I could see it getting good mileage out of GAF post as a whole.Jesus, what an amazing GIF. You could put any of Wulff's posts about bloom there and it would be perfect as well.
I could see it getting good mileage out of GAF post as a whole.Jesus, what an amazing GIF. You could put any of Wulff's posts about bloom there and it would be perfect as well.
Git online fer sum Haylow.I could see it getting good mileage out of GAF post as a whole.
Oh kay.Git online fer sum Haylow.
Git online fer sum Haylow.
You guys shouldn't play Halo when I have to go.Oh kay.
Just saw this post as we got into a pre-game lobby.oooh can i plays?
oooh can i plays?
nvm. frown.
The games were pretty bad anyway.You guys shouldn't play Halo when I have to go.
oooh can i plays?
nvm. frown.
I wish I knew him in his Halo prime. Dammit Zayne, come back to the hive.We tried to do it. Zayne and me. No one played. There is no hope. Firefight is dead in Reach.
Hey guys, Geoff Keighley tweeted this. So. A lot. Nothing specific about Halo 4 but I just want to see everyone gets hyped.
I wish I knew him in his Halo prime. Dammit Zayne, come back to the hive.
I've always wanted this too! But at the same time, it would cause problems by adding yet another playlist to the game.Zayne was a LOT of fun to play with.
Also, I want a non-MLG playlist that is dedicated to no radar. THAT'S ALL I WANT.
Zayne was a LOT of fun to play with.
Also, I want a non-MLG playlist that is dedicated to no radar. THAT'S ALL I WANT.
1. Score Attack should be unlimited rounds and unlimited time.
2. Why the fuck is radar off in Score Attack?
3. Grunt/Jackal/Brute/Skirmisher/Leader wave progression is so boring, mix em up a little why don't ya.
Firefight really does need an update, not that we'll ever see one.
Halo 4 wishlist:Also, I want a non-MLG playlist that is dedicated to no radar. THAT'S ALL I WANT.
Halo 4 wishlist:
-Radar is improved to cover the entire map, showing heights and locations of enemies at all times. Also includes view cones to tell where they're currently looking. Can never be disabled. Increased size to better see it.
I just checked and yeah it is. Still stupid, get rid of that junk. In Score Attack you don't have teammates watching your back so radar would be nice. Add Cloud and other skulls in consecutive waves.Isn't that just the cloud skull turning on?
Halo 4 wishlist:
-Radar is improved to cover the entire map, showing heights and locations of enemies at all times. Also includes view cones to tell where they're currently looking. Can never be disabled. Increased size to better see it.
hahaha, ass. i was just talking to tashi that the current radar might as well just give everyone waypoints.
"it's breeding noobs" - TripleKillTashi
I just checked and yeah it is. Still stupid, get rid of that junk. In Score Attack you don't have teammates watching your back so radar would be nice. Add Cloud and other skulls in consecutive waves.
Lol, the irony of me posting about wanting radar in FF while others want no radar playlist in MM.
Skulls are only added after rounds. Maybe it gets added in Arcadefight, I don't know because Arcadefight is trash, but in Score Attack (which is where you play solo) it's on from the get go.I haven't played score attack in ages, but I thought it was added in after a few waves... maybe the first skull added?
Skulls are only added after rounds. Maybe it gets added in Arcadefight, I don't know because Arcadefight is trash, but in Score Attack (which is where you play solo) it's on from the get go.
We have community maps, gametypes etc. Why not community firefight gametypes? Kick FFArcade out and add Firefight Community with community gametypes.1. Score Attack should be unlimited rounds and unlimited time.
2. Why the fuck is radar off in Score Attack?
3. Grunt/Jackal/Brute/Skirmisher/Leader wave progression is so boring, mix em up a little why don't ya.
Firefight really does need an update, not that we'll ever see one.
Zayne and Drunk Hypah were the Devo/Timedog pair. I miss him so much. But you won't be back. Reach destroyed his faith into Bungie or Halo or me.Zayne was a LOT of fun to play with.
Also, I want a non-MLG playlist that is dedicated to no radar. THAT'S ALL I WANT.
This was the same argument that Napsta was making, and it's just not realistic. Reach isn't played in a vacuum with DMRs. There are several common ways a player can end up with an odd amount of shields on either side of a Pistol/DMR/Needle Rifle round's damage (each weapon does a different amount of damage, more so in the TU gametype because of the alteration to pistol damage). Grenades are the biggest cause of variable damage, but automatic weapons and recharging shields also contribute.
Going for headshots is significantly more costly than center-of-mass shooting with bloom, and a clear, visual/audible feedback system helped savvy players play smarter and more deliberately. It's just a sloppier game. People spam out the weapons more because they're less inhibited by the reduced bloom, and they don't think as much about their melees because the timing of their melee matters less. Headshot kills through shields are mostly a random occurrence (there may be some shot-counting you can do, and maybe someone can provide some examples, obviously there's the pistol).
I'm really excited to see what 343i does with Halo 4, but the TU bucket-o'-changes gametype has always felt sloppier to me than the basic game, and I don't appreciate Reach being used as a test subject if that's what's been going on. Hopefully it's just a misguided attempt to placate sub-communities that couldn't accept Reach's design methods.
It's ten times better than the Halo 3 Pistol. I tried using it the other day. SUper weak and jarring.
The mechanic is not different from game to game. It is client-based, for one. And latency and packet loss diminish the game in every way, not just with bloom. I've watched shots not count in ZBR games, too.
And no, I wasn't. I was likening having a bloom mechanic to playing Poker, it's a game of risks, and human interactions with personal style.
For me, the sniper in Halo 3 is by far the hardest one to use in the series.
