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Camo is still an AA, improved too. This cannot be said enough.
What happened to camo and overshield being static pick-ups on maps. Such is the good ol'days.
Camo is still an AA, improved too. This cannot be said enough.
What happened to camo and overshield being static pick-ups on maps. Such is the good ol'days.
So you cant play SWAT or Snipes anymore? Thats terrible.
Camo is still an AA, improved too. This cannot be said enough.
-EDIT-
I wonder if had they released Halo 4 with BR/AR playlists, if people would've complained about the AR being powerful or would've been glad to have a solid starting loadout. For me it would've been the latter.
Halo 5: Overshield Armor Ability
Believe.
I think mint.com does all that.OT but can any of you recommend a really good application (checkbook like) to manage loans, debits cards, income, etc etc. gracias.
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.
We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.
I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.
So 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.
We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.
I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.
TheySo 343 have stated that they wanted to make Halo 4 more accessible to newer players, and I've witnessed some anecdotal evidence this weekend that makes this a bit perplexing. I played some split screen with two friends, one who never played halo and another who never played halo 4. They first just wanted to do some customs, just the three of us, so I started a game of infinity slayer. Not too long after, my friend who never played wanted to change the settings. He didn't want radar on because he said it was stupid that I could always see where he was; He wanted to start with a better gun, since it defaulted all the custom loadouts to ARs for some reason. He hated how random weapons would drop out the sky for me to destroy him with; when he asked how to get them, I really couldn't answer other then you have to be lucky and be close when it appears. I could have told him where to find them in previous halos. He didn't want to deal with all the added clutter with AAs and perks, too much time wasted fucking around with that stuff instead of just playing the game. So we played slayer pro. Much better, simple and much less to keep track of. He then started having more fun getting owned.
We eventually moved to matchmaking, into Big Team to spread out the suck amongst a larger team. It was fun for the most part, but my other friend started comparing things to how they used to be in previous games. He noticed missing red X, boltshot, spawing with plasmas and plasma pistol, random weapon drops, and commenting on the general call of duty mentality invasion into halo. By the end (and 7 beers later) he was saying how 343 killed halo.
I just found it interesting that both someone who has never played and someone who played the previous games both did not enjoy the changes added to halo.
K2Five (from THC) and I made a mega halo utility weapon thread/resource. http://www.halocouncil.com/communit...alo-utility-weapon-thread-by-duji-and-k2five/
Note: Halo CE had a relatively poor netcode and the game didn't have a built in way to deal with lag as the game was not made for use online. This meant that any information delay between players, was represented as a delay in your character's actions as your Xbox had to 'wait for permission' from the host Xbox to execute the command. This meant that while shooting off host your bullets would land 'late', which resulted in a shot lead requirement for bullets to hit.
Something interesting about Halo CE's netcode is that there was no such thing as a 'bloodshot' or a bullet not registering. Any lag just made it harder for you to make your bullet hit, but if you did make it hit, it registered 100% of the time. This is a part of the reason why CE is regarded as the most competitive Halo title by many players.
K2Five (from THC) and I made a mega halo utility weapon thread/resource. http://www.halocouncil.com/communit...alo-utility-weapon-thread-by-duji-and-k2five/
Incredible work.
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.
And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.
Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.
The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.
The challenges are terrible and lazy in Halo 4. They've also started recycling challenges WAY faster than they did for Reach. I think even in the same week or the first two the game came out we saw dupes.Perfection is a Daily challenge? What. the.
The challenges are terrible and lazy in Halo 4. They've also started recycling challenges WAY faster than they did for Reach. I think even in the same week or the first two the game came out we saw dupes.
Don't even get me started on the monthlies.
Problem is a lot of the games design problems emerged because of other bad design decisions.
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.
And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.
Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.
The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.
Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.
And then they went and made Halo 4.
Great post. The only thing I would question is the thought that vehicle play is ruined or that vehicles are useless, or even to pin that on loadouts w/ plasma pistols/grenades.Problem is a lot of the games design problems emerged because of other bad design decisions.
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.
And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.
Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.
The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.
Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.
And then they went and made Halo 4.
Great post. The only thing I would question is the thought that vehicle play is ruined or that vehicles are useless, or even to pin that on loadouts w/ plasma pistols/grenades.
I'm sure vehicles have a shorter life expectancy than previous games, but just how powerful should they be? On a decent run with a warthog we'll get around 5 kills, more when we do better. Same with a ghost and a banshee, if not more on average. Holding the tank or gauss on Exile for even a short amount of time can net you a ton of kills too.
Should players get twice as many kills as this? How many kills are enough to justify getting into one? Because the team that controls the vehicles is most likely to win the match as is, even with loadouts and global ordnance.
Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.My answer would be to make splatters a bit harder to get, and let the vehicles take more damage.
Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.
Ghost is my favorite. For harassment, encircling attacks, flank splatters, or just to disperse a group of enemies to reduce their team-shotting or relieve some pressure placed on my team, its mobility is all the defense it needs imo.Ghosts and Banshees are made out of paper.
Camo really is the worst. It has no real drawback to its use.So fucking tired of an entire team crouching with camo. It is garbage.
The Ghost's plasma cannons are actually good in this game compared to Reach's. I think that it might be the second best vehicle if not the best in the game because of its versatility.Ghost is my favorite. For harassment, encircling attacks, flank splatters, or just to disperse a group of enemies to reduce their team-shotting or relieve some pressure placed on my team, its mobility is all the defense it needs imo.
Camo really is the worst. It has no real drawback to its use.
Camo really is the worst. It has no real drawback to its use.
K2Five (from THC) and I made a mega halo utility weapon thread/resource. http://www.halocouncil.com/communit...alo-utility-weapon-thread-by-duji-and-k2five/
I've barely had a chance to use vehicles in Halo 4, cause I can't stand the DMR / Ordnance fest of Infinity BTB. My first impression is that they're pretty balanced, though.Vehicle health seems weird to me as is, because half the time as a warthog driver I'm getting killed while the hog is still in relatively good shape. Its either that or an instakill weapon from across the map. EMPs not so much, but if I make a mistake when driving, or get stuck on a rock, thats when really bad shit is about to befall me unless I can GTFO.
Hey, did you upload that BK Countdown clip? I wanna watch it from your perspective, lol.Interesting read. I had a bit of a laugh though at the CE netcode comment. Mostly because CE basically said, "Oh you weren't looking there while firing? Well fuck you, predict your enemies bitch." If you play CEA online, you're getting the same exact netcode.
How did I miss this? This is a beautiful post that sums up a lot wrong with Halo 4.Problem is a lot of the games design problems emerged because of other bad design decisions.
The loadout system means combat is more unpredictable, yes, but it also means you have the ability to pack in things that really should be restricted on some playlists. Spawning with plasma grenades in general just leads to suicide sticking. Being able to spawn with a plasma pistol also ruins the vehicle play.
And because the loadout system was made so universal and absolute you can't do things like restrict weapons from being in certain loadouts.
Another problem is the perk system. What happened here is obvious. They literally took traits and things Halo players have ALWAYS been able to do before, such as pick up grenades, have grenades be not firecrackers, have plenty ammo from your main weapon, to know where power weapons are spawning and more... and they had the player only be able to choose what abilities they wanted in the name of increased player customization and as they put it, choosing your playstyle. Playstyles are just that, playstyles. They emerge from the way you play the game. Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo.
The games mechanics are literally sabotaging other mechanics. They literally introduced PROBLEMS for the player like not knowing where ordnance drops, not being able to function in a vehicle for more than 5 seconds, running out of ammo, and more and then gave you bandaids for them. But heres the thing, you can only pick 2 cuts to heal at any given time.
Makes no fucking sense and the worst part is, I believe 343 won't do a damn thing to change this. They dug themselves into a bad design hole and now if they change it people and the media are going to complain about Halo going backwards. Because unfortunately for us people ate that shit up. The vast majority of Halo players will probably be mad they can't pick perks to give them advantages when in reality the majority of the things those perks enabled you to do would be given back to the player. I hope they'll prove me wrong, but right now I see no signs of them doing so. It's terrible because 343's takeover of Reach gave me hope. They removed or modified bloom, they removed certain armor abilities from certain playlists.... They acknowledged how bad armor lock was, and it honestly seemed like they UNDERSTOOD Halo.
And then they went and made Halo 4.
Hey, did you upload that BK Countdown clip? I wanna watch it from your perspective, lol.
Cool, thanks. The 'Send to My Xbox' button didn't work, but I added it to my fileshare from Waypoint, and that worked.http://www.halowaypoint.com/en-us/players/karl2177/haloreach/fileshare/details?id=31647956
I can do this for Reach, but not Halo 4... smh
Cool, thanks. The 'Send to My Xbox' button didn't work, but I added it to my fileshare from Waypoint, and that worked.
People praising Halo PC's netcode? In 2013?
Try a restart of the game or console. All code-based unlockable stuff is buggy as hell.Hey I'm not sure if anyone else is having this issue. But when I'm checking out the specializations in the start menu. I can only see four of them. I'm rank 79 and I see:
Spartan-IV complete
Wetwork complete
operator locked
pioneer active
engineer complete
Where are the other specializations? I had them all because of the limited edition and I even entered the code microsoft sent me.
If anyone can help me solve this or understand whats going on, I would be much appreciated.
Try a restart of the game or console. All code-based unlockable stuff is buggy as hell.