Great post. Well said with constructive criticism. Everyone should read this.
Look at all that legal gibberish. You should have done a real education son!
http://24.media.tumblr.com/tumblr_ljkzov0Ncp1qgsrigo1_500.jpg[IMG][/QUOTE]
Ha, ha.
I'm probably as talented as Lionel Hutz, aka Miguel Sanchez, aka Dr. Nguyen Van Falk.
And 50 percent less fraudulent.
[quote="Hydranockz, post: 45050097"]The easter egg on the last mission is fantastic. First one I know of to change gameplay.[/QUOTE]
Loved the sports equipment.
I wish reviewers could go back and alter their reviews for Halo 4/Spartan Ops. 343 should be heavily panned for this shit, it's fucking disgusting. Reusing the same fucking levels every fucking week with the same boring mission objectives filled with enemies that have no thought put into their placement. Fucking DISGUSTING. Not to mention an incredibly terrible story that not only has awful dialogue and voice acting (that makes you wish for the sweet release of death), but also feels completely detached from what is going on in gameplay.
AGAIN; D.I.S.G.U.S.T.I.N.G.
The grunts don't have anything to do with the egg; we ran into 'em last night without triggering it (the egg). They're just a fun little bonus (super-cool if you land a wraith shot in their midst - it's like 4th of July in December).Oh, THAT'S what it does. This explains my earlier post:
Never heard any of the RvB dialog or got the other weapons, though. weird.
Nice little egg, though.
I think the maps in isolation are about the only thing I miss from Halo 2 MP.I miss the Halo 2 maps. I don't really miss dual wielding.
I think the maps in isolation are about the only thing I miss from Halo 2 MP.
Well, that explains why I never heard any dialog. Accidentally driving into a group of them was startlingly hilarious.The grunts don't have anything to do with the egg; we ran into 'em last night without triggering it (the egg). They're just a fun little bonus (super-cool if you land a wraith shot in their midst - it's like 4th of July in December).
The egg just turns those heavy weapons into hammers.
I actually like the story in Ops, and think the voice acting is pretty good. :/
I really want to see what they do with season 2. Season 1 was done before launch, and during the time crunch. I attribute the re-use of levels to that aspect more than anything. The true test comes in season 2 when everything is done post-launch. If those levels aren't good then we have some problems.
I enjoy the CG a lot though.
Do you think we'll see a season 2?
Do you think we'll see a season 2?
I think they're release some new Spartan Ops levels about a week from now.Do you think we'll see a season 2?
It's always been funny and admirable watching you guys torture yourselves every Monday dutifully grinding through SpOps every week even though its a chore. I appreciate all the critiques of the players who stick it out but I could never be a randomrosso or Karl or Havok or Ghal with this; when the mode started to get tiring after the first 3 missions of episode one I just put it down pretty much forever.
Props to you guys.
To Redford's point, I have fun with Spartan Ops. Is it what I wanted when I envisioned what it could be? Absolutely not (yet, at least). Does it have some major issues like lag, enemy placement, re-use of maps? Yep. But I still seem to have fun grabbing a friend and powering through them, even if just for the firefights.
I think Heckfu and some others mentioned the same thing. There are issues with Ops, but at its core it is still fun for me to play through with friends.
Why is H2 seen as the epitome of Halo? IMO one of Halo's biggest problems is slow kill times. CE is the only game that doesn't have this problem.What I want:
Any good Midship remakes and 4-shot BR Halo 2 variants out there?
Bungie managed to retool the Brutes without throwing them out. Just get Traviss to write something that justifies their changes, throw her a bone of one free fucking around with Halsey scene in the book and you're good to go
edit: this post doesn't reflect my actual opinion of the Prometheans, mind, but it's been done before is what I'm saying
To Redford's point, I have fun with Spartan Ops. Is it what I wanted when I envisioned what it could be? Absolutely not (yet, at least). Does it have some major issues like lag, enemy placement, re-use of maps? Yep. But I still seem to have fun grabbing a friend and powering through them, even if just for the firefights.
I think Heckfu and some others mentioned the same thing. There are issues with Ops, but at its core it is still fun for me to play through with friends.
