Halo: MCC Halo 3 in 1080p/60FPS Glory - IGN First

If you're gonna show some world exclusive footage, why not have a guy with some interest and experience showing it off? It just looks so much worse with people who have no idea what they're doing.
 
maybe one day IGN player will be able to play over 420p

flash video and anything over SD was choking my pc so hard for ages, it only became fixed once I installed a fresh windows (went from 7 to 8.1) and now most things play smooth again on a dual core cpu.

I hate flash video so much, I use html 5 extensions in firefox where possible right now.
 

SmokedMeat

Gamer™
I'll have to check this footage out later, but I must say Halo does look a bit odd at 60fps. I'm this big hulking character in body armor, and I'm zipping around like a gazelle. Don't get me wrong, I like the smoothness, but it just doesn't seem right to me.
 

tuna_love

Banned
I'll have to check this footage out later, but I must say Halo does look a bit odd at 60fps. I'm this big hulking character in body armor, and I'm zipping around like a gazelle. Don't get me wrong, I like the smoothness, but it just doesn't seem right to me.
This doesn't really make sense
 
I'll have to check this footage out later, but I must say Halo does look a bit odd at 60fps. I'm this big hulking character in body armor, and I'm zipping around like a gazelle. Don't get me wrong, I like the smoothness, but it just doesn't seem right to me.

Well, from a story point of view, the armor actually enhances the capabilities of a Spartan, so it does kinda make sense.
 
I'm not blaming people for caring about it being 1080p / 60fps, that is what devs have been shooting for and wanting the entire generation so far.

I just hate that IGN for 10 months never wanted to talk about it when Xbone has lower res for multiplat (or just in general) . Even writing articles about how it "doesn't matter unless you had a large TV" and how 720 and 900p wasn't "That big of a difference." compared to 1080p.

Now that Xbone has something that is 1080p / 60fps (even though it is a remaster of 4 previous gen games) they are saying it much as possible, whenever possible.

If you are going to use it as a selling point and glorify it then fine, but do it for both consoles. And be consistent with your messaging, don't just pick and choose moments when it benefits Xbone. $100 says that if this was a PS4 exclusive you would not see "1080p / 60 fps" nearly as much as you are seeing in these MCC articles/tweets.
One of the selling points of TLOU remaster (a year old game from the previous gen) was playing it at 1080/60. Surely your console warrior armor has obscured your perception.
 

JB1981

Member
I was very excited for this collection but now that I have finally seen the footage in action, I think I am going to pass and invest in new gaming experiences. I just can't justify spending $460 on a new system when I don't even have the time to play the games I already own. The collection looks wonderful but I will hold off until Halo 5 before purchasing an Xone.
 
I was very excited for this collection but now that I have finally seen the footage in action, I think I am going to pass and invest in new gaming experiences. I just can't justify spending $460 on a new system when I don't even have the time to play the games I already own. The collection looks wonderful but I will hold off until Halo 5 before purchasing an Xone.
Halo 2 anniversary man....
 
God I've dealt with this same stupid argument for over a year now I'm so tired of it. Every fucking time an Xbox game comes up half the posts are about fucking resolution. New Warlord footage and H2A multiplayer? NO half the posts are about the SP being like 900p or whatever.
Who's forcing you to deal with this "same stupid argument"?
 

Stinkles

Clothed, sober, cooperative
I'll have to check this footage out later, but I must say Halo does look a bit odd at 60fps. I'm this big hulking character in body armor, and I'm zipping around like a gazelle. Don't get me wrong, I like the smoothness, but it just doesn't seem right to me.

You don't actually go faster... you simply see twice as many frames of image per second.

I was very excited for this collection but now that I have finally seen the footage in action, I think I am going to pass and invest in new gaming experiences. I just can't justify spending $460 on a new system when I don't even have the time to play the games I already own. The collection looks wonderful but I will hold off until Halo 5 before purchasing an Xone.

You should also try it. I've been pounding clowns at 60fps - my headshots are up, the feel is right and the experience feels even better than it looks.
 

Shadders

Member
How frequently does it update controller inputs? Was that ever even locked to framerate?


From the video it looks like there's a slightly weird thing that's happening with animations that might be what people are calling out as looking too fast? When enemies die, it looks like they instantly transition to their ragdoll/death animation and it can sometimes look like their character mesh has jumped a bit. I guess that used to be masked by the lower framerate.

A couple of examples are the Brute getting punched at 1:25 and the exploding Grunt at 0:58.
 

HTupolev

Member
You don't actually go faster... you simply see twice as many frames of image per second.
There's a point to be made that higher framerates reveal a lack of texture to motion, though. I was messing around with cameras in WarCraft 3 cinematics some years ago, and had that issue with a dolly low to the ground alongside a cavalry charge; looked stupid until I added a high-frequency low-amplitude shaking to the camera's tilt. That sort of thing tends to become less of a problem with lower framerates, since the low framerate constitutes chop in its own right. The obvious drawback being that your temporal resolution sucks.

It's a tricky issue. Our brains know that first-person movement in the real world is extremely choppy, but they also in some respects smooth it out on an experiential level. A perfectly smooth camera isn't a great emulation of this, but neither is a choppy one with chop that's decoupled from anything the brain can follow. Of course, there's no real reason that you have to emulate it.

...Racing games have an easy way "out", in that added vibrations happening outside of your control and anticipation aren't necessarily "weird." Not that going crazy oversmooth is always a bad choice for them.
 
You should also try it. I've been pounding clowns at 60fps - my headshots are up, the feel is right and the experience feels even better than it looks.

I'm happy that you peeps at 343 went with a 60fps future for halo, you could have easily left it at 30 but decided not to, and for that I thank you all.
 

wwm0nkey

Member
You don't actually go faster... you simply see twice as many frames of image per second.
Due to the precieved faster movement do you think we will get people complaining about no sprint or will the perception of being faster get rid of some complaints.
 
Top Bottom