wesleyshark
Banned
And barring Forge World, all of the launch MP maps were taken directly from campaign missions.
I hated that so much. But what could you do, really haha. At least we got some really fun Invasion gameplay doe.
And barring Forge World, all of the launch MP maps were taken directly from campaign missions.
Looking good.
Yeah, I lurk there and see some good quality posts (I noticed you were helping the thread to stay in line, I appreciated that as I was reading). However, it seems like a constant theme of people cycling through the same arguments. It might just not be for me over there, and that's fine. I just want to see people respecting 343 reps a little more when they actually decide to communicate their development process.
AND WAIT...did you say PISTOL BUFF? Is that a thing? Cuz that would basically address one of my most major concerns on weapon balance/weapon starts.
EDIT: Found it:
This is glorious news:
Best news I've read all night.
This cover art is so freaking win. I think what I like best is that there isn't a figure walking towards the viewer, gun in hand like almost every FPS cover art ever lately:
Magnum beats BR?
Plz
Well, at least let the Legendary magnum beat the BR.
I was going to say something about Skyrim, but then I remembered it's Far Cry 3 with swords, and since Far Cry 3 has guns, I think it counts.
BR has range, headshot sweeping and ease of use over the Pistol, so if you can outshoot BR wielders with the Pistol then I'd consider that a good thing.Yeah, I lurk there and see some good quality posts (I noticed you were helping the thread to stay in line, I appreciated that as I was reading). However, it seems like a constant theme of people cycling through the same arguments. It might just not be for me over there, and that's fine. I just want to see people respecting 343 reps a little more when they actually decide to communicate their development process.
AND WAIT...did you say PISTOL BUFF? Is that a thing? Cuz that would basically address one of my most major concerns on weapon balance/weapon starts.
EDIT: Found it:
This is glorious news:
Yup, if the regular Pistol is strong then the Legendary one will be.. nahh, too good to be true.Keyes pistol will be a 3 shot kill
I hope it's on par with the Reach TU magnum. Loved that thing.
Welp, AR starts incoming.AND WAIT...did you say PISTOL BUFF? Is that a thing? Cuz that would basically address one of my most major concerns on weapon balance/weapon starts.
EDIT: Found it:
This is glorious news:
Welp, AR starts incoming.
time to sell the ol xbone
I'm actually happy about this.
I'm completely okay with AR/Buffed pistol starts and HCS playlist being BR/Pistol or AR.
In all seriousness, what would you prefer?
BR/Pistol starts across the board. They're two weapons that fill what every player should have on spawn - two great midrange, workhorse options.
343 did a decent job of distancing the AR/DMR into the roles they should have in the beta. Though the AR's a bit too strong at medium range.
In all seriousness, what would you prefer?
If I had it my way, I'd love BR starts for everything, but I know a lot of people don't like BR starts (filthy casuals).
Yeah, but why would you want to miss out on the "chase and spray" white knuckle action of AR/Pistol starts?
time to sell the ol xbone
I'll just voice my opinion because I'm definitely in the minority here, but I really would prefer pistol starts if they're buffed. They'll still be able to go against a br at mid range and will possibly be stronger at close range, while br will easily trump pistol at mid/long to long range.
Too much available range coupled with sprint and you'll have another Halo 4 on your hands. Constant donging from a distance, way fewer melee/close encounters. I like close encounters (of the...5th...kind?)
*opens arms* Do what you will with me HaloGAF!
I'll just voice my opinion because I'm definitely in the minority here, but I really would prefer pistol starts if they're buffed. They'll still be able to go against a br at mid range and will possibly be stronger at close range, while br will easily trump pistol at mid/long to long range.
Too much available range coupled with sprint and you'll have another Halo 4 on your hands. Constant donging from a distance, way fewer melee/close encounters. I like close encounters (of the...5th...kind?)
*opens arms* Do what you will with me HaloGAF!
On another note, I wonder what feedback 343 received about the Breakout gametype. In the beta, I quickly grew bored of it, especially because of the SMG dominance.
Sounds really interesting! October can't come soon enough.Overall feedback was very positive but there is a clear split between people who like it and people who absolutely LOVE IT.
