Deadly Cyclone
Pride of Iowa State
Kyle hates Halo (4) and likes hyperbole and sarcasm. Who would have thought.
MLG is barely Reach.You still play Reach.
Halo 4 is an abomination. Infinity Halo 4 is a disaster. They threw a decade of legacy in the garbage and fell right on their faces trying to beat COD. They shit on communities like High Speed Halo, they shit on people expecting more from Forge, they shit on people who bought their first outsourced map pack, the lead Turok game designer shits on the community on Twitter, they shit on people who have the audacity to hope for some real change each week in the bulletins, shit on people expecting feature-parity with the previous games, shit on people who enjoyed Firefight, shit on the people who invested time into Spartan Ops, and they shit on people who were expecting something great from the campaign and instead got a linear portal fest with a story that you have to go to a non-functioning website to fill in the gaps.
Prior to release we see members of the dev team shooting a $10 million YouTube video and taking trips to New York to hang out with NFL prospects while the consumer is left praying for blurry cell-phone pics and some honest to god real information -- the few bits of direct feed footage we got in the entire run-up to the game were basically a bait and switch (Halo4BR.gif). You promise IGN some exclusive screenshots and massive ad revenue so you get the same score that they gave Super Mario 64, and voila, the Houdini act to get both the traditional Halo fan and casual FPS player to buy the game is complete. I would say a job well done to the marketing teams at Microsoft if we hadn't just learned about a new map pack on the day it came out.
Playing that huge green map last night in whatever mode that was did not feel like Halo, it felt like trash. I might try Throwdown I guess, but why play a cheap replica of a game you already own? Reach is a better game; at least I had fun with it until 343 shit on the people who enjoyed Squad Slayer.
Kyle hates Halo (4) and likes hyperbole and sarcasm. Who would have thought.
Kyle hates Halo (4) and likes sarcasm. Who would have thought.
What do you think about Throwdown and the Majestic maps?Not being sarcastic. I'm not sure if you want to admit that the game is a failure because it would make your pre-release stroking look a little weird, but c'mon dude. This is not the Halo game you wanted, and it's not the Halo game I wanted. It excels at nothing.
Not being sarcastic. I'm not sure if you want to admit that the game is a failure because it would make your pre-release stroking look a little weird, but c'mon dude. This is not the Halo game you wanted, and it's not the Halo game I wanted. It excels at nothing.
Not being sarcastic. I'm not sure if you want to admit that the game is a failure because it would make your pre-release stroking look a little weird, but c'mon dude. This is not the Halo game you wanted, and it's not the Halo game I wanted. It excels at nothing.
Kyle hates Halo (4) and likes hyperbole and sarcasm. Who would have thought.
I will give Halo 4 the improved visuals and better multiplayer base play, but ultimately Reach was far and beyond the better game. From sound design, art design and level design.
Enemy encounters and A.I. are leagues above what is in Halo 4. Gone are the hulking elites that flank and dodge, gone are the skirmishers that would jump and make your hiding spot useless. Instead you have enemies that wait around for you, if you leave their area, they stand around. You push buttons from room to room, rinse and repeat with lackluster enemies.
Story wise, come on. Even though it wasn't Fall of Reach, the story was self contained and well explained. You understood who Noble team was, what Reach meant to humanity etc.
Additionally, Reach was polished, complete, and suffering from few major problems. If it wasn't your cup of tea, that's fine, but it wasn't a bad game by any stretch of the imagination.
But Bungie is a veteran studio, so they get that advantage. With halo 5, we'll really see what Frank and 343 are capable of.
And yes, I've downloaded majestic, it's great. It'll keep me playing for a while, as will team throwdown. Am I having more fun than reach? Depends, I'm the last of my friends to still play the game. Was Reach frustrating? Yes. Is infinity slayer frustrating? hell yes.
You could say it's a nostalgia factor, but even when Reach launched, I didn't hate it like most people. I would rate Reach campaign way above H4, which I've no desire to replay and have all but forgotten.
