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Halo |OT15| Beta-tested, GAF approved

Deadly Cyclone

Pride of Iowa State
We should get a throwdown lobby going tonight. I want to have fun in halo again.

I may have no plans at all. Add me. (GT: Deadly Cyclone).

Halo already has instant respawns now. What's going to come next?

Respawns don't bother me that much except in objective games. Doesn't make me easier to kill.

Are you kidding me? It will probably bring in more sales if anything. And sticking to tradition makes not a shred of sense since CE had fast kill times..

CE kill times weren't anywhere close to COD, which you mentioned in your post. In CE you still had a chance if someone got a jump on you, in CoD you do not (unless they are just horrible). Also Halo 1 was dominated by one weapon most of the time, it was unbalanced.
 

JHall

Member
You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.

Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."

Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.

Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.

Great post. A lot of people here haven't played CE and they believe you could perfectly 3 shot every time. Which is false. It was difficult due to the quickness of the strafe/movement and the low aim assist.
 

Gui_PT

Member
Great question. If you up the movement speed and lower the aim assist, landing a 3 shot will be 100x more satisfying than any 5-shot BR kill you've ever done due to the fact that involved so much more skill. Do you not find getting a head shot with a sniper satisfying?

I don't think it takes more skill. It's a twitch shooter. 90% of the time, the winner of an encounter is decided by whoever sees the other person first. You don't agree, many people won't. It's just how I feel about that game and why I like Halo.
 
You know what I meant.

Yeah but you must've missed what I meant then lol. Actually being able to pull off a 3sk was the fun. When you were on fire with the Pistol the game felt surreal and the competition was fierce.

BUT you also had hilariously fun gametypes if you wanted to play for shits and giggles too. The casual and competitive experiences of Halo 1 are still unmatched. Halo 2 was closer but as a parallel on the other side of the line.

I don't think it takes more skill. It's a twitch shooter. 90% of the time, the winner of an encounter is decided by whoever sees the other person first. You don't agree, many people won't. It's just how I feel about that game and why I like Halo.

Absolutely, but the point we're trying to make is that what you're saying you like is how it was in Halo 1. The bold in your quote is absolutely false.

Absolutely.
 
71683552-gorilla-like.jpg

GG.
 

Nebula

Member
I'll be down for some Throwdown if you have room later. Also got my first perfection in FFA on Halo 4. Loving the new maps now. They feel... Halo.
 

Duji

Member
Great post. A lot of people here haven't played CE and they believe you could perfectly 3 shot every time. Which is false. It was difficult due to the quickness of the strafe/movement and the low aim assist.

Thanks bud. I knew you'd understand since you're part of the OG MLG crew. Wtf happened to that site? RIP. :(

CE kill times weren't anywhere close to COD, which you mentioned in your post. In CE you still had a chance if someone got a jump on you, in CoD you do not (unless they are just horrible). Also Halo 1 was dominated by one weapon most of the time, it was unbalanced.

It's all an illusion. The kill times in CoD and CE are almost the same. The reason you had a chance in CE wasn't because CE had a much longer kill time, it was because CE didn't have slow movement speed and easy aiming like CoD did.

I don't think it takes more skill. It's a twitch shooter. 90% of the time, the winner of an encounter is decided by whoever sees the other person first. You don't agree, many people won't. It's just how I feel about that game and why I like Halo.
Trust me, I hate CoD as much as you do. You're not listening to what I'm saying. You have to balance ease of aiming with fast kill times otherwise it becomes the very thing you and I hate: a game like CoD which is based on who sees who first. CoD has slow as fuck movement and a SHIT ton of aim assist. This doesn't mesh well with fast kill times.

We need to have the movement speed increased by a ton and then have the aim assist lowered to a fraction of what it is now. After that, it does NOT become a game of who sees who first, but instead a game of actual skill. The goal is to have fast minimum kill times and then much longer average kill times, as opposed to CoD's fast minimum and average kill times.
 
Odds are the way Halo 4 handles cinematic is responsible for breaking campaign theatre. In all honesty they probably just broke it and either didn't have time to fix it or couldn't fix it.


I doubt that we will ever see it added as through a TU. Unlike my Megalo ramblings this is pure speculation.


Nice post Kyle.
 

Shadders

Member
I'm on team GUI here. Long kill times are what define Halo's gunplay and separate it from COD. CE did have quick kill times, but only with one weapon, not every weapon like COD. And most people here (aside from Big Show) would say that Halo 2 or 3 had the best multiplayer anyway, so arguing that it's right because CE did it is a bit of a moot point.

If 343 did that, if they brought the kill times in line with COD, I'd be done with the series. It would not be the Halo I fell in love with any more.
 
Non Sarcastic Truth Dong Kyle is Best Kyle.

