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Halo |OT 23| Thruster is Love, Thruster is Life

The ones that really got me excited (aside from player speed) were:

◾Punish quitters with CSR penalties and matchmaking bans
◾Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
◾Remove grenade detonation in mid-air based on weapon fire

Aw man. I was hoping for increasingly vigorous celebrations, with the 1 man just being a Spartan standing on a pile of the enemy team, twerking vigorously.

Yeah I was incredibly bummed. It was just me and another guy after the rest of my team quit, 15-2 for the enemy. Me and the random just stick together and slowed the pace WAY down. Ended with a 25-23 victory cause the time ran out. And all we got was the three man victory pose.... I had to quit for the night, dreaming of what could have been....
 
Did anyone ever see what a 2 man win screen looked like?
dancing_spartans_hilarious_halo_4_gift_xd_by_landro117-d6qntsq.gif
 

King Leo

Neo Member
While sprint having a toggle will make players happy, I don't know how this will affect HCS.

I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.
 

CyReN

Member
Still worried about HCS settings/community split with toggle. I mean, look at Beyond already. Same toxicity because sprint hasn't been removed. If they have it in HCS, it'll be a nightmare and everybody will just hate again. If they don't keep it, we have a split fanbase. Ugh. It's like a rain cloud over my head right now and won't let me enjoy the sun of some other excellent news.

It will probably be like Reach again in some aspect regarding Sprint and debates for settings. Really hope Ghost has a big say in the HCS for H5.

While sprint having a toggle will make players happy, I don't know how this will affect HCS.

I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.

Most players want out of the box experience, it just hinders the whole experience with this feature unfortunately. I believe most can live with Clamber, Thruster, etc. Sprint seems to be the one that causes the most issues.
 

Computer

Member
While sprint having a toggle will make players happy, I don't know how this will affect HCS.

I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.

Ya we need Halo to be consistent and not split a million way as Reach was. This is the biggest problem when it comes to listing to the community.

I would like to know the percentage between base and full run speed.
 

VinFTW

Member
It will probably be like Reach again in some aspect regarding Sprint and debates for settings. Really hope Ghost has a big say in the HCS for H5.

Yeah... I really want 343i to take all the pros in one room at 343 and settle on competitive settings and have an HCS playlist at launch with these settings.

Frankie plz.
 

dead.jiff

While sprint having a toggle will make players happy, I don't know how this will affect HCS.

I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.

While I agree that the base settings should be as close to default as possible, if all they end up turning off is Sprint we'll still be much closer than usual.
 

RowdyReverb

Member
How about making the victory screens really dark and serious. Like Blue wins, so you see Blue Spartans patrolling around putting a couple rounds into fallen Red Spartans. UNSC marines do it in the campaign, after all.
 
Yeah... I really want 343i to take all the pros in one room at 343 and settle on competitive settings and have an HCS playlist at launch with these settings.

Frankie plz.

The Pros will be a big part in deciding how viable H5 will be to the eSports circuit. I hope that 343 listens and the Pros do what they can to prevent splitting the player base.
 

jem0208

Member
How about making the victory screens really dark and serious. Like Blue wins, so you see Blue Spartans patrolling around putting a couple rounds into fallen Red Spartans. UNSC marines do it in the campaign, after all.

That wouldn't make a lot of sense with relation to the whole training idea though.

It'd be a bit fucked up if after every training match the losers were executed.
 

Madness

Member
While sprint having a toggle will make players happy, I don't know how this will affect HCS.

I'd rather have HCS use sprint and the out-of-box settings for H5 instead of strip the game down once again, which will cause a gap between the playerbase. Can't stress how important that is for their eSports focus.

Most pros and hardcore fans who will play HCS are vehemently against sprint. If you force it on them, they just won't play, ie. Halo 4. Toggles are really the only option for 343 here. Them's the breaks when you inherit a series now almost 14+ years old, you can't force everyone to play the way you want, and the size of the community who wants non-CE/2/3 games isn't big enough.
 

