Salvor.Hardin said:Looks good but I actually prefer the fog look of Halo CE. It gave the level a lot of atmosphere.
But not the fog in Turok right? Cuz.. damn.
Salvor.Hardin said:Looks good but I actually prefer the fog look of Halo CE. It gave the level a lot of atmosphere.
Wow, GulitySpark is a night and day difference.Blimblim said:It's up
http://www.gamersyde.com/news_gc_halo_anniversary_gameplay-11729_en.html
Stream done in about 3 minutes.
thezerofire said:posted in halogaf but I'll repeat it here: Is it just me or are parts of Damnation and Beaver Creek really dark?
Hypertrooper said:When I ate at BurgerKing a few minutes ago, they gave me about 40 Chicken nuggets for free. Isn't that awesome?
Yup, looks great. But I hope they add some fog back, it does much to add to the creepy mood of the level, especially at the end as the Flood emerges from the mist.-Yeti said:Guilty Spark looks weird without the fog, but besides that fact, it looks really really good.
GhaleonEB said:Yup, looks great. But I hope they add some fog back, it does much to add to the creepy mood of the level, especially at the end as the Flood emerges from the mist.
Blimblim said:It's up
http://www.gamersyde.com/news_gc_halo_anniversary_gameplay-11729_en.html
Stream done in about 3 minutes.
But can I add the fog and keep the hawt new graffix? (Still looks gorgous. You guys done gud; just wish the fog was kept in the new iteration. Nits, I pick them.)OuterWorldVoice said:You can actually add fog on the fly by pressing the Back button.
Few questions Ghaleon:GhaleonEB said:But can I add the fog and keep the hawt new graffix? (Still looks gorgous. You guys done gud; just wish the fog was kept in the new iteration. Nits, I pick them.)
Also, on the title update front for those not following closely, this video from the update today features a bloom-less DMR and tweaked armor lock (note the effect the grenade has on the charge meter at about 4:30).
The HaloGAF thread is currently filling with tears of joy. Come wallow with us.
Vire said:Few questions Ghaleon:
Is there a list of what will be changed in the title update? Is it removing the bloom completely or only certain playlists? When is it coming?
Secondly, will I be able to purchase these maps separately without Halo:CE and play them through Reach?
Thanks a bunch.
Scullibundo said:
No, just the Anniversary map pack.JB1981 said:Buying this won't give you access to all Halo Reach DLC will it?
We don't know yet. Halofest is coming next week, we'll (probably) get more details.Vire said:Few questions Ghaleon:
Is there a list of what will be changed in the title update? Is it removing the bloom completely or only certain playlists? When is it coming?
Secondly, will I be able to purchase these maps separately without Halo:CE and play them through Reach?
Thanks a bunch.
There's two versions of the map. One has extra rooms (including teleporters), the other is more... 'classic'. At least, that's what I heard.soldat7 said:No...teleporters? Extra rooms behind the bases? What's going on here?
The video was a teaser. The list of most changes in the TU will be revealed at HaloFest on Friday of next week. Hints and teases are all we had to go on so far.Vire said:Few questions Ghaleon:
Is there a list of what will be changed in the title update? Is it removing the bloom completely or only certain playlists? When is it coming?
Secondly, will I be able to purchase these maps separately without Halo:CE and play them through Reach?
Thanks a bunch.
GhaleonEB said:But can I add the fog and keep the hawt new graffix? (Still looks gorgous. You guys done gud; just wish the fog was kept in the new iteration. Nits, I pick them.)
Also, on the title update front for those not following closely, this video from the update today features a bloom-less DMR and tweaked armor lock (note the effect the grenade has on the charge meter at about 4:30).
The HaloGAF thread is currently filling with tears of joy. Come wallow with us.
GhaleonEB said:The video was a teaser. The list of most changes in the TU will be revealed at HaloFest on Friday of next week. Hints and teases are all we had to go on so far.
The title update will add an additional set of options to the game types for players to configure. The examples we can now see are alterations to bloom, and the removal of fall damage mentioned in a previous weekly update. These changes will be introduced in a set of playlists after it rolls out, alongside "vanilla" Reach.
We'll know more - a lot more - next Friday.
Hold me Ghal.GhaleonEB said:The video was a teaser. The list of most changes in the TU will be revealed at HaloFest on Friday of next week. Hints and teases are all we had to go on so far.
The title update will add an additional set of options to the game types for players to configure. The examples we can now see are alterations to bloom, and the removal of fall damage mentioned in a previous weekly update. These changes will be introduced in a set of playlists after it rolls out, alongside "vanilla" Reach.
