squidhands
Member
Real Halo players for it for the honor, not the animations.
It begs the question of whether honor is even a factor at that level. ;-)
Real Halo players for it for the honor, not the animations.
Does 343 have control over nameplates? Will that functionality be continued?
You won't be able to check or change your nameplates after March 31st, according to previous Bulletin.
No, keep your H3-style AR-beatdowns out of Reach.
You won't be able to check or change your nameplates after March 31st, according to previous Bulletin.
I was just thinking that if he had the power to change nameplates now, something could have changed...
Treat yourself and get some Astros.
No, keep your H3-style AR-beatdowns out of Reach.
Hang on, you prefer that the AR can kill mid range compared to it just being stuck in a CQC melee killing role?
Im not saying CQC melee killing is a good thing, im simply saying that if you think it sucks at least you can totally avoid it by being out of CQC range. You want the AR to be good at mid range, close range and be a beatdown machine? I just dont understand. The AR being slightly more powerful isnt going to stop the close range crap, its just going to make that weapon annoying at even more ranges.
I must me missing something, its late, please tell me im just being an idiot. Because the alternative is pretty hilariously bad.
First world problems.
I like having the AR as a backup cleanup weapon, and I don't like it as a rush/beatdown weapon. Something as simple as enabling damage bleed on the melee drastically changes the way it plays. Reach did it right, and it was much less effective and less annoying than it was in Halo 3.
First-class hypocrisy when such a reply is apt for most of your own posts, as well.
As a fellow Mets fan, I know that feel bro
First world problems.
Hang on, you prefer that the AR can kill mid range compared to it just being stuck in a CQC melee killing role?
I'm looking forward to the interview with Bungie.
I like having the AR as a backup cleanup weapon, and I don't like it as a rush/beatdown weapon. Something as simple as enabling damage bleed on the melee drastically changes the way it plays. Reach did it right, and it was much less effective and less annoying than it was in Halo 3.
The AR should not be better than the shotgun at CQB range. You only need 3-4 bullets (basically what the AR will shoot when you just tap the trigger) before you can instantly beat down someone.
So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?
And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
This. I think if bleedthrough was disabled in TU gametypes, double melee wouldn't be as big of a problem as in vanilla, due to the better DMR. However, just making melees less effective would also work.
As a fellow Mets fan, I know that feel bro
:lol Yeah.. should be interesting.I'm looking forward to the interview with Bungie.
I'm a Rangers fan. I almost killed my tv last year. Twice.I'm an Indians fan, so, it's like that x1000.
We started playing Squad when I got on, you already had a team of 4 at that time. I don't blame you for being soured on BTB when we got those two terrible connection games.You were being serious? Weren't we playing Squad when you got on? I like SS...
AR is better than the Shotgun? If the Shotgun guy shoots (right before) the moment you go in for the melee then most of the times he will either win or it will be a draw.The AR should not be better than the shotgun at CQB range. You only need 3-4 bullets (basically what the AR will shoot when you just tap the trigger) before you can instantly beat down someone.
So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?
And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
I do disagree about the lack of bleedthrough helping. That just turned everything into double melee's and lead to sloppy gameplay where you could put 3 DMR shots into someone but immediately be on the same page as them by one close range melee. Typically I stay far away as possible from people, but if I want to pick up a multikill or circumstance dictates closer combat I still think its stupid that someone can simply sprint melee and rid you of all shields where a slither of his shields protect him from your melee.
We started playing Squad when I got on, you already had a team of 4 at that time. I don't blame you for being soured on BTB when we got those two terrible connection games.
Not sure what game you play, but the shotty is a beast close range.The AR should not be better than the shotgun at CQB range. You only need a short burst before you can instantly beat down someone. This fixes double melee how?
So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?
And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
So last night I did a walkthrough of Overdoziz' Refuge(Sanctuary).
...Hire Overdoziz
Not sure what game you play, but the shotty is a beast close range.
Treat yourself and get some Astros.
