Zabka said:Sounds are fine but the glowy effects on the weapons in CE are way better than the Anni weapons, which look a little plain.
thezerofire said:I wouldn't say the campaign is necessarily the biggest part. It varies from person to person, how much time they spent in either mode. Personally, I played campaign a couple times and then played the hell out of multiplayer, but I understand that people did the opposite of this too.
My bad. I didn't watch the sound comparison videos.derFeef said:What do you mean? The CE sounds and the Anniversary sounds are pretty different. There is much more clarity and oomph (and other subtle things) in the Anni sounds.
I think Frankie mentioned there being other control schemes too, though. Specifically, I think he referenced "recon" as a control scheme.wwm0nkey said:the only part of CE that was touched was the graphics for this re-master.
David Ellis, who is the Content Producer at 343i, posts here under the nick lybertyboy.Moofers said:Anyone know where I could get in touch with a community manager or somebody from 343? I'm putting together parts of a convention in the midwest next year and would like to talk to somebody about doing a Halo space. Thanks in advance.
Thank you. I suspect that this will be a bit below their paygrade or whatever, but I'll give it a shot.Hypertrooper said:David Ellis, who is the Content Producer at 343i, posts here under the nick lybertyboy.
And of course OuterWorldVoice is Frank O'Conner, the Franchise Development Director. You should contact them.
Try bsangel on twitter or their forums, she's one of the community mangers at 343.Moofers said:Thank you. I suspect that this will be a bit below their paygrade or whatever, but I'll give it a shot.
Petrichor said:The needles on top of the needler actually still look better in Halo: CE than in any of the sequels. Why cant we go back to the see-through blue needles?
Hypertrooper said:Sorry, dude. Siege of Madrigal is a Myth track and so it won't be in Halo:CE:A, because of copyrights. Siege of Madrigal belongs to Bungie and not to the Halo franchise.
Photolysis said:I'll take the opportunity to reiterate that the needler still needs contrails and light effects. Currently the projectiles look crap compared to CE. Otherwise the new sounds and effects are great.
As for blue needles, that never made sense (they're pink everywhere else in the game), and was something that couldn't be fixed in time, IIRC.
343 has stated that they're trying to preserve as many eggs as they can, while maybe throwing in a few of their own. It isn't feasible to keep every single one though, because the context for certain eggs has changed in the last 10 years. One example that has been brought up is the "Megg" on the first level - it probably won't be in CEA because A) that designer isn't working on CEA and B) he might not be dating that girl anymore. (Kinda personal, but from what I've heard he isn't.) Maybe the triggers will still be there but the final payout (the bloody heart with a bullet-hole M) will be different.Kiarushka said:Would that mean that that's the one easter egg that won't be included? Or just not revamped? I thought they were leaving everything in that intact along with a few extras.