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Halo |OT 23| Thruster is Love, Thruster is Life

As a caution, I hope 343 actually delivers on the changes above come release date.

As optimistic as I am, MCC is there to remind us how to it can go wrong.
 

VinFTW

Member
I'm very happy but very concerned. Josh, Stinkles, if you are browsing, can you explain how this toggle will work with HCS?

It needs to be competitive out of the box and I fear it's going to cause a lot of confusion/split communities if pros decide for no sprint/no thruster, etc. Especially since thruster didn't get a nerf and pro gameplay might be really slow.
 

woodland

Member
Sprint toggles great, but wonder if we'll actually get a playlist without sprint for those that prefer the gameplay which made the series popular to begin with.

All in all, pretty solid feedback. Now what about MCC?
 
Seems like there's nothing to actually complain about in here. Toggles are being provided for customs, sprint is being nerfed, strafing increased, chatter is optional, fewer medals...

That means everyone will complain.

Only complaint I had I don't see being addressed was to return to more traditional SFX for shield strength.

Thanks for the writeup, Josh.

I still have to deal with game breaking issues in MM which isn't fun. Oh well. I still have MCC right?!
 

TTUVAPOR

Banned
Alright...so, not raged...delighted.

Important improvements to point out:
  • Toggles for sprint and Spartan abilities
  • Option to turn off Spartan chatter
  • Reduced bonuses for automatic weapons in smart-link & with headshots
  • Faster scoping sniper
  • Increase base player movement speed

Looks like we're not getting traditional scopes on the weapons...aim down the sights animations are here to stay, at least judging by Holmes' blog.

Here's are my questions now:
  1. What are going to be the default starting weapons?
  2. Will we have separate multiplayer playlists that feature no sprint and no Spartan abilities?
  3. Will we have separate multiplayer playlists that feature no sprint and some of the Spartan abilities?

One thing that worries me is that they will have one playlist that will be called Halo Classic and it will be a mix of slayer and objective featuring no sprint and no Spartan abilities. I for one will play this, but I think some of the Spartan abilities were not half-bad...and what worries me even more is that we will be forced to play custom games to get enjoyment out of Halo 5.

Personally, I don't want to have to rely on custom games to enjoy Halo 5.

I'm very happy but very concerned. Josh, Stinkles, if you are browsing, can you explain how this toggle will work with HCS?

It needs to be competitive out of the box and I fear it's going to cause a lot of confusion/split communities if pros decide for no sprint/no thruster, etc. Especially since thruster didn't get a nerf and pro gameplay might be really slow.

This worries me too. The community splits...I hate those. On paper, we're going to have a 50/50 split already in Halo 5 and the game hasn't even launched yet.
 

jem0208

Member
That was almost perfect. All the changes I was asking for were there


Except for the ranking system. Oh well, nothing's perfect.
 

jelly

Member
Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)

Would love if it got removed completely but that's something.

Medals: decrease frequency and number of medals displayed in the medal feed

Less medals is the better solution.

343, you haven't banished the bro posing scenes, rip that stuff right out and fire into the sun.

Increase base speed (faster base movement)
Increase strafe acceleration (faster, more responsive strafing)
Reduce top sprint speed (narrow the delta between base movement and sprint)

Good stuff.
 

belushy

Banned
Hoping each Spartan Ability has an individual toggle. So I can turn off something like Clamber and Smartscope, but keep Thruster.
 

Impala26

Member
I like the changes, and thank god the Spankr is coming back. But still hate that ADS is still a thing.

Good stuff (SPNKr btw). And you inadvertently bring up an interesting point. People here had been saying for awhile now that the SPNKr wouldn't work with smart scope so the rocket launcher was redesigned. So what the hell is the scope going to look like for the SPNKr then?

Also, seeing as this is at least one human "legendary" weapon confirmed, does that mean there's still a hope for the vaunted Keyes' Magnum?
 

TTUVAPOR

Banned
Hoping each Spartan Ability has an individual toggle. So I can turn off something like Clamber and Smartscope, but keep Thruster.

You bring up a great point...do we get to choose which Spartan abilities get toggled? Also...if we disable smart scope...what happens when you zoom on the weapons?
 

GrizzNKev

Banned
A lot of good stuff in there. Not everything we wanted, but all of these changes will certainly improve the game. I enjoyed H5 as it is, and now I'm really looking forward to playing it again.
 

