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Halo |OT12| Last One Out, Get the Lights

Brolic Gaoler

formerly Alienshogun
I'll do the gameplay later. But in short, my take on Halo 4's story.

First, they did a great job establishing and building characters. Aside from Johnson, the Chief and Cortana, Bungie didn't really create any human characters that resonated with me, or even had clearly defined character traits. They were just kind of there.

Laskey (sp?), the asshole captain of the Infinity and a few other side characters felt much more authentic. It was helped by excellent voice acting, but the added animation detail sold a lot of nuance as well. I have a lot of problems/questions with the actual story, but the way it was told is really commendable. As a side note - having Taylor and Downes record their lines together paid dividends. Their relationship was the heart of the story and it worked.

I also enjoyed the way the Chief was portrayed, in particular his physicality. This the first game where you really feel like a walking, powerful tank of a man. It was sold in game and in the cinematics very well. In particular, the way the Chief inspired both awe and apprehension - even misunderstanding - in those around him was very well done. 343 captured what it means to be a Spartan from more angles that Bungie ever attempted.

That said, I was disappointed in the story on multiple fronts. I'll spoiler tag here strategically. I know this could go in the story thread or the OT or wherever, but here I am.

When 343 first revealed Halo 4, and we saw what we now know was Requiem, I got excited to explore the place. What was Requiem? What was its purpose, who built it, and why? So I was surprised at the total lack of curiosity about those questions; I still don't know what Requiem was for. It was just a setting.

The first part of the story sets up the urgency with which the Chief wants to get Cortana to Halsey and get fixed up. Then we meet the (spoilerz!)
Didact, and Chief’s motivation shifts to stopping him. But that shift took place before I had any idea what the threat was, and I didn't follow how they knew what it was either. It was just some dude in a huge ball with Force powers. So there was this long period of time in the Campaign when I was confused about why he took priority over saving Cortana; it was established why saving Cortana was critical long before I knew why stopping the Didact was more important.

And then we get to the (spoilerz!)
Didact himself. There was a lot of build up, but I'm still not sure I follow anything about his story. Why was he locked up, and why on Requiem? Why did he immediately turn to zapping humans? Why did he have Force powers? The Didact in the books is not an evil character, though that could be taken as a matter of perspective. But if they wanted the Didact's motivations to be understandable from a certain point of view, why make him look and sound like a clichéd villain?

Also: Why was the Librarian also there - what's she been up to, she wasn't locked up - and why did she only appear that one time? What did she do to the Chief, and why didn't she tell him or us what she did? And why did she disappear after, and where did she go? I thought her cameo and actions were downright comic.

And as for the ending:
What happened when the Chief triggered the bomb? That scene with Cortana confuses me greatly. I have no idea what time/space continuum it takes place in, why the Chief wasn't nuked, why Cortana could touch him, and why after she goes away the Chief is still floating and in good shape. I just didn't follow that at all. I assume it's related to the little unexplained static charge the Librarian hit the Chief with, but I need more to go on than that.

I also laughed out loud when the multiple Cortanas arose from the bridge to snare the Didact. Something about the image was random and comic to me and it just didn't work.

So, yeah. I didn't care for the actual story, which was a big deal considering how high 343 raised the stakes in the story, on both personal and galactic levels. Their story telling has come a long ways, but the actual story left me unsatisfied and baffled.

I have all but one termnal unlocked on Waypoint, but have not watched them.

Terminals explain most of this. As for the whole Cortana thing
She was made of Hardlight after she came out of the bridge, it would appear the "boxed" chief in hardlight and interacted there with him as a hardlight AI that's why she could touch him and why he was protected from the nuke.

Edit: Looks like Tawp covered some of this.
 

Sai-kun

Banned
By the way, thezerofire:

1PeXo.gif


u did it

higher than anyone!
 

Fracas

#fuckonami
You're forgetting the biggest change. The hill timer only goes down when someone is in the hill or there are 5 seconds remaining.

Oh wait yeah. So awesome. I wasn't a big fan of KOTH in previous Halos, and it's one of my favorites now
 
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.
 
Inf Slayer and such are fun in a casual sense.

Slayer Pro scratches my competetive itch.

We still have the league coming up. Keep in mind these can be our own settings.

It's enough to keep me satiated until 343 addresses the issues. If nothing significant is done by New Years, I'm gonna panic and freak out.
What changes do you (any anyone else that wants to answer) realistically expect to see/want in the next couple of months?

