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Halo |OT10| The Calm Before The Storm

Tawpgun

Member
NYCC

Show Floor
So after an obnoxious trip, I finally arrive at NYCC. Line for Halo 4 booth is MASSIVE. Ended up being like a 2 hour wait. While in line I run into Louis Wu and Bravo, was cool to see them in person. Wu is more of a giant in person. Bravo is awesome, was cool to see him interacting with his fans also, great guy. Bravo also asked if he could film my gameplay. Get footage on me donging on some scrubs? Absolutely. As I'm still standing in line some ginger jerk and his german friend shove me. Was nice to see Duncan and Hyper again. Met Domino and Tashi for the first time, cool dudes. They Hyper, Duncan and Domino managed to bribe the people behind me with Halo swag in order to cut in front of them in line. Hey, whatever works. Tashi just blended in with some people he knew.

Chatted with some 343 peeps at the booth, they were awesome guys. After a close to 2 hour wait I finally got my hands on Halo 4. Bravo set up his recording equipment and it was a one way trip on the blain train... Unfortunately it seemed the train was having issues. Personally, I blame being standing up and being forced to be so close to the TV. Made aiming feel off. Was dropping a neg bomb for sure. So in order to salvage my stats I hopped in the banshee.

HALO 4 BANSHEE
Weapons wise, same as reach. The bolts seem faster and more powerful. Banshee bomb is still super powerful but didn't seem AS powerful as the Halo Reach one. The biggest change BY FAR was the movement. It was just very clunky and slow. Turning especially. It has this HUGE turning radius now. I like this for balance purposes. However the loops felt really off. It loops the same way as in reach but slower, so it makes this huge loop instead of it being a flip like it was in Halo 2 and 3. Still super powerful but the decline in mobility makes it balanced.

After banshee whoring I got 1st or 2nd place.

I got back in line after the game, waiting for about an hour until we decided we should go eat. Line was just too long for a game, food, and then panel. Got some subway, slurped some slurpees, and made our way for the panel.

THE PANEL
We got there an hour early and there were already a SHIT TON of people in line. Was not expecting this. Felt really bad for 343 and the NYCC Crew because the line situation was a huge cluster fuck. Gotta give props to Allison Stroll for getting HaloGAF front row seats to the panel. She is super awesome. Got to see Frankie for like 5 seconds before we had to sit down. Best 5 seconds ever.

Not gonna go over the Panel since Dax live tweeted mostly everything. The SpOps CG cutscene was AMAZING and the new BTS thats gonna come out is awesome too.

After the panel we were just standing around and talking. Allison comes up with a box of Doritos and Mt. Dew.

Allison: Want some?
HaloGAF: Eh... not really
Allison: It's Double XP
HaloGAF: WE'LL TAKE 50

Next up, the megablocks event.

HALO 4 ALL NIGHT
First, props to Hypertrooper for getting me an invite. He's the man.

Basically it was an open bar, free food, Halo 4 night.
4 player regicide
4 on 4 Inf Slayer
4 on 4 CTF

Didn't get to play regicide.

INFINITY SLAYER
I like it. It's its own mode and its fast paced and fun. My only problem with it is you don't know how many points you need for a drop. Maybe that will go away with experience, but when I played I wasn't sure if a kill was going to get me a drop or if I needed more. Either way, it was fun. A nice casual dongfest mode. I could only manage to get 2 drops a game. I think I got 3 at one point. So don't expect to get more than 2 drops per game.

WEAPONS

BR: Halo 3 BR with hitscan. Seemed to have less spread though. I was able to cross map people. Felt super nice.

DMR: Awesome.

Light Rifle: This one takes some time getting used to. The dual firing modes can mess you up if you aren't thinking. There were times where I would be bursting, then scope in and get all messed up and vice versa. But overall a solid gun. Used it a lot.

Magnum: Has a bit a bloom. Not nearly as much as reach. Just keep it in check and you'll be fine. If you land your shots you can fight off a player with a rifle.

Boltshot: No idea how many shots to kill. But the charge shot is cool. Couple it with promethean vision and its lethal.

Sniper: Has a kick, I felt it was a bigger kick than the previous Halos. Not sure though. Its still the Halo sniper. I was blaining people all night with it.

Scattershot: I just used it as a shotgun. Felt no different to me. Didn't try the bounce shots or seeing what distance is optimal.

Shotgun: Seemed more powerful.

SAW: Briefly used it. Exactly as it seems. Like an OP Ar. But its a power weapon. I think it only has 2 kills per clip.

Beam Rifle: Is a sniper.

Rail Gun: I like it. Great new weapon. Tashi chokes with it.

Concussion Rifle: Same old same old.

Incinerator Cannon: Not sure how this works as far as travel time/any drop it might have. I used it as a rocket. But it felt so powerful. Time between shots is long. Reload time is looooong.

Blain Beam: DIDN'T GET TO USE. :(

Pulse Grenades: Not sure how they work. Don't know why anyone would ever pick them over frags/plasma

Sticky Det: It's ok. Pro pipe was better.

Not being able to pick up grenades: Sure removes grenade spam. But I wish I didn't lose them so quickly. Not having grenades when you want them is a price I will pay for removing nade spam.

