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Halo |OT 21| Battle is the Great Redeemer | LIVE. DIE. RESPAWN.

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Granadier

Is currently on Stage 1: Denial regarding the service game future
Hopefully with this week's patch we will be able to play this. Send me a PM or message me on XBL (xCliQuEx) if you want to be added to the list.

See you on the battlefield!

I'll try and make it this time, but I can't guarantee anything since finals are next week.
 
aQlPNKS.jpg


Hopefully with this week's patch we will be able to play this. Send me a PM or message me on XBL (xCliQuEx) if you want to be added to the list.

See you on the battlefield!

I definitely wanna do it this week. I think I added you on live.
 
I still think you're being unfair to 343 here. They're releasing a beta almost a year before the game launches. Almost no AAA devs ever do that. They've listened to the feedback on 4, why are you assuming they won't with the beta?

On another point. Would it be so bad if other aspects of the game didn't have equal starts? The classic arena style game modes are where equal starts really matter. And they've given us that.

While I think I could live with having non-equal starts in other modes, I'd prefer some level of standardization.
 

jem0208

Member
While I think I could live with having non-equal starts in other modes, I'd prefer some level of standardization.

I have a feeling we're going to get two separate multiplayers. Arena which is as shown and a giant battlefield-esque mode we've discussed before. I think the less classic halo stuff will be a part of this mode. I think this would be a very good system actually. It would succeed in pleasing both crowds. The casual players and the more hardcore classic Halo players who want equal starts etc.
 
Thanks.

There was a Bungie weekly update where I (formerly known as dan91bauer) was in the whambulance because Lukems decided to screenshot my forum post at MLG forums, anyway, in this update they came out and told the truth about the BR's design and its place in the Halo 3 sandbox.

It made sense design wise and what they were trying to achieve, but it was the most horrid design I had ever witnessed.

The BR basically was a weapon to ping snipers out of scope. That's it.

Waahmbulance.gif
 
Hey guys, GUYS.. before you start flaming VAPOR just consider something: You know how frustrated you guys are feeling now about the state of Halo? Well, imagine how those people felt when Halo 2 came out after the explosion CE made for console FPS and Bungie decided to design Halo 3 the way they did, 3 years after complaining about Halo 2.
 

Vico

Member
I don't know what's the consensus on Nightfall, but I really liked the finale (still flawed, though), especially compared to the rest (only liked the second one).
 

Granadier

Is currently on Stage 1: Denial regarding the service game future

How long have you had this saved just waiting for this day?

Hey guys, GUYS.. before you start flaming VAPOR just consider something: You know how frustrated you guys are feeling now about the state of Halo? Well, imagine how those people felt when Halo 2 came out after the explosion CE made for console FPS and Bungie decided to design Halo 3 the way they did, 3 years after complaining about Halo 2.

I can believe it. Halo has a long history of salting it's user base.
 

CliQ

Member
Hey guys, GUYS.. before you start flaming VAPOR just consider something: You know how frustrated you guys are feeling now about the state of Halo? Well, imagine how those people felt when Halo 2 came out after the explosion CE made for console FPS and Bungie decided to design Halo 3 the way they did, 3 years after complaining about Halo 2.

I'll never forget getting the leaked French version thinking the game wasn't complete or that my download got corrupted. I couldn't believe that was the final game. I seriously thought Halo 2 was the biggest piece of trash compared to Halo: CE.
 

jem0208

Member
I think it's funny that many now consider Halo 2 and 3 to be the best Halos.

Halo really does have one of the most divisive communities.
 
Some fans are going through now what many people went through for the past 10 years, except there was a solid 6 years of people who started with Halo 2 to enjoy that gameplay, only for that to be drastically changed with Reach and H4. Let us hold hands now and sing kumbaya.
I'll never forget getting the leaked French version thinking the game wasn't complete or that my download got corrupted. I couldn't believe that was the final game. I seriously thought Halo 2 was the biggest piece of trash compared to Halo: CE.
It's the same reaction I had with Brawl: "What is this?" lol.. Seriously, first time playing Brawl I thought I accidentally chose one of those Special Modes ;'[

When that French version released it blew my mind, that's for sure. "Oh, well there are some cool concepts here, but this is definitely not what I wanted as a sequel to Combat Evolved."
 

CliQ

Member
Some fans are going through now what many people went through for the past 10 years, except there was a solid 6 years of people who started with Halo 2 to enjoy that gameplay, only for that to be drastically changed with Reach and H4. Let us hold hands now and sing kumbaya.