(legitimately curious on thoughts on this)
LOL
What changes were made to KOTH?

The hill timer only counts down from time where a team is actually in the hill and most importantly the next hill location shows up prior to the current hill ending.
 

urk

butthole fishhooking yes
Very nice. Love some of those AR concepts, frankly i find many of them better than anything seen in-games. That is very often the case though... I reckon choosing beetween concepts as basis for final model is difficult.

Yeah, it's gotta look right stowed and held in first person. Also should communicate it's function/role just by looking at it. Then there's tris, textures, and trexels per clock cycle to consider.
 

Fracas

#fuckonami
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

Maybe one of those
and you know it won't be dedis or return to classic Halo

*cries bitter tears
It is pretty ridiculous that this has gotten to the point that people are complaining about complainers who are complaining about the game.

I think that is kind of what's special about HaloGaf though, there's more passion displayed here over every detail of the series than I see in most other community threads. That said the passion displayed could probably be toned down a wee bit.

Why are you pretending to be Bregmann
 

Roche

Member
It is pretty ridiculous that this has gotten to the point that people are complaining about complainers who are complaining about the game.

I think that is kind of what's special about HaloGaf though, there's more passion displayed here over every detail of the series than I see in most other community threads. That said the passion displayed could probably be toned down a wee bit.
 

Ryaaan14

Banned
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

Yeah, doubtful.
 

BigShow36

Member
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

Halo 5 is going to feature none of those, but it will feature a revolutionary new class system called "Pick 10 Spartany Things," where the player gets 10 slots to choose whatever they want. I don't want to spoil it for you, but its going to blow your mind.
 
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.


I really doubt that,I dare to say Halo 5 will have microtransactions.
 

Woorloog

Banned
Yeah, it's gotta look right stowed and held in first person. Also should communicate it's function/role just by looking at it. Then there's tris, textures, and trexels per clock cycle to consider.

I see. So what looks good in concept might not work in-game, even though it is very similar to other concepts. Such as those flatter AR's, i love the profile but can see how it could be confused to shotguns at range.
 

Plywood

NeoGAF's smiling token!
No, I just know that 343's design philosphy is bigger = better, so at least Forge could save us with proper Halo maps. Big and convoluted never makes for good Halo maps. Even something like Headlong was 10x more streamlined than the labyrinths in Halo 4.

Seriously, Complex was deemed fit for release in 2012. Complex. That map is just a bunch of building assets stamped out in random places in a field. There is zero rhyme or reason to its layout. Remember when Bungie released videos prior to Halo 2's launch where they went through different maps and explained the design process behind each? I'm dying to get a video like that for the maps thrown onto this disc. Why was this path built here in Exile? Why was this building designed like this in Complex? Why did you make Solace so unnecessarily busy? Why is Abandon some hills with Forge pieces at the top?

Every single map designed by 343 feels like they wrote down a big checklist of all the different elements that make up a great Halo map, but they had zero understanding of how those line items come together to make something cohesive.

Perhaps my biggest frustration with the map design is how... grounded everything is. Everything is earthy and filled with rocks and soil and vines and typical stuff you could imagine being on Earth somewhere. Setting multiplayer inside a giant virtual reality system gives you a blank slate to build whatever the hell you want, so why not build maps that are totally beautiful and unique while retaining great structures for flow and combat? I'm thinking of something like Wipeout Fury.

http://www.youtube.com/watch?v=whaBLoKl9So&t=0m26s Imagine having some beautiful abstract environments like this with clean surfaces and curves. Why not? It could be amazing.
Because Scumbag Infinity only cares about recreating canon locations.

But yes, I've been desiring abstract environments for some time.
 

Ken

Member
Terminals explain most of this. As for the whole Cortana thing
She was made of Hardlight after she came out of the bridge, it would appear the "boxed" chief in hardlight and interacted there with him as a hardlight AI that's why she could touch him and why he was protected from the nuke.

Edit: Looks like Tawp covered some of this.