Since beta the team has been experimenting with adding an objective (one flag). This was something that came up in beta feedback from the community and in suggestions from pros prior to the beta. It gives the mode more depth by providing two different ways to win. Push the flag or eliminate the opposing team. It also addresses the reliance on camping/stalling that we observed in some of the matches in beta w/ players at higher levels of skill.
It's unclear whether or not this new version will ship, but it's looking promising so far.
Overall feedback was very positive but there is a clear split between people who like it and people who absolutely LOVE IT.
Since beta the team has been experimenting with adding an objective (one flag). This was something that came up in beta feedback from the community and in suggestions from pros prior to the beta. It gives the mode more depth by providing two different ways to win. Push the flag or eliminate the opposing team. It also addresses the reliance on camping/stalling that we observed in some of the matches in beta w/ players at higher levels of skill.
It's unclear whether or not this new version will ship, but it's looking promising so far.
Overall feedback was very positive but there is a clear split between people who like it and people who absolutely LOVE IT.
Since beta the team has been experimenting with adding an objective (one flag). This was something that came up in beta feedback from the community and in suggestions from pros prior to the beta. It gives the mode more depth by providing two different ways to win. Push the flag or eliminate the opposing team. It also addresses the reliance on camping/stalling that we observed in some of the matches in beta w/ players at higher levels of skill.
It's unclear whether or not this new version will ship, but it's looking promising so far.
Overall feedback was very positive but there is a clear split between people who like it and people who absolutely LOVE IT.
Since beta the team has been experimenting with adding an objective (one flag). This was something that came up in beta feedback from the community and in suggestions from pros prior to the beta. It gives the mode more depth by providing two different ways to win. Push the flag or eliminate the opposing team. It also addresses the reliance on camping/stalling that we observed in some of the matches in beta w/ players at higher levels of skill.
It's unclear whether or not this new version will ship, but it's looking promising so far.
Now THAT is something I can quickly get behind. I could see map design would be challenging, as it could quickly escalate into a slayer game every round with players ignoring the objective. I wonder if sprinting with the flag would be viable in that mode. Curious to see what tricks you have up your sleeve!
Josh, you are rocking the forums/media with good community rapport. We truly appreciate it sir.
God, I love comebacks:
http://xboxclips.com/Thorn+Harvestar/e4bff2b9-f8d5-4adc-902d-e5f65e3d0d22
Yeah, that's my biggest concern. I also don't like autos in breakout, feels weird.
Maps definitely need to be adjusted for the objective to be so important/a viable strategy.
Overall, breakout was good fun. Excited to see how it'll play with the changes.
If they decide to use autos as starting weapons, idk how an objective could help. make it like first round CSGO and make it pistols only. other weapons are pick up only.
Yeah, that's my biggest concern. I also don't like autos in breakout, feels weird.
Maps definitely need to be adjusted for the objective to be so important/a viable strategy.
Overall, breakout was good fun. Excited to see how it'll play with the changes.
I really don't think Breakout will ever work well for Halo. The reason why single life mode in CS works is because it has a really short potential kill time and the shooting skill-gap is huge. Halo's gunplay really does not fit that type of gamemode at all.Hopefully it does. Anything that brings the mode closer to a CS-like mode is, in my opinion, the best that can happen. Since it splits the dependance between taking out the enemy team and protecting/attacking an objective.
I really don't think Breakout will ever work well for Halo. The reason why single life mode in CS works is because it has a really short potential kill time and the shooting skill-gap is huge. Halo's gunplay really does not fit that type of gamemode at all.
Josh if you're still around, when are we going to see gameplay with the supposed changes post-beta? I'm guessing gamescom or E3? Meaning the faster movement and strafe speed, improved lighting on maps etc. I can't wait to see if the game looks clearer and easy to see.
Next beat for H5 content is E3, can't say more at this time. :/
Glad to see you fitting in with Gaf. You're nailing the gif response aspect.
Next beat for H5 content is E3, can't say more at this time. :/
He's too good at this.Glad to see you fitting in with Gaf. You're nailing the gif response aspect.