It's the same reaction I had with Brawl: "What is this?" lol

Seriously, first time playing Brawl I thought I accidentally chose one of those Special Modes ;'[

It's weird though because when Halo 3 came out I was so happy to just not be playing Halo 2 that I enjoyed it, but deep down inside I've compared every Halo to CE and they all fall short. On the flip side I've learned that every Halo is different and will always be different and I've learned to enjoy each of them in their own way. I guess this is something every Halo fan learns at some point and just accepts it. At least I did because after 13 years I've realized that my version of Halo is long gone. A distant memory that I look back to with my friends and talk as the "glory days".
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Halo seems to be a victim of it's own success.

There's an extremely dedicated fanbase that do not want change. They want Halo to be Halo and have the same gameplay no matter what year it is. (Like CS or Dota)

Then there are the less dedicated along with the industry that longs for change and advancements to keep pace with trends appearing over time. They demand new features and changes to old gameplay styles.

The struggle is real.
 

jem0208

Member
Halo seems to be a victim of it's own success.

There's an extremely dedicated fanbase that do not want change. They want Halo to be Halo and have the same gameplay no matter what year it is. (Like CS or Dota)

Then there are the less dedicated along with the industry that longs for change and advancements to keep pace with trends appearing over time. They demand new features and changes to old gameplay styles.

The struggle is real.

Problem is, which Halo gameplay do you choose?

No matter which one you choose, you're going to piss someone off.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Problem is, which Halo gameplay do you choose?

No matter which one you choose, you're going to piss someone off.

That's the thing, it's such a difficult situation to be in.

No matter what, there's going to be a lot of pissed off people.

There is no correct answer.
Halo:CE

If Bungie had the mindset to grow Halo into a competitive, arena-style shooter from the beginning I think it would have worked out to just stick with the base Halo CE gameplay and grow from there.

But then Halo may not have ever become the success it did if they had.
 
Totally disagree. I understand why everyone has issues with perks and some of the armor abilities but thruster felt like it belonged in Halo. And had they had a good social/rank split like everyone has always asked for I think a lot of the zany antics would have been more accepted. If everyone has their ranked Legendary settings (with thruster for everyone) for 4v4 and big team right when the game came out alot more players would have been satisfied. All the weird survivor perks and such could have easily been in social settings.

Yeah but they didn't do any of that.
 
It's weird though because when Halo 3 came out I was so happy to just not be playing Halo 2 that I enjoyed it, but deep down inside I've compared every Halo to CE and they all fall short. On the flip side I've learned that every Halo is different and will always be different and I've learned to enjoy each of them in their own way. I guess this is something every Halo fan learns at some point and just accepts it.
Honestly though, a lot of the blame should be put on Bungie for constantly hyping up a "return to their roots" and referencing CE so much before Halo 3 and Reach came out. The multiplayer for each of those games was nothing like CE, but at least with Reach the Campaign was more enjoyable because it brought back the deadly Elite AI, so combat scenarios were fun IMO.

I still chuckle at how Bungie used to say the Halo 3 Magnum could go toe to toe with the BR if you were skilled enough with it.
At least I did because after 13 years I've realized that my version of Halo is long gone. A distant memory that I look back to with my friends and talk as the "glory days".
But TMCC..
Problem is, which Halo gameplay do you choose?

No matter which one you choose, you're going to piss someone off.
I don't know man.. We've been seeing people complain more and more about Halo 2 and Halo 3, even seeing people clamor for Halo 4 in BTB because of the weapon combat, so I don't necessarily believe this notion of "pissing some group off" when I think they already had a base game to please everyone.

CE was so simple and accessible, yet it had more depth than any other Halo game.
 

jem0208

Member
I don't know man.. We've been seeing people complain more and more about Halo 2 and Halo 3, even seeing people clamor for Halo 4 in BTB because of the weapon combat, so I don't necessarily believe this notion of "pissing some group off" when I think they already had a base game to please everyone.

CE was so simple and accessible, yet it had more depth than any other Halo game.
I've seen people complain about CE as well. And honestly, I think it's fun but I wouldn't want them to emulate it's gameplay.
 
I've seen people complain about CE as well. And honestly, I think it's fun but I wouldn't want them to emulate it's gameplay.
You can't just throw these kind of statements out there when we know you haven't played much of CE and are just generalizing.

Emulate its gameplay how? You don't want unique weapons that have a purpose and are powerful enough to warrant picking up? You don't want a skillful starting weapon set that could protect you against power weapons if you were skilled/smart enough? What don't you want?

There is some universal good to CE, that's what I'm referring to. You're assuming I want the same exact game with some new weapons and maps, but no. I've said many times how CE's weapon combat could benefit with something like Thrusters, how there have been tons of improvements made since then (red X's), how the controls can be vastly improved (CE's jumping is rather doo doo butter), etc. etc.