 
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

By contrast, I would like:
1. Super 8x HD
2. 16x FXAA
3. Locked 15 FPS
4. Buttery smooth netcode, as with previous installments
5. Personal Ordnance can spawn vehicles at higher tiers
6. More Armor Mod options. Spice it up!
7. Expand further and have us start out losing EXP per match. Winning resets it to 0. Popular brands such as Doritos, Mountain Dew Game Fuel, Burger King and Hot Wheels allow you to gain EXP in a fashion similar to what we have now.
8. Everyone starts out with weapons such as DMR, Light Rifle. Higher advancements give you weapons with Aim Down Sights.
9. Damage Boost can replace a secondary weapon.
10. Covenant and Promethean Mantis equivalents in the form of the Locust and War Sphinx. (Locked to certain maps)
11. More Covenant maps, preferably with Brute and Heretic designs. Too much purple in the past games.
12. Just get rid of Multi theater already, without rendering it's useless. Allow an armor mod to capture matches and modify existing HUD elements.
13. Longer campaign, give it more RPG elements like Metroid Prime or even Dark Souls.
14. As 4tana(TM) was based on Dylan Rider, give us an AI in Halo 5 based off of Faye Reagan. I think kylej can agree with me on this one.
15. Just kill off Halsey already.
16. Arbiter never contributed much to the story. Just let Traviss kill him off while he's chillaxing in his summer home in Halo: The Friday Cooldudebro.
17. Give me more QTE options. If I want to save the world by sticking a grenade in that Elite's mouth instead of punching it, by god let me do so.
18. Let us actually die in QTEs and make up reasonable ways to fail them. Fun fact:
(ACTUAL CAMPAIGN ENDGAME SPOILERS)
If you fail to crawl up to the nuke to detonate it in the final QTE, you know what happens if you take too long? It doesn't blow up. You don't get killed by Didact. You hear the shield drain sound effect even though you don't have shields and it fucking fades to black. Why the fuck is that even a QTE?!
19. Up the gore. It's rated M for a reason, people. I wanna see brains melting out of people when I headshot them with my light rifle.
20. Make the light weapons hitscan. Come on, if anything needs to travel at the speed of light, it's the guns that actually fucking shoot light.
21. Bring back all the past grenades. Add Bubble Shield grenades for a total of six. You can carry up to three different grenade types at any given time, with up to three grenades each.
22. Give us a new token BTB map. We got Blood Gulch for Halo 1 - 2, we got Valhalla for 3 - 4. Can't wait for Purgatorio in Halo 5. Set it somewhere icy for once!
23. Give us a skull that replaces in-game music (even the Star Wars shit) with the remix album. Davidge is C-tier composer, but Pitbull, on the other hand...
24. Let the dude who composed 117 compose all of Halo 5's OST, save for one track by Davidge and 4 by Incubus.
25. Give us another cliffhanger. Why else am I going to want to buy Halo 6?
26. Let us play as a Promethean Knight.
27. Let us sprint and jump in a Mantis since it's just a big exoskeleton anyway.
28. Outsource Forge to Crytek.
29. Give us romance options. We know Chief's gotta be packing a nut the size of Wisconsin after being in that damn suit all the time.
30. Let further books give us exclusive armor and shit in Halo 5. Why else would the bks read them?
31. On the Xbox 720 you have to slide some form of ID in the credit card slot to indicate that yes, you are old enough to play this game.
32. Add in voice masking with more options. Flange, (mild campaign spoiler?)
Didact voice filter
, Autotune, etc.
33. Let us call in Attack Crawlers. Pelican Gunners, too.
 
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

I'm willing to sign it.


But I'm genuinely curious, from a business perspective, what would you put in to still appeal to casuals, and CoD fans, and the like? As much as we hate them, Halo needs to get them to buy it in order to remain viable as a mainstream title.
 

Woorloog

Banned
Let us sprint and jump in a Mantis since it's just a big exoskeleton anyway.

Not only that, add a bigger mech too. That you can only use while driving a Mantis. So, your exoskeleton wearing Spartan drives a mech, which is inside another mech...

I'm willing to sign it.


But I'm genuinely curious, from a business perspective, what would you put in to still appeal to casuals, and CoD fans, and the like? As much as we hate them, Halo needs to get them to buy it in order to remain viable as a mainstream title.

Those two things are mutually exclusive. You can have classic Halo but it will a niche game, and won't bring profits. Or you can have another Halo 4.
 

wwm0nkey

Member
Why do people still think PV is OP? Hear the sound it makes when it goes off? Look right at the radar for the expanding circle that leads you right to the bastard.
 
Issac posted these to his blog, too.

Thanks for that link. There is some amazing artwork in there.

link plz

I need to see this.

