The video just made me laugh with the background music, but yeah, I agree with what Josh said, this is no different than someone escaping in previous Halo, the guy in the vid was just bad, and he only made it worst where in some cases he just jumped from a power position to chase the kill. like Ram said, Ssprint is such a non issue in this game, and while I never liked sprint in Halo, it is here to stay, so how it is right now is perfect.
So far what I dont like:
-Flinch (which Mr Holmes already said they are going to work on it)
-Nade damage radius
*-Sniper scope animation
-Map brightness
*-Options for the player to turn off: Vibration, Spartan chatter (this one if Im playing with my whole teams I dont want the spartan callouts to be mixed with my team callout)
*-Groundpound, I don't think I have seen people use it effectively so, Im not sure if it should be there.
Half of those are nitpicks to be honest and it wouldnt bother me if they stay the same for release,
Now this is very important and hope 343 read this DONT CHANGE WEAPON DAMAGE, I feel like the balance of weapon is just in a perfect spot, and when flinch is gone, precision weapons will dominate more consistently.