DeadNames

Banned
That post was great.

Also I'm so glad the SPNKr is coming back. No offense but it was really really stupid to remove it, lol.

Frankie, is anything being done about double tapping Y to unscope? In previous Halos you could YY and your gun would be ready almost immediately. It felt clunky in H5.
 

Ramirez

Member
I'm in disbelief that the payoff for "hold on to ya butts" is a blog for a game that's a year away. And people are eating it up.

Stockholm syndrome in full effect...

So, you're mad you got your hopes up for something else when it was obvious Tashi was talking about this blog since he posted right after that tweet was posted...?

Glad to see feedback addressed, 11% makes sense with how the poll was done, should have been open.

If it were open, the percentage might be even smaller, lol. I really doubt your average casual gamer was taking time out of his day to answer those polls, it was more than likely a person who games a lot. I think most of you are just really delusional as to how many people want sprint in FPS now.

I'm shocked they added a toggle honestly. Splitting the gameplay up between two different versions won't result in a successful competitive platform, IMO. I don't think it has much of a chance either way, lol.

Man, I put an embarrassing amount of time into the beta and only had 13K medals, 25K is insane.
 
Oh man, my hopes of an H5 custom game with no sprint / smart scope / ground pound / spartan charge / slide, classic scopes and less foggy maps might actually be possible!
 

Glass

Member
That's a lot of changes. I truly hope this is the game which gets the balance for old and new fans alike and puts Halo back on top.

Now as great as the changes sound, it'd be irresponsible to ship it without testing them out in the open first. I hate to say it but we're going to need another beta.
Frankie pls
 

CyReN

Member
If it were open, the percentage might be even smaller, lol. I really doubt your average casual gamer was taking time out of his day to answer those polls, it was more than likely a person who games a lot. I think most of you are just really delusional as to how many people want sprint in FPS now.

It's possible, just not a fan of the 11% sprint poll results, the poll itself was skewed in such a way were it wasn't fully asked and took a few questions to finally get your answer across. Add in the selective chance to the poll. The whole irony is this is coming after

68fd4c6c2b83c2007f9013a80033c632.png


Links:
http://www.reddit.com/r/halo/comments/2qpdbm/surprising_poll_results_sprint_halo_does_the/

http://en.m.wikipedia.org/wiki/Self-selection_bias

------
I get it, it's just ironic now looking back at it.
 

Madness

Member
If it were open, the percentage might be even smaller, lol. I really doubt your average casual gamer was taking time out of his day to answer those polls, it was more than likely a person who games a lot. I think most of you are just really delusional as to how many people want sprint in FPS now.

I'm shocked they added a toggle honestly. Splitting the gameplay up between two different versions won't result in a successful competitive platform, IMO. I don't think it has much of a chance either way, lol.

We can't really talk about what the survey said, but let's just say there was more choices than what was posted. Plus, it's of a survey of 19,000 people, majority of which are US only, and probably mostly from waypoint since you had to go to that site to sign up. Plus, quite a few people said they're part of the program and so never got the survey.

Again, I'll reiterate, there were more answer choices, and I can easily believe the most popular answer choice is the one they didn't choose to share.
 
I think a pretty fun "barebones" sandbox could be:

BR / AR starts
Plasma Pistol
Plasma Rifle (active camo counter; disrupts cloaking)
Needler (overshield counter, ADS to Nerfle)
Light Rifle
Energy Sword
Grenade Launcher
SPNKr
Sniper Rifle (anti-materiel)
Beam Rifle (anti-infantry)

It would basically cover all ranges and ammo types, still offers more weapons than the beta, etc.
 

daedalius

Member
Seems like the stuff I noted is actually being changed(mobility stuff mostly). Pretty sweet!

I am thrilled shooting grenades out of the air will finally be gone.
 