Havok

Member
That's a pretty strong list of changes. It's good to see that feedback is being taken to heart, though I hope grenades get tweaked a bit further away from their monster beta status. Very glad to see them sticking to their guns on the ranking system and not making it a more individualistic system or going back to 1-50 (the great, dark secret is that 1-50 wasn't ever actually good as a way to display your rank or progress as a player), it's the right decision. Hopefully weapon vibration toggles being included is indicative of the ability to turn off impulse triggers - that actually needs to be an option at the OS level, I can't stand them.

I'm actually not sure how much the Hydra needed to be buffed mechanically so much as have its visual feedback tweaked. The small projectiles didn't seem to have any illumination on them prior to detonation so it was tough for players to parse what effect they were actually having. In terms of effectiveness it seemed to be more or less equivalent to a concussion rifle, maybe altered a little bit in perception by the mobility changes. When you look at a concussion rifle, or a brute shot, or the grenade launcher, though, it was always very obvious how the projectiles were behaving and how they were going to change the moment-to-moment gameplay of a fight - can't really say the same for the Hydra shots. This, I think, is actually just one of the big symptoms of a problem with how the art and design of (sort of all) 343's Halo game work (and Saber's, and to a certain extent Certain Affinity's) fail to mesh properly on the player feedback end, as though the two teams are not able to make a satisfactory compromise between graphical flair and combat readability.

(the spnkr was always going to be a legendary variant - they're not crazy enough to not have been planning to include it already, c'mon now)
 

jem0208

Member
I think the most interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.
 

TTUVAPOR

Banned
I think the most interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.

The surveys were sent to a limited sample size. I have no idea what the sample size was, but it would be nice to know how many were surveyed so we can actually get a reality of what the 11% is.


EDIT: By the way...I seem to be the only one in this thread that gets those surveys because I rarely see anyone discussing them...did no one else sign up for the Halo community feedback program?
 

Fuchsdh

Member
I think the most interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.

Why? I think we've established pretty clearly that the people of NeoGAF are not indicative of the community as a whole.

The surveys were sent to a limited sample size. I have no idea what the sample size was, but it would be nice to know how many were surveyed so we can actually get a reality of what the 11% is.


EDIT: By the way...I seem to be the only one in this thread that gets those surveys because I rarely see anyone discussing them...did no one else sign up for the Halo community feedback program?

Gaming Side says 19K.
 

IHaveIce

Banned
I think the most interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.

Well I wonder how they counted that? 11% of people who filled out the survey? They said 11% of people in the program, I am in the program but never got the survey with the sprint question.

Also I am really worried that only 11% voted for it regardless how they counted
 

jelly

Member
I think the most interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.

It's hard to get a straight answer when they run away after being confronted so I wouldn't believe the number.
 

Madness

Member
Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)

About time. Damn, it's like Josh and the rest of the team read my mind on this. Having killcams off by default instantly makes the game better for me.

I think the most
interesting thing about that blog was that only 11% of people don't want sprint.

That is completely contrary to what I would imagine.

11% of the people who signed up for feedback as part of the program. And I don't want to talk about the surveys, but there was more than one option.

Also, I doubt if we, other communities didn't ask why the SPNKr was gone, they would have brought it back either way. They probably saw that we had the right argument in that it is an integral weapon to Halo, and that there is enough time to make the model, get it into maps as a legendary weapon on some unsc map, and to keep it relevant in the universe. I know after I posted a lot about it, I was reading similar sentiments on waypoint and reddit about it being missing.

Its crazy though, how many people got more spartan charge kills than ground pound.
 

Mix

Member
This is good, this is very good. All of the things I disliked in the beta are either nerfed to being something I can deal with or are removed entirely. Thank you 343 for this, you guys are fucking awesome.
 

RdN

Member
Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)

I can't believe this! 343i actually listened and acted on community feedback? Wow!

With the option to select data center confirmed, Halo 5 is definitely a sure buy for me. Not at launch, of course. 343i lost the privilege of getting my money at release day. But I'll be definitely picking it up in the coming months.
 

willow ve

Member
Feedback seems to have been taken into account.

ADS remains a core tenet of the game and (doesn't appear) like it can be toggled or turned off in favor of traditional scope.

His quote about smart scope
This new system creates a more natural feel and reinforces the connection between Spartans and their weapons.

I feel as if ADS does the exact opposite. I understand they aren't going to change the game mechanic, but this is the one major disappointment from the beta that is going to be carried over to the full game.

---
Edit - no amount of changes could get me back on the pre-order train. 343 doesn't get that money anymore until at least a month out from launch.
 

Madness

Member
I can't believe this! 343i actually listened and acted on community feedback? Wow!

