MrGreencastle
Member
And barring Forge World, all of the launch MP maps were shoehorned into the campaign as barely passable "combat spaces"
That's how I see it.
And barring Forge World, all of the launch MP maps were shoehorned into the campaign as barely passable "combat spaces"
I can't blame them really. They had to get it off their chests. Even if it won't change anything, it feels good to having an actual back and forth interaction with a 343 employee about it.
When it comes down to it, players can say that sprint changes Halo gameplay, and they can even show how it effects Halo gameplay, but anything beyond that is subjective.
The attitude of some people behind the sprint debates annoys me. I don't mind people saying they dislike it, that's completely fair. But then some people come along and claim their opinion is an objective fact and 343 are idiots for ignoring it. It's just kinda arrogant.
Being able to empathize with poor behavior doesn't make it excusable. Also if we all clammer for 343 to take us all seriously, maybe people should take them seriously. Its a two way street.
Not exclusive to 343. Reach had, like, 7-9 unique maps at launch.
Not exclusive to 343. Reach had, like, 7-9 unique maps at launch.
Also if we all clammer for 343 to take us all seriously, maybe people should take them seriously. Its a two way street.
Sprint should allow you to get into engagements faster. It shouldn't allow you to more easily quit an engagement you're in. Halo 5's sprint pretty much does that with the no-shield regen while sprinting mechanic. The problem I have is the speed gap between base and sprint is too big - or, base movement is too slow, maybe both. CE didn't have this problem and was still very fast paced.
Thing is, maps have to take into account the speed variation with sprint now in their design. Legacy maps don't really work, which is why larger versions of similar layouts are happening. Midship would be broken, but Truth uses that layout more or less in Halo 5, but scaled up to take into account sprint. Look at Halo Online and see how sprint breaks Guardian. Or Halo 4 how sprint breaks The Pit. In both cases you can make jumps that were in no way possible in the original (or very, very skillful and difficult).
It's the same with jet packs in Reach and 4. Skill jumping and height advantage is broken by being able to just fly up to the map ceiling from anywhere and either make impossible jumps on classic maps that weren't designed with that in mind, or shooting over a rock that is meant for cover from a horizontal plane rendering it largely useless. Fixing that requires reworking all the cover in the map to account for that.
Personally, I don't find that sprint adds anything if compared to a high base movement speed. But coming from standard modern FPS mechanics, you miss it when it's not there because you're used to it.
But it sort of works when the maps are designed with those mechanics in mind. Still, it makes the flow of engagements really strange compared to what we're used to in previous Halo games. And now with ADS/Smart scope, you add a third locked movement speed which is slower than base.
I'd just prefer having a temporary speed boost applied on spawn that wears out after a little while with no speed penalty in scope or ADS.
Ugh.
Josh's point that the sprint issue is like a religious debate is hilariously proven by that thread.
But they've been making up polls, man!
EDIT: Haha, they have someone calling NeoGAF a slrp wagon for devs.
That's not easy to do considering recent (disastrous) events.. but possible.
Looks like sprint's back on the discussion menu boys.
Halo |OT 24| 400 Pages Of Hot Sprint Action
Speed doesn't change in scope
The delta between sprint and base speed is closer than beta, they increased base speed
Lets quit now while we still can
Never. I've probably typed the complete opposite before. But today, sprint sucks in my mind.
Jet pack sucks. Clamber sucks. Sprint sucks. ADS sucks. Ground pound is awesome.
Personally I'd be happy with no sprint in Arena and sprint enabled in BTB.
However I can see why they'd want consistency over game modes so that's never going to happen.
I swear I read in an interview, unlimited sprint was because they didn't want players to struggle to move in other modes. I'm guessing it's because their BTB mode or whatever they have planned, the maps are so large, they'd want players to sprint unlimited rather than be stuck only doing it for a little while before stopping.
Who knows. I wish 343 would just come out and say, listen you fucking nerds, we wanted sprint, we wanted ADS, we want that CoD money that's all there is to it and move on from that.
People bitching about our community bitching.