To be fair to the mode, when the mission is designed well, it can be a lot of fun. I really enjoyed this week's Cauldron mission because the issues with enemy count and spawning were mitigated by giving the player some powerful tools to overcome them, and it reused the space in an interesting way. In coop it becomes even easier to look past the issues by brute force. Problem is, missions like last week's Random Transport are just complete garbage and totally miss what makes Halo great, and those missions drastically outnumber the gems. I still give it a shot every week because it occasionally pays off, and it might get easier going forward depending on their ability to implement changes based on feedback.It's always been funny and admirable watching you guys torture yourselves every Monday dutifully grinding through SpOps every week even though its a chore. I appreciate all the critiques of the players who stick it out but I could never be a randomrosso or Karl or Havok or Ghal with this; when the mode started to get tiring after the first 3 missions of episode one I just put it down pretty much forever.
Props to you guys.
Hey guys, next year H2 remake!By Certain Affinity!
Why is H2 seen as the epitome of Halo? IMO one of Halo's biggest problems is slow kill times. CE is the only game that doesn't have this problem.
Also the H4 DMR is way more skillful than the H2 BR.
How could they show Season 2 with Season 1 only half done?
It'll be a wrap up trailer. Will it really be all C.G. cutscenes though?
Probably tease an appearance by the Chief or Didact.
They should just sell the Spartan Ops Season 2 cutscenes for $1.
http://i.minus.com/jZnajHwWnNfXB.png[IMG]
Dammit :|[/QUOTE]
Do you mean you don't want to return to Requiem?
No, just personally annoyed that to explore Requiem I have to wait till Halo 5.Do you mean you don't want to return to Requiem?
they had to sell the code in order to cover costs.Finally received the Halo 4 Console I won from Mountain Dew, the box has been opened and there's no FOTUS code.
Lame.
Moral of the story, why can't we have more specific damage increments?
Why is H2 seen as the epitome of Halo?
NO WAIT I GOT IT.
Got the damage settings pretty much perfect.
Grenade will only knock shields out if fully shielded. It's still kinda powerful though.
Pistol is 4 shots to knock shields, 5 to kill. This worries me a bit, because a perfect pistol spam will beat a BR.
2 BR's + Melee will kill.
Perfect grenade + body shot will kill
Moral of the story, why can't we have more specific damage increments?
Either way, this is pretty much as close as we can get to Halo 2 damage settings.
Sprint is disabled.
Respawns are borked so unless modders/343 fix that we can't do anything.
Gotta forge maps with static ordnance drops. I don't know how to do this tbh.
120 movement, 110 jump.
Feels sexy.
Only way currently that I know of is to use the Initial Ordnance object and then set a Resupply Time for each. You'll still get those shitty waypoints, though, and you can't manage ammo counts for spawned weapons.Gotta forge maps with static ordnance drops. I don't know how to do this tbh.
Only way currently is to use the Initial Ordnance object and then set a Resupply Time for each. You'll still get those shitty waypoints, though, and you can't manage ammo counts for spawned weapons.
I've wanted to do this for a long time. I've been able to accomplish it by using modding programs on both Halo 1 and Halo 2 to edit the damage values.
Idk why anyone would ever want to make a 4sk BR gametype other than nostalgia. And here's a tip for your gametype: see if 1 BR burst + 1 snipe body shot = kill.NO WAIT I GOT IT.
Got the damage settings pretty much perfect.
Grenade will only knock shields out if fully shielded. It's still kinda powerful though.
Pistol is 4 shots to knock shields, 5 to kill. This worries me a bit, because a perfect pistol spam will beat a BR.
2 BR's + Melee will kill.
Perfect grenade + body shot will kill
Moral of the story, why can't we have more specific damage increments?
Either way, this is pretty much as close as we can get to Halo 2 damage settings.
Sprint is disabled.
Respawns are borked so unless modders/343 fix that we can't do anything.
Gotta forge maps with static ordnance drops. I don't know how to do this tbh.
120 movement, 110 jump.
Feels sexy.
Wishful thinking:To note Spartan Ops is on the list for stuff being showed at the VGAs. Think they will be showing/teasing season 2 Friday?
I've wanted to do this for a long time. I've been able to accomplish it by using modding programs on both Halo 1 and Halo 2 to edit the damage values.