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Halo |OT 23| Thruster is Love, Thruster is Life

I can't blame them really. They had to get it off their chests. Even if it won't change anything, it feels good to having an actual back and forth interaction with a 343 employee about it.

When it comes down to it, players can say that sprint changes Halo gameplay, and they can even show how it effects Halo gameplay, but anything beyond that is subjective.

Being able to empathize with poor behavior doesn't make it excusable. Also if we all clammer for 343 to take us all seriously, maybe people should take them seriously. Its a two way street.

The attitude of some people behind the sprint debates annoys me. I don't mind people saying they dislike it, that's completely fair. But then some people come along and claim their opinion is an objective fact and 343 are idiots for ignoring it. It's just kinda arrogant.

Yup... That is why I think 343 should stick with what Josh said, "it is our vision of the game." You can disagree with said vision, but that's about it. People will take everything you say out of context to try to contradict you.

Kinda like how if you (Jem) argue why you like something in Halo 4, people here love to think your are some 343 pandering, non-thinking monkey that is not capable of critical thinking or criticism.

At the end of the day, it's a frickin video game. Im salty now lol
 

Fuchsdh

Member
Ugh.

Josh's point that the sprint issue is like a religious debate is hilariously proven by that thread.

Being able to empathize with poor behavior doesn't make it excusable. Also if we all clammer for 343 to take us all seriously, maybe people should take them seriously. Its a two way street.

But they've been making up polls, man!

EDIT: Haha, they have someone calling NeoGAF a slrp wagon for devs.
 
Sprint should allow you to get into engagements faster. It shouldn't allow you to more easily quit an engagement you're in. Halo 5's sprint pretty much does that with the no-shield regen while sprinting mechanic. The problem I have is the speed gap between base and sprint is too big - or, base movement is too slow, maybe both. CE didn't have this problem and was still very fast paced.

Thing is, maps have to take into account the speed variation with sprint now in their design. Legacy maps don't really work, which is why larger versions of similar layouts are happening. Midship would be broken, but Truth uses that layout more or less in Halo 5, but scaled up to take into account sprint. Look at Halo Online and see how sprint breaks Guardian. Or Halo 4 how sprint breaks The Pit. In both cases you can make jumps that were in no way possible in the original (or very, very skillful and difficult).

It's the same with jet packs in Reach and 4. Skill jumping and height advantage is broken by being able to just fly up to the map ceiling from anywhere and either make impossible jumps on classic maps that weren't designed with that in mind, or shooting over a rock that is meant for cover from a horizontal plane rendering it largely useless. Fixing that requires reworking all the cover in the map to account for that.

Personally, I don't find that sprint adds anything if compared to a high base movement speed. But coming from standard modern FPS mechanics, you miss it when it's not there because you're used to it.

But it sort of works when the maps are designed with those mechanics in mind. Still, it makes the flow of engagements really strange compared to what we're used to in previous Halo games. And now with ADS/Smart scope, you add a third locked movement speed which is slower than base.

I'd just prefer having a temporary speed boost applied on spawn that wears out after a little while with no speed penalty in scope or ADS.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Looks like sprint's back on the discussion menu boys.

vB1jRS2.gif


Halo |OT 24| 400 Pages Of Hot Sprint Action
 

daedalius

Member
Sprint should allow you to get into engagements faster. It shouldn't allow you to more easily quit an engagement you're in. Halo 5's sprint pretty much does that with the no-shield regen while sprinting mechanic. The problem I have is the speed gap between base and sprint is too big - or, base movement is too slow, maybe both. CE didn't have this problem and was still very fast paced.

Thing is, maps have to take into account the speed variation with sprint now in their design. Legacy maps don't really work, which is why larger versions of similar layouts are happening. Midship would be broken, but Truth uses that layout more or less in Halo 5, but scaled up to take into account sprint. Look at Halo Online and see how sprint breaks Guardian. Or Halo 4 how sprint breaks The Pit. In both cases you can make jumps that were in no way possible in the original (or very, very skillful and difficult).

It's the same with jet packs in Reach and 4. Skill jumping and height advantage is broken by being able to just fly up to the map ceiling from anywhere and either make impossible jumps on classic maps that weren't designed with that in mind, or shooting over a rock that is meant for cover from a horizontal plane rendering it largely useless. Fixing that requires reworking all the cover in the map to account for that.

