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Halo |OT| HaloGAF Evolved

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zap

Member
You won't be able to check or change your nameplates after March 31st, according to previous Bulletin.

Hey, David... I can't find Halo 1 PC anywhere... I would love to have that "Halo" tag before it all disappears

I was just thinking that if he had the power to change nameplates now, something could have changed...

No, keep your H3-style AR-beatdowns out of Reach.

I agree about the beatdown + AR crap... but the AR is best as a close range weapon. Hence the bolding.
 
You won't be able to check or change your nameplates after March 31st, according to previous Bulletin.

So much for getting all of them.

I was just thinking that if he had the power to change nameplates now, something could have changed...

Yeah, it would be nice. I was surprised to see the state of the Service Record on Halo Waypoint. No one can say they aren't trying, it's just that certain things could potentially take a lot of resources to emulate, more than they have to spare on the older Halo games.
 
Treat yourself and get some Astros.

No, keep your H3-style AR-beatdowns out of Reach.

Hang on, you prefer that the AR can kill mid range compared to it just being stuck in a CQC melee killing role?

Im not saying CQC melee killing is a good thing, im simply saying that if you think it sucks at least you can totally avoid it by being out of CQC range. You want the AR to be good at mid range, close range and be a beatdown machine? I just dont understand. The AR being more powerful isnt going to stop the close range crap, its just going to make that weapon annoying at even more ranges.

I must me missing something, its late, please tell me im just being an idiot. Because the alternative is pretty hilariously bad.

EDIT: Also, are we talking about the same TU? The AR seems a whole lot worse in the TU. Its more powerful and seems to have a ridiculous range. I must be missing part of the conversation?
 

Ramirez

Member
So much for getting all of them.

meltdown.gif


First world problems.
 
Hang on, you prefer that the AR can kill mid range compared to it just being stuck in a CQC melee killing role?

Im not saying CQC melee killing is a good thing, im simply saying that if you think it sucks at least you can totally avoid it by being out of CQC range. You want the AR to be good at mid range, close range and be a beatdown machine? I just dont understand. The AR being slightly more powerful isnt going to stop the close range crap, its just going to make that weapon annoying at even more ranges.

I must me missing something, its late, please tell me im just being an idiot. Because the alternative is pretty hilariously bad.

I like having the AR as a backup cleanup weapon, and I don't like it as a rush/beatdown weapon. Something as simple as enabling damage bleed on the melee drastically changes the way it plays. Reach did it right, and it was much less effective and less annoying than it was in Halo 3. The TU gametype brings back this trashy gameplay.

meltdown.gif


First world problems.

First-class hypocrisy when such a reply is apt for most of your own posts, as well. Unless you were just joshing, in which case, :).
 

zap

Member
I like having the AR as a backup cleanup weapon, and I don't like it as a rush/beatdown weapon. Something as simple as enabling damage bleed on the melee drastically changes the way it plays. Reach did it right, and it was much less effective and less annoying than it was in Halo 3.



First-class hypocrisy when such a reply is apt for most of your own posts, as well.

This. I think if bleedthrough was disabled in TU gametypes, double melee wouldn't be as big of a problem as in vanilla, due to the better DMR. However, just making melees less effective would also work.
 

FyreWulff

Member
Hang on, you prefer that the AR can kill mid range compared to it just being stuck in a CQC melee killing role?

The AR should not be better than the shotgun at CQB range. You only need a short burst before you can instantly beat down someone. This fixes double melee how?

So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?

And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
 
I like having the AR as a backup cleanup weapon, and I don't like it as a rush/beatdown weapon. Something as simple as enabling damage bleed on the melee drastically changes the way it plays. Reach did it right, and it was much less effective and less annoying than it was in Halo 3.

Ah I did miss something!

I still find the thing annoying as hell. The better it works mid range the more annoying its also going to be close range. I also like bleedthrough. But yeah I agree Rush/Melee gameplay is a pretty crappy by-product of the AR and bleedthrough.

