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Halo |OT15| Beta-tested, GAF approved

Moa

Member
Said the modder

tumblr_m5pkbm499O1rwcc6bo1_500.gif
 

willow ve

Member
This the first I've heard of these callous and besides "stairs" I can't really see what they refer to.
Without a competitive scene you lose the standardization of callouts. The tourneys and streams helped distill callouts into a globally recognized set of names. In the absence of this everyone just makes up their own names and assumes they're obvious.
 

FyreWulff

Member
nobody understood us in the halo 2 days

"flag running out keyhole. watch out, someone's got a happy meal protecting the flag. prohog coming to pick it up too"
 

enzo_gt

tagged by Blackace
Monolith is fucking amazing.

Some of the most intense matches I've had have been on Monolith.

So many avenues for movement, cover, exposure, trick jumping, etc. I'm honestly enamoured with the map at the moment. At first I thought it would be mostly fluff because of how much different shit there is popping out of the ground, but I'm really finding myself getting into encounters in every inch of the map.
 

Omni

Member
Without a competitive scene you lose the standardization of callouts. The tourneys and streams helped distill callouts into a globally recognized set of names. In the absence of this everyone just makes up their own names and assumes they're obvious.
I miss the call outs that appeared on the HUD in Reach. Such a good idea. Surprised that they didn't come back for H4.
 
I miss the call outs that appeared on the HUD in Reach. Such a good idea. Surprised that they didn't come back for H4.
They were a great idea that was poorly implemented. Reach would have been a better game if there were more named areas, and most importantly, if you could view the names from the death cam.
 
It would be helpful if the call out areas could be modified in the map settings, and if the call out popped up when a players' name showed up on your HUD.
Obviously that pop up option could be enabled/disabled for those that know the call outs.
Because the noobs who really need help with call outs aren't ever going to bother to learn them.
 

Blueblur1

Member
Monolith is fucking amazing.

Some of the most intense matches I've had have been on Monolith.

So many avenues for movement, cover, exposure, trick jumping, etc. I'm honestly enamoured with the map at the moment. At first I thought it would be mostly fluff because of how much different shit there is popping out of the ground, but I'm really finding myself getting into encounters in every inch of the map.
Another aspect of the new maps that I love is the constantly respawning weapons. It feels like Halo again when you can count on the same weapons respawning at same spots and can gain map control. I would love for Bravo and the team to go back and do the same thing for all the older maps and implement the changes in MM across the board. It would make for a more cohesive, classic Halo experience.
 

Deadly Cyclone

Pride of Iowa State
Thanks to Wharer and co last night for playing and helping me get a bunch of MP/SP achievements I needed!

Now I have to try and get those Crimson pack ones for Mantis stomping, airborne warthog, and turret kills. Not to mention a few more SP level-specific ones and SpOps ones.
 

Fotos

Member
Thanks to Wharer and co last night for playing and helping me get a bunch of MP/SP achievements I needed!

Now I have to try and get those Crimson pack ones for Mantis stomping, airborne warthog, and turret kills. Not to mention a few more SP level-specific ones and SpOps ones.

Good luck trying to find a Crimson map online.
 

Fotos

Member
Might get on Halo 4 after class today. Really excited to finally try the new maps. Heard they're really good.

Edit: 1,000th post!
master_chief_gangnam_msjqy.gif
 

Fuchsdh

Member
I know. :(

Should have boosted those when I could.
Are you on Trueachievements? Makes getting boosting parties pretty easy.

Luckily Halo 4 definite prioritizes DLC so you'll be more likely to get it as an option (although the inability to veto for more options also makes things harder.)
 

Tawpgun

Member
I remember me and my friends called the back drop down in isolation the poop chute.

There was this portion to one of the sides of Waterworks that was known as miller time rock and miller time spot.

The center middle ramp of waterworks was known as rape alley. Dem neutral objectives.

Some foundry custom variant, I think colonnade, we called the middle structure intestine.

Ascension had tower of power.

We used mostly standard callouts for most maps.

Edit: we also called this one strategy where someone would run around with plasma rifles and I would BR, and we called it Laze and Taze.

That one famous clip I had that got giffed and caused Frankie's cat to poop where I stood on top of a teammate is called the Megazord.