Personally, I don't find that sprint adds anything if compared to a high base movement speed. But coming from standard modern FPS mechanics, you miss it when it's not there because you're used to it.

But it sort of works when the maps are designed with those mechanics in mind. Still, it makes the flow of engagements really strange compared to what we're used to in previous Halo games. And now with ADS/Smart scope, you add a third locked movement speed which is slower than base.

I'd just prefer having a temporary speed boost applied on spawn that wears out after a little while with no speed penalty in scope or ADS
.

Speed doesn't change in scope

The delta between sprint and base speed is closer than beta, they increased base speed

Lets quit now while we still can
 
Ugh.

Josh's point that the sprint issue is like a religious debate is hilariously proven by that thread.



But they've been making up polls, man!

EDIT: Haha, they have someone calling NeoGAF a slrp wagon for devs.

Lol that's what is hilarious to me. I use to exclusively play Halo 1,2,and 3 with "professional" settings. Its what I preferred. The survey came along and I like the implementation of H5 sprint so much (even more excited for their new tweaks) that I voted FOR sprint in Halo 5. Of course that now makes me a slrpr. Lol

That's not easy to do considering recent (disastrous) events.. but possible.

Agreed, although it has becoming increasingly apparent that the core/majority talent of 343 hasn't even worked on the MCC. If gamers are so aware of the industry we should speak about Halo 5 development apart from the MCC because they are separate teams.

Looks like sprint's back on the discussion menu boys.

vB1jRS2.gif


Halo |OT 24| 400 Pages Of Hot Sprint Action

Don't blame me, I was discussing the discussion of sprint and related discussions.

So meta.
 
Speed doesn't change in scope

The delta between sprint and base speed is closer than beta, they increased base speed

Lets quit now while we still can

Never. I've probably typed the complete opposite before. But today, sprint sucks in my mind.

Jet pack sucks. Clamber sucks. Sprint sucks. ADS sucks. Ground pound is awesome.
 

King Leo

Neo Member
I'm sort of on the fence about shields being tied to sprint. Yeah, it discourages the idea of running away all the time, but it also hurts offensive plays as well. Let's say you get into an engagement and you kill the player, but you're low shields now and need to help a teammate. Do you sprint to help your teammate in time and risk being picked off, or do you wait for your shields to recharge and possibly get your teammate killed? The idea of being punished for using your mobility to the fullest doesn't sit well with me.
 
Ok. Maybe sprint isn't so terrible. But it isn't worth losing all the fantastic map designs of the past Halo games so it sucks. But they charge us for old map designs over and over again anyway so it ultimately doesn't matter and MCC is broken.
 

jem0208

Member
Personally I'd be happy with no sprint in Arena and sprint enabled in BTB.

However I can see why they'd want consistency over game modes so that's never going to happen.
 

Welfare

Member
Personally I'd be happy with no sprint in Arena and sprint enabled in BTB.

However I can see why they'd want consistency over game modes so that's never going to happen.

Yeah no more Reach or 4 crap where you have 5 different games in one. Stick with something or get rid of it outright.
 

Madness

Member
I swear I read in an interview, unlimited sprint was because they didn't want players to struggle to move in other modes. I'm guessing it's because their BTB mode or whatever they have planned, the maps are so large, they'd want players to sprint unlimited rather than be stuck only doing it for a little while before stopping.

Who knows. I wish 343 would just come out and say, listen you fucking nerds, we wanted sprint, we wanted ADS, we want that CoD money that's all there is to it and move on from that.
 

Welfare

Member
I swear I read in an interview, unlimited sprint was because they didn't want players to struggle to move in other modes. I'm guessing it's because their BTB mode or whatever they have planned, the maps are so large, they'd want players to sprint unlimited rather than be stuck only doing it for a little while before stopping.

Who knows. I wish 343 would just come out and say, listen you fucking nerds, we wanted sprint, we wanted ADS, we want that CoD money that's all there is to it and move on from that.

I'd respect them if they said that.

Unlimited sprint actually makes me wonder how big the campaign maps will be. Campaign is going to be huge.
 

