Captain Friendo
Neo Member
Just found out my MCC k/d is 1.7, and i've managed to get almost 50 games in this whole time.
Daaaamn
Daaaamn
At the same time you'd lose trust of MCC owners who were assured via marketing beta exclusivity catered specifically to them.Because at this point letting everyone they've sold a One to play the game without having to put money down on a game launched like this would go a long way towards rebuilding trust?
The only thing wrong was how easy to aim the DMR was, a simple reduction in aim assist is all that was required. In terms of balance the best way to balance weapons is to adjust damage per second until they are well balanced, not introduce ADS, bloom or any of that nonsense.All this talk about smart scope/ADS etc. etc. and this is what the ADS argument boils down to basically. You're certainly right about it, but a few days ago I had a small epiphany regarding it and haven't really seen it touched on.
In Reach, the DMR was always complained about for having reticle bloom. When Halo 4 rolled around the DMR no longer had bloom and suddenly it was everyone's go-to weapon and could pretty much stomp other people at all but extreme close range. People cried about the DMR needing a nerf because of this too. Speaking hypothetically, what if the ADS thing for scoped weapons is yet another "balancing act" move explicitly BECAUSE it takes up valuable screen real estate and slightly hinders close-by awareness?
Just a theory of course. It could simply be to pull in players of other FPS games too.
So similar to how Halo 2 allowed players to buy maps for early access or just wait for them to be released for free only on a smaller scale?Because at this point letting everyone they've sold a One to play the game without having to put money down on a game launched like this would go a long way towards rebuilding trust?
I'm already operating from the point that all betas should be open. Just give an exclusive bonus to anyone that plays in the MCC-only beta period or plays via the MCC. It isn't that hard.
If Activision can let Bungie make Destiny an open beta in the last week, I think Microsoft could manage to let 343 do something similar.
This just in, the MCC is going to suck for even longer. I doubt they are even going to fix the framerate problems in ALL the campaigns and even halo 2 anniversary MP.
I'm pretty sure they are gonna make it functional and ditch it. Can't be bothered, which is why almost every aspect of the game was outsourced to different companies.
I use try to give them the benefit of the doubt but I don't trust them in the slightest anymore. From all the stupid decisions in Halo 4 to this broken promise of a game.
Such salt.Pretty much. No hope for Halo 5
I probably need to call Microsoft support because my time for getting a refund is probably running out. I've had it 8 days and played 10 games. Not full ones, either. Or even teams. Just 10 games I've managed to get in to
So similar to how Halo 2 allowed players to buy maps for early access or just wait for them to be released for free only on a smaller scale?
I'm down with this. I'm getting the MCC because I want to play the MCC. If there are more people in the beta, then that is great imo. I don't give a shit how they got access.
Such salt.
I get the disappointment but how about instead of throwing all hope for a completely different game out the window you just hold off and give it some time?
I'm calling descoping removed and an ADS accuracy buff when the CoD kiddies beta testing start complaining. Good job I didn't waste any money on an xbone for Halo.Was reading the thread before class and gotta say that I totally agree with Ram. I think its time for us to let go of the notion of going back to pure classic Halo. While the mechanics certainly still work, gaming has moved on. That's not to say future Halo games can't retain those elements and layer new ones on top of them. I think, thus far, Halo 5 is taking that approach and I'm fine with it.
I'm looking forward to seeing more of H5 and how they handle different elements of Halo multiplayer. Will flag dropping return, is the Flagnum gone, will Territories come back, etc. So far they've brought back descoping, the detailed combat log, static weapon spawns, and equal starts which have made me really happy. Halo 5 is off to a pretty awesome start, IMO. (Now I just got to play it to see how all the new stuff works together and how much they should tone it down.)
Maybe it would be a good idea to make the Halo 5 beta open at this point.
Give MCC owners like, the first week to themselves since they were promised access to it via the MCC, and then open it up until the end for everyone.
How did gamers of old deal when they were faced with a game with glitches and brokenness?
Games weren't allowed to sell if they were full of glitches and brokenness. Certification was much more strict. Smaller bugs and exploits were fixed by releasing "revisions" in stores, meaning that all newly printed games would include fixes.
It's completely reasonable dude.Thing is, I gave them the benefit of the doubt for Halo 4 and look how that turned out. On top of that, sprint is still in the beta, so obviously they weren't listening to complaints people had with 4. Not to mention the complete failure of a launch with MCC. They've had enough chances
I just wanna play Halo. I think wanting to be able to play it properly 8 days later is a reasonable request
Glad I bought CoD this past weekend. I don't think they'll be able to fix these issues with this game. Zero faith in you 343.
Slow - Check.NEW GAMEPLAY!
