Cool, thanks David. The waypoint comment caught me off-guardIt's definitely 30. We're doing a lot of cutting edge stuff on the technical side that would prevent hitting 60 unless you'd prefer us to render sub-HD.
Cool, thanks David. The waypoint comment caught me off-guardIt's definitely 30. We're doing a lot of cutting edge stuff on the technical side that would prevent hitting 60 unless you'd prefer us to render sub-HD.
Hopefully sprint is 100% of the time button press. I would guess it is a perk now, but if so I hope it is similar to sprint in other games.
It just seems that way to me because it's faded in a similar fashion to the visor linings. There are other such decorations near the top of the shield bar and to the left, whereas all the GUI elements are more prominent, even the inactive ones like the grenade spots that are vacant.This seems REALLY unlikely to me.
Teammates' shields. Book it.This seems REALLY unlikely to me.
i think sprint is always present and the perks will influence traits like base speed, jump, possibly damage and shields.
One of Plywood's .gif's from the Gaming side:
The +5 by the medals are the first peek at the credit/reward system I've seen so far.
There are three spots for grenades, or something, in the HUD:
What are the three bars below the health meter? Sprint meters?
Sprint being in doesn't bother me because its a default with everyone.
It still has a huge effect on player behavior, allowing people to escape and enter engagements at much great speeds, reducing risk and slowing down match progression. I mean, I'm talking about Reach style sprinting. Maybe it'll play out differently with H4.Sprint being in doesn't bother me because its a default with everyone.
Holy shit, good observation! I... I'm tentatively really excited about that type of point system.Also worth noting that the team score increases by 10, from 389 to 399. So it looks like Slayer is switching over to a merit-based scoring system where lame-ass AR charges get you points for the kill while headshots and sprees kick up your score substantially.
Note also no health meter, thus no health packs. (Unless those three tiny vertical bars are it.)
lol - that would be pretty cool.Teammates' shields. Book it.
Also worth noting that the team score increases by 10, from 389 to 399. So it looks like Slayer is switching over to a merit-based scoring system where lame-ass AR charges get you points for the kill while headshots and sprees kick up your score substantially.
Come the fuck on, seriously. No one in this thread can honestly say this doesn't look like Reach. I'm not saying this is necessarily a bad thing, but if Frankie had posted this .gif 6 months ago under the guise of being a Reach.gif you guys wouldn't know the difference. I would love to agree that this game looks a million times better, but it's simply not true.
This possibility scares me shitless.
I hope there's an option to completely disable base trait perks for certain playlists, so MLG can refrain from including them for example.
In one of the interview's frankie was quoted as saying "...more info as we get closing to the fall release" or something alone those lines. Yet in the First look video, it says Holiday 2012.
Which is it?
What are the three bars below the health meter? Sprint meters?
They look like little health gauges; maybe team health indicators so you can see how your teammates are doing?
Alright HaloGAF, I want to play a customs game with these settings next weekend. :-DIn H3 you could ascribe points to Headshots, Assists, etc in custom games. I don't think you can infer a switch, perhaps a new game type?
November 2012 would hit both categories.In one of the interview's frankie was quoted as saying "...more info as we get closing to the fall release" or something alone those lines. Yet in the First look video, it says Holiday 2012.
Which is it?
http://i.minus.com/ibby7INAWRQlYw.png[IMG]
Interesting, medals are appointed points, and that adds to team scores...[/QUOTE]
I think it's more likely that it's 10 points per kill, and the guy's teammate got 10 points for killing the red player
edit: well actually, nevermind. I'm not sure what it is anymore
You realize that's in a dimly lit environment, right? Look at all of the other gifs. I mean, every gif that isn't the one you pointed out has more vibrant colors and ditches the dark 'n gritty-but-not-really feel of Reach.
Ah, I didn't put the two together, I did notice the score jump by 10 though. I'd love to hear more in depth about this new scoring system.Also worth noting that the team score increases by 10, from 389 to 399. So it looks like Slayer is switching over to a merit-based scoring system where lame-ass AR charges get you points for the kill while headshots and sprees kick up your score substantially.
I do actually, at least in MP.I agree that the other gifs look better, but my point still stands, the game doesn't look much different - graphically - than Reach. Why you guys are upset about my opinion I have no idea. Did you guys think Reach looked terrible graphically?
good idea about the team health bars, but i'd imagine they'd need to be a touch bigger for that. unless of course, its just an icon that flashes when a teammate is engaged
Ah, I didn't put the two together, I did notice the score jump by 10 though. I'd love to hear more in depth about this new scoring system.
In one of the interview's frankie was quoted as saying "...more info as we get closing to the fall release" or something alone those lines. Yet in the First look video, it says Holiday 2012.
Which is it?
so David, can we confirm no loadouts? PLEASE?
Yall are devious.All in good time.
There are lots of interesting little nuggets in that video.
I agree that the other gifs look better, but my point still stands, the game doesn't look much different - graphically - than Reach. Why you guys are upset about my opinion I have no idea. Did you guys think Reach looked terrible graphically?
All in good time.
There are lots of interesting little nuggets in that video.
Can I have a single shot weapon? I don't think I can go back to the burst.
The game looks like a faster Halo 2. About all I can say.
Will we see any of the MP sessions you played for the press?All in good time.
There are lots of interesting little nuggets in that video.
Loadouts have already been confirmed.
Everything looks soooo goooood!!!!! I'm so hyped right now! This game looks like, 20x better than Reach just because of the real time lighting and shadows! I can't wait to see what we can do with the lighting in Forge!!!
Can I have a single shot weapon? I don't think I can go back to the burst.
The game looks like a faster Halo 2. About all I can say.
Are you sure?-3 little hollow squares that top right of the screen. Don't know what they could represent.
-Didn't see a grenade part of the HUD.
Just watched the trailer. Nice to finally have some footage.
What do we have so far?
-No health bar so no health packs
-BR
-Looks like large jump height
-A pistol (pics of the chief)
-Scoring for slayer is different in this gametype. (What's that Halo gametype that gives points for certain style kills? It could be that)
-Clip in gun doesn't seem to match the clip in UI. Don't know if that's a current bug or whatever (Maybe it was a 4shot rifle?)
-3 little hollow squares that top right of the screen. Don't know what they could represent. Possibly the perks that have been mentioned
-Didn't see a grenade part of the HUD
-Teammates on Radar show up in Green rather than Yellow now.
-Radar also shows elevation with little arrows pointing or down. Seems to be more accurate than Reach's radar.
-Radar also shows players outside of range but gives a dot to show the direction that they're in
Will add more as I see it.
Happy with what I see so far but I know that there's a lot more stuff coming.
Well, the pistol has been confirmed in one of the screenshots.
There's your single-shot.