I do disagree about the lack of bleedthrough helping. That just turned everything into double melee's and lead to sloppy gameplay where you could put 3 DMR shots into someone but immediately be on the same page as them by one close range melee. Typically I stay far away as possible from people, but if I want to pick up a multikill or circumstance dictates closer combat I still think its stupid that someone can simply sprint melee and rid you of all shields while a slither of his shields protect him from your melee.


The AR should not be better than the shotgun at CQB range. You only need 3-4 bullets (basically what the AR will shoot when you just tap the trigger) before you can instantly beat down someone.

So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?

And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.

To be honest im not a big believe in the weapon range thing. If a AR infringes on shotty range im fine with that. The AR shouldn't be buffed just to make it a viable option, if anything it should just be removed. If anything im glad your not touching the AR. Then again I do dislike the thing and my opinion is pretty much just for the sake of argument than anything that would or even should touch game design.

In my mind a mid range AR would be a very cheap and easy to use gun. It would also lead to some dull gameplay. Anyone can burst fire a AR its an extremely easy thing to do. It would be ridiculous to let people kill mid range with the thing when its so bland. For the record I think that about the thing at short range. So my opinion probably isnt exactly what your looking for lol.

I can sense the argument that the DMR is very easy to use and leads to bland gameplay. I agree, its Reach lol. But as for Halo 3, the BR was great for mid range battles because you needed 4 shots and had to land precise headshots (at least at the end). I couldnt imagine standoff where both teams are having a... standoff with an AR from centre rocks. It would be messy.

Also just to play devils advocate, burst firing guns for accuracy isnt a mechanic. Im pretty sure thats just how they work? That doesnt justify allowing bursts to be insanely accurate mid range.

If the AR burst fire made it as accurate as the BR, accurate enough to land headshots, thats the only time I would say it could be a viable mid range weapon. But it would need to be almost a dual mode gun and it would totally kill off the fun of close range BR battles. Everyone would just go full auto, which would be dull. (But exactly the kind of gameplay I think people who prefer weapons for roles would prefer?) David dont get any ideas.
 
This. I think if bleedthrough was disabled in TU gametypes, double melee wouldn't be as big of a problem as in vanilla, due to the better DMR. However, just making melees less effective would also work.

Yes, it would. But we're getting and further and further away from the familiar base game, and headshots through shields are still a readability issue.
 

Homeboyd

Member
I'm looking forward to the interview with Bungie.
:lol Yeah.. should be interesting.

Although I do like how they said "stay tuned" as opposed to something like "we aren't ready to announce anything yet." I know they mean the same thing... it just seems like perhaps March is shaping up to be a good month for us.

Which will mean I piss less people off by bitching about no news here!

win/win/win


I'm an Indians fan, so, it's like that x1000.
I'm a Rangers fan. I almost killed my tv last year. Twice.
 

Plywood

NeoGAF's smiling token!
You were being serious? Weren't we playing Squad when you got on? I like SS...
We started playing Squad when I got on, you already had a team of 4 at that time. I don't blame you for being soured on BTB when we got those two terrible connection games.
 

Overdoziz

Banned
The AR should not be better than the shotgun at CQB range. You only need 3-4 bullets (basically what the AR will shoot when you just tap the trigger) before you can instantly beat down someone.

So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?

And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
AR is better than the Shotgun? If the Shotgun guy shoots (right before) the moment you go in for the melee then most of the times he will either win or it will be a draw.
 
I do disagree about the lack of bleedthrough helping. That just turned everything into double melee's and lead to sloppy gameplay where you could put 3 DMR shots into someone but immediately be on the same page as them by one close range melee. Typically I stay far away as possible from people, but if I want to pick up a multikill or circumstance dictates closer combat I still think its stupid that someone can simply sprint melee and rid you of all shields where a slither of his shields protect him from your melee.