Halo 5 GAMEPLAY - [TRUTH] EXCLUSIVE Halo 5: Guardians Beta Gameplay
http://www.youtube.com/watch?v=EmbG7e9gGSM&list=UU-UXMS9Q-apozW8jALP5UZw
Make sure to watch it in 60fps Looks really awesome and the video shows (once more) that smart scope is just exactly what zoom ever was in Halo. I also like that the pistol seems to very strong again.
Slow - Check.
Clunky - Check.
Sprint - Check.
Not interested - Check.
With the majority of people wanting to play online, when the matchmaking stuff is fixed, 99% of the issues are fixed. Then they just sort out the weird random issues and its fine. 343 are Bungie and they are known for keeping things updated and tweaking as they go. Way more than some much bigger developers do.
Wrong - Check.Slow - Check.
Clunky - Check.
Sprint - Check.
Not interested - Check.
And the ball keeps rolling....Shit...
It really feels like there is one major bug that's the root of all the online issues we've been seeing. If that's true, then it stands to reason that one patch could fix many issues at once. Also, since the individual studios are likely working on game-specific fixes in the meantime, I'm optimistic about the state of the game in the near future
Ummm, what?Slow - Check.
Clunky - Check.
Sprint - Check.
Not interested - Check.
So based off what we know, how do you guys think these new abilities will affect vehicle combat in Halo 5? Ifthe Chopper returns, I can see the thruster pack being a major pain for it to deal with. Though I do look forward to the eventual 1 Spartan vs 6 Chopper game type.when
So based off what we know, how do you guys think these new abilities will affect vehicle combat in Halo 5? Ifthe Chopper returns, I can see the thruster pack being a major pain for it to deal with. Though I do look forward to the eventual 1 Spartan vs 6 Chopper game type.when
I think the Warthog could do fairly well against it. Though mongooses, and ghosts might have some trouble. I really want to see the vehicles they've got planned (please more flying vehicles). High mobility is key like you said since I doubt they would turn these off for larger game modes. The lock on idea intrigues me though. An anti infantry vehicle with high mobility and lock on would be cool.Did not think about that. Hrmmmm. Either we have higher mobility vehicles, lock-on abilities against Spartans on foot, or its switched off for vehicle modes.
I think if the maps are made even larger then the max player count would need to be upped to accommodate that. I agree that unlimited sprint is a mistake. I'd have preferred sprint have a limit as well. Though I can see the lack of shields while sprinting work in favor for larger maps since players will likely be more vulnerable.I think with unlimited sprint the ground based vehicles in BTB become less and less of a factor - which is a mistake for game design in my opinion. The way they could counter this is to make BTB maps even larger and make vehicles more robust. Larger maps is a mistake for game design as well.
I think you've got it backwards. Arena is most likely a separate hopper from the rest of the game, but it's probably as close to traditional Halo as you're going to get. I'd put money on the rest of the game having loadouts, attachments, instant respawns, killstreaks, perks, and all that other fun stuff.Halo 5 EMPIRE gameplay
https://www.youtube.com/watch?v=8Uqqe-mKN6I
While I know this is probably old to many of you, my friend linked it to me last night and I just watched it this morning. Right off the bat, I think the AR and SMG are contributing to a very fast TTK (time to kill). While the player rarely does the ADS aiming, the game looks to me like a COD match with people hip firing full-auto weapons.
I like the speed of the game, I've always wished Halo was a fast paced game like Quake in terms of movement speed, but the TTK on these full auto weapons is ridiculous, I just feel like it's trying to cater to the COD crowd, which is NOT HALO.
All of my opinions on Halo 5 are based purely on watching videos, and I know my opinions may or may not change when I actually play the game myself, but going into it, I'm already having a negative reaction because of how closely it resembles CODAW.
The person naratting in this video claims it's still very much a Halo game...eh...I don't see it gameplay-wise. Cosmetically it looks like Halo, but the gameplay looks like sci-fi COD.
A faster TTK is great, but the weapons should require some challenge to them. It looks far too easy to spray the AR and SMG and get fast easy kills. You look at Quake 3's full auto maching gun that every player spawns with, it takes forever to drain a player's armor/health to kill them with that weapon alone, as it should. Though the Quake 3 MG's clip is basically one giant clip that never gets reloaded. My point though is that in Quake 3, the TTK is very, very fast, but the weapons all take some amount of challenge to use to achieve that fast TTK. I'mt not seeing that in the H5 footage other than when people use the BR, or snipe.
Also, going back to the video of the creative director interview, I found it interesting that he keeps saying "arena" when describing Halo 5, specifically the footage they're showing. Leads me to believe Arena is a specific style of Halo 5...so maybe there's going to be the classic play as well. Arena might very well be the specific mode that allows all of these new gameplay mechanics.
If 343 is following the industry trends right now, they'll probably offer classic Halo playlists just like CODAW has in their matchmaking. Because many, many COD fans do not like the new EXO suit movement, so they have the classic to fall back on for their classic COD.
