Reagan's BR
Banned
Reading the Polygon article right now. I think I mention earlier when they reviewed Halo 4. I like this website but everything is too big even at a super high resolution.
To me it sounds like Destiny is going to be more of a cooperative experience than a competitive one.
Wait wait wait is it confirmed CSR is not visible in game? Because if that is the case it's pointless
From the Polygon article:
To me it sounds like Destiny is going to be more of a cooperative experience than a competitive one.
Baseball sucks.
Where's HockeyHaloGAF?
It might not be that simple. CSR was an afterthought once the game went gold and the community cried out for a ranking system.
I highly doubt it's as simple as "hey, let's make an algorithm that displays skill in a 1-50 form, then let's drag and drop that number on to people's baseball cards in the game!" Then again, maybe it is.
Regardless, there has to be a reason that 343i isn't promoting CSR in-game (other than "boosting"), yet it'll be available on literally every other device applicable. My guess is it's more trouble to put in-game than it's worth, and 343i doesn't want to deal with inserting another TU and slightly modifying the UI in April.
That's completely my guess, though. It's definitely not as simple as "putting a number on a screen". Prove me otherwise.
Danny Bulla, senior designer for Red Dead Redemption is the sandbox designer for Destiny! Dat hype!
Wait wait wait is it confirmed CSR is not visible in game? Because if that is the case it's pointless
This was confirmed a couple of months ago when it was first announced. Not sure why so many are shocked by it now.
This was confirmed a couple of months ago when it was first announced. Not sure why so many are shocked by it now.
Because its ridiculous. Why have skill ranks if we can only view them in an external app.
Because its ridiculous. Why have skill ranks if we can only view them in an external app.
Can the UI Not get patched post launched?
what happened to that "we want to do more with Title Updates" stuff that was touted per launch?
To me it sounds like Destiny is going to be more of a cooperative experience than a competitive one.
I can see it being more cooperative than competitive, but the two "Mystery Game" rounds from the Bungie Pentathlon seem to indicate it still has some sort of competitive gameplay.
the most challenging teams I've played hands down are the ones that literally sit their asses down in one corner of a map, power weapons handed to them - take one of them out? oh, thanks to instant respawn and global sprint he's back there in 2 seconds. people complain about camo (which when assigned to simply a button press is stupid but that's another topic in itself) leading to camping, well personal ordnancepromotes fucking whole team camping especially at the higher "skill" levels
Danny Bulla, senior designer for Red Dead Redemption is the sandbox designer for Destiny! Dat hype!
Because its ridiculous. Why have skill ranks if we can only view them in an external app.
Still man, they could have gone that extra mile.We've known this for how many months now?
343 lies just like Ono does.Can the UI Not get patched post launched?
what happened to that "we want to do more with Title Updates" stuff that was touted per launch?
They first announced it prior to release at MLG Dallas, people thought they would actually listen to feedback, see what their competitors did well and work from there. It technically isn't new, but the sting still hurts, again.
Because its ridiculous. Why have skill ranks if we can only view them in an external app.
Still man, they could have gone that extra mile.
Can the UI Not get patched post launched?
what happened to that "we want to do more with Title Updates" stuff that was touted per launch?
Holy.
Shit.
Ruby Tuesday. Cinderella. Ballerina.
HOLY. FUCK.
Fantastic News. I hope that Destiny impresses me like Halo 1/2 and RDR did.
For real? thats some great news.
Come on 343, they are taking your players.
GatdamnIt was before release, they (and I) didn't know!
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Come on 343, they are taking your players.
Come on 343, they are taking your players.
Did he just remove that tweet?
I saw it in my feed but can't find it now.
Nevermind, didn't see a button on Twitter.
It was before release, they (and I) didn't know!
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Come on 343, they are taking your players.
Last night, the lead multiplayer designer for the game took the time to write a section for the bulletin. And what did he announce?
That there's going to be Infinity CTF.
Still man, they could have gone that extra mile.
343 lies just like Ono does.
