xxxstylzxxx
Member
I also don't understand the hate on SpOps reusing areas, did you guys honestly expect them to be able to crank out 5 new play spaces every single week?
Stop being rational. Unrealistic expectations must be met.
I also don't understand the hate on SpOps reusing areas, did you guys honestly expect them to be able to crank out 5 new play spaces every single week?
Stop being rational. Unrealistic expectations must be met.
The Infinity Slayer BTB game I played on it last night wasn't very fun. The entire center of the map is a death trap now, so everyone sticks to the peremeter. I spent 100% of the game either on cave side (I had the base by the waterfalls) or over by bubble, in protracted DMR fights with guys in the choke point above their base. Vehicles got toasted in around 10 seconds of becoming active. Once, our team pushed through to the other side and got in a long DMR fight with guys in the base. Then we got pushed back and spent the rest of the game in these long ping fests.
The middle is a deathtrap in the same way the center of Hemohrrage was. Other than one or two short lived vehicle runs and our one brief push, I never saw a member of the other team cross the middle of the map, because we were engaging from such long distances. It was....really boring.
I've only played a few games on it. But I'm wondering, what are the other ways to play it?
Yeah, loving Spartan Ops too, although mostly in co-op. My Spartan Ops loadout:
DMR
Magnum - for close range elite encounters, or to save DMR ammo when assaultingon grunts and jackals.
Frag Grenades - Get a nice bounce and its like a Bouncing Betty to take down a group of jackals/grunts and weaken the elites.
Hologram - so many tactical uses, and even more important when soloing.
Mobility - you will end up running back and forth a lot, so it helps.
Ammo - More ammo at spawn, more ammo in weapons you pick up. Works out great considering the number of enemies you tackle.
Not even half a year, but yeah sure, Halo 4 ROCKS dude. Best game EVER!!!11
Yea, that only took them what, 2 years?
Asset reuse was a given. Four of the previous week's five areas making a return, three of which featured the exact same enemy set being used in just about the exact same manner, that's the real issue. One of those three played almost exactly like the campaign section it was pulled from, so why does it exist at all? People also weren't expecting that aggressive of reuse so quickly. If those areas made a return in say, three weeks, I wouldn't have said a word. I would hope that they have more than those six areas to work with, or else it's just going to get really old.I also don't understand the hate on SpOps reusing areas, did you guys honestly expect them to be able to crank out 5 new play spaces every single week?
I thought that was what 343 said we were getting. All new areas except for some parts of Requiem where we'd see them in a different light after the events of the campaign.I also don't understand the hate on SpOps reusing areas, did you guys honestly expect them to be able to crank out 5 new play spaces every single week?
Probably my favorite aspect of Spartan Ops. It gets us into the groove and rhythm of working as a team. Then we drop into some Infinity Slayer where that's put to the test and we can tackle more in your face personal battles. The Big Team Slayer to put it all in practice and have some crazy fun.But it's all organic and roles have developed naturally with our own play styles and change regularly through each game v
Vehicle situation is worse than Reach, which has got to crushing for people that really like vehicle combat in BTB Halo. I've never lasted in a vehicle not called the Mantis for more than 10 seconds. Even something like the Wraith, which was balanced pretty well in Reach, is now completely useless.
Not even half a year, but yeah sure, Halo 4 ROCKS dude. Best game EVER!!!11
oh, whatever. Halo 2 was fucking glorious. Remember Zanzibar? And Waterworks? Yeah, that was at launch. Then the DLC maps, like Terminal! And the experience of dual-weilding SMGs with a good sound system, whether it's 5.1 or some nice headphones, was like sex for the ears. And out of all the Halo engines, I feel like 2 was the best one, providing the best acrobatics and requiring actual skill to get kills. Halo 3 made it more about whatever weapon you were holding instead of skill.
I thought that was what 343 said we were getting. All new areas except for some parts of Requiem where we'd see them in a different light after the events of the campaign.
I set my expectations based upon how the mode was being sold.
Still enjoying the hell out of it, but its not quite what I thought it would be (in terms of solo play and environment re-use).
Well that's why I thought you needed to have the storage space and an Xbox Live account to play Spartan Ops (besides the normal 'fuck you, thats why' reasons). Honestly thought we'd have to download each episode after the first one. Or at least download whatever they couldn't get on disk 2 for launch.I think maybe if you had to download a new Enviroment each week it would put people off on storage space alone. I guess they have styled somewhere around 8-20 environments taken from campaign that can be played in two or more directions. Plus each Enviroment has had some thought taken over it with force field being used to stagger the Enviroment. To be honest it's been done really cleverly.
You need to check your calendar, I remember playing Containment with nothing but SMG, and I know Containment didn't come out 6 months after it released.
My post had nothing to do with Halo 4, I just grow tired of seeing people lick the nuts of Halo 2 like it was some sort of perfection in disc form. The game was a glitch filled mess that had the most offensive cheating in MM the series has ever seen.
Like I said though, when the inevitable H2 remake comes out and you guys can flock back to it, I eagerly await the bitching of the BR that does nothing to people off host on large maps, a PP that would literally curve around objects to hit you, and good ole fashioned BXB melee battles.
