Yeah, random power weapon locations and/or timers sounds awful. If true, I really hope it's limited to social lists.
Nobody at 343, at any time said anything about random weapon placements.
Yeah, random power weapon locations and/or timers sounds awful. If true, I really hope it's limited to social lists.
And the possibilities surrounding clans has me sooooooo excited.
I think Halo 4 will be a split disk game just for the fact MP has its own story and maps seem to not take place in SP, speaking of SP did anyone get the feeling that it looks more open (like Metroid Prime open)
Nobody at 343, at any time said anything about random weapon placements.
where on bnet?Has anyone checked the Bungie.net forums for their reaction to the ViDoc? Some pretty rough stuff lol
Tell me Wraparound isn't the sexiest map you've seen. I couldn't get over the art style for that map when David did a flythrough of it.
how was spartan visibility on that map? looks incredible, but i must admit, i'm a little afraid of players hiding in the brightest regions...
Good to hear. I hope it's just a (false) rumor.Nobody at 343, at any time said anything about random weapon placements.
No, not confirmed. People are speculating based on the unicorn and wolf emblems seen on the points bar in a few of the screens captured from the trailer.Has clan functionality been confirmed? That would be sweet!
best.avatar.ever
Nobody at 343, at any time said anything about random weapon placements.
I think that's one of the only ways that something like that could be implemented...but the thing is, and it's why everybody is up in arms over the idea, those fights around key areas already happen in Halo games when power weapons or powerups are smartly placed. The difference is that a good player will know when to re-rush the areas for a respawn and a bad player won't. Then the bad player is at a disadvantage, and all is right in the world because he deserves to lose until he learns or outplays the guy with the rockets. A random spawn that tells everybody both where and when a weapon is going to be back just reduces the level of depth by one layer.
(I don't mean to imply that you don't know this, but I felt like I should vocalize and expand on where the trepidation folks have about this idea stems from.)
You are quickly gaining in the love race between you and Sir Ellis.
If possible could we get properly confirmed details or at the very least denial of the misinformation floating around via the next bulletin?Nobody at 343, at any time said anything about random weapon placements.
What about me, we play almost every night..
Thanks for the clarification Frankie.
You lost points after that hideous post of you doing some sort of Sai impersonation with a ridiculous hat on your head.
If possible could we get properly confirmed details or at the very least denial of the misinformation floating around via the next bulletin?
Has anyone checked the Bungie.net forums for their reaction to the ViDoc? Some pretty rough stuff lol
Agreed, I was hoping for a bit more in terms of actual footage and screens. Lets hope we will start to get a steady feed on info from here on out.Which reminds me why I'm little disappointed with the stuff shown today. Not the content that was shown, but just that so little was shown. Look at all the weapons, abilities, features/gametypes were shown in that Reach trailer.
Im in a paradoxical position right now. I LOVE what I have seen and Im hyped. The game looks brilliant. Or it looks brilliant too me and that is all what matters. Im much more hyped than I was for Reach at this point. But there is a fear. I fear the perk system. We havent gotten any real information about it. So I wont really comment. Still Reach has left an unpleasant taste in my brain/mouth/whatever when I hear words like customization or loadouts in combination with MP. But if 343i is saying I dont have to fear anything, I wont. Overall the MP looks like a lot of fun. The maps look impressive (especially the Forerunner one). I dont have to say much about BR, just it sounds amazing and I hope it plays like its sound.
I love 343is approach to not reveal the game with campaign footage or not telling us the threat. And I love Frankies small teases. MP is integrated in the canon? Hell yeah. The Forerunner map gets lighted by artificial sun? Oh god. Wait? ARTIFICIAL? OMG IS IT ONYX? At this part my brain freaked out. But not. Frankie continued to damage my brain. The ancient threat is something that the Chief never faced before? So it cant be the flood? OH. CRAP. CRAP. Nothing to say anymore, just this:
Thx plywood for the gif.
So what about random weapon timers?Nobody at 343, at any time said anything about random weapon placements.
So what about random weapon timers?
