To me a good sandbox would imply that I use other weapons. I only drop DMR/Boltshit for sniper/incineration/rockets/rail. Everything else is dead to me
All three of these share one flaw: If the weapon you're designing isn't fit for the multiplayer environment in which 99.9% of the players will be seeing it (matchmaking!), then why are you designing it that way in the first place? It is not unfair to place blame on an element that does not fit that environment instead of saying "well, if this huge, key structural element were changed it'd be fine!" That's not how it works.
Yeah for those it was kind of iffy since you can and in probably most cases should realistically judge them in the context they're in, but I refuse to shit on Halo 4's sandbox after the crap we had in Halo 3/Reach....
....which a lot of people seem to praise ironically
I don't think a lot of the primary weapons are redundant. I just don't believe they are useful at my skill level. Having the option to spawn with an inferior, automatic weapon really isn't an issue for me but I know there is a multitude of people who rely somewhat on having a safety weapon to go to.
Not everyone can use the DMR or BR after all.
So I was watching Ninja's stream and my Grandma walked over and looked at my screen while it was in the pre game lobby. She asked me if I was playing cards. Is this what 343 wanted?
"We'll go make our own Halo, with BlackJack and Hookers!"
On second thought, forget the Halo.
So I was watching Ninja's stream and my Grandma walked over and looked at my screen while it was in the pre game lobby. She asked me if I was playing cards. Is this what 343 wanted?
come on bulletin
So Battle Rifle/Carbine/Light Rifle/Designated Marksman Rifle is all fine and dandy? Or maybe the Suppressor/Assault Rifle/Storm Rifle is all cool too.
come on bulletin
So we have to Download the Spartan Ops missions. The CGI episodes are streamed. right
so why cant we play the missions offline? i mean we had to download them and they are sitting on our HDD's or W/e.
I understand that the Episodes are streamed so we cant watch them offline.
Don't forget the plasma Pistol
I hope the TU removes the "sitrec" feature completely, that'd be nice. Hopefully they at least have it off in Team Throwdown.
I hope the TU removes the "sitrec" feature completely, that'd be nice. Hopefully they at least have it off in Team Throwdown.
I hope the TU removes the "sitrec" feature completely, that'd be nice. Hopefully they at least have it off in Team Throwdown.
So Battle Rifle/Carbine/Light Rifle/Designated Marksman Rifle is all fine and dandy? Or maybe the Suppressor/Assault Rifle/Storm Rifle is all cool too.
I hope the TU removes the "sitrec" feature completely, that'd be nice. Hopefully they at least have it off in Team Throwdown.
Get ready for the "Is Halo 4 good yet?" gif.
I'd never subject myself to that torture.Play splitscreen and it will never appear, ever.
Not gonna lie, I wish they'd fix the final killcams. They are fun to watch, and I've gotten some awesome final kills.
I definitely wouldn't mind them if they showed accurate information, all they feel like right now is a waste of time. If they did work it'd be cool seeing some of the crazy kills people have gotten on me. Final Killcams don't feel Halo-y at all, I'm happy that they took those out.I wouldn't mind if it actually worked smoothly
I hate that in game modes with instant respawn there's no way to get to the classic corpse-cam since the only button for closing the sitrec is also the button to respawn. :/
Please add back Red X's in the TU. I don't see it happening though![]()
I just beat the Halo CE for the first time. What an awesome game.
Let's hope this old disc cleaner I dug up can fix Halo 2, then I'll start that tomorrow!
Oh god this.
Doubles would be a LOT more playable.
It's really tough keeping track of my team mates in the game. It used to be easy to know where and when your team mates were shooting or being shot at, no more of that. I really miss these small things.
Well yeah. The BR is a step below DMR but it is a step that a lot of players can't make. The Light Rifle has a nuance to it and certainly isn't as accessible as the BR. Carbine feels like an odd niche for trigger happy folks. I know I tend to hammer that trigger when I have it.
As for the automatics, there are differences with kill times and distances right? marginal ones perhaps but ones that potentially allow different players to feel their groove with one.
On the other hand, you have to look at the very intentional path 343 took to investing players in the game. Having your own Spartan is largely an aesthetic manner. Sure, in Reach, you could list similar complaints about redundant armour pieces. But if I feel different to you because of said pieces, don't they now serve a very real purpose?
Having overlapping guns in the sandbox with very slight tweaks is ok in my books because they help shape players identities as it were. If it doesn't matter which rifle I use, couldn't I just pick the one I think looks coolest?
These priorities drop off for players who focus mainly on the core game for sure but there are plenty of players who enjoy a variety of customization options for their style of play and appearance of their Spartan. Some players just like having that carrot on a stick.
Cutting the seemingly redundant sandbox items reduces the pool of rewards players can look towards as well as the variety needed to further separate your Spartan from others. These are two very solid design decisions made by 343. Gameplay is one part of the equation.
Did you do CE or CEA?
CEA, but I used classic music / visuals.
CEA, but I used classic music / visuals.
slownod.gif
Today I wanna have my girlfriend play H:CE for the first time. Classic or HD?
Today I wanna have my girlfriend play H:CE for the first time. Classic or HD?
CEA Legendary All Skulls On.
Today I wanna have my girlfriend play H:CE for the first time. Classic or HD?
Today I wanna have my girlfriend play H:CE for the first time. Classic or HD?
Wait until the Library puts her to sleep and then slip it in. Pound to the tune of Perilous Journey.
Wait until the Library puts her to sleep and then slip it in. Pound to the tune of Perilous Journey.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
Reduced the range of the Boltshots damage scaling over distance. The previous effective range for 1-hit kills was 20'-25'. The range has been reduced to 15'.
Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
Fixed issues with friendly fire against vehicles. If FF is disabled, damage / EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.