-Vehicles
They're no longer obnoxious, map-dominating forces (other than the Gauss Hog). They're a fun diversion or a tool for flag delivery. Also, don't forget you make these claims without the context of the Engineer's perk. The Plasma Pistol won't be an auto-kill given the downtime is less, and it allows Hogs or especially Mantises to survive double-plasma.
-Assault
Fun gametype? The removal of this gametype follows right down the line in terms of 343's philosophy for change: remove vulnerable, boring downtime. Hiding with a flag? Here, take a gun, enjoy your movement speed and—by the way—there's a waypoint on your head. Now you're fighting for your life. Sneaking around with a bomb? We'll just remove that. Solved. Why do we want to be slow, melee-only guys? It's not fun. Oddball's the exception, but with the increased movement speed, ball-tossing and the already-existing waypoint, it's as frenetic as it needs to be.
-Flag Markers
When you pick up the flag, you should have an icon over your head. It's great! No more frustration about teammates not being able to communicate where the flag went. No more "how'd they even get back" flag captures. Everything's out in the open, and it feels right. Stealth captures were tedious for the flag carrier and frustrating for the enemy team. A flag carrier without a Flagnum was boring and overly vulnerable. Now it's more like running a football downfield than it is being a cat burglar in the night.
My feeling is that people lamenting this change either haven't played enough of the new CTF, or are stubborn derpskidoodles. Grabbing the flag now is exciting, not a chore. I love my Flagnum, I love my increased run speed, I love my one-hit-kill melee (not that it's new, but still) and I love that everyone knows where all the flags are.
lulz who is honestly going to be around for halo 5?343 should definitely produce an amazing net code for Halo 5. Implement JiP correctly.
Also should at least match the custom options of the prior Halos. And expand the feature set.
personal ordnances, Camo, jetpack, Promethean Vision, OP DMR, Complex, Regicide is horrible, lack of consistent weapon spawns, no death X's, bad UI for teammates taking fire/shooting, only 2 great 4v4 maps, double melee
Well my submission for BSAngel is done.
Just playing devil's advocate. I also think there are a lot of positives in the game too.
Potentially with some playlist(s) management over the next few months, game settings/tweaks and the full 50 mission of SPOPS we could see the best Halo to date.
Whether that comes to fruition is another story...
Well my submission for BSAngel is done.
I think I would get more fun out of a noose then Spartan Ops.
Near the end of the game, I thought that we were gonna get to play the game AS Cortana (which would have been a nice touch), but I guess that was me getting my hopes up, wanting to do something "fun" in the campaign for a change.
Man, so salty in here today
Well my submission for BSAngel is done.
If you want me to be 100% honest, I feel like I could creatively make a better Halo game than Halo 4 was. Give me whatever position Marcus was on Reach for Halo 5, and I'll make a game the Halo fans deserve.
Haha, and entitled. It's ridiculous.
Go get a job in game design. Make it happen. Halo's not going anywhere. Arm chair game designers to the rescue!
Spartan Ops is terrible. Its a poor mans firefight and nothing more. Sure we get that lovely CG scene at the beginning of each week but apart from that its SHIT! I think I would get more fun out of a noose then Spartan Ops. Also the hyperbole that 343i has put out saying something along the lines of "we believe we got better at Spartan Ops as we went along". BULLSHIT!
The Multiplayer gameplay has some potential if a LOT, and I mean ALOT of tweaks are made as can be seen with a few frequent halogaf posters above posting their complaints. Will 343i implement most of these changes - NO FUCKING WAY!
Everyone should go back and play Halo Reach so Halo Reach can be above Halo 4 in the most played games on xbox live for the month. Lets send these idiotic people at 343i a message.
Fixed:
Go get a job in game design. Make it happen. Halo's not going anywhere. Arm chair game designers to the rescue!
My feeling is that people lamenting this change either haven't played enough of the new CTF, or are stubborn derpskidoodles.
