Not looking forward to dying in anticipation while everyone is talking about Thurs and Friday.
See ya cunts on Saturday
How long will you be around on Saturday? Doing the podcast every night, welcome to join of you like.
Not looking forward to dying in anticipation while everyone is talking about Thurs and Friday.
See ya cunts on Saturday
No kidding. I don't know how Hyper can afford all these trips from Germany. Vancouver to New York is out of the question for me.I want some of Omlet & Hyper's money flow.
Sounds like PAX all over again. I regret nothing!Yep! Thursday through Sunday. Halo 4 panel is on Saturday. Probably spending most of my time at the Microsoft booth.
Yep! Thursday through Sunday. Halo 4 panel is on Saturday. Probably spending most of my time at the Microsoft booth.
Getting in at 5 am. Leaving whenever I want. I do plan on going home for Sunday though.How long will you be around on Saturday? Doing the podcast every night, welcome to join of you like.
Getting in at 5 am. Leaving whenever I want. I do plan on going home for Sunday though.
Ok well it will probably be around midnight when we record so do you.
Turf sucks.
Just talking about what a dapper man you are. So more of the same.What's been going on in here? I haven't seen any natural light in a while.
Turf sucks.
I'm not totally sure. I was just expecting to be blown away by Forge in Halo 4, but I guess I just set my expectations too high :lol
I like idea of having large natural pieces to work with. Such as huge hills, trees, rocks, etc. Hills would be especially awesome because we could use them to form our own terrain.
Forge controversy mostly.What's been going on in here? I haven't seen any natural light in a while.
Prep work really.Plus... "Halo Waypoint services are currently being upgraded". Is this the big update that's supposed to be coming with Halo 4 or just a minor one?
What's been going on in here? I haven't seen any natural light in a while.
2) A way to lock pieces together, perhaps in similar fashion as the magnets: fuse them so we can move a grouping of geometry, rather than one piece at a time. So many times I've built a base, or part of one, and then had to move it - one piece at a time. We'll still need to.
This omits a wide open space to Forge in. I honestly thought that was a no-brainer.
Going round in Halos in here.
How was IGN?
Edit: Zeouter'd. Bawls
Sir Stinkles said.Anything new happen in the last 15 hours?
Plus... "Halo Waypoint services are currently being upgraded". Is this the big update that's supposed to be coming with Halo 4 or just a minor one?
GG, But i did feel i was doing a lot of this tonight.
Lol.
IGN was good. Filmed a segment for next week's Up at Noon and did a podcast segment that should go up closer to November. No earth shattering reveals, but some good conversations were had.
If there's another HaloGAF humpday, can arrangements be made to capture it in high quality like the Exile game from PAX?
I just want some direct feed matches man...
Why the hell did that guy feel the need to make a VIDEO for that information?
Hypertrooper posted it yesterday - way easier to process. This whole 'GOTTA YOUTUBE EVERYTHING' attitude some channel owners have is making my head hurt.
every day is squid day :-DHey, today turns out to be squid day.
says the guy responsible for the incredibly linear Conquest gametype. ;-)Btw, based on the palette of Impact, I think it will be much more amateur friendly because of all the tunnel pieces. They will equate to the bridges and inclines of Forgeworld and just linking them together.
Not looking forward to the multitude of "Look at my awesome tunnel map!!!" :|
I hope I get to eat some crow later once I've gotten ahold of the game, but even going in with little expectations didn't help now that I've watched those forge videos. I feel like opportunities were already missed on some pretty big things, but at the very least I hope framerate issues aren't as prevalent as they were in Reach.Yeah, that was my primary wish. My top two hopes for Forge in Halo 4 were:
1) "Natural" objects to shape the landscap with; grassy hill shapes, trees, etc, rather than all metal, glass and rock.
2) A way to lock pieces together, perhaps in similar fashion as the magnets: fuse them so we can move a grouping of geometry, rather than one piece at a time. So many times I've built a base, or part of one, and then had to move it - one piece at a time. We'll still need to.
This omits a wide open space to Forge in. I honestly thought that was a no-brainer.
