Zeouterlimits
Member
Currently suggestion is that H4 coverage is embargoed to the first week of March, but yes. the dream has not been crushed.Are we still expecting Halo 4 news at the end of the month, or has that dream been thoroughly crushed?
Currently suggestion is that H4 coverage is embargoed to the first week of March, but yes. the dream has not been crushed.Are we still expecting Halo 4 news at the end of the month, or has that dream been thoroughly crushed?
Neither Franky or Devid have denied it. I think we'll get something in 2 to 3 weeks!
Currently thoughts are coverage is embargoed
I've playtested it once yesterday and nobody mentioned framerate issues yet. It will definitely be more stable than Asylum - which has a pretty awful framerate at times - as my map uses less objects and less budget.looks like a nice improvement. any frame rate issues while sniping? got killzones on top of the bases and other structures (aside from the central ring)?
Well, it's not only a matter of gameplay but that line of sight also causes framedrops on Asylum so I steered clear of it.I think its good but I would think the average joe wouldn't like the loss of the snipe to snipe LOS. I'm all for the change for good though
Nice work.
Yeah, apologies, I'm very tired.It's like a cryptic fortune cookie...
So like I mentioned earlier I decided to create a better version of Asylum. I came to the conclusion that Asylum was beyond saving so I decided to completely rebuild it from the ground up. The version I have right now is a bit of a hybrid between Sanctuary and Asylum. For example; the ramp from courtyard up to sniper hut was a nice idea but the execution was pretty terrible on Asylum. I made it a bit more use-friendly. I did add stuff from Sanctuary like breaking the snipe-to-snipe line of sight and the jump up to ring 3.
Pictures:
Currently it uses 4500$ budget. If I were to remove the light it would be around 4000$. The Asylum in matchmaking right now uses 5500$ budget.
I'll raise carbine eventually.
I've playtested it once yesterday and nobody mentioned framerate issues yet. It will definitely be more stable than Asylum - which has a pretty awful framerate at times - as my map uses less objects and less budget.
Maybe it's because I only played a few games of 3 yesterday and I've been playing Reach (somewhat) regularly since launch (getting close to 7000 games!) and not H3.
I know this isn't directed at me, but I'm pretty sure I'd prefer H4 not to have AA's in Matchmaking.
Let us have the option in Custom games and maybe in an action sack playlist.
Yeah, apologies, I'm very tired.
You butchered both names in the same post. No early Halo 4 beta for you.
I've yet to play a single game of Arena.
Edit: That seemed really random. Who else hasn't?
I've promised my girlfriend that I won't get as hyped for Halo 4 as I was for Halo: Reach. (My hype for Reach was astronomical. :lol) I can't wait to finally see the game, though. Hopefully it's worth the wait. :^)
Nah, thanks for making me smile.
I suspect we'll get leaks before the embargo is up. We always seem to.
''Devid'' was a typo but I have no excuse for ''Franky''. May the Halo gods have mercy upon my soul.
March 5 trailer! There'll be Chief, there'll be Cortana, there'll be BR and there'll be dubstep.
You butchered both names in the same post. No early Halo 4 beta for you.
I've promised my girlfriend that I won't get as hyped for Halo 4 as I was for Halo: Reach. (My hype for Reach was astronomical. :lol) I can't wait to finally see the game, though. Hopefully it's worth the wait. :^)
''Devid'' was a typo but I have no excuse for ''Franky''. May the Halo gods have mercy upon my soul.
Well that's the thing. Yeah you're armored, but the armor is suppose to augment movement, not hinder it.
In the books spartans are portrayed as absurdly fast, mobile, and quick.
In the games they behave very tame.
I thought this would make it so they seem more like actual spartans.
I guarantee you will fall into the hype trap again.
I still don't think Spartans would do anything like wall-jumping with their half a ton of armor on. If anything, I'd expect the following to happen, a wall-jumping Ryu Hayabusa versus a wall-jumping Hayabusa Spartan.
I've yet to play a single game of Arena.
Edit: That seemed really random. Who else hasn't?
I think it would be so cool if you could disarm an enemy at close range.
Maybe use martial arts to finish them off?
....and you were trying to make melee less annoying?Also the melee really pisses me off.
I think it would be so cool if you could disarm an enemy at close range.
Maybe use martial arts to finish them off?
Don't you put that evil on me, Ricky Bobby!