No huge, AotCR like level with a shittonne of vehicular action in Reach was the biggest disappointment. For all its faults, Halo 4 at least has "Reclaimer".

And Halo 3 was just perfect. Tsavo Highway, The Ark, The Covenant.
sogood.gif

I'd post it if I knew how to find it. I've googled it with no luck.
 

Not a Jellyfish

but I am a sheep
Daily challenge of 9 kills with secondary plus weekly challenge of 80 regicides pretty much kills the entire Regicide playlist.

Nothing but people running around with their secondary weapons trying to get kills, most not even trying to win the match. No fun at all.
 

GhaleonEB

Member
Edited in my explanations

I appreciate the reponse. I was honestly kind of hoping I had missed something critical at a few junctures, other than the bits in the terminals, but it doesn't look like it. Very strange writing decisions to leave so many critical plot points unexplained like that.

Something about your second answer.
I don't really like that they introduced terminals because it's stuff that should be actually exposed to the player in the game in my opinion. In Halo 3, I think a lot of people wanted to find out about the Forerunners, their history, and Flood connection, but in the game we got next to nothing, and they stuffed a really awesome story in the terminals instead. It's honestly the only real good piece of narrative in the game, and it's hidden in text terminals. I haven't watched the Halo 4 terminals yet, but it appears that it also holds important and interesting plot information that shouldn't featured as a part of the main narrative.

I have no idea why I spoiler tagged that, but it's already done at this point.

Agree completely.
 

Roche

Member
Why do people still think PV is OP? Hear the sound it makes when it goes off? Look right at the radar for the expanding circle that leads you right to the bastard.

I prefer Camo personally, I find I can throw people's aim off by using it while fighting in DMR battles. That said PV is very handy and has very few drawbacks.

Edit: Also is it possible to get 18 Regicides in one match legitimately? I was trying today but the most I could get (and the most I've seen yet) was about 10.
 
I'm willing to sign it.


But I'm genuinely curious, from a business perspective, what would you put in to still appeal to casuals, and CoD fans, and the like? As much as we hate them, Halo needs to get them to buy it in order to remain viable as a mainstream title.

Make a video of the making release it on the internet:

"We feel we went as far as we could with incorporating other elements into Halo and we got a little off track, adding in these other elements started to force us to create things that weren't Halo. You couldn't create a map like Midship now because it wouldn't work with sprint, we wanted to make a return to what made Halo really great in the past, we started to use CE and Halo 2 as the building point in MP..."

Have someone else fade in "Randomness is great (show a crazy explosion vehicle splatter)it makes for exciting moments we wanted to create that in BTB but still have a place where you can compete with others on a pure skill level"

"Finally the first Halo game on a console to have a smooth 60fps, this means you'll be able to see smoother animations, understand the clarity of battle much better, "

I dunno man you can market the shit out of ACTUAL FEATURES. They just HAVENT.
 

wwm0nkey

Member
I prefer Camo personally, I find I can throw people's aim off by using it while fighting in DMR battles. That said PV is very handy and has very few drawbacks.
still though using PV leads them right back at you if the enemy actually uses their radar when the sound goes off.
 

Tawpgun

Member
What changes do you (any anyone else that wants to answer) realistically expect to see/want in the next couple of months?

(legitimately curious on thoughts on this)

I want to see playlist(s) with static weapon spawns. BTB Objective. Slayer Pro be made with static spawns. And a version of Slayer Pro which would be the same thing, but with AA's and Radar. Basically Reach classic. And a full out Halo 2 classic. BR starts, radar, static weapons. Any one or combination of these would be a start.

Then perhaps some clarifications on if they'll address the search times, if adding the red x is possible, if ranks/groups are coming.

etc etc etc. All of these are doable within 2 weeks. A TU might need time, but addressing that a TU is in the works would be awesome.

This game needed a pub beta.


LOL
 

Woorloog

Banned
Camo is the one that is OP IMO. Still haven't found a solid counter for it.

Try a Ghost :p
This guy was sniping in camo... in open terrain. I noted where he shot me from... Took a Ghost on my next life and splattered him.

Seriously, there ain't anything really, just keep an eye on your radar, hope to spot the blue jammer dots and then look for him.
PV shows camo as faint blue outline only.
 