I think Halo 3 has the best custom. Almost half my time on Halo 3 was spent on custom games. Almost no one played Custom Games in Halo:Reach. At least not in my group of friends. Everyone was to busy playing game after game trying to level up and earn credits to buy their precious armor.IMO, Reach has the best customs of any Halo, but Halo 4 has a better multiplayer experience.
-AL/HLS comparison-
Honestly I question if there is a Halo game you like. I'd have to guess back when Halo 2/3 were out you bitched just as much about them. Maybe it's a sliding scale of disapproval, you hate Halo 2/3 but less than Reach, and less than 4. I mean, you said you "enjoyed" Reach, but anyone reading this forum would know you bitched about how bad it was for months.
Not everyone hates Halo 4. Is it 100% what we want? No. But it's not an abomination.
I think Halo 3 has the best custom. Almost half my time on Halo 3 was spent on custom games. Almost no one played Custom Games in Halo:Reach. At least not in my group of friends. Everyone was to busy playing game after game trying to level up and earn credits to buy their precious armor.
And I definitely don't hate Reach, I think it was by far the best Bungie has done with characters, but it didn't succeed enough for me to justify trashing their own canon.
The drama that stems from people that love and hate the game arguing has never been more entertaining to read. So there's thatWhat experience do we get from Halo 4 that wasn't far better in previous Halo games?
Kyle its one of the smartest posters on this board.Kyle hates Halo (4) and likes hyperbole and sarcasm. Who would have thought.
Halo 4 is not "an abomination" though, that's just ridiculous. I (and others) actually like Halo 4 (someone find Heckfu). It's taken some time for it to evolve a bit, but with Throwdown and the awesome new maps it really is something that I can say I enjoy playing. Was it what I envisioned when the first Halo 4 info was announced? Not specifically, but no one knew what 343 was going to do. We all knew it would be something a bit different from Bungie though, and it is. They've added back weapon spawns, they've restricted loadouts, they've tweaked gametypes. The game is becoming better and better, and I enjoyed it mostly from the get-go. I posted my massive list of dislikes, so obviously there are things I'd change, but it's a fun game.
Honestly I question if there is a Halo game you like. I'd have to guess back when Halo 2/3 were out you bitched just as much about them. Maybe it's a sliding scale of disapproval, you hate Halo 2/3 but less than Reach, and less than 4. I mean, you said you "enjoyed" Reach, but anyone reading this forum would know you bitched about how bad it was for months.
Not everyone hates Halo 4. Is it 100% what we want? No. But it's not an abomination.
People don't bitch because they hate, people bitch because they want to see it be as good as it can possibly be. This is the fundamental disconnect between some parts of HaloGAF and others. You could chalk it up to insanity, but the reason people spend ages writing lengthy posts about every aspect of the game for years isn't because people don't give a shit about or hate Halo. The latter have already left Halo 4. They're gone. They were gone the day Blops 2 was released. Juices touches on this a lot: what's frustrating is that those of us who are left, the people who play or played Halo every day for a long, long time, get resolutely ignored and crapped on over and over for no reason whatsoever. There's never an olive branch extended, recognition of problems, or a mea culpa. The closest we get is something like Frankie's letter which basically patted the entire team on the back for working hard and told the community "we'll do better next time!". Bullshit. It's 2013 yet we're still praying that the dice roll lands on a decent matchmaking update once a month in the bulletin. There's still no transparency. There's nothing. Waypoint is perpetually half-finished. The person whose full-time job it is to be Community Manager never leaves 343's message boards. At first I was stunned that 343 would remove a beloved playlist like SS while retaining TU BETA SLAYER, but now I see that was just a sign of the general disdain and incompetence towards the community to come. To people like High Speed Halo, I am sorry that 343 considers elements of the game that are the cornerstone of your community, the life-blood of your group of Halo friends, to be just another boring old unimportant checkbox that they can axe. I say that not because I mean jack shit, but because you certainly won't hear it from 343.
