A Halogaf Community Thread: The Old Becomes New

While I'm not actively playing Infinite at the moment, I really enjoying seeing the map remakes being created in Forge. Good stuff. Ardent Prayer and Powerhouse look really good.
 
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Agree 100% with the article. Having played Halo 4, Halo 5, and Infinite, and having given it a long time to really sink in, I can confidently say that for myself halo plays just as good if not better without sprint and clamber. The abilities don't necessarily detract from the game but they also don't elevate or enhance the already amazing game play. I think gameplay is just tighter without them.

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Agree 100% with the article. Having played Halo 4, Halo 5, and Infinite, and having given it a long time to really sink in, I can confidently say that for myself halo plays just as good if not better without sprint and clamber. The abilities don't necessarily detract from the game but they also don't elevate or enhance the already amazing game play. I think gameplay is just tighter without them.
I've been playing a ton of Halo 5 lately and while the campaign and BTB sucks, I feel like the arena combat makes great use of the abilities.

Granted the movement does really change the flow, so I can understand why it may not be right for Halo. Still, it's a unique feel that really plays well with Halo's core design. There's lots of fun trick jumps and creative ways to use the movement options in combat and traversal. Even the Spartan Charge and the Ground Pound, while less versatile, can be used to close gaps or make some hair trigger plays.

I'll also say that I think the movement abilities really enhance the feeling that you're a super soldier. It may not be particularly important, but it is neat.

If we could see Halo 5's core gameplay return in a spinoff or even an original series… I'd be sooooo happy.
 
The Halo 3 Infinite playlist removed sprint and clamber and brought back the floaty jump and it just feels like Halo.
It got its identity back in an instant.

Sprint needs to go for Halo moving forward - its plain as day. I hope they have the courage to do it.
Seriously, don't even both making a new Halo if its just going to play like every shooter on the market.
 
The Halo 3 Infinite playlist removed sprint and clamber and brought back the floaty jump and it just feels like Halo.
It got its identity back in an instant.

Sprint needs to go for Halo moving forward - its plain as day. I hope they have the courage to do it.
Seriously, don't even both making a new Halo if its just going to play like every shooter on the market.
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Look I know I just glazed Halo 5's movement but really? Just take away sprint and that's all it took for Infinite to grab that Halo feel?
 
You Dont Say Stand Up GIF


Look I know I just glazed Halo 5's movement but really? Just take away sprint and that's all it took for Infinite to grab that Halo feel?
I personally never understood why sprint is a thing in modern FPS games. Just make the base speed fast enough. It worked for all the FPS games in the 90s (and the old Halo games).
 
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Look I know I just glazed Halo 5's movement but really? Just take away sprint and that's all it took for Infinite to grab that Halo feel?
Im going to say yes.
Perhaps its because I played Halo 1 2 3 more than any videogames in my life - the Halo gameplay feel of those is baked into my brain - and it hasnt been the same since.

But yes, dropping sprint really does change everything. The Halo combat, to me, is all about that pacing and rhythm - I always hated that people were able to escape that 'Halo dance' by sprinting.

Im playing this Infinite Halo 3 playlist right now on Foundry or High Ground - and it plays how I remember and how it should, its like someone just flipped a switch.
Theres still some things that arent perfect - like grenade tosses and setups just dont feel like they did in H2 and 3 to me - so that could use work. But sprint is still the big elephant in the room.

Ive read what you posted about H5 and I agree that the multiplayer movement is unique and very quality. I put alot of time into H5 myself. Its just not Halo. It played more like a first person Armored Core game to me.

Case in point - all of my real life Halo friends who played Halo 1-3 (sporadically Reach and 4) with me for over a decade - their jumping off point was Halo 5 and they never returned. They didnt like Infinite either. "This isnt Halo" was the common sentiment about H5 and Infinite.
 
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I personally never understood why sprint is a thing in modern FPS games. Just make the base speed fast enough. It worked for all the FPS games in the 90s (and the old Halo games).
Monkey brain like go fast.

For real though, there's room for games where you're always a speed demon like Doom or Half Life.. You may think why not ALWAYS go fast if make monkey brain happy. Sprint is a burst of speed though. It changes up the pace momentarily and that switch up can add thrill. How much of a thrill that is depends on how sprinting changes gameplay. Is it just a minor boost like Call of Duty or does it let you perform new actions like sliding or wall running ala Titanfall 2? The more versatile the tool the more potential for sick tricks!

That's my take on sprint though. More often than not I don't think it adds much, but I think it's a mechanic with more potential than people think. Halo 5 has some solid movement mechanics sprint can combo in to, so that's great. Even Reach, while just a basic speed boost, at least makes it compete against other armor abilities.

Im going to say yes.
Perhaps its because I played Halo 1 2 3 more than any videogames in my life - the Halo gameplay feel of those is baked into my brain - and it hasnt been the same since.