Nades: I liked em.

AMMO WAS SCARCE AS FUCK. That's what you get for not everyone having the same weapon.

Sword: Less lunge distance is all.

ARMOR ABILITIES
Promethean Vision: I thought it was a crutch for people with no radar awareness. But its not. It's SUPER useful.

Thrust pack: It didn't seem as powerful as I thought it was. Barely thrusted me at all. Tried thrusting off the mancannon and instead of propelling you further it STOPS your mancannon momentum and you only go the default thrust difference. I hope thats not the case in the final game. I thought it could have used a bit more distance.

Jetpack: NOTICEABLY not as OP as reach. Doesn't go as high up it seems and runs out of fuel fast. But still gives you a HUGE advantage on high verticality maps like solace. I was ruining people with the jetpack on Solace.

Hologram: Same old, but holograms appear red on your reticle and red on radar.

Didn't use the others. Hard Light shield screwed me over on some kills like I thought it would. Don't like that a regen is in the game, but its not too bad.

I'll include the armor mods in here.
Shielding + Dexterity is niiiiiice. I know I won some encounters because I had shielding/dexterity. Some of you won't like that fact at all.

THE MAPS
Haven: Can't tell if this or Solace is my favorite. But its just so clean and nice. Flows well and has some AMAZING Jumps. Tashi was talking to some 343 Multiplayer Dev about the jumps. 343 guy said he spent 4 months with the map, he knows all the jumps. Tashi proceeded to blow his mind.

Solace: Awesome for CTF. Vertical. Symmetrical.

Complex: Can handle 4 on 4, but it seems more like a 6 v 6/BTB kind of map.

Ragnarock: Valhalla with a mantis. Mantis is super powerful, but with any kind of team coordination, doesn't seem that bad. However I have this feeling that if you get a mantis on the hill along with your team... thats gonna be impossible to stop.

Adrift: Fun. Lots of narrow hallway battles.

CAPTURE THE FLAG
I am now COMPLETELY on board with you not being able to drop the flag. I hate how there's literally no option to turn it back to classic, but the committed carrier experience is awesome. It creates this huge dynamic on escorting the flag carrier. Have to try it out in a matchmaking environment but I loved it at NYCC. Flag carrier has the opportunity to go clutch too. I killed 2 people with the pistol when I took the flag, and had a flag joust against Dax near my base before finally capping it. It felt amazing. Don't underestimate the pistol.

THE AUTO PICK UP SUCKS HOWEVER. This is CTF's BIGGEST flaw. I distinctly remember getting killed twice because of it. I saw Hyper get killed because of it. I don't understand the logic. A committed carrier should voluntarily pick up the flag. You have to voluntarily pick up speed boost/OS/damage boost.

Other stuff

Strafing: I think I felt the inertia... but it still felt more fluid and responsive than reach.

Global Ordnance: Still not a fan. We'll see if I can get used to it. But I had no idea what was spawning when. Thankfully... I THINK it was symmetrically designed. So the initial sniper on Solace is on top. And then both snipers spawned to the sides.

Graphics: Not a fan of the ground of Ragnarok but good lord this game is pretty.

That's all I can think of now. It was an incredibly fun time and I feel so lucky to have experienced it. 343 really knows how to interact with their fans. If you have any questions you can ask.
 
It's pretty simple. Every game they've made in the last ten years had been an absolute fucking blast to play.
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Talents

Banned
It's pretty simple. Every game they've made in the last ten years had been an absolute fucking blast to play.

What about Reach?

Or ONI. I hated that game so god damn much, mostly out of my own fault, I had no idea what or where the R3 button was so I couldn't even pass the tutorial when I was younger.
Fuck that game.
 
You must got the good version of Reach. Send me a copy if you're done with it
You're the second person to ask me today, unfortunately I gave my last disc away after I bought my GOnD copy.

What about Reach?
Most here know that I like Reach, and it has been my most played Halo game, and I have not tired of it. It has the best visual/audio feedback, the sleekest, most utilitarian UI design, the most accurate precision weapons theoretically, and the smoothest online performance.
 

mhi

Member
Don't know why people rail against Reach, I have fun 2 outta 4 games I pop in and it never takes more than a minute to find a match.

Its also not hard to tell that Bungie was ready to move on from Halo by the time ODST came out.
 

Abdozer

Member
Reach was the first game to actually make me get physically angry in a really really long time. Bungie did prove that you can code skill out of games if nothing else.

You're not kidding, I actually punched a hole in my wall because of bloom.

Bloom hurts.
 
btw. was the messed up ending in reach ever ret-conned from 343?
Yeah, in Halsey's journal from the Limited/Legendary editions of Reach and in some Waypoint eggs, I believe.

It was mentioned in the last Sparkcast that Nylund was the author of Halsey's journal.
 
You're not kidding, I actually punched a hole in my wall because of bloom.

Bloom hurts.
It makes me sad that the pistol, a once proud and prominent figure of Halo multiplayer, was taken through all the ringers of bad Halo gimmicks. It was immediately taken out at the knees and reduced to a dual wielding weapon in 2; it didn't fare much better in 3. Then bloom took grasp of it in Reach, making it a joke coupled with its famished clip size. If that wasn't enough, now its only purpose is to be the flag buddy, only serving to not make you entirely combat worthless.

