Steelyuhas
Member
lol get shit on
Oh. I was gonna say. I haven't been back there in a while. I miss invasion.
Do you think Microsoft will launch Halo 2: Anniversary on a limited target group? It would be better to release Halo 2:A on Xbox 360 if it came out this year. Another argument against H2:A is it will steal the show of new IPs. A console launch is the perfect opportunity to drop new IPs. And we know there are several first party studio who have not released any titles the last few years. Or just small games. (Rare, MGSV etc.)I will agree that Gears is the last big MS exclusive on the 360. If there is a title this year, it will be a launch 720 title, an HD remake of Halo 2 makes sense for that. Lost cost outsourced project that will be a good title for MS to market with their new console.
This is of course based on two assumptions. First, that Halo 5 comes out in 2014 and second, that MS wants to release a game this year.
As for 343 and Halo 5, I think that they've known going in that they are releasing their core games every two years, and we know that some of their best engineers have been working on Bungie's engine for a while prior to Halo 4, assumingly in part to prepare and plan for development of Halo 4, 5, and 6. I do not think that they will build a completely new engine, very few developers do this and it's not the trend in the industry. With major franchises coming out with games more often, it makes more sense to have your engine adaptable and work on improvements to your engine with each game instead of tearing it all down with each game.
Do you think Microsoft will launch Halo 2: Anniversary on a limited target group? It will be better to release Halo 2:A on Xbox 360 if it comes out this year. Another argument against H2:A is it will steal the show of new IPs. A console launch is the perfect opportunity to drop new IPs. And we know there are several first party studio who have not released any titles the last few years. Or just small games. (Rare, MGSV etc.)
If I've learnt anything this gen it's that patches will only break your heart.Haven't touched this game in a long while. More than likely won't until the TU rolls out that fixes things.
That's set for late february, right?
Why would a game celebrating halo 2 10th anniversary come out in 2013?
Why would you omit Blood Gulch from Halo: Anniversary's multiplayer disc?
Microsoft(tm)
10th anniversary of when it should have been released.Why would a game celebrating halo 2 10th anniversary come out in 2013?
Halo 2 HD with multiplayer included as a xbla2.0 title with all Xbox 720's at launch
Believe
Every Halo 2 map with Ordnance system in place. Balance!I'd rather have a map pack for Halo 4.
I haven't played this game since early december. what's new?
also, did they finally fix the broken file share searching?
Remove Narrows and Construct and put in Ghost Town and Cold Storage.So I've been trying to come up with a way to properly consolidate Halo 3's playlist while keeping all maps and most gametypes in while still allowing people to acquire all achievements. I've probably missed some stuff, but this is what I've got at the moment:
My answer would be to make splatters a bit harder to get, and let the vehicles take more damage.
Question to all Halo fans:
I've been wondering lately... Where would Halo 4 be today if it went the Halo 3 direction and not Reach/COD.
I mean would it also be the third most played game on xbox live?
Will it have more players/ activites on Xbox live?
Think about a revamp Halo 1-3 gameplay wise.
On more thing, Why don't we have a MP map at night? Think about all the shit that will go down at night. Plasma/Needler/Bullets/explosions/Light/vehicles light
Where?Remove Narrows and Construct and put in Ghost Town and Cold Storage.
See Halo 3's current population numbers for an answer.
It doesn't matter, people will change over to the latest Halo no matter what.
?
How is that an answer to my question?
Where?
The answer was that people will update to the latest Halo. If Halo 3's gameplay was supposedly so great and Reach's so not great, everyone would have stayed on 3(or H2) and Reach would have been a ghost town. 3 decimated 2's population. Reach decimated 3's population. 4 decimated Reach. 5 will decimate 4.
Halo, as a series, has done pretty well at getting people to move forward to the next game.
I just realized I still have a couple codes from around launch that I never ended up using, so here you go. Quote to get 'em.
Haven premium theme:
[/email]
Problem is a lot of the games design problems emerged because of other bad design decisions.