Amazing stuff here guys, either way props to Holmes for stopping by various communities to discuss Halo 5.
either way props to Holmes for stopping by various communities to discuss Halo 5.
People bitching about our community bitching.
Amazing stuff here guys, either way props to Holmes for stopping by various communities to discuss Halo 5.
Yeah, discussing edicate and being mindful of others in how we communicate and think be damned.
-_-
This makes me sad.
Didn't Bungie claim that they designed them first for multiplayer then placed them in the campaign? Something about making it seem like you're taking part in actual battles on Reach IIRC. Even though it was Spartans vs Spartans... It was somewhat near idea I thought. Not entirely sure about the execution.
The closest you are gonna get to that is the "because it is expected" response they gave when asked why sprint is in the game.I swear I read in an interview, unlimited sprint was because they didn't want players to struggle to move in other modes. I'm guessing it's because their BTB mode or whatever they have planned, the maps are so large, they'd want players to sprint unlimited rather than be stuck only doing it for a little while before stopping.
Who knows. I wish 343 would just come out and say, listen you fucking nerds, we wanted sprint, we wanted ADS, we want that CoD money that's all there is to it and move on from that.
Heh, that was my first exotic. Got it from a purple engram (before the engrams patch) It was a miracle.I want a Thunderlord. ;_;
I think you mean etiquette?
sorry :3
Funnily enough, if they did that it would be a return to the original Xbox. Most LAN games on the OXbox that weren't Halo 2 had an option to set your Xbox as a dedicated server for either Live games or LAN games.
If they do this, the smart thing to do would be to allow people to download a Halo 5 Dedicated Server for your One or a PC for free. The PC thing has actually been done for Live, you could make a dedicated server for Section 8 360 players and host it on your PC.
Can we ban this kid again http://i.imgur.com/Bpi6kLn.png/IMG]
Halos cool too[/QUOTE]
I want a Thunderlord. ;_;
Can we ban this kid again
Halos cool too
Looking good.
That's a fine piece of box art
Looking good.
What about down the scope?Looking at that gamestop trailer again... Locke's BR has a scope in that, and it's (apparently) done with game assets. I think there might just be some persistent miscommunication regarding the scopes in the still images.
We might not be looking down the barrel of weapon customization, is what I'm saying.
Looking good.
This might be my favorite Halo cover aside from CE.
I just can't keep my eyes off of Locke's huge nipple. That has to go.
I just can't keep my eyes off of Locke's huge nipple. That has to go.
I do appreciate that it gives more of a thematic indication than "cool guys in armor"; only Halo 1 and 2 really managed to do more than that.
Why's the side grey instead of a wraparound cover though? Looks like a poor mockup.
Why does Locke keep getting top billing in a sense? Was above Chief in the visual id released last year, is on the left in this cover etc. Pushing him a bit too much for my taste. He's already going to be getting the majority of the campaign time as well. Let's hope he's written well. Remove Palmer from our memories. It's pretty obvious by the end, Chief, Locke, Arbiter will be buddies, Guardians, maybe some sort of Galaxy wide justice league/Avengers type group.
Poor Chief, he's blushing in the presence of Locke.
Looking good.
Why does Locke keep getting top billing in a sense? Was above Chief in the visual id released last year, is on the left in this cover etc. Pushing him a bit too much for my taste. He's already going to be getting the majority of the campaign time as well. Let's hope he's written well. Remove Palmer from our memories. It's pretty obvious by the end, Chief, Locke, Arbiter will be buddies, Guardians, maybe some sort of Galaxy wide justice league/Avengers type group.
Don't judge Team Beyond on a couple bad eggs. Some people are just super passionate over there, and you can't blame people being super passionate and concerned over their favorite franchise (hell, I'm guilty of it a lot too). Being able to talk Halo with Josh is pretty awesome, I'd def. recommend getting an account and asking him some questions. He's being super cool/honest about a lot of design decisions and I'm glad we're able to get some background on the decisions being made as they go through development (ex. pistol buff). He's gained a lot of respect from me these past few months. Seems like a really cool dude and it's awesome that he comes in so often on Beyond.
OT: That boxart is just too damn good. My favorite since CE I think.