Concussion rifle is penis pounder.

And the "ninja" where you jump backwards and assassinate a pursuer was a backflip.
 

Fotos

Member
Isn't it weird that the Majestic map pack came out this week and the last map pack named Castle comes out in exactly 1 month on April 1st. Doesn't that seem early?
 
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?

I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.

4, Team throwdown

Dubs is better than Reach dubs (pro variant)

I'd even venture that infinity slayer is better than default 100% bloom team slayer in Reach.
 

Fuchsdh

Member
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?

I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
I think based on what I've read in my time lurking and after that generally HaloGAF only appreciates a Halo game after its time.

Going back to Reach after Halo 4 definitely makes me appreciate different aspects about each game, but the same goes for the entire series.
 

Tawpgun

Member
Throwdown (pro)/Slayer Pro Dubs H4 = Reach MLG > Squad Slayer Reach > Team Objective Reach > Reach >>> Halo 4

But we can all agree Oddball Swordbase was the pinnacle of Halo and its all downhill from here.
 

Deadly Cyclone

Pride of Iowa State
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?

I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.

Halo 4 hands down. By miles and miles. Better visuals, better base gameplay, better story. I liked Noble team well enough, but I still hate that Reach wasn't "The Fall of Reach" also.

Not to mention nothing in Halo 4 is as bad as armor lock and bloom.
 
No one does this.
From
teamxbox.com:
Frank O'Connor said:
Obviously, the question that begs is, what is Reach, then? And Reach, to me, is Halo 4. It’s a full-on…not just a full-on Halo game—comparing it with ODST, for example—but easily the biggest, most ambitious and probably the best Halo game yet. I think it’s more than just Halo 4. It’s a real evolution of the franchise and the things that people love about that franchise: the gameplay, the story, the graphics, everything.
 

Havok

Member
HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?

I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.
Their strengths are in different areas. Reach's gametype suite is orders of magnitude better than Halo 4's, but its core mechanics aren't as strong in terms of player empowerment, though the TU helped with that. They both have huge flaws and if you asked me if I disliked bloom or Global Ordnance more I'd be hard pressed to choose.

I think the lackluster gametypes are a big part of why I find it difficult to spend a lot of extended time in 4 without being frustrated where I was able to do that easily enough with Reach, so take that as you will. A lot of it comes down to taste, I guess. I'd rather play Reach Team Objective or MLG, warts and all, than just about any playlist in Halo 4 (even Throwdown, since it still has a lot of gametype flaws with stuff like the CTF waypoint). Throwdown and Doubles Pro get a lot of love, but if you took them in the context of any other Halo game? That would just be something the game had rather than what was supposed to save it for the hardcore. I mean...it's the MLG playlist and what used to be normal Slayer without radar.
 

Booties

Banned

Fun, sorry I just left after that CTF game. My GF came home before it started so I was talking to her. I actually had my best game of the night without my headphones on. I heard a few crucial call outs here and there, but mostly was just using the force to dong on some good kids. Sucks we lost 5-4, I wasn't clutch enough at the end.

HaloGAF, which is the better Halo game? Halo:Reach or Halo 4?

I'm siding with Reach. I hate Reach, but looking back at it, it was an amazing game.

Halo 4 is a better "halo" when you don't have all the infinity crap involved. Reach was worse because it was made by the people who are, essentially, "halo" people. Bloom was in every playlist, the maps weren't good at all, and they set the presedence for removing ranks. Halo 4, on the other hand, only has a couple hard coded problems like sprint and flinch/descope, but is able to be adjusted easily enough to deliver a better core gameplay. It's still stupid and frustrating at times, but the new playlists really do show that it's a better game when it's stripped down to the basics.

Plus, Reach was made by bungie and 4 was made by 343. I'm more critical of reach because bungie should have known better.
 

Fuchsdh

Member
Halo 4 is bad.
I can see the argument for Halo 4 being the weakest game in the series, but calling it a bad game considering what's out there seems... Limited. Despite my frustrations with design decisions, etc, it is still a solid shooter I enjoy. I've tried COD, and as much as you can argue Halo 4 is chasing its coattails, I'm still playing this game and not that one.
 

