Who is talking competitive? I specifically mentioned a Plasma Launcher and last I checked that isn't used in any MLG variants. I don't care about any MLG ideas or balance, I'm speaking on behalf of regular MM and what balance it has/lacks. So, basically good ol' regular games of CTF or Oddball. Why is a one-shot kill Sniper or a huge splash explosives weapon doing in something like that? And it doesn't belong in 8v8 or things like Invasion/Dominion, either. They're simply too strong and easy to use for any sense of balance. There's been far better alternatives in this series than having those two introduced. You want them just to goof around in Actionsack or Customs? To me that simply is not a reason to include such ridiculously overpowered weapons. Sorry.I don't care much for the variety but that's not to say nobody cares.
I know those weapons are super OP. Does that mean they should never exist in the game under any circumstance? I don't believe so. Turn that shit off for things even close to competive but at least leave them in the game so that I can dick around in customs or something. Why get rid of it because it lacks a role in the competitive side of Halo?
Someone explain to me why everyone is mad about this playlist. Isn't this what you people wanted?
Someone explain to me why everyone is mad about this playlist. Isn't this what you people wanted?
Someone explain to me why everyone is mad about this playlist. Isn't this what you people wanted?
Go back to China, bitch! I hope you get molested!
I'm most disappointed in the current TU info
Personal ordnance.
You're making points for the min/max players who go for the optimal strategy to win. The hardcore people who choose the best gun or combo for the job. That does not represent the entire playerbase at all.
Yeah my bro used the AR to get that commendation completed, but he was also doing such things because of the visor colours and other armory items to unlock. The customization of his Spartan is another layer to the game and one which has been built upon over the entire series. His loadout choices, besides when going for challenges, are largely to do with how skilled he is, so of course he was always going to be using the higher tier weapons.
Look, I don't think having more options is a bad thing. I'd rather have 4 identical rifles than have one. I'd rather they include the binary rifle and incineration cannon than have nothing at all. What needs to be done is those options need not always be turned on. No one gives a shit how many automatic rifles there are if they play swat because those options are not there.
Tailor the sandbox to the playlist. Look at the Pro gametypes. That's great. You don't need to completely whittle down the sandbox on a game level when all you need is a tailored playlist.
I'll say again that the guns are more than gameplay sandbox items given the player investment system, as shitty as you'd like to think it has been implemented.
Ding ding ding. Putting guns as unlocks and then tying all the guns to commendations and other unlockables basically paints them into a corner. Sure sure they could use a title update and just give everyone all the visor colors, etc., and remove something like boltshot from the game, but that just isn't going to happen.
yup, not gonna bother with this game any more.
Thanks for the good times Halo 1,2,3,ODST,Reach.
Off to DESTINY.
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
The personal ordnance enabled simply refers to the AAs (thruster, hologram, hardlight) that can be found in v2. This should not be a shock to anyone, and it clearly states that this is for v2 - it is not playlist wide.
The alternate DMR-start settings will feature personal ordnance disabled.
Why alternate settings and not just a fixed sandbox? :/The personal ordnance enabled simply refers to the AAs (thruster, hologram, hardlight) that can be found in v2. This should not be a shock to anyone, and it clearly states that this is for v2 - it is not playlist wide.
The alternate DMR-start settings will feature personal ordnance disabled.
The AGL personal ordnance really wasn't that bad. 343 also said clear as fucking day that those weren't all the fixes in the TU, and yet, people are acting like no more fixes are already confirmed. It's like they want this game to fail and are declaring it before 343 finishes their sentence.
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
Why alternate settings and not just a fixed sandbox? :/
I'm sure you can't comment on that, but that is why everyone is disappointed.
Instead of addressing issues many players have, we get 3 bullet points of fixes and a promise that 343 will look into if it is "feasible" to further improve their game.
We know you're trying to please everyone, and we appreciate your work.
At least I know they actually worked on their game.
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
The leaked documents describe Destiny as "fun and accessible to all,"
Was that intentional? Because I like it. A lot.Thanks for the clarification Barvo.
What are you going to do when Destiny isn't the competitive saving grace either, hmmm?!
Not bad. The fact that they didn't include more TU stuff is worrying...
And that boltshot nerf seems like nothing
Yup. I like it too.Was that intentional? Because I like it. A lot.
![]()
and where is this from? It looks like the infinity in the background
![]()
rip halo
lol
When are we getting details on the new maps?
Because anyone in touch with "competitive" Halo 4 know this and this is a playlist for those who like competitive halo.Thank you based Bravo.
WHY COULDN'T THIS BE STATED IN THE BULLETIN
Wait. What map has a cruiser in the background?
Looks like he captured the flag so I don't get the caption in the first card.
Good catch. That's a nice tease.Wait. What map has a cruiser in the background?
I haven't played Halo 4 in like a week, so maybe I'm just forgetting which map is which.
If the boltshot is Halo's Darth Vader, will its prototype be digitally inserted into the last cutscene of Halo 3?
Wait. What map has a cruiser in the background?
I haven't played Halo 4 in like a week, so maybe I'm just forgetting which map is which.
Thats one of the new maps. Pretty cool didn't notice that.
Boltshot nerf doesn't seem like it's enough. We'll have to see I guess.