EDIT:
Sometimes I genuinely wonder if your just a really passive troll
Yeah, reason I just made this post was because I don't think jem is a troll, but if he's going to make statements like that he needs to be specific. As is, his post is no different than flame baiting, and I know that was probably not his intention lol
 

jem0208

Member
You can't just throw these kind of statements out there when we know you haven't played much of CE and are just generalizing.

Emulate its gameplay how? You don't want unique weapons that have a purpose and are powerful enough to warrant picking up? You don't want a skillful starting weapon set that could protect you against power weapons if you were skilled/smart enough? What don't you want?

There is some universal good to CE, that's what I'm referring to. You're assuming I want the same exact game with some new weapons and maps, but no. I've said many times how CE's weapon combat could benefit with something like Thrusters, how there have been tons of improvements made since then (red X's), how the controls can be vastly improved (CE's jumping is rather doo doo butter), etc. etc.


Calm down, the whole basis of my point was made on the assumption of no major change.
There's an extremely dedicated fanbase that do not want change. They want Halo to be Halo and have the same gameplay no matter what year it is. (Like CS or Dota)
This was the comment I was responding to.

I was saying that if 343 had to take an older Halo and merely update it to be the next major installment there would be no way they could please everyone.

I wasn't assuming anything.

I'm also not denying that CE is good. I'm more saying that it isn't my favourite.



This whole conversation is basically pointless anyway. It's more me just rambling in my semi sleep deprived state. If it wasn't 12:30 I'd provide a more eloquent and deeper post rather than just saying I don't want CE2.
 

jem0208

Member
lol I'm chill as fugg, eating a PB&J sandwich and drinking a cup of milk.. but thanks for responding to my post.
Sorry, it was a shitty post and I realise that. I blame my inability to sleep without spending at least an hour on my phone.

I swear it's like some kind of weird technologically induced insomnia.
 
Does it bother anyone that @Halo and the big figure heads over at 343 went dead quiet post launch or is that just me?

Dan wrote like 2 responses
Bonnie Ross responded to it
@Halo has been tweeting updates when they become available
Stinkles was occasionally posting here


It's been quiet lately, but they've talked about it.
 
343 doesn't need to emulate any one single Halo game to make a great new Halo game.

Crisp responsive strafe where players can quickly change directions and fluidly crouch or jump mid strafe

Accurate utility weapon with a difficulty in landing shots that creates a significant difference between the minimum killtime and the average killtime

Quickly spawning items that give players who control them an advantage

Single use before recharge first person thruster that the user can attack during with a ten second cooldown that can also give an upward boost if the jump button is tapped while airborne

A tight balanced sandbox where every single weapon is unique and has a purpose

Good maps with varying degrees of interactivity

Good gametype selection

Peripheral features like forge, firefight, floodfight, invasion, theater, and spectator mode
 

-Ryn

Banned
uhhhhh guys, what did I just watch?
TURTLES IN A HALF SHELL

So I recently found out that one of my good friends killed herself this past Monday...

If anyone on here is ever having issues with anything; life gets hard, you go through a break up, etc, I want you to come talk to me. things get so much better. I've been down before and I know things get hard but seriously, life goes on.

If you have a hard time talking to someone you know about it, please call a suicide lifeline. the US line is 1 (800) 273-8255.


Thanks for reading, carry on with Halo.
My condelences dude.

If you ever need someone to talk to feel free to pm me. It's really rough to lose a friend.
I'll be sure to take you up on your offer as well so thanks. Everyone has bad times now and then.

Sorry, it was a shitty post and I realise that. I blame my inability to sleep without spending at least an hour on my phone.

I swear it's like some kind of weird technologically induced insomnia.
 

jem0208

Member
To punish players who use it at an inopportune time.

Classic Halo allows you to run and jump. Why should thruster only augment running? Why not have it augment jumping as well?
I'm not sure I agree about the punish bit. Halo is too fast for a ten second cool down.

It already does augment jumping, you can thrust in mid air.

A boost in height might as well just be an increase in jump height. If you're going to add double jump it should also be able to change your direction.






Anyway, I desperately need sleep so I really can't get into this discussion.
 
I'm not sure I agree about the punish bit. Halo is too fast for a ten second cool down.

It already does augment jumping, you can thrust in mid air.

A boost in height might as well just be an increase in jump height. If you're going to add double jump it should also be able to change your direction.

You can change directions by thrusting normally while airborne. One is purely horizontal movement while the other is purely vertical movement. Like running is horizontal and jumping is vertical, thrusting is horizontal while thrust-jumping is vertical. Augmenting classic halo abilities.


