VincentMatts
Member
Halo Reach
Wow, i played a ton of Reach and i dont think i ever touched that mode.
Halo Reach
How'd you even flesh out versus?Speaking of Firefight, Firefight Versus was awesome and has the potential to be a huge mode for Halo if fleshed out.
Let one player on each team have a limited forge capabilitiesHow'd you even flesh out versus?
Nah.I was talking about Destiny lol, but yeah, I think 343's learned from the boltshot fiasco.
Wow, i played a ton of Reach and i dont think i ever touched that mode.
It was custom games only for like 99% of it's lifespan. I'm sure Bungie put out a playlist for it for like a weekend, but only that.
Wasn't Left 4 Dead's Versus mode basically the same thing?
A lot of potential with a fully realized Firefight Versus. For example, OverRun from Gears Judgment.How'd you even flesh out versus?
Unfortunately, it had the netcode of campaign so there was button delay like in Generator Defense, another fun gametype.It was custom games only for like 99% of it's lifespan. I'm sure Bungie put out a playlist for it for like a weekend, but only that.
You misread the tone of my posts breh, it's all in good luv. Seems I may have been the one to hit the nerve seeing as how you never type these semi-serious posts, even threw a "Man" in there lolMan, that gif really hit a nerve. It's okay bro, we all get caught with our pants down at some point. Again, here's the bengay for your knees.
Keep editing that post, you'll get your point across eventually.
Nothing will ever top spys vs mercs....On that note though, Splinter Cell (Pandora Tomorrow, Chaos Theory) has a really fun asymmetrical versus multiplayer mode that was spies versus mercenaries.
more people need to try 10 sensitivity; it's great once you get used to it
So give each of the Covenant species different attributes and unlock more as you kill players/destory objectives until either the time runs out or the Covenant wins so basically overrun ala halo.A lot of potential with a fully realized Firefight Versus. For example, OverRun from Gears Judgment.
This is a good link to get an idea. Just switch a lot of these ideas with Halo, like using Grunts and other species of the Covenant. When this was announced for Gears I was so hyped; the mode was really fun but limited because Judgment was a smaller package. You could imagine how popular this kind of gametype would be in Halo.
I like the hostility on this page.
Delicious
Who are you again?
Your daddy
At least you have one now unlike Xand and JC.
Speaking of Firefight, Firefight Versus was awesome and has the potential to be a huge mode for Halo if fleshed out.
Wow, i played a ton of Reach and i dont think i ever touched that mode.
Imagine you could play campaign in a Halo game and random Elites were actual humans
Yeah, I don't mind motion tracker in Destiny. You never know what weapons players have or if they have supers. I wish the motion tracker would turn yellow for players with charged supers, though.
TRIALS THE GOAT.
Holy shit.
Due to the greater amount of upstream bandwidth available, probably. One really big issue with netcode in Halo's 3 and beyond is that there's simply too much stuff to smoothly handle with asynchronous netcode on peer-to-peer connections, hence the use of cleverly-tweaked* lockstep.I wonder if dedicated servers could actually be very beneficial for this.
Imagine you could play campaign in a Halo game and random Elites were actual humans
PDXBLA had matchmaking for Counter Op. So you would select counter op online, and try to finish the level without the other human controlled AIs killing you. Was pretty tense. In the original game it was splitscreen only, so you could screenlook to see where they were setting up on you.
I've been rather surprised by how enjoyable Fable Legends is; I expected it would fall to shit as soon as you had a bad villain, but it seemed fairly enjoyable throughout and it took me a few runthroughs to really "get" that no, the mines weren't going to be in the same place, and the fodder wasn't just around that bend. Applying that to a humans vs. Covenant assault/defense type engagement, whether templated on Firefight or Invasion, would be pretty cool.
Agreed. Adding a human element to typical PvE does wonders. They don't even have to be particularly good, just increasing the sheer unpredictability helps.
And Fable Legends is shaping up into something special. Finally got into the beta, this weekend was a TON of fun.
Due to the greater amount of upstream bandwidth available, probably. One really big issue with netcode in Halo's 3 and beyond is that there's simply too much stuff to smoothly handle with asynchronous netcode on peer-to-peer connections, hence the use of cleverly-tweaked* lockstep.
Because of the focus on coop PvE, Destiny had to just deal with it and figure out a way to make peer-to-peer work with low latency... which seems to have involved drastically cutting down on the density of physicsable objects, and having loot not be networked at all.
*Yay client-side aiming.