But yes, dropping sprint really does change everything. The Halo combat, to me, is all about that pacing and rhythm - I always hated that people were able to escape that 'Halo dance' by sprinting.

Im playing this Infinite Halo 3 playlist right now on Foundry or High Ground - and it plays how I remember and how it should, its like someone just flipped a switch.
Theres still some things that arent perfect - like grenade tosses and setups just dont feel like they did in H2 and 3 to me - so that could use work. But sprint is still the big elephant in the room.

Ive read what you posted about H5 and I agree that the multiplayer movement is unique and very quality. I put alot of time into H5 myself. Its just not Halo. It played more like a first person Armored Core game to me.

Case in point - all of my real life Halo friends who played Halo 1-3 (sporadically Reach and 4) with me for over a decade - their jumping off point was Halo 5 and they never returned. They didnt like Infinite either. "This isnt Halo" was the common sentiment about H5 and Infinite.
That makes sense.

Like your friends, when I play Infinite, I just feel like it isn't Halo. Halo 5 I can at least appreciate on its own. Infinite is just an Uncanny Valley of issues for me though. The gunplay feels... too clean? Then there's the explosions which feel like farts, a lot of the art design lacks grit or sex appeal, and the vehicles feel like toys. It may sound harsh, as the game has a lot of redeeming qualities, even in the areas I don't like. It just doesn't feel like Halo to me though. So I was surprised you seemed so sold just based on sprint being gone.

I started back when Halo 3 came out (though the first Halos I owned were CE and 2), so it may be part of why sprint in Reach wasn't an issue to me. I love the dance in Halo too. It's just for me, sprint and other movement options just add more ways to flow across the floor. While I may not be the best shot, I may be able to outmaneuver someone with my dance "movements"! Air bender style! :P

As I said though, I can see why that wouldn't feel like Halo. If the next Halo didn't have sprint but it managed to bring back everything else that made CE to Reach so great, I'd be happy.
 
Like your friends, when I play Infinite, I just feel like it isn't Halo. Halo 5 I can at least appreciate on its own. Infinite is just an Uncanny Valley of issues for me though. The gunplay feels... too clean? Then there's the explosions which feel like farts, a lot of the art design lacks grit or sex appeal, and the vehicles feel like toys. It may sound harsh, as the game has a lot of redeeming qualities, even in the areas I don't like. It just doesn't feel like Halo to me though. So I was surprised you seemed so sold just based on sprint being gone.

I started back when Halo 3 came out (though the first Halos I owned were CE and 2), so it may be part of why sprint in Reach wasn't an issue to me. I love the dance in Halo too. It's just for me, sprint and other movement options just add more ways to flow across the floor. While I may not be the best shot, I may be able to outmaneuver someone with my dance "movements"! Air bender style! :P

As I said though, I can see why that wouldn't feel like Halo. If the next Halo didn't have sprint but it managed to bring back everything else that made CE to Reach so great, I'd be happy.
Yeah me saying H5 wasnt Halo is probably too harsh.
I meant to say its a highly evolved version of the formula.

At first, I appreciated Halo 5 and could hack it - all the options now suddenly at your disposal - zipping around like a super solder as you originally said.

But for my friends - who are more casual gamers - they just really couldnt handle H5 and got totally wrecked. It was just too much for them.
This was when you could first record clips on a console - and my friends used to watch my gameplay and say "It looks like you're playing a different game than me dude. I cant do all that'. Being stuck playing Halo solo just wasnt the same after that. :(

I never fully loved Infinite despite trying and re-trying for years. Something about the upclose combat is too herky jerky nonsense quick. and the way they removed player collisions and friendly fire. Now that I think about it - removing player collisions really jacked up the gameplay as well for Infinite. Infinite in general just never panned out for me. I still mess with it here and there but for my Halo fix, I usually just boot up the MCC.

Did you try the H3 Infinite playlist yet? It really does play like Halo 3 all over again. The game just changes on a dime. I think player collisions are actually back in the playlist - not sure though. Perhaps its also because it has the same exact H3 maps too I guess. High Ground 1 Flag is like my favorite thing in Halo.
 
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I really enjoyed Halo 5 to be honest. So much so that I wouldn't have been upset if 343 had simply done a direct sequel to it. Having sprint, thrusters, hover, ground pound, in addition to clamber and the ability to slide, gave Halo 5 a truly unique feel. It worked which is probably the most important aspect. I think the extra maneuverability countered some of what I felt was cheap gameplay of simply letting people choose to have invis or sprint in Halo 4. I also really enjoyed warzone. I'm shocked that it was completely scrapped in infinite.

So I can't exactly hate on the sprint and clamber abilities. That being said I do still prefer traditional halo without the extras. After Halo 5 I spent the majority of my time playing combat evolved matchmaking in the master chief collection. Still has the best feeling in a shooter for me personally though I get that people really dislike the high powered pistol. And when I wasn't playing CE matchmaking I'd jump into the slayer playlist which bounced between Halo 1 through 4. Thought that was always really cool.
 