With the option to select data center confirmed, Halo 5 is definitely a sure buy for me. Not at launch, of course. 343i lost the privilege of getting my money at release day. But I'll be definitely picking it up in the coming months.

Guess Leyasu's spam in every Halo thread about datacenters paid off, LOL. He's probably going to be thrilled he can pick his datacenter.
 
That's good.

That's damn good.

At this point, so long as 5 launches with AR/BR starts (and no disastrous technical issues), I feel comfortable saying it'll be the best game in the series since 2.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I feel like 343 just gave me a hug and whispered, "It's going to be alright. Don't worry.", into my ear.

Oh my. I feel giddy.
 

RdN

Member
Guess Leyasu's spam in every Halo thread about datacenters paid off, LOL. He's probably going to be thrilled he can pick his datacenter.

Absolutely!

Leyasu was the one making noise here, and there were a lot of complaints on other social platforms.

I'm glad (and surprised) that 343i is actually acting on the feedback. Very good news.
 
My biggest issue with the feedback and the direction 343 is taking this game overall is everything has to make sense in the "lore" of this game. It has to make sense in the overall story of the game. I'm going to go out on a limb here, but a majority of the people that play your video game give two shits about how a spartan should "feel". The only thing they care about is is it fun and how the mechanics work.
 

SaganIsGOAT

Junior Member
Still can't believe people got upset over the "bro" post game shows. 343 should have embellished it even more knowing it rustled so many jimmies.
 

VinFTW

Member
You'd figure I'd be happier because of all this great news but I can't help but envision a future where 343i makes all the spartan abilities apart of the HCS and we'll still be reading "#nosprint", "343bola" in chat during H5's HCS matches.

This can be alleviated by gathering a bunch of pros at 343i and vote on dedicated Spartan Abilities before it releases so we have a set, competitive game/settings out of the box.

Heinz has already mentioned he'd love everything but no sprint for HCS.

I'm just so worried that this game will die competitively and I hope they do another beta to ensure a proper vote on HCS settings so we don't divide the community and have toxic chats (not that it wont always be there no matter what, but at least a bit better) every tournament.

edit: i also want to know what they plan on doing with the game playing so slow at higher levels w/ sprint AND thrust. Pro gameplay will be very slow b/c of these.

Maybe we'll get a ranked server browser like BF so people who don't want to play MM settings can still enjoy the ranking system. That or have an HCS settings playlist w/ or w/o pro voted settings.
 
My biggest issue with the feedback and the direction 343 is taking this game overall is everything has to make sense in the "lore" of this game. It has to make sense in the overall story of the game. I'm going to go out on a limb here, but a majority of the people that play your video game give two shits about how a spartan should "feel". The only thing they care about is is it fun and how the mechanics work.

You're projecting, and have no data to back up your claims.

Also, you seem to be nursing the mother of all confirmation biases re: sprint.
 

Stinkles

Clothed, sober, cooperative
My biggest issue with the feedback and the direction 343 is taking this game overall is everything has to make sense in the "lore" of this game. It has to make sense in the overall story of the game. I'm going to go out on a limb here, but a majority of the people that play your video game give two shits about how a spartan should "feel". The only thing they care about is is it fun and how the mechanics work.
You're massively over thinking it.
 

Welfare

Member
You'd figure I'd be happier because of all this great news but I can't help but envision a future where 343i makes all the spartan abilities apart of the HCS and we'll still be reading "#nosprint", "343bola" in chat during H5's HCS matches.

This can be alleviated by gathering a bunch of pros at 343i and vote on dedicated Spartan Abilities before it releases so we have a set, competitive game/settings out of the box.

Heinz has already mentioned he'd love everything but no sprint for HCS.

I'm just so worried that this game will die competitively and I hope they do another beta to ensure a proper vote on HCS settings so we don't divide the community and have toxic chats (not that it wont always be there no matter what, but at least a bit better) every tournament.

The HCS gametype has to be worked on with all Halo pros before launch, or the game will die competitively.

Hell, not just HCS, but every competitive gametype/playlist. People need to be able to tune in and be familiar with the game that they play.
 

Impala26

Member
I feel like 343 just gave me a hug and whispered, "It's going to be alright. Don't worry.", into my ear.

Oh my. I feel giddy.

Time for icon change perhaps?
Also, what's actually on the visor right now? It used to be a single tear, now I can't tell what the hell's going on, lol


Still can't believe people got upset over the "bro" post game shows. 343 should have embellished it even more knowing it rustled so many jimmies.

I understand why it bugged people, but you're right that's it's pretty damn funny how it became such a big complaint.

My fiancée still trolls me by imitating the "BUM bum bum bum..." rhythmic death music. Another complaint that I just ended up laughing at.
 