-Vehicles
They're no longer obnoxious, map-dominating forces (other than the Gauss Hog). They're a fun diversion or a tool for flag delivery. Also, don't forget you make these claims without the context of the Engineer's perk. The Plasma Pistol won't be an auto-kill given the downtime is less, and it allows Hogs or especially Mantises to survive double-plasma.
-Assault
Fun gametype? The removal of this gametype follows right down the line in terms of 343's philosophy for change: remove vulnerable, boring downtime. Hiding with a flag? Here, take a gun, enjoy your movement speed and—by the way—there's a waypoint on your head. Now you're fighting for your life. Sneaking around with a bomb? We'll just remove that. Solved. Why do we want to be slow, melee-only guys? It's not fun. Oddball's the exception, but with the increased movement speed, ball-tossing and the already-existing waypoint, it's as frenetic as it needs to be.
-Flag Markers
When you pick up the flag, you should have an icon over your head. It's great! No more frustration about teammates not being able to communicate where the flag went. No more "how'd they even get back" flag captures. Everything's out in the open, and it feels right. Stealth captures were tedious for the flag carrier and frustrating for the enemy team. A flag carrier without a Flagnum was boring and overly vulnerable. Now it's more like running a football downfield than it is being a cat burglar in the night.
My feeling is that people lamenting this change either haven't played enough of the new CTF, or are stubborn derpskidoodles. Grabbing the flag now is exciting, not a chore. I love my Flagnum, I love my increased run speed, I love my one-hit-kill melee (not that it's new, but still) and I love that everyone knows where all the flags are.
Halogaf is an ocean.Man, so salty in here today
Waypoints should only be used for ONE reason.
To show campers that haven't moved an appropriate amount in an appropriate time.*
*In certain gametypes. (SWAT Snipes)
Deadly Cyclone is working on it! Give him time.
Waypoints should only be used for ONE reason.
To show campers that haven't moved an appropriate amount in an appropriate time.*
*In certain gametypes. (SWAT Snipes)
Waypoints should only be used for ONE reason.
To show campers that haven't moved an appropriate amount in an appropriate time.*
*In certain gametypes. (SWAT Snipes)
this would be an amazing feature
holy shit niceWell my submission for BSAngel is done.
although I must bemoan the horrid UI of looking up my stats online. Used to be a huge stat whore in 3, checking in after every play session. Now I can't be bothered; relevant stats are a chore to look up
Agree to disagree.
Vehicles should be something to be feared. Now they are worthless.
I have played plenty of CTF. Your points about waypoints above flag carriers heads sounds like a person that doesn't know how to play his role in a team. You either play defensive or offensive when they were no flag markers, now its all offensive (with most people just going for kills and not the flag) because you can defend once the flag gets picked up.
Assault was a fun gametype. Go back to Halo 2, Halo 3 and Reach and you will see. Or just keep rubbing shit on your face (Halo 4) and saying it smells fine.
Well my submission for BSAngel is done.
Fixed:
Well then. Hire me. Trust me with Halo, 343. We trusted you, surely you can trust me.Go get a job in game design. Make it happen. Halo's not going anywhere. Arm chair game designers to the rescue!
This post...jesus christ.I love getting Personal Ordnances, it's like Christmas every time. I love Jetpacking around the map. I love seeing campers through walls. I love trying to be the camper, invisible through the wall. I love that the Halo Pistol is back (see: DMR). I do hate Complex, but that's one map and you just vote it away. Why are you playing Regicide, anyway? Play with a team. I hated FFA, too, though. Or Rumble Pit, whatever you want. Weapon spawns drop down every 2 minutes. Pay attention to the timer and stay near your favorite drop location. I miss red X's and taking fire/shooting UI bits, but they're not gamebreaking (see: play with friends). There are more than 2 great 4v4 maps, and even if, remember that Reach had zero. And how many times do you want to have to melee someone? Double melee feels perfect: shields and then body. It's one melee in most games.
Just about to hit 50 and get the monthly challenge finished in the same match. Woot.