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Halo |OT10| The Calm Before The Storm

UK HaloGAFfers! Prepare yourself:
TOUR INFO:
gamerbase in association with Microsoft are proud to bring you the Halo 4 Preview Tour! Halo 4 is set to hit our shelves on 6th November and we are going to give you a chance to play the game between 23rd and 26th October. Microsoft will be bringing the game to all 4 gamerbase superstores and letting you try out the game completely free of charge!

Halo 4 is likely to be one of the biggest selling games of the year, continuing the Halo story we all love. Read on for details of how you can play it!

DATES:
To find out more details on this event and register your interest head over to our facebook pages from the links below, and say you are coming! Thats it! You can just turn up on the day, but to help us with scheduling, we'd appreciate your notice!:



Trocadero - 23rd October - 4pm - 10pm

Manchester - 24th October - 4pm - 8pm

Glasgow - 25th October - 4pm - 8pm

Edinburgh - 26th October - 4pm - 8pm

How does what we're seeing there make Forge play better?
The magnetize feature is pretty good and will help a lot of people to create better maps. In a lot of the community created maps edges stick out, Forge parts aren't connected properly or there are some gaps. Furthermore there is the dynamic lighting which makes the map look better in a lot of ways. Small changes and addition.
 

So, Meltdown on thursday?

Exclusive Halo 4 Forge Info Gamespot

Haven't watched it yet, just saw it on the front page.


EDIT: Shows new environments! Space :O

Whoa!

So I love the envrionment, much easier on the eye. However we moved from 50 shades of grey to 50 shades of white. It looks better, and the lighting helps, but I am underwhelmed.

2vkit.png


This will suffer the same repetitive issues that Forge did with Reach.. At least the base environment is easier on the eye. The other one that looks like Forge World looks awful though.


so.. let me get this straight theres a color selector to choose your spartan color but we can't do the same in forge. after 5 years.

is this correct?

I'm with you on this. At least have a few base color options or something... maybe separate pallets on the same map. It would be nice to have some real options so maps don't have the same, bland and repetitive look.
 

Deadly Cyclone

Pride of Iowa State
One thing I noticed in the Forge video is that he says "This map uses a UNSC Forge palette" in a way that seems like maybe there are other palettes...
 

FyreWulff

Member
So, Meltdown on thursday?



Whoa!

So I love the envrionment, much easier on the eye. However we moved from 50 shades of grey to 50 shades of white. It looks better, and the lighting helps, but I am underwhelmed.

2vkit.png


This will suffer the same repetitive issues that Forge did with Reach.. At least the base environment is easier on the eye. The other one that looks like Forge World looks awful though.




I'm with you on this. At least have a few base color options or something... maybe separate pallets on the same map. It would be nice to have some real options so maps don't have the same, bland and repetitive look.

It does help that there is also now some animating scenery objects. Like the core thing.
 

BravoHalo

Junior Member
Eep - when did this happen? (There are no dates on the usage rules page; seems hard to figure out when pieces are changed...)

I've been following your conversation with Frank. Indeed, some of these items are new, and a lot of the bullet points are old - but yes, difficult to tell what is new. If there are workarounds, this is good news.

Guess I have to scrap my FUD porn parody now.

Back to the drawing board, Sai Kun.

made me lol.
 

Overdoziz

Banned
The magnetize feature is pretty good and will help a lot of people to create better maps. In a lot of the community created maps edges stick out, Forge parts aren't connected properly or there are some gaps. Furthermore there is the dynamic lighting which makes the map look better in a lot of ways. Small changes and addition.
The magnetize feature is a bit overrated if you ask me. It was already easy to align pieces in Reach using the coordinate system and I don't see people saving a lot of time using the magnet system instead. It will hopefully make aligning angled objects easier, though.
 

Havok

Member
Hopefully the way they're doing lighting now means that people can use a bunch of colored lights without the performance hit Reach and 3 had. It could help alleviate the lack of a color select if you just blanket areas in colored light.
 

Korosenai

Member
Oh it's totally the lighting, but I asked what do you see and you see an awful lot of yellow. Doesn't seem fair to suggest you're stuck with grey still.
beautiful.png


That's an entire forge map, and its completely grey. Maybe some of the insides have yellow lighting, who knows. But from what I see there, all grey.
 