CyReN

Member
People bitching about our community bitching.

Amazing stuff here guys, either way props to Holmes for stopping by various communities to discuss Halo 5.
 

FyreWulff

Member
This makes me sad.

Funnily enough, if they did that it would be a return to the original Xbox. Most LAN games on the OXbox that weren't Halo 2 had an option to set your Xbox as a dedicated server for either Live games or LAN games.

If they do this, the smart thing to do would be to allow people to download a Halo 5 Dedicated Server for your One or a PC for free. The PC thing has actually been done for Live, you could make a dedicated server for Section 8 360 players and host it on your PC.

Didn't Bungie claim that they designed them first for multiplayer then placed them in the campaign? Something about making it seem like you're taking part in actual battles on Reach IIRC. Even though it was Spartans vs Spartans... It was somewhat near idea I thought. Not entirely sure about the execution.

All of Reach's maps besides Boneyard were designed as MP maps first and then placed in the campaign. The reason this was done was so that the MP maps would be at the same art level as the campaign maps.

Boneyard was a campaign mission first and was used to replace an Invasion map that was cut late. We've never heard even a hint of what that map was.
 

RSB

Banned
I swear I read in an interview, unlimited sprint was because they didn't want players to struggle to move in other modes. I'm guessing it's because their BTB mode or whatever they have planned, the maps are so large, they'd want players to sprint unlimited rather than be stuck only doing it for a little while before stopping.

Who knows. I wish 343 would just come out and say, listen you fucking nerds, we wanted sprint, we wanted ADS, we want that CoD money that's all there is to it and move on from that.
The closest you are gonna get to that is the "because it is expected" response they gave when asked why sprint is in the game.

But yeah, sprint, ADS, LT to zoom, etc, are there to cater to the modern shooter crowd (and also please those dumb reviewers who apparently can only play one type of shooter and would go "no sprint? no ADS? in a console FPS? In 2015? LOL") And that's all there is to it.

Let's just hope nobody complains about the lack of accuracy and movement speed penalties, or we better get ready for Halo 6 to have full blown ADS.

I want a Thunderlord. ;_;
Heh, that was my first exotic. Got it from a purple engram (before the engrams patch) It was a miracle.
 
Funnily enough, if they did that it would be a return to the original Xbox. Most LAN games on the OXbox that weren't Halo 2 had an option to set your Xbox as a dedicated server for either Live games or LAN games.

If they do this, the smart thing to do would be to allow people to download a Halo 5 Dedicated Server for your One or a PC for free. The PC thing has actually been done for Live, you could make a dedicated server for Section 8 360 players and host it on your PC.

I'd love to see Forge moved to Windows 10 with the dedis software as well. It would be great to have dedicated non-playable PCs running as LAN servers. Gasp...it would also be great to be able to lease or host your own official servers too. I'd happily pay to section off one of my Azure subscriptions to run from the Melbourne DC specifically for H5. Imagine a dedicated Azure instance/resources for you and your buddies whenever you play coop or matchmaking, yes please!

It would also be great to use a mouse and keyboard for scripting, models, AI paths, textures and more in a Forge windows environment. The next logical step is to allow those PC Forged games/maps to publish back to community cartographer review board/forum and/or direct to matchmaking.

Besides the official Azure DC selections they could provide a custom server browser to match with what you suggest. I'm all for it.
 
Looking at that gamestop trailer again... Locke's BR has a scope* in that, and it's (apparently) done with game assets. I think there might just be some persistent miscommunication regarding the scopes in the still images.

We might not be looking down the barrel of weapon customization, is what I'm saying.

EDIT: *The H5 beta sights, that is.
 

-Ryn

Banned
Kw0xkRw.png


Looking good.
That's a fine piece of box art

Looking at that gamestop trailer again... Locke's BR has a scope in that, and it's (apparently) done with game assets. I think there might just be some persistent miscommunication regarding the scopes in the still images.

We might not be looking down the barrel of weapon customization, is what I'm saying.
What about down the scope?

Really though if it meant I could have the original BR scope back I'd be fine with it assuming it was mostly cosmetic and didn't affect player traits.
 

Fuchsdh

Member
This might be my favorite Halo cover aside from CE.