Halo pistol, you had a hard life.

8GZIH.jpg
 

ThankeeSai

Member
I have a quick question about theatre mode if anyone happens to know the answer?

Afaik, not much has been announced about it at all, other than it will be in the game, but does anyone happen to know if we can still buy render minutes so we can upload videos to youtube etc?

Ideal for those of us without capture cards.
 
It makes me sad that the pistol, a once proud and prominent figure of Halo multiplayer, was taken through all the ringers of bad Halo gimmicks. It was immediately taken out at the knees and reduced to a dual wielding weapon in 2; it didn't fare much better in 3. Then bloom took grasp of it in Reach, making it a joke coupled with its famished clip size. If that wasn't enough, now its only purpose is to be the flag buddy, only serving to not make you entirely combat worthless.
But the Flagnum does 20% more damage!
 
This is where frustration comes from some times- I wish these things were explained to us ahead of time instead of finding out and being disappointed as it happens.

I don't know what stream you guys were looking at – or who put it up (doesn't sound like 343 themselves) – but how is it 343's fault that this stream didn't have the BTS video and the others? Did they tell you to look forward to this particular stream? Did they hype it up for you at all?
 
You're not kidding, I actually punched a hole in my wall because of bloom.

Bloom hurts.
I'll take waiting a fraction of a second to get a sure headshot over the pray-and-spray BR in 3 any day. Played Halo 3 the other day, had fun, but the rifle and pistol in that game are clearly inferior and in my opinion, less fun than Reach's.

Just another hole waiting to be made on my precious wall. It doesn't deserve the pain.
If you're really injuring yourself and damaging your property, I think that might be an indication why you have difficulty with the bloom mechanic. It takes patience and self-control to use it effectively, and it does reward those who use it effectively.
 
I don't know what stream you guys were looking at – or who put it up (doesn't sound like 343 themselves) – but how is it 343's fault that this stream didn't have the BTS video and the others? Did they tell you to look forward to this particular stream? Did they hype it up for you at all?

We just assumed that when they said the panel was gonna be streamed...the panel was gonna be streamed. Silly us, I guess.
 

Karl2177

Member
Playlists aren't hard coded on the disk, nor require a title update to refresh. Every time you log in to 3, Reach, and (most assuredly) 4, your Xbox redownloads the playlist data once changes go out.

Every map variant and gametype you'll ever play in matchmaking actually reside on your hard drive. The host in a session is actually what chooses the gametype, not a central server.
I don't think that is entirely true. There is something you have to download if you don't have 85 or 0 bloom. And in turn, the host is downloading what the variants are to his box, otherwise everyone would still be stuck without the tweaked MM maps.

He's an experienced Forger so I would assume that he knows what he's doing.

$10 says he still had magnets active, so it was de-phasing things.
 
I don't know what stream you guys were looking at – or who put it up (doesn't sound like 343 themselves) – but how is it 343's fault that this stream didn't have the BTS video and the others? Did they tell you to look forward to this particular stream? Did they hype it up for you at all?

I believe it was an official stream from NYCC, also earlier in the week Frankie teased Spartan Ops CGI.. Or was that David. None the less, if we had to wait a while it would have been nice to know, especially when there was a 'official' stream. Just a little clarity and communication would have been nice; I'm not salty, just let down a tad.
 

Akai__

Member
Thanks Tawpgun. Good write-up, it makes me cry, because I couldn't play Halo 4, yet.

When and where is/are the Halo 4 tournament/matches, today?
 
CAPTURE THE FLAG
I am now COMPLETELY on board with you not being able to drop the flag. I hate how there's literally no option to turn it back to classic, but the committed carrier experience is awesome. It creates this huge dynamic on escorting the flag carrier. Have to try it out in a matchmaking environment but I loved it at NYCC. Flag carrier has the opportunity to go clutch too. I killed 2 people with the pistol when I took the flag, and had a flag joust against Dax near my base before finally capping it. It felt amazing. Don't underestimate the pistol.

THE AUTO PICK UP SUCKS HOWEVER. This is CTF's BIGGEST flaw. I distinctly remember getting killed twice because of it. I saw Hyper get killed because of it. I don't understand the logic. A committed carrier should voluntarily pick up the flag. You have to voluntarily pick up speed boost/OS/damage boost.

It's nice to hear you're liking the new CTF mechanics so far, but the one thing I thought was weird, is that you said the committed carrier experience created a huge emphasis on escorting. Doesn't this already happen in normal CTF matches in 3 and Reach? Sure you can flag run but most of the times, you'll have your team helping you out and escorting you to the base.
 

Kuroyume

Banned
CAPTURE THE FLAG
I am now COMPLETELY on board with you not being able to drop the flag. I hate how there's literally no option to turn it back to classic, but the committed carrier experience is awesome. It creates this huge dynamic on escorting the flag carrier. Have to try it out in a matchmaking environment but I loved it at NYCC.

Yeah, well there you go...
 
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