Just read it a bit ago. It was an interesting read...I still can't believe that they are the same people who released Reach.From the Polygon Article
"When I came to interview, I knew right away ... just by talking to them, I knew that this was a whole other level of people that are passionate about games and their creative energy," says Sandbox Designer Danny Bulla. "Coming up here, it was like everybody was hungry. They wanted something new."
Bulla comes to Bungie via Rockstar, the studio best known for its open-world crime spree series Grand Theft Auto. Bulla's last game with Rockstar was the widely acclaimed, mega-selling Red Dead Redemption. It was a game renowned for its vast open world, innovative gameplay and compelling narrative. It was "game of the year" almost everywhere. Bulla was a senior designer. Now he's at Bungie because he wants to break new ground in video games. He mentions this by way of suggesting contrast.
Bulla says the major difference between Bungie and his old digs is Bungie's singular focus. At Rockstar, there were always multiple games. At Bungie, there's only one and everyone is all in on it. Bulla is Destinys sandbox designer.
The article is a long read, but it is great.
http://www.polygon.com/features/201...ungie-destiny-jason-jones-marty-odonnell-halo
The lead designer thought Abandon would be suitable for 2-flag and liked Oddball on Complex.Last night, the lead multiplayer designer for the game took the time to write a section for the bulletin. And what did he announce?
That there's going to be Infinity CTF.
I don't think they're getting the message. And if they haven't gotten it by now, well.....it's getting hard to hold out hope.
What happened the last time we saw Kevin Franklin in an interview?
He was asked about eSports and mentioned Grifball.
You people set your expectations too high.
In all seriousness, busting their asses to implement big features in Halo 4 is probably not the best use of their time. If anything, they will dedicate a small team to updating small aspects of the game such as weapon balance. And aside from the people pitching in on Spartan Ops and presumably th upcoming maps, they're gonna need to dedicate people to Halo 5 pre-production and the improvement of existing tools and the creation of brand new tools. Halo 5 is going to be their big opportunity to do more new things with Halo meanwhile addressing fan complaints. In a perfect world, they'll listen to their fans and instead of bringing COD conventions into Halo they will create a few of their own while ensuring the Halo core is in Halo 5. And if they're smart they'll "borrow" ideas from Destiny which will see light later this year; early enough in the production of Halo 5 that they can steal from it.Oh no doubt at all there. Just saying, I didn't expect them to go "Surprise! Ranks in game!" They are adding them to Waypoint to at least try to have some kind of ranking. My guess is they will be included in Halo 5. Seems like the easiest thing to guess at this point.
I assume they will still ad some big features through TUs.
Blizzard said:Now that you can watch a replay with friends, we’re taking it a step further and making replays even more powerful. We’ve added the ability to jump right into any spot in a replay and take over the gameplay from that point. You and your friends can pick a timestamp, choose which of the original players you’re each going to take over for, and play the game as you like.
There are many possibilities for the Take Command function. You might be playing against a friend and challenge one another to go back to a turning point in the game and play it again. You might be playing with a teacher who can now take you back to play through the same section of a game repeatedly, improving on your results with practice.
This feature offers you the ability to play out scenarios that you previously could only wish for. Remember that game between Flash and Jaedong? If you and I have the replay, we could find out what might have happened if Flash’s Siege Tanks were able to avoid being abducted by Jaedong’s Vipers!*
Join Game.... Map Abandon....Spwn.... enemy players has both sword, incineration cannon, and sniper.....
I wonder if the same principles could be applied to a Halo game or if there's something fundamentally different. Definitely a crazy feature that changes the game.K so Blizzard recently talked more about their new replay feature that's going in Heart of the Swarm. I think I mentioned it here when it was first announced but it's pretty amazing stuff.
http://us.battle.net/sc2/en/blog/8501413/New_Replay_and_Resume_Features_Coming_in_Heart_of_the_Swarm-1_24_2013
Fucking awesome stuff.
Walshy just casually burning Vahn.
K so Blizzard recently talked more about their new replay feature that's going in Heart of the Swarm. I think I mentioned it here when it was first announced but it's pretty amazing stuff.
http://us.battle.net/sc2/en/blog/8501413/New_Replay_and_Resume_Features_Coming_in_Heart_of_the_Swarm-1_24_2013
Fucking awesome stuff.