Knowing how the shields and melees work made dealing with these CQC encounters a lot more manageable than Halo 3 (where you just died or traded-off). Trade-offs still happen in Reach, but they're a much less common occurrence in my experience. Sprint rushers get their shields popped by pistol or DMR so that before they throw their second melee, they're already dead. Yes, a sliver of shields could protect someone from your melee, but you're not even going to try and throw a melee in such a situation, unless you're already dying. It's all about popping those shields. It was a vital mechanic that empowered the precision player.
 

Ramirez

Member
We started playing Squad when I got on, you already had a team of 4 at that time. I don't blame you for being soured on BTB when we got those two terrible connection games.

Yea, I'm fine with Squad. The connections aren't even what bothered me, BTB is just dreadfully boring in Reach.
 
The AR should not be better than the shotgun at CQB range. You only need a short burst before you can instantly beat down someone. This fixes double melee how?

So AR's bullet magnetism + more powerful aim friction = why would I pick up a shotgun in TU settings?

And why shouldn't the AR be decent at midrange? If it wasn't meant to be anything other can CQB it wouldn't have a damn burst mechanic that greatly reduces it's spread. It's not supposed to be the equivalent to the DMR.
Not sure what game you play, but the shotty is a beast close range.
 

FyreWulff

Member
Not sure what game you play, but the shotty is a beast close range.

The hostgun? Are we forgetting that the first TU gametype had the pistol as being more effective than the shotgun? You can't just change 3 weapons in a TU and call the sandbox undamaged.

Treat yourself and get some Astros.

I got them as a late Christmas present last year. I'm tempted to just go back to regular headphones + a normal Live mic.
 
Remember this awesome/hideous Easter egg from standoff?

carneystandofflt0.jpg
So awesome.

Planning to continue doing the Sparkast as long as I can.
You better keep up with it!

Missed this post earlier. We're actually to re-record the last section of the podcast this afternoon since my laptop decided to eat it. Hope to have it up later this week.
Put your laptop in the timeout corner.

The fake video/MS response made GI

If that means anything.


It doesn't.

:|
Well, I do like the "stay tuned" bit.. It sounds better than "nothing to announce at this time".
 
Yes, it would. But we're getting and further and further away from the familiar base game, and headshots through shields are still a readability issue.

For the sake of good gameplay I could live with that. Oddly enough on Halo 3 I never had issues reading when someone was 1 shot. I need to go back and check exactly what they are but the game does give some very good visual cues. Including a pretty good lighting glow all over the Spartan.

I also think this comes down to awareness, even in Reach if you don't have teammates calling out your not always going to know someone's 1 shot. I think gameplay wise, just in a make believe weird game that has no visual cues whatsoever, if I put 3 shots into someone I know the next shot will kill them. Im not saying theres no need for visual cues, but I am saying that theres no need for the shield feedback system considering that the cues are pretty good. That along with player knowledge should negate the need for the gameplay damaging Reach shield feedback loop system.

Knowing how the shields and melees work made dealing with these CQC encounters a lot more manageable than Halo 3 (where you just died or traded-off). Trade-offs still happen in Reach, but they're a much less common occurrence in my experience. Sprint rushers get their shields popped by pistol or DMR so that before they throw their second melee, they're already dead. Yes, a sliver of shields could protect someone from your melee, but you're not even going to try and throw a melee in such a situation, unless you're already dying. It's all about popping those shields. It was a vital mechanic that empowered the precision player.

I think its all too circumstantial for me to really argue my point. Personally I haven't played reach competitively in a long time and so im willing to admit I may be off base. I do remember finding that annoying in the past. I certainly never felt empowered. I always felt like I was fighting the game more than the enemy.

I almost never traded with an AR user (in Halo 3), because I could usually weaken him a lot more then he could weaken me while dancing around him lol. Maybe the DMR and lack of movement is more to blame than the melee shield system itself. All I know is to me Reach seems sloppier. But thats just anecdotal evidence at best. At close range in Reach it seems like the killtimes are too slow for my DMR to stop someone hell bent on double melleeing me.
 
I had to play 35 games in Infection this weekend just for Condemned to show up for that Defiant achievement. I am not playing Reach Infection ever again.
 

