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Halo |OT 21| Battle is the Great Redeemer | LIVE. DIE. RESPAWN.

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op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
BTB is goof off mode anyways. the bigger, more epic the stupidity the better.

but there had better be a toned down 8v8 mode for classic objective stuff.
 
Didn't you guys figure out how to spawn players in vehicles in Halo 4? Why is GunGoose CTF spawning players on foot then teleporting them to vehicles?

Honestly I don't know, maybe it wasn't intended to be like that or maybe they got lazy lol, it shouldn't be too hard to add that functionality, just some extra incident related trigger to check when a player just spawned.

They probably just wanted to keep the gametype from being a glorified rocket race.
 
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.

OH FUCK MY PENIS

BASED KAMP

Edit: now I need to read The Fall Of Reach

Halo 5 beta is going to be fun... should run throughout December, 6-8 maps, 2 arena maps, 2 forge maps.

BTW, the maps are going to be huge.

hmmm
 
BTB is goof off mode anyways. the bigger, more epic the stupidity the better.

but there had better be a toned down 8v8 mode for classic objective stuff.

I don't care how big they make it. As long as I can still do something similar to jumping off the spire in reach, landing on an enemy falcon, highjacking it, and flying the gunners into the ocean, I'lll be content.

I think Reach nailed BTB. So much crazy and hilarious vehicle action.
 

TTUVAPOR

Banned
Yep, this is a big part of it for me, as well. They still won't answer questions about what versions of the games were used, what changes were made, how netcode was adjusted for dedicated servers, etc.

It's ridiculous. All this talk about it being a "love letter to Halo" and fan service, but they won't answer real fan questions, they've gone back on or changed so much of what they said before, and there's no transparency whatsoever on all of this mess.

Seriously, a real honest apology that takes full blame and admits that the game was unfinished and should've never seen the light of day in its current state would go a long way for me.

But this ridiculous rhetoric of "issues surfaced at launch" is just flat-out insulting. There's really two possibilities with that one.

  1. They're telling the truth and somehow missed all of these various problems, many of which were immediately obvious and many of which are clearly game bugs and not server issues. Some of them are things that happened in previous builds (like freezing and crashing at public demos and tournaments) and quickly swept under the rug of "it's an old build, stop fussing and don't worry about it."

    Even with almost no QA or testing whatsoever, a lot of this stuff still would've been known one way or another. Halo 4 and Halo CE's campaign experiencing serious frame drops, sometimes to the point of being unplayable, for example. Halo 4 crashing hard to a black screen with red console text advising a reboot? I've never seen anything like that in a shipped console title.

    But they expect us to believe that they weren't aware of any of this. If that were somehow true, it just means that they're guilty of absolute gross incompetence in testing and quality assurance. Sorry if that sounds harsh, but it's the truth. If you miss dozens and dozens of serious bugs, including multiple major game breaking ones and crashes, then something is very, very wrong at your studio.
  2. They knew about the game having problems, they knew it was unfinished (scrambling to finish a 15GB patch after the game went gold), and for whatever reason they released it anyway. This is pretty obviously what happened. But instead they'll keep lying to use with the "issues surfaced at launch" nonsense.

The whole thing is ridiculous. I get that things don't go as planned and that there's a ton of pressure to get things out the door. But if they could just be honest and upfront about the whole thing, I think a lot of us would be a lot more understanding and empathetic.Treating your customers like idiots and expecting them to buy into some "oh, we had no idea there were any problems at all" line is just insulting.

Another thing that's bothersome is their message vehicle, it's the support forum on the 343 website.

Nowhere else do you see these updates from the producer, Frankie, or the support team.

In my opinion, the updates need to be the first thing you see on the 343 website, their twitter, and in the main menu splash screen of the game after you press the start button to go into the main menu.

If you look at Titanfall, they do this really good. TF splash screen comes up, then you press start and you're at the main menu presented with news of the day where Respawn will give status updates/msgs.

I've said this before but the average gamer which is who predominately purchased Halo MCC, is completely clueless right now. They're not going to think to goto Twitter, the 343 website, gaming forums, or gaming websites. They're going to give this game a few tries and then return it because it doesn't work.

What kind of marketing/PR department do they have over at 343 that thinks by hiding the update messages in the damn support section of their forums is the ideal place to give out this information?

MSFT should be getting involved in this as well with an actual formal email going out to all XBL subscribers telling them the status of MCC.

Ths is just piss poor public relations.
 
I don't care how big they make it. As long as I can still do something similar to jumping off the spire in reach, landing on an enemy falcon, highjacking it, and flying the gunners into the ocean, I'lll be content.

I think Reach nailed BTB. So much crazy and hilarious vehicle action.

Totally agree!

Can't wait to commit sudoku by flying this thing head first into an enemy base and wrecking shit.