So awesome.Remember this awesome/hideous Easter egg from standoff?
You better keep up with it!Planning to continue doing the Sparkast as long as I can.
Put your laptop in the timeout corner.Missed this post earlier. We're actually to re-record the last section of the podcast this afternoon since my laptop decided to eat it. Hope to have it up later this week.
Well, I do like the "stay tuned" bit.. It sounds better than "nothing to announce at this time".
Yes, it would. But we're getting and further and further away from the familiar base game, and headshots through shields are still a readability issue.
Knowing how the shields and melees work made dealing with these CQC encounters a lot more manageable than Halo 3 (where you just died or traded-off). Trade-offs still happen in Reach, but they're a much less common occurrence in my experience. Sprint rushers get their shields popped by pistol or DMR so that before they throw their second melee, they're already dead. Yes, a sliver of shields could protect someone from your melee, but you're not even going to try and throw a melee in such a situation, unless you're already dying. It's all about popping those shields. It was a vital mechanic that empowered the precision player.
Decapitated.
Is anyone else having problems getting into a game? Took me a good 5 minutes to get into a match on Reach earlier, now I'm in Gears 3, and it's been over 10 minutes, with no matches. It may be me though, my internet's been bad lately
I'm in the US, my nat's open, played Team Slayer on Reach, and still no matches for Gears 3 on Team Deathmatch, Ahhhh this makes no sense.
I had to play 35 games in Infection this weekend just for Condemned to show up for that Defiant achievement. I am not playing Reach Infection ever again.
Is anyone else having problems getting into a game? Took me a good 5 minutes to get into a match on Reach earlier, now I'm in Gears 3, and it's been over 10 minutes, with no matches. It may be me though, my internet's been bad lately
I had to play 35 games in Infection this weekend just for Condemned to show up for that Defiant achievement. I am not playing Reach Infection ever again.
Where are you from? What playlists?
Population matters.
:lol Yeah.. should be interesting.
Although I do like how they said "stay tuned" as opposed to something like "we aren't ready to announce anything yet." I know they mean the same thing... it just seems like perhaps March is shaping up to be a good month for us.
Which will mean I piss less people off by bitching about no news here!
win/win/win
I'm a Rangers fan. I almost killed my tv last year. Twice.
Tigers Championships = 4I'm a Tigers fan. I killed my tv last year.
I'm a Red Sox fan. The odds of our collapse last year was 1 in 278,000,000. Seriously. Please don't complain.
I had to play 35 games in Infection this weekend just for Condemned to show up for that Defiant achievement. I am not playing Reach Infection ever again.
Don't put yourselves through that misery. Team up with some GAFers and boost them fair and squareI've been playing Living Dead for a couple weeks now with no Defiant map in sight.
7 Titles?I'm a Red Sox fan. The odds of our collapse last year was 1 in 278,000,000. Seriously. Please don't complain.
Tigers Championships = 4
Rangers Championships = 4 less than the Tigers
1 strike away. Twice.
TT
I'm a Red Sox fan. The odds of our collapse last year was 1 in 278,000,000. Seriously. Please don't complain.
Rays fan here, so I have an particular view of you both Lol
(still doing it)
Perfect ending.
We all know Halo 3 doesn't have a good story, but some of the cutscenes are amazingly well done.
1. The Covenant Storm the Beach
2. The Ark Closing
3. The Ark Cartographer
4. The Ark Arrival
5. The Storm All Clear. Doesn't look as good as the E3 trailer, but still gets the blood rushing.
6. The Covenant Truth's Death. Probably the weakest one here, but in comparison to how the game handled the character, I thought his death was pretty decent.
7. The Covenant True Purpose
8. Halo (3) Crash Landing
9. Halo (3) Portal Escape
10. And the game's opening cutscene: Sierra 117 Arrival
Too bad the other cutscenes are pretty poor, but if this quality was maintained throughout, imagine what could have been. Le sigh.
That final game of the season last year was incredible despite their ultimate out come though.