Also, the personal ordnance is Throwdown will just be some armor abilities. These settings have been tested pretty damn well.
So these the new maps?
For all those players who started with Reach, these are barrels that explode once shot at.
Game Announcements (Multikills, Sprees, etc.) Are Not Made In Theatre Clips
-When you create a clip from a full film, the announcer no longer is audible.
LAN Profiles Don't Have Everything Unlocked
-This is key for events and competitions. Without the ability to create custom classes using all of the game elements, events are forced to use predetermined loadouts or force players to bring their own profiles.
Lack of Precision Forge Controls
-Reach's Forge controls allowed players to move objects slower and more precisely when holding in the Left Analog Stick. Additionally, players were able to zoom in on objects with the Right Stick to get a better handling of their precision movements. These controls have been removed without explanation.
Waypoints: X for Dead Teammates + More Distinguishable Colors For When Teammate is Shooting / Getting Shot
-Another feature that has been removed without explanation.
Grifball "Ball Arm Time" Is Bugged
-Setting the Arm Time to any other setting than Instant does not actually change the Arm Time.
Lack of Party Indicators In Matchmaking
-Another feature that has been removed without explanation.
Party Details Tell Significantly Less Details in Halo 4
-Another feature that has been removed without explanation.
Cannot Move While Having The Scoreboard Up
-Another feature that has been removed without explanation. Players in past Halo games could bring up the scoreboard and still move their player around. In Halo 4, pulling up the scoreboard negates any ability to move your character.
Setting Ammo Count for Battery-Based Weapons in Forge Does Nothing
-Changing Ammo Count for batter-based weapons hasn't had an effect every since Forge was introduced in Halo 3. Surprising to see this bug make its way into another game.
Weapons De-spawning Too Quickly If Not An Ordnance Weapon Or When Dropped After Death
-Players have noticed that weapons are despawning at a ridiculously quick rate after they have been dropped in comparison to past Halo games. This makes drop-spawning weapons (which creates static weapon spawns) a very inefficient method to spawning weapons.
Games Beginning With No Players On Opposing Team
-Games will sometimes begin with no players on one of the teams. This usually occurs when an entire team backs out after a game or the game after a game has ended because the entire team quit out. This bug is costing players Double XP games.
Alphabetical Order For Active Rosters
-Really confusing when you try to look for specific players through your Active Roster. Essentially forces you to just scroll through the entire Active Roster to find players.
Tactical and Support Packages Earned Through Specializations Are Not Options In Custom Games
-It seems very unneccesarry for these to not be included as options in custom games. Things like Rogue, Stealth, etc. are very desirable for Custom Games.
Cannot Change Max Player Count of Lobby Once a Player Joins
-Very annoying bug. Requires the leader to leave the party and make a new one to set a new Max Player Count.
Impact, Erosion, and Ravine Dynamic Lighting Bugs
-All of the Forge pallets lose the dynamic lighting feature when a certain amount of objects/budget is used.
Forge Pieces With Invisible Barriers, and Other Various Piece Glitches
-Some pieces, like the Tower, 3 Story and some of the Rock pieces have invisible barriers that block shots coming in and out. When walking on a Wall, Coliseum (especially on Erosion) players appear to be in a floating state where their legs are raise as if they are jumping, and glide across the floor.
Object Shifting in Forge
-Forge maps are sometimes subjected to massive shifting on nearly every piece when loaded up. This occurs regardless of whether or not pieces are "locked" or not.
Trait Zone Properties Aren't Set To Default Options
-When accessing the Trait Zone Properties in Forge, many of the options are already set on very random settings, which makes it very tedious to use and set up Trait Zones.
Bugged Assassinations
-Players have experienced very buggy assassinations, sometimes allowing their player to navigate out of the assassination animation and kill the player assassinating them.
Setting Respawn Time in Slayer, Infinity Slayer, KotH and Oddball Gametypes Does Not Negate Instant Respawn
-Instant Respawn is always an option to players during a game no matter what the Respawn Duration setting is set to.
Bugged Flag Physics
-The Flag in CTF will sometimes get caught in map geometry and players aren't able to pick up the Flag.
Inability To Set Ammo Amount on Initial or Random Ordnance
-In Halo 3 and Halo: Reach, you were always allowed to set the amount of ammo weapons would spawn with. When spawning weapons through Ordnance, you do not have this option any more. This is especially an issue with Initial Ordnance.
Ordnance UI Displaying Incorrect Weapon
-In some cases, Ordnance UI will display the incorrect weapon. The most common cases are Frag Grenades having a Spartan Laser indicator and Rocket Launchers having Needler indicators.
Camo Crouch Glitch + Boltshot/Camo
-A glitch exists where players using Camo will not have their blue dots show up on the Radar if they time their crouch properly. Additionally, charging up the Boltshot does not take a player out of Camo.
Starting Ammo + Weapon Despawn Rate Issues + No Ammo On Map
-The amount of ammo you start with, the fact that there are no weapons on the map, and the quick rate of weapon despawning leaves many players with low/no ammo. Maybe spawn players with one additional clip and/or allow weapons longer times before despawning.
There were some on Countdown.Wait, there haven't been any fusion coils in Reach? I thought there were some in Forge?
lol @ people who started with Reach.