I posted this earlier:

Thruster and Map Design

Thruster should be modified so that tapping Jump while airborne gives a slight upward boost.

Thruster would be used to clear three main obstacles.

1. Crouch-Thrusting would be used to quickly slide under a crouch height barrier.

2. Jumping forward then Thrusting forward would be used to clear a wide horizontal gap.

3. Jumping upward then Thrust-Jumping upward would be used to clear a high vertical gap.

When a map has multiple obstacles, that each lead to different a path, players must choose which obstacle they wish to clear with their single-use-before-recharge Thruster, in turn choosing which path they wish to take. Of course, the majority of a map's jumps could be accomplished without Thruster but players who use their advanced movement ability to quickly move through previously untraversable areas can gain an advantage over opponents who choose to take the scenic route.

Using Thruster to quickly move through a previously untraversable area allows players to gain a positional advantage over their opponents but leaves their Thruster recharging while they are most likely to encounter an enemy. A player who saves his Thruster for use in battle can thrust sideways like a super strafe, thrust forward to melee an enemy, or thrust backward to avoid damage from an exploding grenade.

Giving players the ability to use Thruster in an offensive manner, in a defensive manner, or for simply traversing the map allows for a wide range of possible outcomes in gameplay without disempowering the player or adding randomness to the game.


To;Dr

There are three states a player can be in: crouched, standing, or jumping. Thruster already augments all three of those states but only adds horizontal movement to them. Adding a "Thrust-Jump" that moves the player upward adds a vertical movement element to Thruster.
 

-Ryn

Banned
So what kind of addtions or improvements would everybody like to see to Halo's features?
I'm not talking actual core gameplay right now. I mean stuff like Theater, Forge, Firefight, etc.

We've talked a lot about the gameplay but not much about everything surrounding lately.

That describes me far too well right now...

Except instead of pugs it's usually people arguing about Halo...
I've been going to sleep around 6am for the past few days because of the internet (HaloGaf).
It's horrible.

I need a job
That gives me hours
Fucking Gamestop

You can change directions by thrusting normally while airborne. One is purely horizontal movement while the other is purely vertical movement. Like running is horizontal and jumping is vertical, thrusting is horizontal while thrust-jumping is vertical. Augmenting classic halo abilities.
I like the idea of giving the thruster some sort of boost jump. Not a double jump though.
I also think that it would be better to have a 4 second cooldown given that you can be killed within 2 seconds. So if you are fighting multiple people 10 seconds would essentially be moot. It's crazy how quick battles actually go. It always feels like the last much longer than they do.

Someone in here recommended Stone Cal-Belgique. Tried it last night, pretty pretty pretty good.


Do we know if friend list spectating requires that you own the game to spectate? I would be really great to allow people who don't own the game to spectate, might generate more interest in the game.
I guess it depends on how they run it.
Maybe they stream it through waypoint or have a special app you can download for it.
 
Quickly spawning items that give players who control them an advantage
Can't stress enough the importance of quickly respawning items, not one Power-up every 3 minutes like in Halo 3. It keeps the players engaged, keeps the combat interesting and the flow exciting. Lockout could've used a Camo on elbow or a Power-up in general, for example. Too many stalemates once a team holds BR tower.

We share similar thoughts on Thrusters, and it'll be interesting to see how our perceptions may change or vary between each other's once the Beta goes live.
 

Fuchsdh

Member
Can't stress enough the importance of quickly respawning items, not one Power-up every 3 minutes like in Halo 3. It keeps the players engaged, keeps the combat interesting and the flow exciting. Lockout could've used a Camo on elbow or a Power-up in general, for example. Too many stalemates once a team holds BR tower.

We share similar thoughts on Thrusters, and it'll be interesting to see how our perceptions may change or vary between each other's once the Beta goes live.

That would have made elbow even more of a killing field, and wouldn't have helped anyone break control of the towers.
 
I like the idea of giving the thruster some sort of boost jump. Not a double jump though.

It's not a full fledged doubled jump, just a slight upward boost, like "Crouch-Jump v2".

I also think that it would be better to have a 4 second cooldown given that you can be killed within 2 seconds. So if you are fighting multiple people 10 seconds would essentially be moot. It's crazy how quick battles actually go. It always feels like the last much longer than they do.

I have been toying with the idea of getting a kill immediately refills your thruster's charge up meter but I'm not sure yet. I want to reward good players but I'm not sure if that is the right way to do it.
 

Madness

Member
I'm going to give Halo 5 the benefit of the doubt. I don't think it'll really be a "Halo" game, but it can possibly be a nice, new competitive shooter. Let's face it, we're never going to get what we want in our Halo games.