TTUVAPOR

Banned
It will probably be like Reach again in some aspect regarding Sprint and debates for settings. Really hope Ghost has a big say in the HCS for H5.



Most players want out of the box experience, it just hinders the whole experience with this feature unfortunately. I believe most can live with Clamber, Thruster, etc. Sprint seems to be the one that causes the most issues.

While I personally don't mind sprint, my biggest concern is the default starting weapons of the game across the board.

I agree that most players want out of the box experience, across all the game modes...HCS starting weapons shouldn't be any different than the default ones in my opinion. The differences between a tournament game vs default game should be solely in the round settings, like CTF being 5 flags to win vs 3...respawn times, etc.

Weapons on map, starting weapons, etc, should all be the same.

If sprint is disabled for HCS but enabled in default team slayer...I don't think that's nearly as big as people make it out to be.

Once you start doing the weapons settings differently...now you're literally messing with the game and making it distinctively different.

Games like StarCraft II and Counter-strike, do not mess with weapons/items/etc. The major differences are map pools and round settings like time of round, etc.

Ultimately, I'd like to know what are default team slayer starting weapons going to be. If it's not AR/BR...then we've got issues.
 

Booshka

Member
If HCS isn't Sprint and with Spartan Abilities, then the Halo 5 eSports scene will be fringe and niche with hardly any new players getting into it. You have to have your competitive game balanced and competitive out of the box, which isn't saying that with Sprint and Abilities it won't be competitive and balanced, probably will be. Just that a majority of the hardcore eSports community that is currently around, is going to have to think really hard about what they want Halo 5's competitive landscape to look like. If they go bare bones yet again, and the settings are a completely different experience than what the majority of the playerbase is playing, then your scene will become extremely insular and slowly die out.

I'm surprised and glad that base player speed and strafe have been addressed, that was a huge flaw with the Beta to me, as a spectator.
 

jem0208

Member
I'd be curious to see how different a competitive match would play out with sprint vs without sprint.

Set up 2 matches with the same teams, competitive setting like BR starts etc. but one match has sprint and one doesn't. I would be interested to see the impact.
 

TTUVAPOR

Banned
We can't really talk about what the survey said, but let's just say there was more choices than what was posted. Plus, it's of a survey of 19,000 people, majority of which are US only, and probably mostly from waypoint since you had to go to that site to sign up. Plus, quite a few people said they're part of the program and so never got the survey.

Again, I'll reiterate, there were more answer choices, and I can easily believe the most popular answer choice is the one they didn't choose to share.

I do not believe 19,000 people were surveyed. I think you guys are getting confused with who was surveyed and the fact that 19,000 people signed up for the HCFP.

The questions in the surveys were very specific, and I remember the sprint question distinctively and depending how you answered it, you had to give further elaboration as to how you came to your answer.

I found the surveys very interesting...but again, I'd like to know 11% of how many people surveyed because it was not 19,000.


If HCS isn't Sprint and with Spartan Abilities, then the Halo 5 eSports scene will be fringe and niche with hardly any new players getting into it. You have to have your competitive game balanced and competitive out of the box, which isn't saying that with Sprint and Abilities it won't be competitive and balanced, probably will be. Just that a majority of the hardcore eSports community that is currently around, is going to have to think really hard about what they want Halo 5's competitive landscape to look like. If they go bare bones yet again, and the settings are a completely different experience than what the majority of the playerbase is playing, then your scene will become extremely insular and slowly die out.

I'm surprised and glad that base player speed and strafe have been addressed, that was a huge flaw with the Beta to me, as a spectator.

Having sprint disabled...isn't going to drastically change the landscape of the game.

Once you start messing with weapons on map, locations they spawn, powerups, player movement speed, gravity, damage, all that stuff....that's what makes the game drastically different from vanilla.

In my opinion, the out of the box game needs to be the HCS game settings...plus or minus sprint and plus or minus some SA.
 

