Hydranockz
Member
Playing a team that only use jetpacks on Boardwalk or Asylum is the weirdest thing though. I know I have a better shot than them but the movement with jetpack just seems so... weird, if that makes sense.
I played some H3 today, game has not aged well. The framerate is so bad. I can't believe we all played it for 3 years.
Playing a team that only use jetpacks on Boardwalk or Asylum is the weirdest thing though. I know I have a better shot than them but the movement with jetpack just seems so... weird, if that makes sense.
I'm not sure what you mean by bloom, yes the lighting is higher on the center however that doesn't fall into the category of bloom without being diffused with a soft glow, which would be present on the black background considering I didn't separate by object-ID for any of those.
Bloom is something I could have added, during render time with more lens effects, or in post with a Gaussian-blurred, high contrasted, minimal color, linear dodge layer of the render. Neither of those things were done.
Could you clarify what you mean? If there's a problem I'd like to correct it, and even though I disagree with it being bulbous I can't for a second count my perspective as better. Sometimes new information can change perception, and that leads to growth.
I think it's pretty clear there won't be bloom for Halo 4.
85% works fine. Of course, that's with a single-shot precision weapon. I personally think it's too early to say there will be no bloom. I'm open to the idea of a less severe bloom if it suits the weapon sandbox that we will see in 4.
We don't even know what weapons we will be firing with or without bloom.
I'm all for having an optimal firing cadence. I just want to see how 343 has either tackled the issue of that cadence being abused at shorter distances or if they just addressed it in a totally different way.
85% is less painful and doesn't have all the issues that 100% does, but its still far from fun. I really do hope they just go back to having a fixed RoF.
I remember when switching between CoD and Halo 3 the framerate would really hit me. Over time though I think I just got used to it. It feels fine to me now, not that im excusing the framerate problems but if you play a few games and get used to it the gameplay has aged extremely well.
I used to have this back in 2007 while switching between CoD4 and Halo 3 but nowadays that's completely gone for some reason. :|I find the FPS difference between COD and Halo so jarring that I can't play both games regularly. I can adapt to the difference in framerate after playing several matches (in either game), but I just find it so instantly jarring when I switch that I only dedicate my time to one or the other now, and my choice has been Halo.
I also had the issue with MW3 and BF3 - when MW3 came out I was heavily invested in BF3 multiplayer and switching between the two every day saw my performance falter in both games. I can happily switch between Halo and BF3 regularly with no issues though, due to the simmilarities in frame rate.
But Guardian was a terrible 2v2 map, and not really one of the good ones from the series. From horrendous red spawn weapon/OS placement to the severe lack of BR/Carbine pickups (two total on the map; BR/Carbine is crucial on there because without a melee you won't kill a decent player with an AR from any range), it's a bad setup. It's only playable under MLG rules or under Team BR stuff, but even then red team is heavily benefited in the beginning (under Bungie's initial spawns). Much moreso than any other smaller one-sided map in any Halo game.Would be a great 2v2 map. Those are really lacking in Reach.
The actual grenade power was fine. Issue is finding hundreds of them lying around on the map throughout the game. Complete garbage.damn that Halo 3 video made me miss that game. So much more movement, grenades are better, and ninja-ing people is the best.
I'm up for thatZeouterlimits, Gazzawa, and Zalinkrow, what say ye?
The actual grenade power was fine. Issue is finding hundreds of them lying around on the map throughout the game. Complete garbage.
I don't see anyway you can argue otherwise.In retrospect, Halo 3's biggest issue is lack of Pro Pipe.
Would you have said it, if there had been no pro-pipe in Halo Reach?I don't see anyway you can argue otherwise.
They quittin out now. Thats what I say
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=87327027
How silly. I like Halo 3 - I played a few thousand games of it, and I don't do that with games I don't like. At the same time, I can confidently say that Guardian spawns favored red team to a pretty ridiculous degree due to the stupidly long OS charge time and the largely poor weapon placement. Red gets OS, Sniper, and the Bubble Shield right off the bat, with a chance at Active Camo while the blue team gets a shotgun that they can't use aggressively because of the OS guy's long invincibility period and a possible Camo spawn without any really great routes to utilize it. It's made worse with AR starts.Perish the thought that someone actually enjoys Halo 3.
blah, blah, blah
That is a slightly better avatar.
And having so many different kinds didn't make it any easier. Was there actually a difference in power between the Plasma and Spike grenades? I never actually noticed.