Slaker117

Member
The new forge seems alright. It's not the leap forward that I would have wanted, but the improvements they've made do seem smart.
 

IHaveIce

Banned
idnBSp7Y41oJ7.png

I don't think I had ever seen this balance thing before. Is it some sort of skill rating?

Damn, exactly this is what I wanted to post.


Also I'm with Kylej on this, although I think it looks better and have better features, only one repeatign color isn't good in forge.


I think lighting does an incredible part, but I hope we can change the white parts.


The environment by itsel is astonishing, really beautiful
 
One thing I noticed in the Forge video is that he says "This map uses a UNSC Forge palette" in a way that seems like maybe there are other palettes...

So far we have only seen UNSC, even on Ravine correct? Even if there are forerunner pieces I bet they end up looking nearly identical to the white UNSC pieces. I wish they had some more color options, maybe some more industrial UNSC pieces, Covenant pieces, etc. I also wish maps weren't locked into a theme.. its going to have a lot of the same issues Reach had down the line.

It does help that there is also now some animating scenery objects. Like the core thing.

Yeah, that is true.. also, the space environment is a lot easier on the eye.
 

Vire

Member
It would seem to make sense that there are 3 different Forge Palettes, each aligning with one of the factions.

So UNSC on the Moon base

Forerunner on the Green grass and blue skies

Covenant on ?
 

Fuchsdh

Member
The magnetize feature is a bit overrated if you ask me. It was already easy to align pieces in Reach using the coordinate system and I don't see people saving a lot of time using the magnet system instead. It will hopefully make aligning angled objects easier, though.
Well the bigger issue was like you mentioned objects with different depths that made alignment harder. I do hope they fixed that for the objects coming in from Reach--that would be a big timesaver and prolly help some of the phasing issues that hurt performance.
 

Gray Man

Banned
Gray Man
Turn up my gamma
(Today, 12:19 PM)

I'm fine with the color no complaints here, the lighting engine really helps.

I'm still lost on how Weapon Drops for power weapons will work in this game. How does the game play when you don't know what spot to go to for the Laser, when you NEED the laser to take down something?
 

Tawpgun

Member
Kyle has a very good point about the colors. You need SOME way of being able to differentiate areas. I remember there was this one forgeworld citadel or midship remake that was built half in the colliseum, half out. And the lighting difference (despite being indoors) made a HUGE difference.

That map they showed, the symmetrical arena one, looked nice but so disorienting. The shitty forge world color "trims" were so small they were almost unnoticeable, and we were only allowed 2 small red and blue light sources per map.
 

senador

Banned
As a Forge hater I must say that the new environments look better, the pieces look somewhat better, and the lighting is great and will really help.

But this just has me disappointed. This video seemed to suck all the magic out of Halo 4. So empty and lifeless. It still looks one solid color and boring. I appreciate what they've done, but bah what a turn off.

I really hope Forge maps are pushed aside to their own playlist (we sort of know this) and I hope to play then as minimally as possible. User created maps are just not fun for me to play on. I'll maintain that Forge is great for customs, mini games, and the Forgers themselves, while it totally sucks for everyone else.
 
Kyle has a very good point about the colors. You need SOME way of being able to differentiate areas. I remember there was this one forgeworld citadel or midship remake that was built half in the colliseum, half out. And the lighting difference (despite being indoors) made a HUGE difference.

That map they showed, the symmetrical arena one, looked nice but so disorienting. The shitty forge world color "trims" were so small they were almost unnoticeable, and we were only allowed 2 small red and blue light sources per map.

I just don't think changing colors is going to make a difference. Imagine being able to make these white structures blue or red or green and putting them together side by side. The contrast is going to look horrible no matter what you do. The only way I see different colors looking good is if it's a lighting filter or completely different looking textures/models (which in a way I guess is what you were saying now that I read it again).
 

feel

Member
Proper lightning/shadows makes it look much better, but it's still got a long way to go to leave repetitivity and unpleasantness behind. Please 343i, shove the community creation shit into its own playlist, give the huge part of the community who don't care for them at all the option to avoid them!! The way this was handled in Reach was disgraceful and downright embarrassing to witness.
 

Pop

Member
Anyone notice at around the beginning when it showed the 4 squares. Was top right the last forge map? That backdrop looked like it was set in a cave or underground structure. Was that a lighthouse at 44 seconds in top right?
 
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