I'll probably end up removing mine too. They're so expensive and don't really add a lot.Your Asylum is looking really good over, I don't even know why both bases have lights... I mean, c'mon :/
New Far Cry 3 trailer, Assassin Creed 3 release day, finish the hat trick Frankie with a new H4 pic<3
New Far Cry 3 trailer, Assassin Creed 3 release day, finish the hat trick Frankie with a new H4 pic<3
Keep in mind that there's already framerate issues with the blank canvas in that area. No way of getting around it, but I like what you've got so far (I'd ditch the lights).I'll probably end up removing mine too. They're so expensive and don't really add a lot.
Frankie O' Donnell has tainted your mind.
I think we can all agree that if Halo 4 can replicate the risk/reward skill-balance of QUAKE LIVE, then it'll be a success no matter what else.
....and you were trying to make melee less annoying?
Make melee weak again so it's a situational ability instead of an unstoppable force of nature. Done. Ship it. Anniversary Classic's melee did it. It works.
You make some good points but then wtf?! Movement changed drastically with Reach. They added fucking Sprint! And evade! Also jump arch is lower. You want things to be more fluid and suggest pulling yourself up from ledges rather than crouch jumping. What? It sounds like you wanna slow it down and make it traversing a map more janky. Also martial arts attacks? I'll pass. I mean if you wanna keep the assassination mechanic and just add different animations that's cool but CQC as Halo has always been is what I love. It is a shooter after all. I can't imagine getting into a CQC battle and countering attacks back and forth in my Halo.My Halo 4 wish list:
1) the maps need to scale better. the BTB maps feel just like the slayer maps in Reach.
2) the melee system needs to be changed. nobody likes double beat downs.
3) the movement needs some refinement. tired of having to jump and crouch.
4) the aiming needs to feel tighter. it always feels floaty in Halo.
5) ranked matchmaking please! it isn't fun when you demolish a team, or get demolished!
The movement of Halo has yet to change in 10 years.
I'm really hoping for some changes.
I'd love it to be more fluid, maybe pull yourself up onto a ledge instead of having to jump and crouch?
Also the melee really pisses me off.
I think it would be so cool if you could disarm an enemy at close range.
Maybe use martial arts to finish them off?
Of course the victim should be able to counter the aggressor.
There isn't much skilled involved in beat downs anyways, so I think there is a lot of room to diversify in melee range combat.
The maps should be able to scale much better than they do right now.
Take a look at Battlefield 3.
There is a huge war raging in Conquest mode version of the maps.
There are medium tactical battles in Rush mode version of the maps.
There are smaller tactical battles in Squad Deathmatch/TDM version of the maps.
When you're limited on disk space, don't try to make the campaign map design work with multiplayer map design.
Make the multiplayer maps scale for different multiplayer game modes.
Or give us 2 disks and epic maps.
People have been shouting down powerful melee attacks in Halo since 2007, not many are going to disagree that it's out of hand. The logical step is to make it less powerful (like it used to be), not to layer additional systems on top of it that would likely be just as janky as the assassination system.It isn't annoying, it is just a stupid mechanic.
I beat someone down and they lose their shields.
My punches do more damage than my bullets do.
The close counter fights end up people just jumping around beating each other down.
It could be much more tactical.
You guys remember when we were this || close to losing the automatic beatdown from behind kill?
Nope. When was this?
^ Perfect.
Also I would love to see Halo 2's weapon accuracy stats on the end game stats screen, miss that thing.
You guys remember when we were this || close to losing the automatic beatdown from behind kill?
Sage only wanted assassinations, I think Luke was the one who led the charge on not letting that pass. It was in one of the podcasts...
Explain?
Sage only wanted assassinations, I think Luke was the one who led the charge on not letting that pass. It was in one of the podcasts...
Sage only wanted assassinations, I think Luke was the one who led the charge on not letting that pass. It was in one of the podcasts...
Sage only wanted assassinations, I think Luke was the one who led the charge on not letting that pass. It was in one of the podcasts...
Sage was trying to kill everything good about Halo :/ He almost succeeded.
Ditched. Also raised car.Keep in mind that there's already framerate issues with the blank canvas in that area. No way of getting around it, but I like what you've got so far (I'd ditch the lights).
Nope. When was this?
If you're going to make melee just some weak lovetap so that shooting is always the superior option, take it out the game completely and quit wasting everyone's time. The correct thing would be to make melee more than just a lump sum of damage. Also, remove its lunge, by god.
please give me the option to disable animations.
I wish there was a option to turn assassinations off, it seems like Sage got his way considering how many accidental assassinations I do. Not going to lie though, with how little I take Reach seriously going for assassinations is something I purposely do most of the time anyway.
With Halo 4 though I dont want to waste my time staring at the same animation when I could have just given him a backsmack, please give me the option to disable animations.