Beats an Albatross, that's for sure![]()
How silly. I like Halo 3 - I played a few thousand games of it, and I don't do that with games I don't like. At the same time, I can confidently say that Guardian spawns favored red team to a pretty ridiculous degree due to the stupidly long OS charge time and the largely poor weapon placement. Red gets OS, Sniper, and the Bubble Shield right off the bat while the blue team gets a shotgun that they can't use aggressively because of the OS guy's long invincibility period and a Camo spawn without any really great routes to utilize it. It's made worse with AR starts.
The petty sniping from both sides is getting really old, give it a rest.
Not just in doubles, though. You really didn't have anywhere to go from blue side at the beginning of the game. If you rushed the mancannon you'd get destroyed by the OS guy who is literally invincible after picking it up, if you went down to hammer spawn you'd get sniped, and the same could happen if you went into center while a good sniper was hopping up and down to cover both levels' approaches. The player count in this instance is irrelevant. I like the level geometry, but I can't separate that from the abysmal quality of the weapon placement when I look back on the map.The map itself was fantastic, but yeah its fair to say that in matchmaking doubles it did favour one side. Not all maps work in all game modes, that said with a few tweaks Guardian was a great doubles map.
The fact that it was aweful with AR starts isnt really saying much, all maps were aweful in AR starts! I think im blinded slightly by the fact that I used to play competitive customs a lot rather than matchmaking, but for the sake of customs at least I would like to see Guardian come back.
Not just in doubles, though. You really didn't have anywhere to go from blue side at the beginning of the game. If you rushed the mancannon you'd get destroyed by the OS guy who is literally invincible after picking it up, if you went down to hammer spawn you'd get sniped, and the same could happen if you went into center while a good sniper was hopping up and down to cover both levels' approaches. The player count in this instance is irrelevant. I like the level geometry, but I can't separate that from the abysmal quality of the weapon placement when I look back on the map.
As someone who really enjoyed Forging in H3 and Reach and did a lot of it, Cage/Uncaged is pretty insulting. Stupidly long sight lines, incredibly poor mobility options (besides loljetpack of course), and narrow walkways are the exact opposite of what a quality mid-size is supposed to be in this game. And it was made by the same guy who did Lockout, which is equally baffling. Lesson learned, I hope.I braced myself for defeat whenever Uncaged came up in SWAT, its pretty much the only MM map I've ever truly hated.
Remember this old fake H4 "alpha" video?
Just curious, do we have talented individuals here that can build things like this here? This one is pretty nice...
I don't see anyway you can argue otherwise.
Contest is going well, thanks for the bumps and support. Far from over though, voting ends tomorrow at 3pm Eastern
That is a slightly better avatar.
As someone who really enjoyed Forging in H3 and Reach and did a lot of it, Cage/Uncaged is pretty insulting. Stupidly long sight lines, incredibly poor mobility options (besides loljetpack of course), and narrow walkways are the exact opposite of what a quality mid-size is supposed to be in this game. And it was made by the same guy who did Lockout, which is equally baffling. Lesson learned, I hope.
If I check the list of people and see Fronk O'Canner...I'll buy Halo 4....lollerzI sent my ballot as a password protected PDF.
As someone who really enjoyed Forging in H3 and Reach and did a lot of it, Cage/Uncaged is pretty insulting. Stupidly long sight lines, incredibly poor mobility options (besides loljetpack of course), and narrow walkways are the exact opposite of what a quality mid-size is supposed to be in this game. And it was made by the same guy who did Lockout, which is equally baffling. Lesson learned, I hope.
I thought you would like it.
The glorious Lion Rampant, poised ready to strike, claws outstretched and ready to deliver a double-melee beatdown.
Playing a team that only use jetpacks on Boardwalk or Asylum is the weirdest thing though. I know I have a better shot than them but the movement with jetpack just seems so... weird, if that makes sense.
Anything is better than that terrible blue Scottish flag.
Oh that's obviously the file the french got.I sent my ballot as a password protected PDF.
I miss this part of the Halo logo:
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Lockout was definitely more contained as far as sightlines go whereas cage has huge open areas. Not to mention with a Jetpack you can see the entire map (but then again the Jetpack does break maps in this way so thats irrelevant to Cage's design as a whole)I am not arguing with your like or dislike of those two levels, but Lockout also has long lines of sight, narrow walkways and similar mobility situations. The main global difference outside of the actual layout, is fewer protected interior/vert spaces and of course AAs. Those are definitely significant differences, but it's similar in a lot of ways too.
Not serif serious.
Anything is better than that terrible blue Scottish flag.
Not tonight, but it is possibly highly likely that I may definitely be on tomorrow.
Also on tonight? You filthy, filthy man.