Horse Armour
Member
Is it just me or is the radar ridiculously overpowered? Why hasn't there been more backlash for it, it seems like the kind of thing that would really anger the core Halo fanbase?
Is it just me or is the radar ridiculously overpowered? Why hasn't there been more backlash for it, it seems like the kind of thing that would really anger the core Halo fanbase?
Ahh, that makes sense I think that I'm just in denial, haha.I just can't imagine Halo without Cortana to be honest. She gives that little something to the story
Snip
It's not like I wanted to feel that way. In the last thread, I was grasping at straws trying to find something I was missing (like lore/story) that kept me from enjoying it. I watched the terminals, and that helped colour in a better light (they honestly should have been viewable in-game - really, really dumb move), but it has fundamental problems. I didn't have the same problems as Ghaleon on Heroic (bansees, infinite crawlers), but that may be because I was power-gaming. I found that I could skip or exploit a ton of encounters and had no qualms doing it. I wish I had held myself back and forced my way through every annoying fight against elites who seemed less intelligent than previous games (by the third mission I honestly thought "Well, these guys are probably religious zealots and not soldiers"), and Knights who are completely boring and braindead. That doesn't sound like a solution, but I would've done anything to actually enjoy it.the campaign fuckingcksro
I'm rally surprised that people don't like it.
@ApocalypeX said:
Also, FYI.. community sites that want to collect stats even via scraping? Can't even do that now.
Just verified it myself.
Wasn't Bungie.net like this at one point?
Another Slayer playlist, I'm guessing.
They would've put shield doors on it in that game.I <3 Adrift. Reminds me of something you'd find in Halo 3, which isn't necessarily a bad thing.
Jesus, on which maps?
Fourth and fifth levels were good. I think it was just three I really did not enjoy.
Jesus, on which maps?
They would've put shield doors on it in that game.
Shield recharge time is ridiculously long. For such a fast paced game you want shields to be recharging as you exit an encounter.
Feels like im dying a lot because rather than camp and wait I want to get into the next engagement... im held back by my shields.
I'm getting pretty tired of the 5-shot kill weapons. 1-on-1 battles are so fucking slow.Shield recharge time is ridiculously long. For such a fast paced game you want shields to be recharging as you exit an encounter.
Feels like im dying a lot because rather than camp and wait I want to get into the next engagement... im held back by my shields.
I'm getting pretty tired of the 5-shot kill weapons. 1-on-1 battles are so fucking slow.
I'm getting pretty tired of the 5-shot kill weapons. 1-on-1 battles are so fucking slow.
I wonder if the slow shield recharge exists in order to allow the shielding perk exists.
I kind of wonder the same thing with strafing, is strafing slow to allow Thrust to exist?
I wonder if the slow shield recharge exists in order to allow the shielding perk exists.
I kind of wonder the same thing with strafing, is strafing slow to allow Thrust to exist?
I'm getting pretty tired of the 5-shot kill weapons. 1-on-1 battles are so fucking slow.
The humanity.yeah it needs to be 3 or 4 shots. However they will have to get rid of the damage boost if that happens.
yeah it needs to be 3 or 4 shots. However they will have to get rid of the damage boost if that happens.
Shield recharge time is ridiculously long. For such a fast paced game you want shields to be recharging as you exit an encounter.
Feels like im dying a lot because rather than camp and wait I want to get into the next engagement... im held back by my shields.
What if you're out of grenades?Throw grenades.
The Banshee in this game is simply frustrating to fly. It's cumbersome, unwieldly, and hard to maneuver in. I feel like I'm at a disadvantage the moment I hop into one. A sad, stark contrast the nimbleness of past Halo games.Heroic. I have yet to climb into one without taking a ton of fire instantly. I'm on missionSix turrets, two banshees and a few Elites all open fire. A few deaths later I turn it off, but I've decided to just clear all the turrets and Elites on foot. Less painful.six now, I think, climbing the tall vertical towers? Went up another level, hopped in the Banshee parked there.
Same thing in that big circular area with the Ghosts and Banshees and central platforms a few missions back. Get in Banshee, take fire from all directions, no matter where or how I fly. So I cleared it on foot.
As everybody knows, I was against the idea of a mech in Halo since it was announced, and I'm sorry to say that after spending some time with it I feel the same way. I'm going to have to play around with it some more to nail down my feelings, but I think the whole thing feels out of place. The Mantis works best in situations that are uniquely designed around it, and that's not a very sandbox approach. In those situations I'd much rather be driving around in a Warthog or any other vehicle. And in those situations where It's available alongside other vehicles, the thing is so completely dominate that there's no point in getting into anything else.This is my exact experience also. I'm also strongly disliking the Mantis.
I also forgot to discuss AAs in my writeup. Not that this was entirely unexpected, but AAs were once again practically useless in the campaign. AAs are just...there. Almost forgettable. The only time they actually made a difference was in situations designed around them...and 343 should definitely not be making a campaign with a series of encounters designed around AAs. I'd rather see developers stop trying to incorporate them.
Making a CTF Pro mode. Turns out you can fix most things about CTF.
Making a CTF Pro mode. Turns out you can fix most things about CTF.