Big flat floors were always needed. Having to throw down pieces for flooring not only eats into budget, but adds to the monochromatic feel that we're once again getting despite the very nice looking lighting system.You can pretty much build anywhere in space, or over that lake area. Those areas are pretty damn big. Not sure how big you were planning to need.
That would be nice. However, I'm not sure if there will be enough 343 members to form a decent team. I wouldn't mind switching teams and offering my backpack.
Yeah, that was my primary wish. My top two hopes for Forge in Halo 4 were:
1) "Natural" objects to shape the landscap with; grassy hill shapes, trees, etc, rather than all metal, glass and rock.
You can pretty much build anywhere in space, or over that lake area. Those areas are pretty damn big. Not sure how big you were planning to need.
If there's another HaloGAF humpday, can arrangements be made to capture it in high quality like the Exile game from PAX?
I just want some direct feed matches man...
I'd guess it's because of the fabulous wealth he's generating from all those YouTube hits.
What's been going on in here? I haven't seen any natural light in a while.
I don't think they want to do that anymore.
I mean, you know, for good reason.
says the guy responsible for the incredibly linear Conquest gametype. ;-)
I think he was talking about a wide open space on the ground. Like how Sandbox was. Building the map in the air is fine as far as build space is concerned, but then you have to build a floor which 1.Uses up your budget, and 2. Is usually pretty ugly.
Oh, I get it. HA HA HA.Microsoft should really establish some rules to stop people like that.
Analyzing stuff in CEA with Kinect worth it?
Worth buying a Kinect for? No.
Worth dusting off and setting up Kinect? Yes.
You can pretty much build anywhere in space, or over that lake area. Those areas are pretty damn big. Not sure how big you were planning to need.
You do realize they let you guys win so you would be sucking up to the game even more, right?I don't think they want to do that anymore.
I mean, you know, for good reason.
I've seen a few comments like this in response to my posts, so some elaboration and (hopefully) clarity is probably in order.
Generally speaking, I only build BTB maps, because thats what I like to play. I built a total of five maps in Halo 3, maps that were polished and iterated on many times to a point where I was satisfied with them. (I'd started over a dozen, but only five made the cut, so to speak.)
I built just two maps to completion with Reach, despite the expanded tool set and dramatic increase in ease of use. As with Halo 3, I started over a dozen. I only built two to completion in Reach because while I kept coming up with map ideas, for the most part they didn't fit in with the geometry of Forge World. And to build them up in the air as I did with one of the maps placed serious creative limitations on the map: it meant every surface had to be flat and grey. And then in the end, the use of nothing but Forge objects as the geometry cratered the frame rate, making them unplayable in BTB HaloGAF customs, which is why I built them. Both maps were killed that way. I spent weeks working on them and one playtest killedem dead.
One of the maps I attempted but never completed was set in the Gulch. But the terrain was uneven, and the space asymmetric, and so I kept having to change my designs to fit the geometry. And after a week of trying to get my ideas to fit in there, my original ideas were unrecognizable and I gave up in frustration.
What I wanted in Halo 4 was this: A big open flat space like the basin on Sandbox, but an open grassy meadow instead. And then 5-6 different grass-textured large objects to place to form my own hills on that space. Then I could dream up a map - symmetric or asymmetric - and make it as flat or hilly as I wanted, without the result looking like a grey metal dungeon. Toss in a range of rocks, tree objects, and the suite of additional Forge objects, and youd be able to accidentally make beautiful maps, as the developer on the video said.
Right now it looks like the three Forge maps have the same set of limitations as Forge World: no big open spaces to build on. So if I dream up a BTB map, and that map does not fit in with the highly detailed geometry the map designers came up with, I have to use all Forge pieces. And then those pieces mean everything is flat and grey, which everyone hates because it's boring and ugly. And even if I manage to make a map I like, despite it being flat and grey, I run the risk of cratering the frame rate and so end up with junk in the end. (Again, this is how my work in Reach all ended.)
That's why I'm bummed out about Halo 4's Forge.
I've seen a few comments like this in response to my posts, so some elaboration and (hopefully) clarity is probably in order.
...
That's why I'm bummed out about Halo 4's Forge.
LollllllllllllllllYou do realize they let you guys win so you would be sucking up to the game even more, right?
ok yeah Ill make the ot for halo 4 no problem
yeah that's my thread title