Kyle is one of my favorite posters because even if he spends 90% of his time talking about porn and being a dick I share his opinions on halo (even if a flavor mine with more optimism) and it's hard to argue with him when he talks so much truth.

Odds are the way Halo 4 handles cinematic is responsible for breaking campaign theatre. In all honesty they probably just broke it and either didn't have time to fix it or couldn't fix it.

My assumption is that Theater was purposely not given attention because it would expose the visual trickery that makes halo look good.

Case in point load up complex in theater fly the cam out to sea and then turn around and look at the "map". Its a mess of untextured low poly geometry.

Halo 4 uses very cleverly designed smaller play spaces so they can crank the graphics on aging hardware.
 

BigShow36

Member
Edit: It's okay BigShow, when I was a lurker, I enjoyed your posts a lot. Usually well-thought and written in a way where you could explain what you mean. It's why I referenced you a few pages back when I said there are people here who like 1v1 pistols on Prisoner etc.


Sooo good.

I'm on team GUI here. Long kill times are what define Halo's gunplay and separate it from COD. CE did have quick kill times, but only with one weapon, not every weapon like COD.

Pretty much every weapon had fast kill times in CE. The important distinction is that the average kill times were more than double the fastest possible kill time with the skill-based weapons.
 

Shadders

Member
Non Sarcastic Truth Dong Kyle is Best Kyle.

Kyle is one of my favorite posters because even if he spends 90% of his time talking about porn and being a dick I share his opinions on halo (even if a flavor mine with more optimism) and it's hard to argue with him when he talks so much truth.

Aye, I read his post and was like:

"Ah! But what abou... You know the.. !!

...

The campaign was pretty good."

When you start talking about the areas of the community that have been cut out, it's really hard to put your 343 defense hat on. It's so odd as well, as HSH had been getting loads of front page coverage on Waypoint in the run up to Halo 4.
 

Duji

Member
I'm on team GUI here. Long kill times are what define Halo's gunplay and separate it from COD. CE did have quick kill times, but only with one weapon, not every weapon like COD. And most people here (aside from Big Show) would say that Halo 2 or 3 had the best multiplayer anyway, so arguing that it's right because CE did it is a bit of a moot point.

If 343 did that, if they brought the kill times in line with COD, I'd be done with the series. It would not be the Halo I fell in love with any more.

"Team GUI" thinks that lowering the kill times will automatically make the game like CoD. A completely false assumption. Don't tell me you're also joining in on this false assumption.

Here, I want you to decide which one of the following two things is more important to you when it comes to Halo.
1. A game with longer kill times.
2. A game not based on who sees who first.

Which do you pick?
 

Shadders

Member
"Team GUI" thinks that lowering the kill times will automatically make the game like CoD. A completely false assumption. Don't tell me you're also joining in on this false assumption.

Here, I want you to decide which one of the following two things is more important to you when it comes to Halo.
1. A game with longer kill times.
2. A game not based on who sees who first.

Which do you pick?

But don't I already have both of those things?

[Although I must admit the strafe speed in the E3 build much improved number 2]

EDIT: I pick number 2, but I have to drive home now, so I won't be on to continue this discussion for a little while, sorry.
 
Halo 3 Kill times are best Kill times.

In fact, Halo 3 is the best halo period. Whoa calm it CE bros and H2 nerds I know you are going to argue that either of those games are better but face it. Halo 3 was the pinnacle of what made Halo great without all the garbage those 2 games had being in the way. It had better balance than Halo CE and a more well rounded and useful sandbox and less glitches than Halo 2.

Equipment was better than AA's hands down and loadouts suck. Halo 3, Team Slayer, The Pit ALL DAY EVERY DAY.
 

NOKYARD

Member
Aye, I read his post and was like:

"Ah! But what abou... You know the.. !!

...

The campaign was pretty good."

When you start talking about the areas of the community that have been cut out, it's really hard to put your 343 defense hat on. It's so odd as well, as HSH had been getting loads of front page coverage on Waypoint in the run up to Halo 4.

I knew something was up when Jessica stopped posting the Speed Run of the Week series.
 
My assumption is that Theater was purposely not given attention because it would expose the visual trickery that makes halo look good.

Case in point load up complex in theater fly the cam out to sea and then turn around and look at the "map". Its a mess of untextured low poly geometry.

Halo 4 uses very cleverly designed smaller play spaces so they can crank the graphics on aging hardware.

Good point. I'm not sure if that is the issue but Halo 4's graphics push sacrificed a lot.
 

Madness

Member
I remember when I labeled you as one of my top 3 Juniors and heckfu loved Madness when he first joined.