Fracas

#fuckonami
Is anyone else having problems getting into a game? Took me a good 5 minutes to get into a match on Reach earlier, now I'm in Gears 3, and it's been over 10 minutes, with no matches. It may be me though, my internet's been bad lately
 

Brolic Gaoler

formerly Alienshogun
Is anyone else having problems getting into a game? Took me a good 5 minutes to get into a match on Reach earlier, now I'm in Gears 3, and it's been over 10 minutes, with no matches. It may be me though, my internet's been bad lately

Where are you from? What playlists?

Population matters.

I'm in the US, my nat's open, played Team Slayer on Reach, and still no matches for Gears 3 on Team Deathmatch, Ahhhh this makes no sense.

Whoa, that is weird. Don't know bud.
 
Played MLG the other night on the Pit. Great remake but I was so relieved that the other team never got the evade much. Holy shit that thing is OP so much with those movement settings!

Other team was down to one player in minutes, as was the tradition in those times.
 
Is anyone else having problems getting into a game? Took me a good 5 minutes to get into a match on Reach earlier, now I'm in Gears 3, and it's been over 10 minutes, with no matches. It may be me though, my internet's been bad lately

Xbox live has been spotty for the past 2 days, iv had multiple "some marketplace cocntent is currently unavailable" messages and SSX would not connect to the EA servers
 

FyreWulff

Member
I had to play 35 games in Infection this weekend just for Condemned to show up for that Defiant achievement. I am not playing Reach Infection ever again.

I like how Living Dead follows me into Anniversary FFA for some reason. So now all the people that only have the Anniversary disc and love Living Dead just vote that in over and over.

Also, bleedthrough is critical to the Infection experience, apparently.
 

FL1Psyde

Neo Member
:lol Yeah.. should be interesting.

Although I do like how they said "stay tuned" as opposed to something like "we aren't ready to announce anything yet." I know they mean the same thing... it just seems like perhaps March is shaping up to be a good month for us.

Which will mean I piss less people off by bitching about no news here!

win/win/win



I'm a Rangers fan. I almost killed my tv last year. Twice.

I'm a Tigers fan. I killed my tv last year. ;)
 

CyReN

Member
Passed
my gf brother
online test for a class I haven't taken.

C7w1W.png


GG Kitten and FyreWulff earlier, will be on soon again.

and FL1Psyde is a good friend of mine, knows his stuff, nice to see him posting here.
 
We all know Halo 3 doesn't have a good story, but some of the cutscenes are amazingly well done.

1. The Covenant – Storm the Beach
2. The Ark – Closing
3. The Ark – Cartographer
4. The Ark – Arrival
5. The Storm – All Clear. Doesn't look as good as the E3 trailer, but still gets the blood rushing.
6. The Covenant – Truth's Death. Probably the weakest one here, but in comparison to how the game handled the character, I thought his death was pretty decent.
7. The Covenant – True Purpose
8. Halo (3) – Crash Landing
9. Halo (3) – Portal Escape
10. And the game's opening cutscene: Sierra 117 – Arrival

Too bad the other cutscenes are pretty poor, but if this quality was maintained throughout, imagine what could have been. Le sigh.
 

Karl2177

Member
We all know Halo 3 doesn't have a good story, but some of the cutscenes are amazingly well done.

1. The Covenant – Storm the Beach
2. The Ark – Closing
3. The Ark – Cartographer
4. The Ark – Arrival
5. The Storm – All Clear. Doesn't look as good as the E3 trailer, but still gets the blood rushing.
6. The Covenant – Truth's Death. Probably the weakest one here, but in comparison to how the game handled the character, I thought his death was pretty decent.
7. The Covenant – True Purpose
8. Halo (3) – Crash Landing
9. Halo (3) – Portal Escape
10. And the game's opening cutscene: Sierra 117 – Arrival

Too bad the other cutscenes are pretty poor, but if this quality was maintained throughout, imagine what could have been. Le sigh.

TELL THE COMMANDER HER ACE IS IN THE HOLE
 
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