Arena sounds like it's just the classification word for this particular Halo 5 gameplay. Arena isn't really being used to describe the game as a whole, it's being used more to describe specific mode of play.
I think you've got it backwards. Arena is most likely a separate hopper from the rest of the game, but it's probably as close to traditional Halo as you're going to get. I'd put money on the rest of the game having loadouts, attachments, instant respawns, killstreaks, perks, and all that other fun stuff.
Slow - Check.
Clunky - Check.
Sprint - Check.
Not interested - Check.
Too Slow and it has Sprint? Hahah.
You don't want Halo then.
I'm not mad, I'm just disappointed.
There's two possibilities.
Hipfire and ADS function identically in which case ADS is a pointless addition.
There is some benefit to ADS, meaning there is some penalty to hipfire, which is not the same as traditional zoom.
According to the Halo 5 producer's tweet, hip fire remains exactly the same as we know it in all previous Halos. The ADS is not a true ADS, it's purely cosmetic.
True ADS requires the follwing:
1. Slight zoom-in on site of gun
2. Actual movement speed of aiming is slowed down
3. Graphically, the environment around your sight/scope is blurred to give off a realism effect
4. Actual bullet trajectory is tighter to mimick precision aiming as opposed to hip fire spraying
If Halo 5's ADS doesn't have all of those, then it's cosmetic.
In other words, with the SMG, if I choose to aim with classic aiming, e.g., hip fire, the spray of the bullets should be no different from aiming down the sights. If there's a difference, then Halo 5 has incorporated a true ADS mechanic...which in my opinion deservces no place in Halo...ever.
According to the Halo 5 producer's tweet, hip fire remains exactly the same as we know it in all previous Halos. The ADS is not a true ADS, it's purely cosmetic.
True ADS requires the follwing:
1. Slight zoom-in on site of gun
2. Actual movement speed of aiming is slowed down
3. Graphically, the environment around your sight/scope is blurred to give off a realism effect
4. Actual bullet trajectory is tighter to mimick precision aiming as opposed to hip fire spraying
If Halo 5's ADS doesn't have all of those, then it's cosmetic.
In other words, with the SMG, if I choose to aim with classic aiming, e.g., hip fire, the spray of the bullets should be no different from aiming down the sights. If there's a difference, then Halo 5 has incorporated a true ADS mechanic...which in my opinion deservces no place in Halo...ever.
But like I said, the producer said in his tweet that regular aiming works exactly the same as classic Halo. If ADS gives more advantage than just basic zoom...then we've got issues.
From the gameplay I have watched and even some impressions from some members this is actually not the case.
Let's say ADS is identical to hipfire in every way, then what is the fucking point?
Anyway, if you don't believe that there will be benefits to ADSing, you are lying to yourself.
I think you've got it backwards. Arena is most likely a separate hopper from the rest of the game, but it's probably as close to traditional Halo as you're going to get. I'd put money on the rest of the game having loadouts, attachments, instant respawns, killstreaks, perks, and all that other fun stuff.
From the gameplay I have watched and even some impressions from some members this is actually not the case.
The point is to appease the COD gamer. It's all about familiarity. At first they will think it helps them, but if what the producer says is true, people constantly using ADS, which is basically re-skinned scoping, will get destroyed like they normally would in previous Halo titles.
Again, if it's purely cosmetic, then it's just a gimmick to attract the so-called "modern" gamer. It's a disguise.
So you have faith in a developer that used one of the precious few buttons on a controller to add a feature that does absolutely nothing?
From game play video the reticle quite obviously constricts when using ADS on auto weapons. It's not 100% cosmetic.I do not have faith in them at all, they're still being too vague. I'm simply drawing a hypothetical based off the information they have stated through video interviews and tweets.
The prodcuer flat out said:
"No penalty to hip fire in H5, no movement penalty when scoping/zooming, no flinch."
Vague. But, also he didn't say you don't get an increase in accuracy if you ADS, you just don't lose any accuracy in hip fire.
At this point man, I don't know what to think anymore.
From game play video the reticle quite obviously constricts when using ADS on auto weapons. It's not 100% cosmetic.
From game play video the reticle quite obviously constricts when using ADS on auto weapons. It's not 100% cosmetic.
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.I think with unlimited sprint the ground based vehicles in BTB become less and less of a factor - which is a mistake for game design in my opinion. The way they could counter this is to make BTB maps even larger and make vehicles more robust. Larger maps is a mistake for game design as well.
Don't do this to meThese guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.
I honestly cannot understand the lack of basic transparency from 343.
...
Throughout the announcement of the MCC, everyone here wanted to know which versions of Halo 1and 2 were in the game, and WE had to analyse via clips which version was in the MCC.
No one likes bad news, I get it, but be honest in how you interact with your community. Yes they'll initially be let down, but they'll get over it.
Finding out the MCC was able to launch in the state that it was, is like a slap in the face to your fans.
it does on all weapons though. that is not evidence it effects anything