Booshka

Member
Having sprint disabled...isn't going to drastically change the landscape of the game.

Once you start messing with weapons on map, locations they spawn, powerups, player movement speed, gravity, damage, all that stuff....that's what makes the game drastically different from vanilla.

In my opinion, the out of the box game needs to be the HCS game settings...plus or minus sprint and plus or minus some SA.

I disagree, if a majority of the casual fanbase expects Sprint, and enjoys playing with Sprint, then they will be immediately turned off to a playlist with no Sprint, and against hardcore players. It's just not going to bring in fresh players like it would if the competitive settings matched closely to the default Team Slayer playlist.
 
IN CONCLUSION...

With the Halo 5: Guardians Multiplayer Beta being held so early in development, there is a laundry list of other bug fixes and improvements that we are tracking as a team. Far too many to document here. Everything from weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play.
Thanks for the write-up, Josh. My favorite part right here^

XZG6MGD.png


I know I'm probably the only one that actively cares about this lol, but just pliss help us out because I think most players don't care enough to recognize what significance motion tracker has on all levels of play, especially at higher skill levels. Perhaps removing it once reaching Onyx would be best, and then changing default motion tracker to sound-based so it doesn't gimp movement.

Can't wait to see the Legendary Magnum ;]
 

jem0208

Member
I never received a single survey despite signing up, just saying.

Thanks for the write-up, Josh. My favorite part right here^

XZG6MGD.png


I know I'm the only one that actively cares about this, so I don't need any credit, I don't need any recognition, just pliss help us out because I think most players don't care enough to recognize what significance motion tracker has on all levels of play, especially at higher skill levels. Perhaps removing it once reaching Onyx would be best, and then changing default motion tracker to sound-based so it doesn't gimp movement.

Can't wait to see the Legendary Magnum ;]

Damn, I did not notice that. I wonder how much they're planning on changing it... It's cool that they are looking into it though.


Color coordinated team only radar.
 

TTUVAPOR

Banned
I disagree, if a majority of the casual fanbase expects Sprint, and enjoys playing with Sprint, then they will be immediately turned off to a playlist with no Sprint, and against hardcore players. It's just not going to bring in fresh players like it would if the competitive settings matched closely to the default Team Slayer playlist.

I dunno man, I kinda view sprint as like using a smaller football in youth football vs a larger one in the NFL.

I think we're so used to esports Halo "having" to be different from default because it was the only way to achieve a balance esports Halo.

Hypothetically, if the default starting weapons are AR/BR, and 343 do an awesome job of good power weapon placement, good power up placement, then esports just needs to decide the map pool, gametypes, and disable sprint if they truly don't want it in esports Halo.

Rest of the game will play exactly the same as vanilla.
 

jem0208

Member
I dunno man, I kinda view sprint as like using a smaller football in youth football vs a larger one in the NFL.

I think we're so used to esports Halo "having" to be different from default because it was the only way to achieve a balance esports Halo.

Hypothetically, if the default starting weapons are AR/BR, and 343 do an awesome job of good power weapon placement, good power up placement, then esports just needs to decide the map pool, gametypes, and disable sprint if they truly don't want it in esports Halo.

Rest of the game will play exactly the same as vanilla.

I think you're overstating the effect of different starting weapons.

People have no problem transitioning from normal slayer to Team BRs.

Dare I say it, I enjoyed H5 Steitzer.

Purrfect.
 

daedalius

Member
Sprint probably won't be turned off in any playlist.

Of course if the delta between sprint and normal movement isn't really high, then who cares?


Also, dat gaming side thread. So mad bro.
 

Madness

Member
There was no mention of classic scopes, or ADS being one of the toggle options, so it's almost a given its here to stay as well. It's not going anywhere.

Not so long as Metro reviewers, EGM reviewers, and CoD kids keep calling them old fashioned for it.
 
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