So can we all agree that King Joust is pretty much the coolest new medal ever?
Yeh, just got one, this is how all medals should be.
So can we all agree that King Joust is pretty much the coolest new medal ever?
lmaoI fucking spit my drink. Was NOT expecting "CUMSHOTkill".
No big. Did you enjoy listening to me gripe before Kittens and Cabbie joined? Just like my posting in neogaf, BUT IN REAL LIFE! hahaFun games kittens, Moonman, Cabbie. Sorry about the no mic.
Fun games kittens, Moonman, Cabbie. Sorry about the no mic.
Time for a bowl of cereal. If you get bored Steely I'll join you.
Team Regicide is actually pretty good, nice gametype.
Global Ordnance is broken with it though, two of the initial ordnances are phased into the floor and cannot be retrieved on Haven and there are some ordnance icons on Complex where there are no weapons.
Just hit 50, now to look up online what specialization I want to do because of course the in-game menu doesn't give me any worthwhile information...
Rogue.
That's what i ended up going after spending forever thinking about it. Did operator first for the visor color, then went rogue. Hoping the stability armor mod doesn't disappoint.Rogue.
No big. Did you enjoy listening to me gripe before Kittens and Cabbie joined? Just like my posting in neogaf, BUT IN REAL LIFE! haha
Yeah GGs guys, fuck that lag at the end though.
So, here's what Spartan Ops should have been.
It's not Firefight. But let's be honest, it's set on Firefight-sized arenas and we fight a constant stream of respawing enemies. Nearly all of these maps could be Firefight maps, or adapted to Firefight maps that feature a bit of movement from section to section.
So, take Reach's Firefight framework as a baseline. Enemies spawn in or are dropped off in waves, as needed by the map design. Just as they are in Spartan Ops. Missions can even start with the map pre-populated, similar to Spartan Ops, and the initial wave is to just clear the map (a shift that would have helped Firefight stay more fresh). Add in custom load outs and personal ordnance, and we've got a pretty nice update to Firefight.
So far that's Firefight, updated with Halo 4 game systems.
Now for the Spartan Ops part. Initially, only a few Firefight maps are available. Each week a new story-driven Mission is released. CG intro, Palmer yacking, no personal ordnance, no scoring or medals.
But each mission is set on a Firefight map, and is basically a new, designed game type. Call them Ops missions. Your custom options are limited to Difficulty, because these are crafted experiences. And once you've beaten the Ops mission on that map(s) for the week, it becomes available for use as a Firefight map for players. So we've got the usual Firefight game type options, with customization options. Or the Ops mission, which is fixed by the designer. So we can play on the map with either the scripted story based mode, or the traditional Firefight mode.
And then we don't have to lose Firefight.
The lag was bad on that last game. And I'm definitely getting frustrated with the accidental assassinations which always get me killed. I'll be on for most of the night if people are looking for more.Ha! I actually couldn't hear voice at all really. I just got a set of A50s and haven't figured out the right mix for game vs voice. I would have turned chat on if I could have got it right.
I did hear you upset about assassinations a few times though.
Yeah that was terrible. Lag in this game is so frustrating. It's a lot different than I ever experienced it in Reach.
http://blogs.halowaypoint.com/post/2012/12/01/Halo-4-Specializations-Offer-Update.aspx
Update about the Halo 4 Specialisations.
] If you are registered with Xbox LIVE in Europe, the Middle East or Africa, you would have not received the email. As noted on the original offer, these regions were not part of the Specializations offer as Specializations were extended as a pre-order offer, not a post-launch offer.
Such a lame reason.
Oh, I agree. But I wanted to put that out there partly for that reason. Not only was Spartan Ops not worth the trade off, but I don't think we had to lose Firefight in the process.This sounds good but doesn't address any of the current problems with mission design in Spartan Ops. Having Firefight saved would have been cool though.
Oh, I agree. But I wanted to put that out there partly for that reason. Not only was Spartan Ops not worth the trade off, but I don't think we had to lose Firefight in the process.
H4 SpOps and R FF still haven't topped ODST FF, sadly.
ODST - SurvivalI kind of agree, despite loving the hell out of Reach's Firefight. ODST Firefight was a true survival mode. I still remember the trailer for it - it was all about how it was going to kick your ass hard, so bring friends. And still get your ass kicked. (Just rewatched the trailer...still awesome.) Reach watered that down some, and Spartan Ops removed any hint of challenge.
ODST - Survival
Reach - Shooting Range
Spartops - Baby campaign
I am curious if anyone in Europe knew that they where pre - order offers?
So, here's what Spartan Ops should have been.
It's not Firefight. But let's be honest, it's set on Firefight-sized arenas and we fight a constant stream of respawing enemies. Nearly all of these maps could be Firefight maps, or adapted to Firefight maps that feature a bit of movement from section to section.
So, take Reach's Firefight framework as a baseline. Enemies spawn in or are dropped off in waves, as needed by the map design. Just as they are in Spartan Ops. Missions can even start with the map pre-populated, similar to Spartan Ops, and the initial wave is to just clear the map (a shift that would have helped Firefight stay more fresh). Add in custom load outs and personal ordnance, and we've got a pretty nice update to Firefight.
So far that's Firefight, updated with Halo 4 game systems.
Now for the Spartan Ops part. Initially, only a few Firefight maps are available. Each week a new story-driven Mission is released. CG intro, Palmer yacking, no personal ordnance, no scoring or medals.