Vulture_Barrage.jpg
 

Impala26

Member
Good morning HaloGAF I...


oh-come-on.gif


Wow, I just... wow. What a great thing to find out first thing in the morning.

This truly better be the "mega-patch" that fixes like 90%+ of the ALL the issues currently with the MCC or the viable population of this game will utterly disappear. I'll still play in the weeks to come but I can't imagine people who were like "hmm let's try this Halo collection thing" for the first time (or have only barely dipped into the games) will be coming back anytime soon.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Are you saying the BR has a spread and when in scoped mode, the spread becomes tighter?

i'm saying the BRs reticule also shrinks when ADS so that shouldnt be used as evidence that the AR/SMG gets an accuracy bonus for doing the same.
 

uwdanman

Neo Member
Another thing that's bothersome is their message vehicle, it's the support forum on the 343 website.

Nowhere else do you see these updates from the producer, Frankie, or the support team.

...word I agree with...

Ths is just piss poor public relations.

Agree. People that have followed the game announcement, development, and launch are all searching for more information from 343i, but just not finding anything outside of the support forum. Now I don't mind the support forum... if there was actual content there. But a few select, non-committal and apologetic sentences from Dan Ayoub is far from content that should be filling up those posts.

We're getting a few short "I'm looking into it" sorta deals from @Brav on Twitter, but nothing else. These MM issues should be addressed right at the startup of the title. When someone new to Halo buys the game, sits through the 15gb patch that needs to download (likely new to their knowledge that its even needed) and cannot even get into MM or experiences game crashes, they don't even have the slightest idea that anyone is even doing anything to fix these issues.
 
i'm saying the BRs reticule also shrinks when ADS so that shouldnt be used as evidence that the AR/SMG gets an accuracy bonus for doing the same.

To be fair, showing a visual representation of better accuracy, a smaller reticle, but not actually providing better accuracy, would still fall under bad game design.
 

klodeckel

Banned
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.

Since you were right on everything regarding H5, this is my reaction ...

fuck_yeah.gif


(that salty girl to the right is randomrosso btw :p)
 

Sephzilla

Member
[*]They knew about the game having problems, they knew it was unfinished (scrambling to finish a 15GB patch after the game went gold), and for whatever reason they released it anyway. This is pretty obviously what happened. But instead they'll keep lying to use with the "issues surfaced at launch" nonsense.
[/LIST]

That "for whatever reason" was likely Microsoft telling them it had to be released on the 11th and couldn't be delayed.

This truly better be the "mega-patch" that fixes like 90%+ of the ALL the issues currently with the MCC or the viable population of this game will utterly disappear. I'll still play in the weeks to come but I can't imagine people who were like "hmm let's try this Halo collection thing" for the first time (or have only barely dipped into the games) will be coming back anytime soon.

Yeah, I agree. I've been pretty patient with MCC's issues (also helps that I've somehow managed to dodge a lot of them), but if they're going to use the "we're adding more stuff to the patch" excuse then this patch better fix a fucking ton of issues. The real logic behind the delay is likely that the patch failed certification and they decided to slap on a few of the newer patches they've completed in the last few days.
 

TheOddOne

Member
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.
Is that why they brought in that Battlefield guy.
 

Tawpgun

Member
Patch delay is disappointing.

But its better to wait an extra day or two and get it right. Rather than getting patch 1 out the window in a hurry only to realize you didn't fix shit/broke more shit and having to wait an extra week or more for a new patch.

Let's be sure the patch works before they ship it out.

Kinda like how the game shoulda worked before it was shipped out...
 

Sephzilla

Member
Patch delay is disappointing.

But its better to wait an extra day or two and get it right. Rather than getting patch 1 out the window in a hurry only to realize you didn't fix shit/broke more shit and having to wait an extra week or more for a new patch.

Let's be sure the patch works before they ship it out.

Kinda like how the game shoulda worked before it was shipped out...

Agreed.

On that note, if there are still big issues left after the patch goes live... oh boy
 
Patch delay is disappointing.

But its better to wait an extra day or two and get it right. Rather than getting patch 1 out the window in a hurry only to realize you didn't fix shit/broke more shit and having to wait an extra week or more for a new patch.

Let's be sure the patch works before they ship it out.

Kinda like how the game shoulda worked before it was shipped out...

And they're still pimping it out on the front page of the dashboard without any warning that huge parts of the game are non-functional.
 

Fuchsdh

Member
Patch delay is disappointing.

But its better to wait an extra day or two and get it right. Rather than getting patch 1 out the window in a hurry only to realize you didn't fix shit/broke more shit and having to wait an extra week or more for a new patch.

Let's be sure the patch works before they ship it out.

Kinda like how the game shoulda worked before it was shipped out...

Aye. It's pretty clear that QA failed on this title. So why do people want to rush through more QA? Better fewer fixes that actually fix stuff than a rash of updates that potentially make things worse due to unforeseen issues.