We'll know more - a lot more - next Friday.
op_ivy said:wow @ the changes, would that be the new vanilla reach (no bloom, modified armor lock, more?)? also, wouldnt no bloom on the dmr greatly increase how powerful it is? not sure i like that...
Right. There's going to be two versions of EVERY map released alongside CE:A. One version will be a faithful remake with the only difference being pretty HD graphics, and the other will be tweaked and tailored to better fit Reach's sandbox/weapons/mobility/etc.Blue Ninja said:There's two versions of the map. One has extra rooms (including teleporters), the other is more... 'classic'. At least, that's what I heard.
omg.kittens said:Right. There's going to be two versions of EVERY map released alongside CE:A. One version will be a faithful remake with the only difference being pretty HD graphics, and the other will be tweaked and tailored to better fit Reach's sandbox/weapons/mobility/etc.
The Antitype said:That's the worry.
God willing, they've actually been testing this for awhile and rebalancing the shit out of everything to make it work, instead of just throwing it in there as an idea to raise interest among a vocal minority of the Halo community.
We shall see.
Damage drains the charge. You still get your burst of invincibility, but now people have a chance to knock you out of it with some effort.Vire said:What's been modified with armor lock?
OH HAPPY DAYS!Havok said:Damage drains the charge. You still get your burst of invincibility, but now people have a chance to knock you out of it with some effort.
op_ivy said:wow @ the changes, would that be the new vanilla reach (no bloom, modified armor lock, more?)? also, wouldnt no bloom on the dmr greatly increase how powerful it is? not sure i like that...
op_ivy said:i *like* bloom, but would be absolutely fine with it being removed too... but a rapid fire, accurate as hell DMR will own everything else sans powerweapons and that is a BAAAAD thing IMO - though i'm sure many in the community would be fine with that.
we'll see.
the armor lock change is a GREAT step, though i'm not sure its enough
If you watch closely, there is no bloom at all when he is firing the DMR. That pretty much confirms a no-bloom option coming to reach.Toddler said:Didn't see these posted:
Damnation Gameplay
Unless things have changed since I got an xbox, the first three accounts you connect to xbox live get a free month of live. There's no physical card with a code or digital code that comes with the system. And congrats on the purchase! You have some catching up to do lol.ZZMitch said:I am so pumped for this game. The maps look amazing.
On a slightly unrelated note, I just bought a 250gb Xbox 360 Slim
I thought it was supposed to come with a free month of xbox live?
Yeah, I noticed. It's like a 4-shot M6DAlmostMilk said:If you watch closely, there is no bloom at all when he is firing the DMR. That pretty much confirms a no-bloom option coming to reach.
Dark FaZe said:bloomless dmr? you mean reach might actually be playable again? Oh snap
Oh, I have owned an Xbox before. I sold it a bit over a year ago. But so many games are coming out that for the Xbox that are not on PC that I couldnt resist Jumping In again!MooMoo said:Unless things have changed since I got an xbox, the first three accounts you connect to xbox live get a free month of live. There's no physical card with a code or digital code that comes with the system. And congrats on the purchase! You have some catching up to do lol.
Oh and this game looks amazing! Can't wait, and I'm definitely glad I preordered this during the newegg promotion. Can't say I'm bothered by the darkness or glowiness that other people are bringing up.
Dark FaZe said:bloomless dmr? you mean reach might actually be playable again? Oh snap
Frankie's been saying for a while that The current form of Reach gameplay will remain intact in most playlists, and the new changes from the update will be applied in specific playlists and adopted based on popularity.op_ivy said:wow @ the changes, would that be the new vanilla reach (no bloom, modified armor lock, more?)? also, wouldnt no bloom on the dmr greatly increase how powerful it is? not sure i like that...
blamite said:Frankie's been saying for a while that The current form of Reach gameplay will remain intact in most playlists, and the new changes from the update will be applied in specific playlists and adopted based on popularity.
So people who like Reach as is will still get to play the same game. But people who hate bloom, or want armor lock nerfed will have their own places to play. It's a win-win!
Nora Kisaragi said:DAMMIT You got my hopes up.
op_ivy said:are you that bad, or just exaggerate that much?
Lead Based Paint said:oh you. you're just so..... wrong. I guess you don't understand the gameplay effects and the ramifications behind bloom
op_ivy said:does it red ring your xbox? or just make it so you have to time your shots otherwise introduce a bit of luck in hitting at what you are aiming at? cause one makes the game utterly and undeniably unplayable, the other introduces another fold into the gameplay that you may or may not be a fan of.
OrangeOak said:You don't need to time your shots you can spam and get a headshot while shooting at someone's knee
op_ivy said:i guess that would be the luck part in what i said?