But each mission is set on a Firefight map, and is basically a new, designed game type. Call them Ops missions. Your custom options are limited to Difficulty, because these are crafted experiences. And once you've beaten the Ops mission on that map(s) for the week, it becomes available for use as a Firefight map for players. So we've got the usual Firefight game type options, with customization options. Or the Ops mission, which is fixed by the designer. So we can play on the map with either the scripted story based mode, or the traditional Firefight mode.
And then we don't have to lose Firefight.
They all look nearly the same in game.
For Watchers, give them a bit of a damaged look when they have taken damage. Give them a bit of destruction to their hover circles. Also, never give them a weapon. It has the same issue that Jetpacking in Reach(haven't tried it in 4 yet) where the higher enemy has a clear shot on the head, while the grounded player is forced to body shot. For the Watcher spawning Crawlers, make it a clear distinction that that is what they are going to do. For example give them the binary rifle effect and have them point at the ground whre they are going to spawn them. This allows the player to preemptively throw a grenade, either distracting the Watcher to throw it back or spawn the Crawler into the grenade.
Karl2177, thank you for saving me the time and maturely putting my agony in a single awesome smart post.
I always wondered why it wasn't fun to fight Knights.
Just rewatched this and my god first time I saw it during the event I never realized how nuts it was.
http://www.youtube.com/watch?v=10IvTZizDgU
So, here's what Spartan Ops should have been.
It's not Firefight. But let's be honest, it's set on Firefight-sized arenas and we fight a constant stream of respawing enemies. Nearly all of these maps could be Firefight maps, or adapted to Firefight maps that feature a bit of movement from section to section.
So, take Reach's Firefight framework as a baseline. Enemies spawn in or are dropped off in waves, as needed by the map design. Just as they are in Spartan Ops. Missions can even start with the map pre-populated, similar to Spartan Ops, and the initial wave is to just clear the map (a shift that would have helped Firefight stay more fresh). Add in custom load outs and personal ordnance, and we've got a pretty nice update to Firefight.
So far that's Firefight, updated with Halo 4 game systems.
Now for the Spartan Ops part. Initially, only a few Firefight maps are available. Each week a new story-driven Mission is released. CG intro, Palmer yacking, no personal ordnance, no scoring or medals.
But each mission is set on a Firefight map, and is basically a new, designed game type. Call them Ops missions. Your custom options are limited to Difficulty, because these are crafted experiences. And once you've beaten the Ops mission on that map(s) for the week, it becomes available for use as a Firefight map for players. So we've got the usual Firefight game type options, with customization options. Or the Ops mission, which is fixed by the designer. So we can play on the map with either the scripted story based mode, or the traditional Firefight mode.
And then we don't have to lose Firefight.
Amazing post Karl, especially this idea here. And removing weaponry from watchers.The disintegration effect is a neat way to clear enemies from the battlefield. It introduces a level of magic when the Watchers respawn a Knight. A way to counter this adds an incentive to using the Promethean arsenal. Killing a Knight with a Promethean weapon will disintegrate them, making them unavailable to be regenerated by the Watcher. Killing them using a standard weapon means they can be regenerated by the Watcher. This also changes up the order in which you kill Prometheans depending on the weapon you have. Knights need to have a clear distinction as to what they are holding. By changing what color the weapon is or changing what side the weapon is on allows the player to see if they should approach it from a distance or get them up close.
Yeah, I'm fed up with Spartan Ops. If this is the quality we can expect from the next season, 343 should be ashamed to charge money for it. Ashamed. Halo 4's enemy balance is broken, and Spartan Ops is just about the most scathing case anyone could assemble against the design of the Prometheans. Work this out, 343! If not in this game, then the next. This thread alone contains enough quality feedback for you to make a good start, and Bungie's Halo games are all case studies in solid enemy design (with clear exceptions like Buggers, and the Brutes and Jackal snipers of Halo 2, which are also instructive).I wish reviewers could go back and alter their reviews for Halo 4/Spartan Ops. 343 should be heavily panned for this shit, it's fucking disgusting. Reusing the same fucking levels every fucking week with the same boring mission objectives filled with enemies that have no thought put into their placement. Fucking DISGUSTING. Not to mention an incredible terrible story that not only has awful dialogue and voice acting (that makes you wish for the sweet release of death), but also feels completely detached from what is going on in gameplay.
AGAIN; D.I.S.G.U.S.T.I.N.G.
I would like to know this aswell.Has 343 confirmed that we'll be stuck with the name of our final specialization on our player card? It's a pretty trivial detail, but I don't see why they can't just let us know how it works.
I would like to know this aswell.
Finally received the Halo 4 Console I won from Mountain Dew, the box has been opened and there's no FOTUS code.
Lame.
The box was opened and tampered with, just lie about some other important shit being missing.Eurgh, this is going to be a nightmare dealing with customer support who won't understand a)What DLC is b)Why it matters c)Why I'm complaining when I have a free console.
Shit.
Team Regicide is the only enjoyable playlist to me at this point.
Due to the fact it's just simple.
Campaign gets fuckin' nuuuts, though outside of that there's unfortunately little to do.Whoaaa...Saint Row 3 is pretty sick so far!
Finally received the Halo 4 Console I won from Mountain Dew, the box has been opened and there's no FOTUS code.
Lame.
would be great if they duplicated the gametype, removed the king stuff, and called it team or classic slayer.
Eurgh, this is going to be a nightmare dealing with customer support who won't understand a)What DLC is b)Why it matters c)Why I'm complaining when I have a free console.
Shit.