Flipyap

Member
(ACTUAL CAMPAIGN ENDGAME SPOILERS)
If you fail to crawl up to the nuke to detonate it in the final QTE, you know what happens if you take too long? It doesn't blow up. You don't get killed by Didact. You hear the shield drain sound effect even though you don't have shields and it fucking fades to black. Why the fuck is that even a QTE?!
(ACTUAL CAMPAIGN ENDGAME SPOILERS)
He probably had to take a nap. He's not getting any younger, you know.
 

Plywood

NeoGAF's smiling token!
SpOps latest episode: Why am I not surprised there is a brazen dudebro with a shotgun on that Spartan team. :|
 

Roche

Member
still though using PV leads them right back at you if the enemy actually uses their radar when the sound goes off.

It isn't always a bad thing to attract enemies to you, means you get to choose the ground you fight on and the enemy has to be the one to come around corners and such. A few handy grenades and you're set especially with the added bonus of knowing the enemies exact orientation.

Though I do agree with you I don't think it's OP, overused perhaps but that's probably just because it's the easiest ability to master and do reasonably well with.

eh uts usually easy to distinguish them in the mix of blue dots, still needs a tone down though.

I think the usefulness of the Camo comes entirely from how quickly it cloaks the user, since you can turn it on so quickly you can throw off an enemies auto aim allowing you to get a slight upper hand on them in the crucial moments of a battle. This combined with the other shenanigans you can pull off with the Camo makes it pretty darn good.
 

orznge

Banned
I hope for H5 to be on the next system with three things

1.Dedis
2.60fps
3.Return to Halo! no equipment, no ordnance, no loadouts, no sprint, no AA's, just good old fashioned default weapons everyone gets the same stuff when they spawn. Map control to return, and powerups and weapons to actually be on the map. Uncomplicate the geometry. Don't make me constantly get caught on some random gas pipe.

AND YOU GET EVERYTHING WHEN YOU BUY THE GAME. NO DOUBLE EXP. NO SKINS NO PREORDER BONUSES FORCING ME TO BUY IT SOMEWHERE.

Sign the petition now.

list of things that are never happening in any future Halo game
 

feel

Member
I'm rolling with Hologram, fools are getting mindfucked left and right.

edit- kickstart that shit Juices, ape all the best aspects of the Halo games on a xbla release but just name it something else, like Realo.
 
Or Overshield. Direct hits on non-overshielded guys will kill them always. Hitting just next to them might not kill them.

I dunno, I swear I have had direct hits with that thing where it didn't kill.

Just played through Episode 2.
God, the Covenant missions everything that is wrong with the design philosophy of Sp Ops. It so quickly devolves into FRG Elites, dieing and throwing yourself at the wall of enemies as more drop in, one hit kills with constant, visual and aural taxation from explosions and gun fire.
My god, why? Such potential.

It does make me look forward to the Promethean levels, they're much more manageable and interesting.

Shocked how 343I have managed to make Covenant far less fun to fight.

Agreed, the amount of heavy weapon Covenant is frustrating.. It sucks, if they had more rewarding baddies to fight then I think things would be a lot better... but it just really becomes a game of throw yourself at them, die, repeat until you win.

LOL@infinite spawning Mantes on Meltdown.

Might try Blops, I'll see what my money situation is.

Mantis on Meltdown? Cool. Instant respawn Mantis on Meltdown? Not cool.

Unrelated to the current topic but I found this old Reach BR concept I had saved on my laptop and tell me this isn't the sexiest BR you've ever seen,

HaloReachBR.jpg
That is pretty nice looking, but I do like the Halo 4 look also.

I appreciate the reponse. I was honestly kind of hoping I had missed something critical at a few junctures, other than the bits in the terminals, but it doesn't look like it. Very strange writing decisions to leave so many critical plot points unexplained like that.

Yup..it kinda brings me back to a quote where they said they didn't want to drown players in story but have it there in the background for the hardcore... I do not think that payed off at all. Things came off as rushed, unexplained and confusing, especially at how many things were never discussed at all between MC, Cortana or others. Also, the freaking Terminals are so critical to the story.. why the hell were they not part of it? The game made huge improvements with the storytelling, but I still feel it was rather lacking and shallow at times. They needed to embrace their own vision and bring it to life more.

SpOps latest episode: Why am I not surprised there is a brazen dudebro with a shotgun on that Spartan team. :|

I did not like this weeks CG episode at all.. Cheesy writing all around. =(
 
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