Yea, I remember people super jumping to the top of Zanzibar with the snipers, people flying to the top structure of WW with snipers, the game generally being so laggy in BTB it was laughable to try and take it seriously, among other things. Let's not forget the attic of Terminal, great design there.
The 2nd half of that post has to be the best joke post in a Halo thread in a while, thank you.
You need to check your calendar, I remember playing Containment with nothing but SMG, and I know Containment didn't come out 6 months after it released.
My post had nothing to do with Halo 4, I just grow tired of seeing people lick the nuts of Halo 2 like it was some sort of perfection in disc form. The game was a glitch filled mess that had the most offensive cheating in MM the series has ever seen.
Like I said though, when the inevitable H2 remake comes out and you guys can flock back to it, I eagerly await the bitching of the BR that does nothing to people off host on large maps, a PP that would literally curve around objects to hit you, and good ole fashioned BXB melee battles.
Yea, I remember people super jumping to the top of Zanzibar with the snipers, people flying to the top structure of WW with snipers, the game generally being so laggy in BTB it was laughable to try and take it seriously, among other things. Let's not forget the attic of Terminal, great design there.
The 2nd half of that post has to be the best joke post in a Halo thread in a while, thank you.
I thought the same.Well that's why I thought you needed to have the storage space and an Xbox Live account to play Spartan Ops. Honestly thought we'd have to download each episode after the first one. Or at least download whatever they couldn't get on disk 2 for launch.
And out of all the Halo engines, I feel like 2 was the best one, providing the best acrobatics and requiring actual skill to get kills.
Sound like my run-ins with Valhalla in Halo 3.
I really enjoyed halo 2 from start to finish of its life cycle. I'm not trying to deny that it didn't have problems, but it was a lot of fun. I think my biggest issue was the super bouncing. I couldn't stand having to deal with people on parts of map they shouldn't be able to get to like Zanzibar and Burial Mounds.You need to check your calendar, I remember playing Containment with nothing but SMG, and I know Containment didn't come out 6 months after it released.
My post had nothing to do with Halo 4, I just grow tired of seeing people lick the nuts of Halo 2 like it was some sort of perfection in disc form. The game was a glitch filled mess that had the most offensive cheating in MM the series has ever seen.
Like I said though, when the inevitable H2 remake comes out and you guys can flock back to it, I eagerly await the bitching of the BR that does nothing to people off host on large maps, a PP that would literally curve around objects to hit you, and good ole fashioned BXB melee battles.
Yea, I remember people super jumping to the top of Zanzibar with the snipers, people flying to the top structure of WW with snipers, the game generally being so laggy in BTB it was laughable to try and take it seriously, among other things. Let's not forget the attic of Terminal, great design there.
The 2nd half of that post has to be the best joke post in a Halo thread in a while, thank you.
The thing with Halo 2 was that even with all the glitches and cheaters it was still fun, the gameplay flowed, and the maps played beautifully. The reason everyone licks Halo 2s nuts is because barring the glitches it WAS perfection. Assumably the remake would fix these problems and thus it would be a non issue.
I have no big complaints about the environment reuse. It's the missions and enemies that it falls flat on.
You're nuts, given how relatively short the BR range was. Center was not getting shot at by both peremeters and the bases at the same time. You could not pin guys in the archway above their base by staying on the far side of the clearing. The DMR range is over 2x the Halo 3 BR.
True. But you do know that every time you hit a switch you have to be prepared for a new horde to spawn in. Every damn button in this game is a call for reinforcements.You don't know if a drop ship will appear half way through an encounter or promethean will spawn in.
If Halo 2 was 'noobified' then I can only imagine the hate you have for Halo 3/Reach/4.
And out of all the Halo engines, I feel like 2 was the best one, providing the best acrobatics and requiring actual skill to get kills. Halo 3 made it more about whatever weapon you were holding instead of skill.
I'd also like to see your party of custom spartans in some of those cut-scenes: the in-game ones I mean.Why do the spartans fight in the same way as marines? I want to see some jumping, strafing and no scoping in the SpOps cinematics.
Yeah that's totally valid. You wait every time to flick the switch until everyone is tooled up and watching the exits.True. But you do know that every time you hit a switch you have to be prepared for a new horde to spawn in. Every damn button in this game is a call for reinforcements.
Why do the spartans fight in the same way as marines? I want to see some jumping, strafing and no scoping in the SpOps cinematics.
oh, whatever. Halo 2 was fucking glorious. Remember Zanzibar? And Waterworks? Yeah, that was at launch. Then the DLC maps, like Terminal! And the experience of dual-weilding SMGs with a good sound system, whether it's 5.1 or some nice headphones, was like sex for the ears. And out of all the Halo engines, I feel like 2 was the best one, providing the best acrobatics and requiring actual skill to get kills. Halo 3 made it more about whatever weapon you were holding instead of skill.
Dual-wielding SMG nostalgia
we've seen it all, ya'll
SMG starts weren't the greatest, but it's not like you were stuck with them. All you had to do was find a pistol, plasma rifle, or BR. Problem solved. And the sniper rifle and rockets were also available. Exaggerated Halo 2 problems aren't any better than overblown Halo 2 nostalgia.Dual-wielding SMG nostalgia
we've seen it all, ya'll
bring the smg back.
It's called the Suppressor.
So that you don't need to modify them during the game?What's the point of limited and locked oadouts if you can modify them during the game.