Yeah, after you lock on to a target and fire, aiming down sights will have you use the iron sights built into the missiles and you can control them remotely.
Can I get a serious answer, please?
Can you zoom or use ADS with the new Rocket Launcher?
Yeah, after you lock on to a target and fire, aiming down sights will have you use the iron sights built into the missiles and you can control them remotely.
4 Snipers in play never happens and is a silly hyperbole.
.
Can I get a serious answer, please?
Can you zoom or use ADS with the new Rocket Launcher?
Never said they should be on 30 sec timers, but 3 minute timers are just too long. There needs to be a balance of how much ammo they spawn with and the timers they're on.Frankly I don't see why that is a hyperbole if they spawn every 30 seconds. I've seen 2-3 prophets banes on Truth and that shit is on a 2-3 min timer
Can I get a serious answer, please?
Can you zoom or use ADS with the new Rocket Launcher?
Surveys going out
easy way to replicate any halogaf argument:
1. take halo thing and argue about it, attempt to make point
2. person 2 makes counterpoint
3. person 1 tells person 2 to quit putting words in their mouth, makes counter-counterpoint
4. person 2 tells person 1 they're not understanding what they're saying, makes counter-counter-counterpoint
5. repeat ad nauseam
Never said they should be on 30 sec timers, but 3 minute timers are just too long. There needs to be a balance of how much ammo they spawn with and the timers they're on.
Halo CE and Halo 2 Sniper you threw bullets out there like a madman. No one complains about the Sniper in CE because it was difficult to use and shot so fast that it would run out quicker. A slow-shooting Sniper translates into people being more cautious with their shots, more likely to try and land headshots, conserving ammo for those opportunities. Halo 2 Sniper you just shot it like an SMG to get those kills.
As for the Bane, you say that without commenting on my suggestion of lowering its energy lol.
easy way to replicate any halogaf argument:
1. take halo thing and argue about it, attempt to make point
2. person 2 makes counterpoint
3. person 1 tells person 2 to quit putting words in their mouth, makes counter-counterpoint
4. person 2 tells person 1 they're not understanding what they're saying, makes counter-counter-counterpoint
5. repeat ad nauseam
There's no rock-paper scissors on that chart!
quit putting words in my mouth
it's in point 4
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Vin and Rowdy, I ranked almost Onyx in Strongholds, and i lost more hands than you guys,this is weird.
from BE forums.
ODST Team Slayer.
from BE forums.
ODST Team Slayer.
ODST Team Slayer.
Somebody broke their confidentiality agreement and even gave their info.
Can the ce super fans explain reasoning behind power weapons spawning so fast?
I'm with ram. Having 4 snipers in play on a map gzussss
I proposed this idea a couple days ago and I wanted to get your input on it.Please, for the love of GOD REMOVE MOTION TRACKER.
CoD minimaaaaaap
Thoughts on Halo 5 so far?30 sec respawns for Sniper work fine in CE on certain maps, because everything is super lethal and most TS matches are over in 5 minutes or so. Snipers don't dominate on their own, you need to pair it with Active Camo to go on a real spree in most instances. Not sure why 30 sec spawns translated into H5 settings discussion, totally different games.
But, the overall argument that there should be more powerups and powerweapons in play for Halo 5 to keep map flow moving is a good argument to me. It made CE play a lot better, take out OS, Camo and Rockets, and CE can be pretty boring, the timers are faster because the game is faster.
Ehh, sound based or nothing imo.I proposed this idea a couple days ago and I wanted to get your input on it.
What if motion tracker worked on a sort of lock on system? If you kept someone in your view for a certain amount of time it would lock onto them and they would show up if they were in range of your radar for a limited time. Maybe make it a team spotting ability?
Are thousands not complaining at this very moment? lolThey're not removing motion tracker anytime soon. They've had it in since the start, it's not going anywhere. Say whatever you want about sprint, ADS, but they weren't there for start. Motion tracker was, and as detrimental as I also feel it can be for gameplay, it didn't stop the success of CE, Halo 2 or Halo 3 with it. At best they'll remove it for the eSports or hard-core play lists.
The reason more people don't defend it, is because it's exclusion is something tons of fans don't even acknowledge as a possibility. If they removed motion tracker altogether from the game tomorrow, you'd see thousands swarm boards and complain.
They're not removing motion tracker anytime soon. They've had it in since the start, it's not going anywhere. Say whatever you want about sprint, ADS, but they weren't there for start. Motion tracker was, and as detrimental as I also feel it can be for gameplay, it didn't stop the success of CE, Halo 2 or Halo 3 with it. At best they'll remove it for the eSports or hard-core play lists.
The reason more people don't defend it, is because it's exclusion is something tons of fans don't even acknowledge as a possibility. If they removed motion tracker altogether from the game tomorrow, you'd see thousands swarm boards and complain.
say halo is taking too much from cod
suggest minimap
Thoughts on Halo 5 so far?
Didn't Josh say that they're looking at feedback for the tracker? I doubt they'll eliminate it, but I think we could see some changes.
Anyway, my thought on fixing it: make it wound-based. You can only see Spartans on your tracker that are at less than full shields. Allows for flanking and big plays at full health, makes escaping more difficult.
A quick and easy fix for ranked playlists would be to eliminate enemy from radar, keep teammates visible and only have enemy show up if they fire, sprint, throw grenade, do anything offensive. That way you can still have some semblance of team knowledge, some semblance of stealth if you're casually walking around with pistol drawn etc.
Only showing them when they shoot. Maybe also show them when they're in your team's player's line of sight. Of course I'd rather not have a motion tracker at all, but that's never going to happen across all playlist. I feel like this would be a happy medium.What about the CoD minimap would be better? Just showing people when they shoot or launch a drone? Can we ADS on the Drone Launcher?
Could be interesting actually, hmmm. I still like no motion tracker at all best, but this might actually be better than sound based radar as it says to the player "you can either clean up that kill or let them disappear off the radar."Didn't Josh say that they're looking at feedback for the tracker? I doubt they'll eliminate it, but I think we could see some changes.
Anyway, my thought on fixing it: make it wound-based. You can only see Spartans on your tracker that are at less than full shields. Allows for flanking and big plays at full health, makes escaping more difficult.
Nice.Forgot to respond to your earlier post, sorry. I actually think it looks decent and has potential. I like the movement abilities with Thruster and even Clamber is alright, Ground pound is kinda silly, but doesn't seem too OP, so it's whatever. From what I am seeing and hearing it looks like there is a decent shooting skill gap for precision weapons, automatics still look too easy and ADS to improve bullet spread is extremely un-Halo like and needs to go.
Don't like Sprint obviously, but at least it is nerfed, base movement speed is too slow, and strafing should be better as well. Looks like right now if you want to run fast you sprint, if you want to strafe then you use Thrust, so that's a big issue because it is very out of character for Halo. Thruster is by far the best addition, and making it a default move for players is awesome, like many have said, just that and a higher base movespeed with no Sprint and no ADS would make Halo 5 a damn good game.
What 343 have going still seems to be good though, and will probably draw in more players than a traditional Halo game. I haven't played it so I can't say too much, but it looks pretty good and has potential, especially with the right settings, good maps, and some tweaking.
Bringing the radar in would probably help a lot, it's got a far too generous range at the moment, remove elevation too.
Strongholds is fun, the frame rate is rough though.
Strongholds is fun, the frame rate is rough though.
Lots of visual effects or what?