I think the article mentioned that the timers wouldn't (or had the ability to not) be at set intervals... I think the locations thing was just something Gaf came up with on it's own.Nobody at 343, at any time said anything about random weapon placements.
Agree. I'm knee-deep in audit prep and so don't have time to put together a longer post, but my chief concern is with the implementation. Armor abilities and load outs added a huge amount of complexity to the number of variables that need to be adjusted and managed to balance a map/game type. When you toss in custom load outs, perks and armor abilities (assuming they're in), things get multiplied even more.Im in a paradoxical position right now. I LOVE what I have seen and Im hyped. The game looks brilliant. Or it looks brilliant too me and that is all what matters. Im much more hyped than I was for Reach at this point. But there is a fear. I fear the perk system. We havent gotten any real information about it. So I wont really comment. Still Reach has left an unpleasant taste in my brain/mouth/whatever when I hear words like customization or loadouts in combination with MP. But if 343i is saying I dont have to fear anything, I wont. Overall the MP looks like a lot of fun. The maps look impressive (especially the Forerunner one). I dont have to say much about BR, just it sounds amazing and I hope it plays like its sound.
I'd love to get an avatar of one of those multiplayer spartans with the new helmet/mask looking thing...
Don't know if there is a clear pic of it anywhere or not.
Agree. I'm knee-deep in audit prep and so don't have time to put together a longer post, but my chief concern is with the implementation. Armor abilities and load outs added a huge amount of complexity to the number of variables that need to be adjusted and managed to balance a map/game type. When you toss in custom load outs, perks and armor abilities (assuming they're in), things get multiplied even more.
That's tough to manage from a balance perspective, but even more so from a playlist management point of view. It was too much in Reach, and the playlists were not managed at a sufficient level of detail. I hope the tools to perform playlist maintainance are not as limited as they are now, given how long it takes for adjustments to roll through.
Shorter Ghaleon: I love what we've seen so far. I'm nervous about what we haven't seen. Nothing too shocking, I suppose.
Thanks bro!Best I can do:
http://i.imgur.com/wNM1V.jpg[IMG]
[IMG]http://i.imgur.com/EuY9P.jpg
Best I can do:
http://i.imgur.com/wNM1V.jpg[IMG]
[IMG]http://i.imgur.com/GZFd0.jpg
http://i.imgur.com/EuY9P.jpg[IMG][/QUOTE]
Thank you!
Best I can do:
Wait, this might be old. Dang.
yeah I think the spartan iv's look fucking awesome
Nobody at 343, at any time said anything about random weapon placements.
With all due respect, I think you missed the point of that entire section. I'm not averse to change. I embraced Halo 3's equipment, (on the campaign side, ODST's hubworld) and I was willing to embrace Reach's bloom and AAs and loadouts (look at my post history) until I played it and saw how detrimental the changes were. Halo 3's equipment worked, or worked better than Reach's AAs, because it was worked into Halo's design philosophy something to fight over. Everyone still started on equal footing, and if you could get to the equipment and survived, you were rewarded. (This is setting aside implementation debate).The thing that bothers me about your reply here Dax is one I see many many times about Halo. The people that truly love Halo don't ever want to see Halo evolve with the times. Does it need to be like MW3? No, of course, not. It needs to be Halo, but it also needs to be a 2012 first person shooter, not a 2001, or 2004 shooter with a new coat of paint.
Sprint for everyone (if that's how it works) is something I have wanted since 2, because casually walking around a map seems slow and unbecoming of a Spartan.
The perks, well it's just too early to tell because we literally know nothing of them.
I just want to see Halo take some of the good things the FPS genre has created since 2001 and implement them while keeping to the Halo structure. It seems all the negative opinions I usually read on Halo are summarized as "we want Halo 1 HD or Halo 2 HD, not anything new."
More a view overall, and not specifically on what you said, but what you noted brought it to mind.
Does anyone else think the Spartan IV's look a little too much like power rangers? Something about the helmet...
Incumbent works fine.
And what does any of that have to do with respawn timers?
i wonder if we'll be able to customize the white patterns on the armor now too