Was sword flying and cancelling not in the Vista version of Halo 2? Is it an issue with framerate and/or resolution?
Speedrunners say it was patched and is not related to framerate. I honestly don't know how it works, though.
Was sword flying and cancelling not in the Vista version of Halo 2? Is it an issue with framerate and/or resolution?
I refuse to believe you guys actually care to this degree what gun model is sitting on you screen.
My live gold expired when are we getting that free one month?
The Rocket Launcher isn't a major problem for me but it is still an issue. It's not even the gun itself so much as the fact that there was no need for them to get rid of the SPNKr. Unless the SPNKr is gonna be a legendary weapon I just don't see why they did it. It worries me because it seems indicative that they might still be throwing iconic designs out the window because reasons.I refuse to believe you guys actually care to this degree what gun model is sitting on you screen.
The Rocket Launcher isn't a major problem for me but it is still an issue. It's not even the gun itself so much as the fact that there was no need for them to get rid of the SPNKr. Unless the SPNKr is gonna be a legendary weapon I just don't see why they did it. It worries me because it seems indicative that they might still be throwing iconic designs out the window because reasons.
They've proven that they care about the gameplay and are willing to fix their mistakes with it. Now I just want to know they won't screw the aesthetic of Halo further than H4 already did with the Covenant.
http://xboxclips.com/PFI+DeeZy/f5c1d9aa-74ee-4c34-9e02-df24b273e691
Nice triple with the RL. At the end he says Armageddon anyone know what it means?
I think someone said it was a kill with every shell of the RL, I'm not sure though. Target practice is a kill with a RL while someone's inside a SH, I think? Too many medals for silly things like that. Cut back on the announcements to only important ones, 343.
Seriously the best spot in the game to get GPs,
http://xboxclips.com/TJ+Ram/1238f531-e196-47e7-9ede-fc7089db4845
sick. while i've never really tried GP, it seems like a nice tool under certain situations. high risk, high reward. gotta admit, looks cool as shit to pull off too.
I find GP works best if you have people keeping the enemy distracted and you fly in from an area they don't expect. It kinda shocks people, giving your teammates extra shots while they're figuring out what just happened, lol.
It's not an ability to use every time you spawn, but I hate when I hear people say it's useless.
Was sword flying and cancelling not in the Vista version of Halo 2? Is it an issue with framerate and/or resolution?
So, I need some input regarding a gameplay mechanic in a sandbox similar to Halo's. For the sake of the inquiry, there are four primary "classes," which have advantages related more to alt-fires on patron weaponry than huge differences in class abilities like TF2. I'm toying with the idea of each class having a single unique trait, which focus on the four big elements of combat: gunplay, grenades, melee and movement. I have ideas in mind for everything but a gunplay trait. I was considering something like Dexterity's bonuses or backpack reloading, but I don't think I'd want to restrict those to a single class. Any ideas?
EDIT: I might need something for melee too, if there are any ideas. Might have that be "melee hitbox can damage multiple targets," though.
So, I need some input regarding a gameplay mechanic in a sandbox similar to Halo's. For the sake of the inquiry, there are four primary "classes," which have advantages related more to alt-fires on patron weaponry than huge differences in class abilities like TF2. I'm toying with the idea of each class having a single unique trait, which focus on the four big elements of combat: gunplay, grenades, melee and movement. I have ideas in mind for everything but a gunplay trait. I was considering something like Dexterity's bonuses or backpack reloading, but I don't think I'd want to restrict those to a single class. Any ideas?
EDIT: I might need something for melee too, if there are any ideas. Might have that be "melee hitbox can damage multiple targets," though.
That's why I said it might be indicative.We've only lost one iconic design so far... It's not exactly throwing them away all over the place.
It would be very cool if the original design was a legendary weapon though.
Can carry third weaponSo, I need some input regarding a gameplay mechanic in a sandbox similar to Halo's. For the sake of the inquiry, there are four primary "classes," which have advantages related more to alt-fires on patron weaponry than huge differences in class abilities like TF2. I'm toying with the idea of each class having a single unique trait, which focus on the four big elements of combat: gunplay, grenades, melee and movement. I have ideas in mind for everything but a gunplay trait. I was considering something like Dexterity's bonuses or backpack reloading, but I don't think I'd want to restrict those to a single class. Any ideas?
How different are you willing to make them? It could be something as basic as having a superior version of the alt-fire modes (i.e. more damage, longer range, etc.), but that'd introduce balance issues, especially compared to the melee class.
The melee class has some good counters to ranged gunplay (vector shurikens, swords that are balanced for throwing that'll teleport you to where they land, ranged assassinations under some extremely contrived circumstances), but I wasn't thinking something as... "scalable" as damage or rate of fire. Like, I'd prefer it to be something you couldn't really apply to any of the other mechanics - you can't really spin "melee hitbox that hits multiple enemies" into a movement-related advantage, etc.
It was patched out of the OG Xbox version as well. Vista version is based on that post-patch version.
#WeBack
How movement based is the game? Is it high paced and lots of verticality or slower etc?
This just happened to me loading up 'The Arbiter' in Halo 2 Anniversary.
This just happened to me loading up 'The Arbiter' in Halo 2 Anniversary.
I refuse to believe you guys actually care to this degree what gun model is sitting on you screen.
I've had so many hail marys. It's great.Breakout is bait for "Xbox record that"
I could take clipz for dayz
This just happened to me loading up 'The Arbiter' in Halo 2 Anniversary.
Agreed, I'm trying to see if I can replicate it.
EDIT: There it is! Someone else, load up 'The Arbiter' and while the cutscene is playing, press your Xbox button twice to bring up the record menu. Back out, and now you should have a menu over the still-playing cutscene. Press save and quit, and then resume afterwards.
You can even switch between old and new during the cutscene, that's pretty cool. Got another video.
Yeah. The Blur cutscenes had really polished asset creation and animation, but they're dissonant with the game's style, their transitions break up the flow of things, and IMO the direction was questionable and the editing was sometimes janky (particularly with audio).Seeing a in engine cutscene kind of makes me wish they had done the whole thing that way.
Seeing a in engine cutscene kind of makes me wish they had done the whole thing that way.
Only in MP. SP was untouched by patches.
New page for 50pppDelta Halo
Gravemind
Another Arbiter video
The xbox refuses to record some of them with the proper timing (for me, it gives an error), so I had to record the last few minutes on all of them.
Nope, you can sword fly in Halo2 1.5 campaign.IIRC, you had to delete the patch from your hard drive to do it again in SP. Wasn't it a patch to the physics system in general?
I wonder if the Gravemind cut scene is viewable... I doubt it but I'd be curious to see. I assume it would all just be unfinished textures.
It'd probably be nothing or a big grey box, since I don't think they made a gravemind model for the new graphics engine. (I don't recall it being ingame at all)
Also, this glitch only seems to work on the levels that have two distinct sets for their cutscenes. The load skips the first set/area/section and skips to the second.
I refuse to believe you guys actually care to this degree what gun model is sitting on you screen.
Nope, you can sword fly in Halo2 1.5 campaign.
Agreed, I'm trying to see if I can replicate it.
EDIT: There it is! Someone else, load up 'The Arbiter' and while the cutscene is playing, press your Xbox button twice to bring up the record menu. Back out, and now you should have a menu over the still-playing cutscene. Press save and quit, and then resume afterwards.
You can even switch between old and new during the cutscene, that's pretty cool. Got another video.
this is great. blur cg is awesome, but i much prefer in-game cutscenes to CGI.