Welfare
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Aw man. I was hoping for increasingly vigorous celebrations, with the 1 man just being a Spartan standing on a pile of the enemy team, twerking vigorously.
Or teabagging the ground.
Either work.
Aw man. I was hoping for increasingly vigorous celebrations, with the 1 man just being a Spartan standing on a pile of the enemy team, twerking vigorously.
◾Punish quitters with CSR penalties and matchmaking bans
◾Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
◾Remove grenade detonation in mid-air based on weapon fire
Aw man. I was hoping for increasingly vigorous celebrations, with the 1 man just being a Spartan standing on a pile of the enemy team, twerking vigorously.
Whilst spinning and shooting into the air.Or teabagging the ground.
Either work.
It was 11% based on responses I personally agreed with and only from people who use invert and Recon.
Yep. There will be a little bleed and cascade on those decisions and they're not just button mapping changes, there are dependencies.
Hey!
I play inverted on Recon!
Did anyone ever see what a 2 man win screen looked like?
Did anyone ever see what a 2 man win screen looked like?
Still worried about HCS settings/community split with toggle. I mean, look at Beyond already. Same toxicity because sprint hasn't been removed. If they have it in HCS, it'll be a nightmare and everybody will just hate again. If they don't keep it, we have a split fanbase. Ugh. It's like a rain cloud over my head right now and won't let me enjoy the sun of some other excellent news.
While sprint having a toggle will make players happy, I don't know how this will affect HCS.
I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.
While sprint having a toggle will make players happy, I don't know how this will affect HCS.
I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.
It will probably be like Reach again in some aspect regarding Sprint and debates for settings. Really hope Ghost has a big say in the HCS for H5.
Hey!
I play inverted on Recon!
...does this make me bad?
While sprint having a toggle will make players happy, I don't know how this will affect HCS.
I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.
It was 11% based on responses I personally agreed with and only from people who use invert and Recon.
Hey!
I play inverted on Recon!
So, like, me and 2 other people?
Yeah... I really want 343i to take all the pros in one room at 343 and settle on competitive settings and have an HCS playlist at launch with these settings.
Frankie plz.
How about making the victory screens really dark and serious. Like Blue wins, so you see Blue Spartans patrolling around putting a couple rounds into fallen Red Spartans. UNSC marines do it in the campaign, after all.
How about making the victory screens really dark and serious. Like Blue wins, so you see Blue Spartans patrolling around putting a couple rounds into fallen Red Spartans. UNSC marines do it in the campaign, after all.
While sprint having a toggle will make players happy, I don't know how this will affect HCS.
I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.
Is HCS like the new MLG?
Haven't the casual/competitive communities always been split since Day 1?
That wouldn't make a lot of sense with relation to the whole training idea though.
It'd be a bit fucked up if after every training match the losers were executed.
They're just wargames, dude. No need to execute the losers
I'm in disbelief that the payoff for "hold on to ya butts" is a blog for a game that's a year away. And people are eating it up.
Stockholm syndrome in full effect...
Glad to see feedback addressed, 11% makes sense with how the poll was done, should have been open.
If it were open, the percentage might be even smaller, lol. I really doubt your average casual gamer was taking time out of his day to answer those polls, it was more than likely a person who games a lot. I think most of you are just really delusional as to how many people want sprint in FPS now.
If it were open, the percentage might be even smaller, lol. I really doubt your average casual gamer was taking time out of his day to answer those polls, it was more than likely a person who games a lot. I think most of you are just really delusional as to how many people want sprint in FPS now.
I'm shocked they added a toggle honestly. Splitting the gameplay up between two different versions won't result in a successful competitive platform, IMO. I don't think it has much of a chance either way, lol.
It will probably be like Reach again in some aspect regarding Sprint and debates for settings. Really hope Ghost has a big say in the HCS for H5.
Most players want out of the box experience, it just hinders the whole experience with this feature unfortunately. I believe most can live with Clamber, Thruster, etc. Sprint seems to be the one that causes the most issues.
We can't really talk about what the survey said, but let's just say there was more choices than what was posted. Plus, it's of a survey of 19,000 people, majority of which are US only, and probably mostly from waypoint since you had to go to that site to sign up. Plus, quite a few people said they're part of the program and so never got the survey.
Again, I'll reiterate, there were more answer choices, and I can easily believe the most popular answer choice is the one they didn't choose to share.
If HCS isn't Sprint and with Spartan Abilities, then the Halo 5 eSports scene will be fringe and niche with hardly any new players getting into it. You have to have your competitive game balanced and competitive out of the box, which isn't saying that with Sprint and Abilities it won't be competitive and balanced, probably will be. Just that a majority of the hardcore eSports community that is currently around, is going to have to think really hard about what they want Halo 5's competitive landscape to look like. If they go bare bones yet again, and the settings are a completely different experience than what the majority of the playerbase is playing, then your scene will become extremely insular and slowly die out.
I'm surprised and glad that base player speed and strafe have been addressed, that was a huge flaw with the Beta to me, as a spectator.
Having sprint disabled...isn't going to drastically change the landscape of the game.
Once you start messing with weapons on map, locations they spawn, powerups, player movement speed, gravity, damage, all that stuff....that's what makes the game drastically different from vanilla.
In my opinion, the out of the box game needs to be the HCS game settings...plus or minus sprint and plus or minus some SA.
Thanks for the write-up, Josh. My favorite part right here^IN CONCLUSION...
With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Far too many to document here. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play.
Thanks for the write-up, Josh. My favorite part right here^
I never received a single survey despite signing up, just saying.
Thanks for the write-up, Josh. My favorite part right here^
I know I'm the only one that actively cares about this, so I don't need any credit, I don't need any recognition, just pliss help us out because I think most players don't care enough to recognize what significance motion tracker has on all levels of play, especially at higher skill levels. Perhaps removing it once reaching Onyx would be best, and then changing default motion tracker to sound-based so it doesn't gimp movement.
Can't wait to see the Legendary Magnum ;]
I disagree, if a majority of the casual fanbase expects Sprint, and enjoys playing with Sprint, then they will be immediately turned off to a playlist with no Sprint, and against hardcore players. It's just not going to bring in fresh players like it would if the competitive settings matched closely to the default Team Slayer playlist.
Please canonically remove the filters from Steitzer.You're massively over thinking it.
I dunno man, I kinda view sprint as like using a smaller football in youth football vs a larger one in the NFL.
I think we're so used to esports Halo "having" to be different from default because it was the only way to achieve a balance esports Halo.
Hypothetically, if the default starting weapons are AR/BR, and 343 do an awesome job of good power weapon placement, good power up placement, then esports just needs to decide the map pool, gametypes, and disable sprint if they truly don't want it in esports Halo.
Rest of the game will play exactly the same as vanilla.
Dare I say it, I enjoyed H5 Steitzer.
Please canonically remove the filters from Steitzer.
At this point why can't everyone just adapt to the changes?