AllIsOneIsNone
Banned
Forge looks excellent to me. The map at 6:30 is honestly what I want all multiplayer maps to be closer to. Arena style gameplay is where it's at.
is forge seriously all grey blocks again?
They're more white this time.is forge seriously all grey blocks again?
is forge seriously all grey blocks again?
The lighting tool is very nice too. Makes Forge maps look less... Reach-y.
Microsoft updates it's Game Content Usage Rules - You can NO LONGER legally monetize Halo footage on YouTube.
I don't think they've fully unveiled all of Forge yet Kyle, but I wouldn't be surprised if you're right.
is this correct?
What'd I tell people
I'm pretty sure 100% of the objects from Reach FW are returning. I recognized so many of them. (Of course, with new appearances, etc)
So quick summary:
- The vast majority but not all Forge pieces have magnets
- Locking a piece exempts it from "delete all"
- Each canvas also has special pieces just for that canvas
- All the canvases have built in variants on the disc. The space canvas seems to be named Impact with it's base disc variant named Relay.
- PTVs can change traits like infinite ammo (we already knew this), but apparently can also disable weapon usage?
- Gravity volumes can be set to be visible or not visible in-game
- You can set Initial, Random, and Objective Ordnance drops separately in Forge.
Relay looks actually really decent. That's a first for a built-in Forge variant.
I almost got used to kyle's absence. This is the same guy the touts functionality over aesthetics, so when resources are used to make Forge makes play better, of course he complains about colors on the Forge blocks.
How does what we're seeing there make Forge play better?I almost got used to kyle's absence. This is the same guy the touts functionality over aesthetics, so when resources are used to make Forge makes play better, of course he complains about colors on the Forge blocks.
I almost got used to kyle's absence. This is the same guy the touts functionality over aesthetics, so when resources are used to make Forge makes play better, of course he complains about colors on the Forge blocks.
The turd in my pants said wow.Exclusive Halo 4 Forge Info Gamespot
Haven't watched it yet, just saw it on the front page.
EDIT: Shows new environments! Space :O
To think I almost missed Kyle. Wonder what he complained about while being banned from GAF. A cloud?
Can someone screencap 0:24 and tell me what colour they see.
YEAH NO OPINIONS ALLOWEDTo think I almost missed Kyle. Wonder what he complained about while being banned from GAF. A cloud?
New forge environment looks great!
And yes, shadows on Forge objects change pretty much everything in terms of being visually appealing.
mmm false equivalencies. try to wrap your mind around the fact that Forge colors would improve functionality! see: MLG Pit
try again please
To be fair I do think that forge being too grey was one of Gafs biggest complaints about halo reach forge. Seems pretty weird to make out that kylej's posts are stupid when many others have made many similar posts in the past.
YEAH NO OPINIONS ALLOWED
Saw that too, is it just lighting though?
Not sure if this is actually made out of Forge pieces, though. When he deleted all Forge pieces later on in the video the building was still there. Could be that he just deleted all objects of one specific Forge piece, can't remember.Saw that too, is it just lighting though?
Allowing people to changes colors of objects would make a huge difference. Even with 3 different palettes and maps to build on the variation of aesthetics will only go so far. If you could adjust the color of pieces you could make a much bigger amount of unique looking maps. The new lighting system is great but if it's still mostly gray/white (Plus Forge light objects) than people will still get sick of the look of Forge maps.Callouts, I get you. It would certainly make things a slight bit easier to distinguish where you are at on the map. Balance that with whatever reason you think 343 used to make the game work better technically. I suppose you'd trade lighting for this.
Though, I trust you would facetiously bemoan the small functional aspect of a one-color forge world doesn't quite provide, instead. Just to stay on message.
Framerate, all grey, inconsistent surfaces (i.e, nuke sockets).
Not sure if this is actually made out of Forge pieces, though. When he deleted all Forge pieces later on in the video the building was still there. Could be that he just deleted all objects of one specific Forge piece, can't remember.
Too bad the lightmap doesn't seem to be affecting self-shadowing (shadows on your weapon), or at least not much.
The only self-shadowing i'm sure of happened next to map geometry, not with placed objects. But i'm not 100% sure.
Do you really need five posts on a page complaining about the exact same thing? Self-editing is a virtue, as opposed to sarcastic word vomit.YEAH NO OPINIONS ALLOWED