Is there a reliable way to check in game or are you monitoring network traffic? Also, are you playing Halo 2 Classic? The lack of dedicated servers seems to be more of an issue on certain games.
I'm talking one vs. one BR battle trading. That didn't come along until H3 or later.
Man I forgot how hard the first two games are on legendary solo. At least the elite shields don't recharge in CE. At least, I don't think they do.
dwells's Adventures in Halo 2 Classic: Game 9
Ascension. Half of enemy team disconnects before game is half over. Boring blowout ensues. I land a beautiful mid air Snipe 3 to Ramp no scope headshot, so that sort of makes it worthwhile.
My NAT is open. That said, your NAT being restricted would actually make you more likely to wind up on dedicated servers since NAT status primarily affects peer to peer connections.Forgive me if you've mentioned this before, but, have you verified under Detailed Network Statistics that it says "Your network is behind a cone NAT"?
On the Network Settings page, go across to Test Multiplayer Connection. On the following screen, Hold LT, RT, LB & RB all at once, and see what it says for NAT. I've heard of rare cases where it says you have an Open NAT on the main page, but does not actually have a cone NAT.
Sorry guys, can't let them out, but he did want to give a shout out to
In particular, the player's shields are a bit snappier; an important thing to be aware of when timing attacks. If you trade shields with an elite and you both have to take cover, you might have a window of opportunity.They do, just takes a lot longer than the other games. Which is why Plasma weapons are crucial for Legendary, even if you can't finish them off, they will usually retreat to get their shields back, taking them out of the battle momentarily.
They do, just takes a lot longer than the other games. Which is why Plasma weapons are crucial for Legendary, even if you can't finish them off, they will usually retreat to get their shields back, taking them out of the battle momentarily.
Yeah, I had to do that just now.Still have to restart the game when returning from standby sometimes.
Still have to restart the game when returning from standby sometimes.
Do you guys all use standby? I recently switched to just energy saving mode since literally the only thing standby mode is good for is a 30 second faster startup
I switched to energy saving because XB1's OS seemingly needs constant cold boots anyway.Do you guys all use standby? I recently switched to just energy saving mode since literally the only thing standby mode is good for is a 30 second faster startup
I switched to energy saving because XB1's OS seemingly needs constant cold boots anyway.
I'm actually the guy who did the research on the Xbox One UPnP NAT bug and the system displaying an incorrect cached result for the NAT setting. Even with the full evidence and detailed network logs of the UPnP daemon I published, Microsoft hasn't responded to myself or others who have attempted to contact them.
I switched to Instant On due to the UPnP/NAT bug with Energy Saver. Don't use resume or really play much these days so it's not a big loss.Do you guys all use standby? I recently switched to just energy saving mode since literally the only thing standby mode is good for is a 30 second faster startup
I switched to Instant On due to the UPnP/NAT bug with Energy Saver. Don't use resume or really play much these days so it's not a big loss.
dwells's Adventures in Halo 2 Classic: Game 12
Team Ball on Lockout. Close score, but unfair teams due to lack of skill matching. Still had fun though, everyone was trying and ball stayed in Green for a while. Things got intense. Just because Walshy gets away with running it there doesn't mean it's a viable strat for four randoms...
I got in my swing though and carried. Had one pretty decent teammate who I watched do a 180 while weak and BXR someone who was trying to assassinate them after coming up Lift. It was glorious.
Guys, I actually had fun! The game worked and it was fun!
When coming out of standby in Energy Saver mode, the Xbox One doesn't do a complete UPnP port mapping request (auto port forwarding basically), it just does a simple, "hey, I'm here" instead of a "hey, I'm here and I need this." However, when it turns off in energy saver mode, it does send a "hey, I'm done with this" to the router and tells it that it can delete the port mapping.What is the bug exactly?
I love trying to climb and kill them, hate them too tough lol.Had a BTB in Halo 4 and I have to say those MechSuits are the definition of anti-fun. It completely ruined the game playing against it because ours died quickly due to an idiot player and there's just rampaged the entire game.
Yeah... I really don't know what 343 was thinking with that one.Had a BTB in Halo 4 and I have to say those MechSuits are the definition of anti-fun. It completely ruined the game playing against it because ours died quickly due to an idiot player and there's just rampaged the entire game.
When coming out of standby in Energy Saver mode, the Xbox One doesn't do a complete UPnP port mapping request (auto port forwarding basically), it just does a simple, "hey, I'm here" instead of a "hey, I'm here and I need this." However, when it turns off in energy saver mode, it does send a "hey, I'm done with this" to the router and tells it that it can delete the port mapping.
So when using Energy Saver, your first boot up, the full one, works properly and gives you a real open NAT, but it's a crapshoot after that. Combine that with the bug where the network tester just shows the result/status of the last test if it's still in memory, and you've got a ton of people out there who think they have open NATs but actually don't.
It's a huge, huge bug, and it's been known about since a month after launch if you Google it. Somehow they haven't bothered to address it though. I doubt the system OS network engineers are even aware of it, because it should be a fairly straightforward fix to force the full routine. I'm guessing the bug reports aren't being understood by the front line people that take them or are getting lost in various channels and aren't propagating to the people who can fix them.
I can dig up the thread, summary, and network logs I made on here tomorrow morning if anyone's interested.
I wish halo 3 wasn't so popular in btb, I really don't like playing it at all.
I'd like to add Spawns in CE are terrible
And what is with the rampant quitters and AFK players?
This game is great because I can play one flag CTF on Zanzibar, followed by Stonetown. What a country
dwells's Adventures in Halo 2 Classic: Game 11
Midship BRs. That's my jam, son. Game is peer hosted despite countdown timer, guess that's not a reliable method. Teammate glides until wall and lags out after getting two kills. 4 vs. 3 bloodbath ensues and BR hit registration is still wack with the exception of the top player's glorious host BR reaching out with those cross-map hugs.
Had a BTB in Halo 4 and I have to say those MechSuits are the definition of anti-fun. It completely ruined the game playing against it because ours died quickly due to an idiot player and there's just rampaged the entire game.
Need those Matchmaking preferences that you can check off before you even enter into a playlist. But, with the lower population, that would just fuck up the search times even more.
Quitters are really becoming a pain in the ass in this game.
Man I forgot how hard the first two games are on legendary solo. At least the elite shields don't recharge in CE. At least, I don't think they do.
I feel like CE Heroic is pretty much the perfect difficulty. ODST on Heroic came close. CE Legendary is way worse than Halo 2 Legendary by pure virtue of how hard it is to cheese segments, though. In Halo 2 you can skip a solid 40% of the entire game if you try hard enough. I think the thing I had the most trouble with was the ending of Two Betrayals where you've got to get a Banshee in that huge Covenant encampment.
Just keep the ghost from the part before, press jump in the ghost to move up his nose to bring it up the small wall that should keep you from bringing the ghost to that fight and drive on the right side all the way to the banshee without shooting onceI think the thing I had the most trouble with was the ending of Two Betrayals where you've got to get a Banshee in that huge Covenant encampment.
Maybe it's just because I've played CE the most of any of the campaigns - but Legendary on CE feels like easy mode. Much easier than Halo 2.