I do appreciate that it gives more of a thematic indication than "cool guys in armor"; only Halo 1 and 2 really managed to do more than that.

Why's the side grey instead of a wraparound cover though? Looks like a poor mockup.
 
I do appreciate that it gives more of a thematic indication than "cool guys in armor"; only Halo 1 and 2 really managed to do more than that.

Why's the side grey instead of a wraparound cover though? Looks like a poor mockup.

Yep that's exactly it. The backdrop is what gets me really interested. It brings that mystique back to Halo.

Dunno about the grey spine...isn't that somewhat normal on titles lately?

Reference:
GgGnI9o.jpg


I think it might be for easy readability when on a shelf?
 

Madness

Member
Why does Locke keep getting top billing in a sense? Was above Chief in the visual id released last year, is on the left in this cover etc. Pushing him a bit too much for my taste. He's already going to be getting the majority of the campaign time as well. Let's hope he's written well. Remove Palmer from our memories. It's pretty obvious by the end, Chief, Locke, Arbiter will be buddies, Guardians, maybe some sort of Galaxy wide justice league/Avengers type group.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Probably because he's new, and I bet they are leveraging him to "rejuvenate" Halo.
 
Why does Locke keep getting top billing in a sense? Was above Chief in the visual id released last year, is on the left in this cover etc. Pushing him a bit too much for my taste. He's already going to be getting the majority of the campaign time as well. Let's hope he's written well. Remove Palmer from our memories. It's pretty obvious by the end, Chief, Locke, Arbiter will be buddies, Guardians, maybe some sort of Galaxy wide justice league/Avengers type group.

Just because you are a dirty leftist which thinks that the left is superior, doesn't mean that you can force your horrible political ideals onto my favorite gaming franchise!

Was about to mention what you said, but didn't know if I was overthinking it. I think him approaching from the left makes it seem like he is appearing on the scene. IDK
 
Why does Locke keep getting top billing in a sense? Was above Chief in the visual id released last year, is on the left in this cover etc. Pushing him a bit too much for my taste. He's already going to be getting the majority of the campaign time as well. Let's hope he's written well. Remove Palmer from our memories. It's pretty obvious by the end, Chief, Locke, Arbiter will be buddies, Guardians, maybe some sort of Galaxy wide justice league/Avengers type group.

Him being on the left makes sense, seeing how he's the antagonist (towards the traditional main character). Sinister and all that.
 

VinFTW

Member
Don't judge Team Beyond on a couple bad eggs. Some people are just super passionate over there, and you can't blame people being super passionate and concerned over their favorite franchise (hell, I'm guilty of it a lot too). Being able to talk Halo with Josh is pretty awesome, I'd def. recommend getting an account and asking him some questions. He's being super cool/honest about a lot of design decisions and I'm glad we're able to get some background on the decisions being made as they go through development (ex. pistol buff). He's gained a lot of respect from me these past few months. Seems like a really cool dude and it's awesome that he comes in so often on Beyond.

OT: That boxart is just too damn good. My favorite since CE I think.
 
Don't judge Team Beyond on a couple bad eggs. Some people are just super passionate over there, and you can't blame people being super passionate and concerned over their favorite franchise (hell, I'm guilty of it a lot too). Being able to talk Halo with Josh is pretty awesome, I'd def. recommend getting an account and asking him some questions. He's being super cool/honest about a lot of design decisions and I'm glad we're able to get some background on the decisions being made as they go through development (ex. pistol buff). He's gained a lot of respect from me these past few months. Seems like a really cool dude and it's awesome that he comes in so often on Beyond.

OT: That boxart is just too damn good. My favorite since CE I think.

Yeah, I lurk there and see some good quality posts (I noticed you were helping the thread to stay in line, I appreciated that as I was reading). However, it seems like a constant theme of people cycling through the same arguments. It might just not be for me over there, and that's fine. I just want to see people respecting 343 reps a little more when they actually decide to communicate their development process.

AND WAIT...did you say PISTOL BUFF? Is that a thing? Cuz that would basically address one of my most major concerns on weapon balance/weapon starts.

EDIT: Found it:
This is glorious news:
Lv9udn5.png
 
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