I do think they took a lot of the feedback against Halo 4 and are giving Halo 5 a different approach. I remember when Jessica asked what makes Halo, Halo? I remember writing that it was equal starts, on map weapons, map and power weapon control is key, no random elements. Letting the match dictate the winners by what they did on the field and not the menu. And looking at Halo 5, they pretty much gave that. I didn't think they'd go the ADS route, keep sprint, add a shit ton of other things. But maybe that's just it. You can never really get what you want.

I still wish Halo 2 Anniversary launch wasn't so fucked and that we had at least 10+ maps. Could have really taken the game further. It plays much better than Halo 4 in my eyes.
 
Can't stress enough the importance of quickly respawning items, not one Power-up every 3 minutes like in Halo 3. It keeps the players engaged, keeps the combat interesting and the flow exciting. Lockout could've used a Camo on elbow or a Power-up in general, for example. Too many stalemates once a team holds BR tower.

We share similar thoughts on Thrusters, and it'll be interesting to see how our perceptions may change or vary between each other's once the Beta goes live.

But at the same time, power ups and power weapons shouldn't be "automatic win" items. That's why I like Thruster so much. The first time I saved my life from being ended by an incoming rocket by thrusting at the right moment...it was magical.
 
I hope Hologram makes it into Halo 5 even if it isn't an Armor Ability. My suggestion: turn the Spartan Laser into a Hologram Projector. Has the exact same ammo count, cooldown times, damage, etc. but at the end of the charge it blips and fizzles a Hologram into existence, which runs to the vector you assign. Bam. Adds an interesting map control weapon that isn't an outright power weapon, gets rid of a shitty power weapon that ended up having power creep way outside of its intended usage, and Rockets / Railgun / Plasma Launcher all take care of vehicles in ways Spartan Lasers never should. For bonus points, maybe allow it to "scan" a player by spotting them with the laser pointer for a designated amount of time, and then you can project a holo-clone. Then you could screw with people by having holograms holding objectives, power weapons, etc. running around.

Legendary Hologram Projector weapon equivalent is the Hardlight Holofoil, which has holograms violently explode into Hardlight Bees™ a second after they reach their intended vector or collide with a wall.
 
I hope Hologram makes it into Halo 5 even if it isn't an Armor Ability. My suggestion: turn the Spartan Laser into a Hologram Projector. Has the exact same ammo count, cooldown times, damage, etc. but at the end of the charge it blips and fizzles a Hologram into existence, which runs to the vector you assign. Bam. Adds an interesting map control weapon that isn't an outright power weapon, gets rid of a shitty power weapon that ended up having power creep way outside of its intended usage, and Rockets / Railgun / Plasma Launcher all take care of vehicles in ways Spartan Lasers never should. For bonus points, maybe allow it to "scan" a player by spotting them with the laser pointer for a designated amount of time, and then you can project a holo-clone. Then you could screw with people by having holograms holding objectives, power weapons, etc. running around.

Legendary Hologram Projector weapon equivalent is the Hardlight Holofoil, which has holograms violently explode into Hardlight Bees™ a second after they reach their intended vector or collide with a wall.

Hologram Turret

But seriously, Hologram is one of the better additions to Halo. If Equipment was revamped, I would love to see Hologram as Equipment.
 

-Ryn

Banned
Go into friends profile --> hit watch broadcast/spectate --> launches Halo Channel. The thing is you'd have to be running a portion of the game code.
Forgot that it's Halo channel now lol

Yeah though I gotta wonder how they'd do that then. If they did run it through some app like Halo channel though it'd really help boost interest in the game.

It's not a full fledged doubled jump, just a slight upward boost, like "Crouch-Jump v2".
Oh okay I gotcha. That sounds really good then.

I have been toying with the idea of getting a kill immediately refills your thruster's charge up meter but I'm not sure yet. I want to reward good players but I'm not sure if that is the right way to do it.
That's actually a really cool idea. Get a kill and your thruster refills. Otherwise it's a 6 second cooldown maybe? It sounds like a solid way to reward players for winning and in larger firefights it could help turn the tide of battle if you were able to thrust just in time. Thus making thrusters even more important to gameplay while also ensuring management is still important.
 
Oh..
zUpys4J.png

That would have made elbow even more of a killing field, and wouldn't have helped anyone break control of the towers.
Maybe, maybe not.
But at the same time, power ups and power weapons shouldn't be "automatic win" items. That's why I like Thruster so much. The first time I saved my life from being ended by an incoming rocket by thrusting at the right moment...it was magical.
Thrusters are the truth.
 
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