This the first I've heard of these callous and besides "stairs" I can't really see what they refer to.Agree with most except for Abandon. The callouts on that map are pretty clean. Gold, ring, beach, purple, magic tree, stairs and on.
This the first I've heard of these callous and besides "stairs" I can't really see what they refer to.Agree with most except for Abandon. The callouts on that map are pretty clean. Gold, ring, beach, purple, magic tree, stairs and on.
Without a competitive scene you lose the standardization of callouts. The tourneys and streams helped distill callouts into a globally recognized set of names. In the absence of this everyone just makes up their own names and assumes they're obvious.This the first I've heard of these callous and besides "stairs" I can't really see what they refer to.
"enemy in tits"nobody understood us in the halo 2 days
"flag running out keyhole. watch out, someone's got a happy meal protecting the flag. prohog coming to pick it up too"
"enemy in tits"
I miss the call outs that appeared on the HUD in Reach. Such a good idea. Surprised that they didn't come back for H4.Without a competitive scene you lose the standardization of callouts. The tourneys and streams helped distill callouts into a globally recognized set of names. In the absence of this everyone just makes up their own names and assumes they're obvious.
There are only so many variations of "grey wall"I miss the call outs that appeared on the HUD in Reach. Such a good idea. Surprised that they didn't come back for H4.
lololol not sure I want to knowCoagulation had "darkcrotch" and "lightcrotch"
I don't even KNOW how that one got started
They were a great idea that was poorly implemented. Reach would have been a better game if there were more named areas, and most importantly, if you could view the names from the death cam.I miss the call outs that appeared on the HUD in Reach. Such a good idea. Surprised that they didn't come back for H4.
But the pretty pictures. PRETTY PICTURES.At the cost of the Halo sandbox.
Another aspect of the new maps that I love is the constantly respawning weapons. It feels like Halo again when you can count on the same weapons respawning at same spots and can gain map control. I would love for Bravo and the team to go back and do the same thing for all the older maps and implement the changes in MM across the board. It would make for a more cohesive, classic Halo experience.Monolith is fucking amazing.
Some of the most intense matches I've had have been on Monolith.
So many avenues for movement, cover, exposure, trick jumping, etc. I'm honestly enamoured with the map at the moment. At first I thought it would be mostly fluff because of how much different shit there is popping out of the ground, but I'm really finding myself getting into encounters in every inch of the map.
There are only so many variations of "grey wall"
lololol not sure I want to know
Thanks to Wharer and co last night for playing and helping me get a bunch of MP/SP achievements I needed!
Now I have to try and get those Crimson pack ones for Mantis stomping, airborne warthog, and turret kills. Not to mention a few more SP level-specific ones and SpOps ones.
The urge to take a jab at the lack of a Campaign Theatre is strong, but I have to guess they regret that too.But the pretty pictures. PRETTY PICTURES.
Monolith is fucking amazing.
Good luck trying to find a Crimson map online.
Are you on Trueachievements? Makes getting boosting parties pretty easy.I know.
Should have boosted those when I could.
We call Reach "the real Halo 4".
With Majestic and Throwdown, Halo 4.HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
I think based on what I've read in my time lurking and after that generally HaloGAF only appreciates a Halo game after its time.HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
FromNo one does this.
Frank O'Connor said:Obviously, the question that begs is, what is Reach, then? And Reach, to me, is Halo 4. Its a full-on not just a full-on Halo gamecomparing it with ODST, for examplebut easily the biggest, most ambitious and probably the best Halo game yet. I think its more than just Halo 4. Its a real evolution of the franchise and the things that people love about that franchise: the gameplay, the story, the graphics, everything.
Halo 4 hands down. By miles and miles. Better visuals, better base gameplay, better story. I liked Noble team well enough, but I still hate that Reach wasn't "The Fall of Reach" also.
Not to mention nothing in Halo 4 is as bad as armor lock and bloom.
Their strengths are in different areas. Reach's gametype suite is orders of magnitude better than Halo 4's, but its core mechanics aren't as strong in terms of player empowerment, though the TU helped with that. They both have huge flaws and if you asked me if I disliked bloom or Global Ordnance more I'd be hard pressed to choose.HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?
I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
I can see the argument for Halo 4 being the weakest game in the series, but calling it a bad game considering what's out there seems... Limited. Despite my frustrations with design decisions, etc, it is still a solid shooter I enjoy. I've tried COD, and as much as you can argue Halo 4 is chasing its coattails, I'm still playing this game and not that one.Halo 4 is bad.
Halo 4 is bad.
You still play Reach.
One area that I didn't appreciate with Reach until I went back to it is the exactness of its aiming. It's incredibly smooth and I find it a lot more accurate than Halo 4's often sluggish (and what feels to me) inconsistent reticle play.
Halo 3's aiming was probably the worst in the series.