Omni

Member
I'm still debating whether or not it's worth trading in Halo 4 to get Tomb Raider tomorrow (local retailer broke street date). I don't think I'm going to get much use out of the game now that SO has finished, but I've never traded in a Halo game before as it's nice to have the entire series on hand.

Shouldn't have spent all my money on an iPad earlier....
 
Halo 4 is brilliant if you play in the pro game-types, with motion sensor, AR/Pistol or BR/AR starts with weapons on map.

So essentially Halo 3 with Halo 4's netcode.
 
My regular group of players still prefers playing Reach, and I think, as a group, we have more fun with it. It is also semantically confusing that Halo 4 is actually the 5th iteration of Halo adversarial multiplayer.

Remember Reach.
 
One area that I didn't appreciate with Reach until I went back to it is the exactness of its aiming. It's incredibly smooth and I find it a lot more accurate than Halo 4's often sluggish (and what feels to me) inconsistent reticle play.

Halo 3's aiming was probably the worst in the series.
 

Omni

Member
One area that I didn't appreciate with Reach until I went back to it is the exactness of its aiming. It's incredibly smooth and I find it a lot more accurate than Halo 4's often sluggish (and what feels to me) inconsistent reticle play.

Halo 3's aiming was probably the worst in the series.

I'm not quite understanding what you're referring to here. Hit detection? Aiming sensitivity? Magnetism?
 

kylej

Banned
Halo 4 is an abomination. Infinity Halo 4 is a disaster. They threw a decade of legacy in the garbage and fell right on their faces trying to beat COD. They shit on communities like High Speed Halo, they shit on people expecting more from Forge, they shit on people who bought their first outsourced map pack, the lead Turok game designer shits on the community on Twitter, they shit on people who have the audacity to hope for some real change each week in the bulletins, shit on people expecting feature-parity with the previous games, shit on people who enjoyed Firefight, shit on the people who invested time into Spartan Ops, and they shit on people who were expecting something great from the campaign and instead got a linear portal fest with a story that you have to go to a non-functioning website to fill in the gaps.

Prior to release we see members of the dev team shooting a $10 million YouTube video and taking trips to New York to hang out with NFL prospects while the consumer is left praying for blurry cell-phone pics and some honest to god real information -- the few bits of direct feed footage we got in the entire run-up to the game were basically a bait and switch (Halo4BR.gif). You promise IGN some exclusive screenshots and massive ad revenue so you get the same score that they gave Super Mario 64, and voila, the Houdini act to get both the traditional Halo fan and casual FPS player to buy the game is complete. I would say a job well done to the marketing teams at Microsoft if we hadn't just learned about a new map pack on the day it came out.

Playing that huge green map last night in whatever mode that was did not feel like Halo, it felt like trash. I might try Throwdown I guess, but why play a cheap replica of a game you already own? Reach is a better game; at least I had fun with it until 343 shit on the people who enjoyed Squad Slayer.
 

Madness

Member
I will give Halo 4 the improved visuals and better multiplayer base play, but ultimately Reach was far and beyond the better game. From sound design, art design and level design.

Enemy encounters and A.I. are leagues above what is in Halo 4. Gone are the hulking elites that flank and dodge, gone are the skirmishers that would jump and make your hiding spot useless. Instead you have enemies that wait around for you, if you leave their area, they stand around. You push buttons from room to room, rinse and repeat with lackluster enemies.

Story wise, come on. Even though it wasn't Fall of Reach, the story was self contained and well explained. You understood who Noble team was, what Reach meant to humanity etc.

Additionally, Reach was polished, complete, and suffering from few major problems. If it wasn't your cup of tea, that's fine, but it wasn't a bad game by any stretch of the imagination.

But Bungie is a veteran studio, so they get that advantage. With halo 5, we'll really see what Frank and 343 are capable of.

And yes, I've downloaded majestic, it's great. It'll keep me playing for a while, as will team throwdown. Am I having more fun than reach? Depends, I'm the last of my friends to still play the game. Was Reach frustrating? Yes. Is infinity slayer frustrating? hell yes.

You could say it's a nostalgia factor, but even when Reach launched, I didn't hate it like most people. I would rate Reach campaign way above H4, which I've no desire to replay and have all but forgotten.
 
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