[...] Halo 4's system doesn't help you tailor something to your playstyle, it restricts you to a certain playstyle per loadout. I've heard a pro of the custom classes is more player freedom but it did the exact opposite, it created PLAYER RESTRICTIONS per loadout. Why do this? Because CoD did it? Because it is a TERRIBLE idea for Halo. [...]
The answer was that people will update to the latest Halo. If Halo 3's gameplay was supposedly so great and Reach's so not great, everyone would have stayed on 3(or H2) and Reach would have been a ghost town. 3 decimated 2's population. Reach decimated 3's population. 4 decimated Reach. 5 will decimate 4.
Halo, as a series, has done pretty well at getting people to move forward to the next game.
Ghosts and Banshees are made out of paper.
Hogs are made out of cardboard. They need to feel much heavier and not flip out at the slightest bump in your path. That would help a great deal.
There are no maps where the Scorpion is remotely useful. Wraith is only slightly better. Actually the Mantis is probably the least problematic in the vehicle sandbox. Well that and the Mongoose is still pretty much unchanged.
Anyone thinking of doing this week's campaign challenges solo: don't. The Prometheans offer, as expected, little more feedback than a brick wall when shooting magazine after magazine of shitty Forerunner weapon ammo at them. All of our Knight kills were via backsmack. If you don't know how to speedrun the level, learn. It makes that Banshee segment slightly less of a fucking disaster, though it is still horrible, and the rest of the level is relatively simple to get through if you've got 2 people.
Also, that end-of-level Ghost section is still totally lame.
Anyone thinking of doing this week's campaign challenges solo: don't. The Prometheans offer, as expected, little more feedback than a brick wall when shooting magazine after magazine of shitty Forerunner weapon ammo at them. All of our Knight kills were via backsmack. If you don't know how to speedrun the level, learn. It makes that Banshee segment slightly less of a fucking disaster, though it is still horrible, and the rest of the level is relatively simple to get through if you've got 2 people.
Also, that end-of-level Ghost section is still totally lame.
So, you can get more XP from a challenge for killing Hunters this week than you do for winning 45 Glued to the Flag games.
EDIT: Damn phone, 20 Hunter kills gives 5000 XP which can take literally less than an hour, 45 CTF wins gives you 4500 XP :/
In terms of visuals and atmosphere, it is easily my favorite level (probably not overall, I think Composer probably takes that award - the actual gameplay of the Forerunner level isn't anything to write home about.). Not coincidentally, it is one of the few that has scale on the level of previous Halo games and doesn't look like the sky is exploding from all the bloom lighting.And yet somehow despite all of these problems it was still one of the most entertaining levels in the game. Speaks volumes about the rest of the campaign.
Remove Narrows and Construct and put in Ghost Town and Cold Storage.
Why would you remove two good maps and replace them with two mediocre ones?Sorry. Team Slayer. I need to stop posting at 6:00 in the morning....
My brother, the biggest and most long term Halo nerd that I know (even his gamertag is based off the ending of Halo CE), told me that the changes to Halo are "interesting" and he has essentially switched over to playing COD.
Broke my heart last night when I saw him on my friends list playing Spec Ops levels in MW2.
343 lands at #25 on Edge's 50 greatest developers.
http://www.neogaf.com/forum/showthread.php?t=508016
EDIT: Bungie at 7. Fitting number.
They knew their changes would be controversial, they admitted that. I'm just disappointing they did little to try and please the people they'd be alienating. We got a sloppy slayer pro playlist, closest thing to base halo, and it got removed. The custom options don't allow some classic halo features to return either by glitch or omission.
I'm looking forward to the Slayer Pro playlist coming back, hopefully they listened to some feedback and fixed it. Infinity challenge ends in like a week so the playlist updates coming after should be interesting.
If 343 put in set loadout, static weapon playlist it would be like the Squad Slayer of Halo 4. I know I would come back to play it.
Also, that end-of-level Ghost section is still totally lame.
Cold Storage > new spawns NarrowsWhy would you remove two good maps and replace them with two mediocre ones?
They're all mediocre.Why would you remove two good maps and replace them with two mediocre ones?
So Certain Affinity can now say they're the 25th best developer of all time?
Why would you remove two good maps and replace them with two mediocre ones?