Yeah that's true, especially in Halo 3. Had to test around 5-7 to feel more comfortable. I get this weird bug sometimes where it goes superrrr slow when turning left or right, still not sure if it's my controller or TMCC.pre-60fps thats all I played on, after 60fps I had to kick it down to 6-7
Can't wait for this game. That Gears itch needs some serious scratching lolSpeaking of sensitivity, hope they bring back the 1-30 setting in Gears of War ultimate.
the extra 10 notches post patch was great, 30-30-15 for life.
Yup, for example Suicide Grunts, Elites with Swords and Camo, Jackals w/ the Shield we've all been dying to see in a pvp environment (sorry HLS), and so on.So give each of the Covenant species different attributes and unlock more as you kill players/destory objectives until either the time runs out or the Covenant wins so basically overrun ala halo.
Reduced aim assist significantly. Haven't played much CE since the update so can't say for sure anything else, just did a couple tests.What did they do to CE besides remove radar?
Reduced aim assist significantly. Haven't played much CE since the update so can't say for sure anything else, just did a couple tests.
I need to be carried Biggy, I need your adamantium spine to take me to Mercury.
Wat
It would be cool if we could stop with this "AR starts promote more movement" myth. If a pistol is "OP" again, everyone will use that instead of other weapons and then we have that sandbox variety in question again.
Reduced aim assist significantly. Haven't played much CE since the update so can't say for sure anything else, just did a couple tests.
yup its completely different.
literally 0 bullet magnetism now
Your daddy
At least you have one now unlike Xand and JC.
I don't think this is true.Destiny uses dedicated servers for PvE for all the heavy lifting.
I don't think this is true.
In fact there were several cheeses in the Crota raid which exploited the P2P connection by making the host quit.
New patch really messed up Halo 1 MP
Fans Give Proof of Bullet Magnetism Bug in Master Chief Collection
Yep it's all fucked up now. Stinkles pass it along.
https://www.youtube.com/watch?v=qd2uWu4o2bI
I dont understand how frequently they break, fix, and rebreak things with patches. Are they just throwing shit at the wall to see what sticks?
Scripting bug? How does that explain the lag that occurs when the host leaves a PvE game? Or the differences in hit detection when running sword in the Crota raid when not host?Scripting bug
Scripting bug? How does that explain the lag that occurs when the host leaves a PvE game? Or the differences in hit detection when running sword in the Crota raid when not host?
I dunno. First I've ever heard of any part of Destiny being on dedicated servers and it certainly doesn't seem that way. //shrug
All anecdotal, I'm afraid. So I could very well be wrong. I've just never seen any official confirmation that dedicated servers are in play.You're going to need to provide proof on the first paragraph because I've never heard of those before.
Scripting bug? How does that explain the lag that occurs when the host leaves a PvE game? Or the differences in hit detection when running sword in the Crota raid when not host?
I dunno. First I've ever heard of any part of Destiny being on dedicated servers and it certainly doesn't seem that way. //shrug
All anecdotal, I'm afraid. So I could very well be wrong. I've just never seen any official confirmation that dedicated servers are in play.
I've ran like... 80 Crota Raids and it's something I've noticed. If you didn't start the game as host there's a slight delay with picking up the sword and the hit registration when using it on Crota. If the host leaves in the middle of a firefight, enemies have a tendency to 'regain' health suddenly.
Halo Legends: #ThePackagehey yo how's dis?
i think this is your new avatar
Dunno. This makes sense but doesn't explain the oddities I've noticed.The game lets you be all the way down in the Vault of Glass entrance, another teammate up in the Terminus and another deep inside the Strike area of Venus at the same time. If you were peer hosted, a 360 wouldn't be able to properly network your movement if you were in a level it didn't even have loaded, and it certainly wouldn't be able to support the full 30~ AI in each of those separate instances. This is why Halo forcibly teleported people forward in co-op campaign, because the host box had to deload the earlier parts of the level to be able to load the new parts in. Destiny doesn't do this except in certain scripted edge cases where it forces everyone forward to prevent exploitin'.
The only way to even make being able to constantly change areas of the map with whatever current battle is going on with random pubbies needs dedicated servers to even work.
Halo 5's probably going the same way with Azure hosted campaign co-op
The server magic in Destiny is really next gen stuff.
Makes you wonder what a company like 343 could do if they really wanted to try something bold.
Dunno. This makes sense but doesn't explain the oddities I've noticed.
Whatever the case, for the most part Destiny's solution works really well and if Halo 5's co-op is similar then I would be very happy.
.Combat Evolved 2.