It is
Its funny because the Halo 3 Pistol has the exact same shots to kill as the Reach pistol does. It just goes to show how much the gameplay has changed when the weapon goes from unbearable in one game to viable in the next.
Ah. So here is Game Reactor's interview with Bungie. Why didn't he talk about Halo 4?
Honestly, I think the Halo 4 CG commercial was more badass because--I would say the Waypoint forums but he's already been today..
either way use this
(still looks badass 4 years later)
Ah. So here is Game Reactor's interview with Bungie. Why didn't he talk about Halo 4?
On a more serious note, he talks about how weary he was of Halo while working on Reach. I wonder if that affected the game's development, and how widespread the sentiment was.
Marcus Article said:We took this opportunity to embrace everything we had done over the series. We gathered up all the success and cut away many mistakes. Then we decided to go back to the place where Spartans like the Master Chief began. Halo: Reach became our own personal swan song to a franchise that I helped create a decade earlier. I had fallen in love with the universe, grown a bit wary as it had become a mega success, and ultimately was ready to say good-bye. But I was given a chance to take one more look at it with fresh eyes.
To do this, we didn’t simply skin the Halo 3 engine with a new story and fancy art. That would have been easy (and probably would have made the powers above us much happier). Instead we decided to do it right and rebuild the game from the ground up – because it was the only way we could bring this final game to life and do it justice. We built Halo: Reach to be one of the most sophisticated and feature rich games the world had ever seen. It took everything we had, but when Reach finally launched out into the world we felt proud that it could stand up to the legacy of Halo created and built by Bungie.
Was that the mode where everyone had like one life each? I would love a mode like that, leads to some pretty interesting moments. Doubt it would get played much by the majority though lol, no one wants to wait that long in respawn.
But I really think Dax misread 'wary' as 'weary'.
This is because the Halo 3 pistol had the RoF of a fucking musket.
BRING BACK TEAM TACTICAL.
I would say the Waypoint forums but he's already been today..
either way use this
(still looks badass 4 years later)
I'd like to know this too. I tried the Killzone demo and found it incredibly lacking. I've played the Uncharted series, which was fun for a one-time playthrough. No idea what else to get. Maybe Bioshock Infinite whenever it comes out this year.Can we get that mercenaries playlist where everybody is alone but then teamed up so we have a playlist where you don't get shit on by a team of four fat kids when you have noone else on?
Should I get a PS3. What are the advantages. Does that system have any games yet?
I don't see him state that anywhere.
But I really think Dax misread 'wary' as 'weary'.METTLEshop said:At the end of Halo 3, I was pretty sure that I had had enough of Halo.
It's certainly been entertaining to read over.These last few pages have reminded why this place needs a TJ Ram.
<3
Was that the mode where everyone had like one life each? I would love a mode like that, leads to some pretty interesting moments. Doubt it would get played much by the majority though lol, no one wants to wait that long in respawn.
I feel like a bit of jerk for wanting to critique/call out Marcus on a few bits of his blog.
It's certainly been entertaining to read over.
No, it was basically halo 3 sans the radar, also yo momma.
Would just like to call out Hydra because I crapped all over your time in the SSX demo.
Come at me bro!
Damn, JuanGGZ... look what you did you little jerk!
Biggest difference for me from Reach to 3 has to be the Active Roster. So easy to take for granted.
I'm not going back
Biggest difference for me from Reach to 3 has to be the Active Roster. So easy to take for granted.
My momma used to play it? She probably kicked your ass.
Fine. See you SSXaturday.
It's funny. I think the Active Roster is Reach's best contribution to the entire series. For a game with such a strong multiplayer component, the Active Roster is pretty much essential. The information it effortless conveys is important and having it all laid out for you is just perfect.
You can see who's on. Who is partied up into which parties. How long a party has left in a game and overall score. You can find all of this out in seconds in one screen for most part (sometimes two!) - something that used to take a serious chunk of time and many, many deep dives into the 360 OS.
Going back to Halo 3 feels like a generation backjump due to the lack of Active Roster and I honestly cannot imagine playing Halo in future with it.
Indeed
It is so weird though yeah. I can't help but feel as though I am 'in the dark' about what my friends are doing on 3. At least in Reach I could see Gui is matchmaking on his own. Hah, what a loner! Oh wait no, he's just doing some Score Attack. What's that? Overdoziz is on hisown? What a loner! Oh wait he is in Forge (practicing his 1v1's ).
My only gripe about the Active Roster is the phrase 'Invite to party'. It isn't an XBL party. It's a Reach party... but it's really more of a lobby. My only gripe!
These kinds of social systems are what I feel Bungie are ahead of the curve with, and im honestly nervous about how 343 are going to implement a whole host of stuff they made seem easy.
Yep I agree with all of this. Going through those steps on Halo 3 was a lot more time consuming. Active Roster has it all there for you, for all of your friends at the same time. It really is a good system. These kinds of social systems are what I feel Bungie are ahead of the curve with, and im honestly nervous about how 343 are going to implement a whole host of stuff they made seem easy.
By using the Reach engine as a base to start with? :-D
*Looks at Halowaypoint.com*
*shudders*
You love the premium quality gameplay in reach, don't you lie, don't you lie...
Hell no.
If you simply mean copy stuff like the Active Roster, than im all for that. However the Reach gameplay is something I hope they steer well clear of.
Hell no.
If you simply mean copy stuff like the Active Roster, than im all for that. However the Reach gameplay is something I hope they steer well clear of. Also by simply copying what Bungie has already done your not exactly going to be ahead of the curve. Bungie will do some very interesting ancillary to the gameplay stuff with Destiny and Halo will be playing catch up. Unless 343 has the kinds of people that are also on top of those kinds of systems.