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Apex Legends is a better Halo title than anything after Halo 1-3. Whether it has sprint or not doesn't bother me but I preferred Halo without the randomness later Halo titles added to movement, thrusters, sprint etc

That said Apex Legends incorporates character abilities and movement such as sprint or various class style abilities better than anything Halo implemented post H1-3. I'm all for that too, it's just done better and more recognisable in terms of during combat and what character you're facing in Apex.

Aiming and sprint from Halo Reach to 5 felt garbage, random and movement chaos. Infinite was a lot better but still for short of evolving the formula anything near as good as Apex did.
 
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I really enjoy Halo Infinite's gameplay, but I'm excited to try out the Legacy update. I've been playing Splitgate 2 a little, and kind of feel like it falls in line with Halo Style gameplay with a few twists.
 
I really need to get a cheap series s to play infinite. I used to play infinite on my laptop but i'd rather just get a designated console to play games.
 
Yeah me saying H5 wasnt Halo is probably too harsh.
I meant to say its a highly evolved version of the formula.

At first, I appreciated Halo 5 and could hack it - all the options now suddenly at your disposal - zipping around like a super solder as you originally said.

But for my friends - who are more casual gamers - they just really couldnt handle H5 and got totally wrecked. It was just too much for them.
This was when you could first record clips on a console - and my friends used to watch my gameplay and say "It looks like you're playing a different game than me dude. I cant do all that'. Being stuck playing Halo solo just wasnt the same after that. :(
My dude I feel that.

After Halo 4 all of my crew that used to play Halo just slowly started drifting off. Some went to Destiny, others to Titanfall, and some just stopped playing shooters. Even Halo 5, as much as I enjoy its' arena, just sucked so much ass for social gameplay and features. It's a very competitive game. I love that it can get so intense, but it's not what a mainline Halo needs to be. That said, I'm glad someone else can appreciate that raw mecha anime action it offers 🍻

I never fully loved Infinite despite trying and re-trying for years. Something about the upclose combat is too herky jerky nonsense quick. and the way they removed player collisions and friendly fire. Now that I think about it - removing player collisions really jacked up the gameplay as well for Infinite. Infinite in general just never panned out for me. I still mess with it here and there but for my Halo fix, I usually just boot up the MCC.


Did you try the H3 Infinite playlist yet? It really does play like Halo 3 all over again. The game just changes on a dime. I think player collisions are actually back in the playlist - not sure though. Perhaps its also because it has the same exact H3 maps too I guess. High Ground 1 Flag is like my favorite thing in Halo.
Ah, a fellow High Ground enjoyer.

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And 1 FLAG CTF! Bro we gotta play sometime!

I tried out the H3 Infinite playlist and I can see what you're saying. No sprint do be changin' the flow of battles, particularly for mid to long range engagements. I find myself holding to cover more and repositioning if I'm losing (might just be my playstyle). Player collision DOES in fact appear to be back thank god. I saw a couple players bouncing off each other trying to go through a hallway. Good times xD

The maps are gorgeous recreations too. Really blows my mind what those Forgers are able to do. It's ridiculous how much they're carrying this game lol

I won't say that it brought that Halo magic back for me, but it was a glimmer of nostalgia that got me to redownload the MCC. There's just too many little things about Infinite that takes away from the feel. The jerky CQC you mentioned, scope glint EVERYWHERE, every damn weapon is a hit scan marksman rifle, freakin' chirpy sound effects for every damn thing ya do, PLAYER OUTLINES, vehicles self destructing, social features still feel dead... the list goes on for me. Another big one is that despite having a massive precision weapon sandbox, headshots feel like such a pain to get in close to mid combat. Might just be me though. My hands are jerky :P

Like you, Infinite has never really clicked for me. I was excited about it at launch and stuck with it for a while, but it always felt lacking. Like a hollow imitation. It can be pretty to look at, but the deeper ya dig, the more you realize is missing. Really makes me appreciate the little details that Bungie was able to nail.
 
Now that I think about it - removing player collisions really jacked up the gameplay as well for Infinite. Infinite in general just never panned out for me. I still mess with it here and there but for my Halo fix, I usually just boot up the MCC.

Did you try the H3 Infinite playlist yet? It really does play like Halo 3 all over again. The game just changes on a dime. I think player collisions are actually back in the playlist - not sure though. Perhaps its also because it has the same exact H3 maps too I guess. High Ground 1 Flag is like my favorite thing in Halo.
I hadn't even considered player collision but I think I agree with you that Halo is better without* it. (edited my typo)
It's a nice little box, though if like me you have a bunch of physical games, it may be better to get the X. I wish I did lol
I would be perfectly content with a series x haha.
 
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