I don't think that was the case. I made a post regarding how ranked playlists benefit ALL players, not just pro's and heckfu liked it. I'm pretty sure after my posts/rants last night, I'm on his, and many others' ignore lists. It's alright, I just love halo, I get a bit too passionate sometimes, and I take things a bit too personal.

I agree Duji is a great poster, and after his post where he won the Razer mouse for a tournament, I realized he goes to the same university I went to.
 

Fuchsdh

Member
I agree completely with you on ODST. I should've made that clearer in my post.

But with the Arbiter, I assumed he started to realize the truth in Uprising once he comes back from meeting up with MC and Gravemind. In that level there were bodies of dead Elites and they were fighting off the Brutes.

And yes, I really wish he got more screen time in Halo 3.

And that's what players have to assume, because we don't get much of a real dialogue with the Arbiter. I'm not arguing he doesn't have an arc, it's just not as good as it could have been. And definitely with you on Halo 3--gimping the Arbiter's story is I think the biggest failing of the campaign.
 
Something else I want to say because I feel like sharing.

I like Booties. I like Booties posts.

When I joined he never posted and then he called me out about me being a shitty member and i was all like. "Who the fuck are you dude?". But now Booties posts lots and I think he is good peoples.

inb4changgaayyy.flv
 

JHall

Member
Take Halo 2 (post-patch) kill times. Remove the ungoldy amount of aim assistance. I'd say that's perfect for 4v4 Halo.

I'm come to terms that we will never see CE like kill times a long time ago. The above statement would be my compromise.
 

Booties

Banned
Something else I want to say because I feel like sharing.

I like Booties. I like Booties posts.

When I joined he never posted and then he called me out about me being a shitty member and i was all like. "Who the fuck are you dude?". But now Booties posts lots and I think he is good peoples.

inb4changgaayyy.flv

And it is quoted. Do you remember why I said that?
 

Duji

Member
But don't I already have both of those things?

[Although I must admit the strafe speed in the E3 build much improved number 2]

EDIT: I pick number 2, but I have to drive home now, so I won't be on to continue this discussion for a little while, sorry.

A game not based on who sees who first is probably the one thing that makes people love Halo. Fast kill times, when introduced properly, won't affect this at all. That's what I want you to understand.

I agree Duji is a great poster, and after his post where he won the Razer mouse for a tournament, I realized he goes to the same university I went to.

The prestigious Corbulo Academy of Military Science.

Take Halo 2 (post-patch) kill times. Remove the ungoldy amount of aim assistance. I'd say that's perfect for 4v4 Halo.

I'm come to terms that we will never see CE like kill times a long time ago. The above statement would be my compromise.

Halo 2: CE. Look it up.
 
Halo 3 Kill times are best Kill times.

Halo 3 was the pinnacle of what made Halo great without all the garbage those 2 games had being in the way. It had better balance than Halo CE and a more well rounded and useful sandbox and less glitches than Halo 2.

Damn Stalker.. damn.

Halo 3 had the most unreliable and inconsistent sandbox of any Halo game. I don't even..

Good, game is damn fun and we need to do co-op

I love the style lol and yes we do. I'll be around if you want to get on, just appearing offline.

Halo 2: CE. Look it up.


.
 
Halo 4 is not "an abomination" though, that's just ridiculous. I (and others) actually like Halo 4 (someone find Heckfu). It's taken some time for it to evolve a bit, but with Throwdown and the awesome new maps it really is something that I can say I enjoy playing. Was it what I envisioned when the first Halo 4 info was announced? Not specifically, but no one knew what 343 was going to do. We all knew it would be something a bit different from Bungie though, and it is. They've added back weapon spawns, they've restricted loadouts, they've tweaked gametypes. The game is becoming better and better, and I enjoyed it mostly from the get-go. I posted my massive list of dislikes, so obviously there are things I'd change, but it's a fun game.

Honestly I question if there is a Halo game you like. I'd have to guess back when Halo 2/3 were out you bitched just as much about them. Maybe it's a sliding scale of disapproval, you hate Halo 2/3 but less than Reach, and less than 4. I mean, you said you "enjoyed" Reach, but anyone reading this forum would know you bitched about how bad it was for months.

Not everyone hates Halo 4. Is it 100% what we want? No. But it's not an abomination.

Actually with the exception of the terrible playlist management neogaf didn't totally bitch about halo 1, 2 or 3 (except maybe strider) back then there were arguments about the sandbox an what people preferred (AR or BR) but I think everyone would say the game was fun when they had their weapon of choice.

Big difference when reach and halo 4 came out- for good reason
 
I have to admit, weird design choices (like the Binary Rifle) aside, Halo 4 has one of my favorite sandboxes thanks to things like the Light Rifle, Railgun and Sticky Detonator.

I also just realized "Trust us." has shown up as early as Halo 3's description... for the Famine skull.
 
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