Madness

Member
You're massively over thinking it.

The only thing I could find in terms of "visual clarity" was the mentions of adding some kind of way points over weapons to highlight them better (h2a style?) and lighting improvements. Is that for all maps? Ie. Orion had the glaring sun, Truth had a ton of haze and cloudiness, Eden had the dark tints that diminished clarity of blue team etc.
 

VinFTW

Member
The HCS gametype has to be worked on with all Halo pros before launch, or the game will die competitively.

Hell, not just HCS, but every competitive gametype/playlist. People need to be able to tune in and be familiar with the game that they play.

Yeah... the hallmark of a great competitive game is base settings that are the same for all and I just know if they make sprint mandatory for HCS we'll be hearing pros/competitive community complain every tournament/on forums.

lmao:
http://www.neogaf.com/forum/showpost.php?p=150758984&postcount=122
 
Still can't believe people got upset over the "bro" post game shows. 343 should have embellished it even more knowing it rustled so many jimmies.

People overreacted big time on that one, yeah. Still not sure what the big issue was. I think people thought they were being made fun of, on some level.

The only thing I could find in terms of "visual clarity" was the mentions of adding some kind of way points over weapons to highlight them better (h2a style?) and lighting improvements. Is that for all maps? Ie. Orion had the glaring sun, Truth had a ton of haze and cloudiness, Eden had the dark tints that diminished clarity of blue team etc.

It mentions lighting tweaks somewhere in there. Frankie, does that by any chance include the Prophet's Bane?
 
You're projecting, and have no data to back up your claims.

Also, you seem to be nursing the mother of all confirmation biases re: sprint.

Let's see.

Josh Holmes and/ or 343 claim that Sprint is in the game because "fans" feel as though Spartans should "feel" like a spartan. You should feel like a tank when running around. You should feel like a super soldier. Etc. Even the zoom in mechanics (which are not very good IMO but not game breaking) they say it has "always been there, it's linked into your helmet" These are the things that 343 claims are good because they fit in with the lore. But one thing 343 has NEVER done, and I mean NEVER, explain WHY these things actually help the game. 343 has never ever explained why sprint actually improves the game experience. Not once. If they actually did so, I would be open to listen. There is a laundry list of the reasons why Sprint absolutely ruins the game, but 0 reasons besides "Spartans are super soldiers, therefore they sprint!"
 
You're massively over thinking it.

Okay. Then it would be nice to get some thought behind these additions/ subtractions. Every time a member of 343 is asked I get a reason that has to do with reasons such as lore rather than actual gameplay mechanics/ pros and cons.
 

THRILLH0

Banned
I'm in disbelief that the payoff for "hold on to ya butts" is a blog for a game that's a year away. And people are eating it up.

Stockholm syndrome in full effect...
 
Let's see.

Josh Holmes and/ or 343 claim that Sprint is in the game because "fans" feel as though Spartans should "feel" like a spartan. You should feel like a tank when running around. You should feel like a super soldier. Etc. Even the zoom in mechanics (which are not very good IMO but not game breaking) they say it has "always been there, it's linked into your helmet" These are the things that 343 claims are good because they fit in with the lore. But one thing 343 has NEVER done, and I mean NEVER, explain WHY these things actually help the game. 343 has never ever explained why sprint actually improves the game experience. Not once. If they actually did so, I would be open to listen. There is a laundry list of the reasons why Sprint absolutely ruins the game, but 0 reasons besides "Spartans are super soldiers, therefore they sprint!"

No, they have. I remember Josh doing a post about it on Beyond a while ago. Essentially, the argument is that by forcing the player to choose between high speed and offense, they create more dynamic choices, or some such (could somebody find it? I'm stealing a moment at work). So, even if you disagree, saying that they've never tried to explain it in gameplay terms is just false.

And I'm more referring to your refusal to believe the poll returns.
 

Madness

Member
Forget the bro shows, killcams are off by default. You know how many jimmies I'll personally rustle by teabagging people again? That's one of the top three changes for me. Seeing the area around my body, seeing what happens to guy who killed me, etc. The others were bringing back classic scope, turning sprint off (increase base movement and strafe) and turning killcams off.

Seems like Flinch is gone, they're going to do away with the grenade destruction in mid-air, etc. Right away the game just seems it'll play better. Quit penalties and bans as well.

I hope one of the toggles is turning ADS off, so that we can create classic Halo game play fully. No mention of maybe having classic zoom there in some form. I hope they'll look into a custom games browser. That alone would probably keep the community going so much.
 
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