343i deserves the lumps and returns and poor reviews for producing the game at launch state, but to criticize them for not repeating the same mistakes is a bizarre fallacy.
 

TTUVAPOR

Banned
If this patch doesn't increase the matchmaking times to the norm...e.g., as fast or faster than COD matchmaking, or similar to ones like Halo 4, many people will treat this as the last straw.

:(
 
Patch delay is disappointing.

But its better to wait an extra day or two and get it right. Rather than getting patch 1 out the window in a hurry only to realize you didn't fix shit/broke more shit and having to wait an extra week or more for a new patch.

Let's be sure the patch works before they ship it out.

Kinda like how the game shoulda worked before it was shipped out...

I bought an Xbox One for this game.

I'm disappointed but I don't mind too much as long as they fix the major issues soon.

I would rather them take their time on this patch rather than rush it out and cause more issues.

I just want to play Halo. :(
 

RowdyReverb

Member
And they're still pimping it out on the front page of the dashboard without any warning that huge parts of the game are non-functional.

That's a bit hyperbolic, isn't it? The game functions, just with occasional crashes and slow matchmaking. It's not so bad that they need to abandon the game and pull all marketing.
 
That's a bit hyperbolic, isn't it? The game functions, just with occasional crashes and slow matchmaking. It's not so bad that they need to abandon the game and pull all marketing.

I think it's somewhat in-between. Whilst the game is "functional" there are that many bugs relating to the roster, join in progress (or lack thereof), matchmaking, etc that justify the term "broken".
 
That's a bit hyperbolic, isn't it? The game functions, just with occasional crashes and slow matchmaking. It's not so bad that they need to abandon the game and pull all marketing.

See, your post is hyperbolic in positing my argument as saying they need to 'abandon the game and pull all marketing'. I said there's no warning, disclaimer, starred small text or other form of communication to the customer that the game has some significant problems preventing it from functioning as it should.

BTW the crashes are frequent, not occasional, the matchmaking isn't just slow, it regularly fails to produce a match at all and when it does the majority of the time the team numbers are uneven. It is fundamentally a product unfit for public consumption in its current state.

If this patch doesn't increase the matchmaking times to the norm...e.g., as fast or faster than COD matchmaking, or similar to ones like Halo 4, many people will treat this as the last straw.

:(

It's not the waits so much as the uneven teams. Waiting an age for a game only for it to be 6v4 is insulting and a true waste of time.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.

Battlefield Warfare: Advanced Halo
-brought to you by DICE Kirkland
 

Tawpgun

Member
I mean... I can get into games just fine. But its not consistent enough to be acceptable.

And if you search with a friend the problems are compounded.
 
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.

Little bit LTTP, but HOLY CRAP YES. I've been waiting for something that captures the scale you see in the books since... always, seriously, ohmygod.

Though, I do think that traditional BTB should stick around for those who prefer it, but for everyone else LET'S CRANK THIS UP.
 

Fuchsdh

Member
Little bit LTTP, but HOLY CRAP YES. I've been waiting for something that captures the scale you see in the books since... always, seriously, ohmygod.

Though, I do think that traditional BTB should stick around for those who prefer it, but for everyone else LET'S CRANK THIS UP.

I think we'd need for the campaign to reach that level of scale first before we saw it in multiplayer. Tip of the Spear was such a tease.
 

Wizman23

Banned
These guys probably read damn much The Fall of Reach, looked at each other and said: well, these fights are huge. And now, let's bring this scope into the multiplayer game. In fact, you can not bring the scope of a book into a video game - but you know what I'm trying to say here.
That's all I can tell you in terms of size.

Wasn't one of Nokternal's leaks in regards to the Halo 5 maps being fucking HUGE? My guess is there are 2 multiplayer modes. Arena which will be common to us, and a new one with these big ass maps.
 
I'm starting to wonder if all the crazy movement options are also there to help navigate these huge maps. I mean, it was already a slog having to walk around Infinity / Containment / Sandtrap / etc. I can't imagine if the maps got even bigger and you were stuck without a vehicle.
 

Booshka

Member
Wasn't one of Nokternal's leaks in regards to the Halo 5 maps being fucking HUGE? My guess is there are 2 multiplayer modes. Arena which will be common to us, and a new one with these big ass maps.

This would be preferable to me. Tune the game for 4v4 Arena gameplay, then blow it out for BTB and larger scale matches. Up to this point 4v4 and 8v8 have been clashing and adversely affecting each other.
 
I'm starting to wonder if all the crazy movement options are also there to help navigate these huge maps. I mean, it was already a slog having to walk around Infinity / Containment / Sandtrap / etc. I can't imagine if the maps got even bigger and you were stuck without a vehicle.

ntkrnl guy said there would be huge maps so...
 
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