And it's hard for me to see where it all went wrong. David and Frankie clearly care about the series and love traditional Halo. The engineering team at 343 did pretty well with the visuals and netcode. The foundation was there, but the piece of the puzzle that doesn't make sense is how the multiplayer starting going in this shaky direction, and how everything else ended up so half-baked. I can't speculate much on the non-multiplayer portions, I'm sure that was a tangled web of employee departures and missed deadlines and scrapped plans, but for the multiplayer; do I think the team at 343 felt passionately about shoving COD features into Halo? Nah. To me, Halo 4 has all the telltale signs of being designed by executives and focus tested into oblivion, which is something we're feeling more and more as industry sales are generally down with this extended console lifespan and publishers are trying to scrape together a decent ROI. I'm sure some higher-ups looked at COD financials, studied the psychological components of what makes COD a success, looked at what they had (Halo), and issued some large directives - a purely business decision which I can certainly respect - to try to keep up. I guess it worked, it's a shame that once again the true, longtime hardcore Halo fans are the ones who get squeezed.
Not sure if on ignore or just has nothing..
People don't bitch because they hate, people bitch because they want to see it be as good as it can possibly be. This is the fundamental disconnect between some parts of HaloGAF and others. You could chalk it up to insanity, but the reason people spend ages writing lengthy posts about every aspect of the game for years isn't because people don't give a shit about or hate Halo. The latter have already left Halo 4. They're gone. They were gone the day Blops 2 was released. Juices touches on this a lot: what's frustrating is that those of us who are left, the people who play or played Halo every day for a long, long time, get resolutely ignored and crapped on over and over for no reason whatsoever. There's never an olive branch extended, recognition of problems, or a mea culpa. The closest we get is something like Frankie's letter which basically patted the entire team on the back for working hard and told the community "we'll do better next time!". Bullshit. It's 2013 yet we're still praying that the dice roll lands on a decent matchmaking update once a month in the bulletin. There's still no transparency. There's nothing. Waypoint is perpetually half-finished. The person whose full-time job it is to be Community Manager never leaves 343's message boards. At first I was stunned that 343 would remove a beloved playlist like SS while retaining TU BETA SLAYER, but now I see that was just a sign of the general disdain and incompetence towards the community to come. To people like High Speed Halo, I am sorry that 343 considers elements of the game that are the cornerstone of your community, the life-blood of your group of Halo friends, to be just another boring old unimportant checkbox that they can axe. I say that not because I mean jack shit, but because you certainly won't hear it from 343.
And it's hard for me to see where it all went wrong. David and Frankie clearly care about the series and love traditional Halo. The engineering team at 343 did pretty well with the visuals and netcode. The foundation was there, but the piece of the puzzle that doesn't make sense is how the multiplayer starting going in this shaky direction, and how everything else ended up so half-baked. I can't speculate much on the non-multiplayer portions, I'm sure that was a tangled web of employee departures and missed deadlines and scrapped plans, but for the multiplayer; do I think the team at 343 felt passionately about shoving COD features into Halo? Nah. To me, Halo 4 has all the telltale signs of being designed by executives and focus tested into oblivion, which is something we're feeling more and more as industry sales are generally down with this extended console lifespan and publishers are trying to scrape together a decent ROI. I'm sure some higher-ups looked at COD financials, studied the psychological components of what makes COD a success, looked at what they had (Halo), and issued some large directives - a purely business decision which I can certainly respect - to try to keep up. I guess it worked, it's a shame that once again the true, longtime hardcore Halo fans are the ones who get squeezed.
I don't disagree the Covenant as a rule acted a bit more intelligently, but they were not as fun to fight in Reach as in previous games. Elites were impossible to take down in CQC so you either noob comboed every time or you say back with crates of DMR ammo and pinged away. Combined with cheating AI, it just suffered. In Halo 4 I felt like a got a lot of those alternate play options back.
And I definitely don't hate Reach, I think it was by far the best Bungie has done with characters, but it didn't succeed enough for me to justify trashing their own canon
http://www.abload.de/img/abomination20statue1_fqal2.jpg[IMG]
[IMG]http://www.abload.de/img/20120515halo4_full_1v4qz4.jpg[IMG]
Coincidental pose? hmmm...[/QUOTE]
[IMG]http://img510.imageshack.us/img510/4958/nevermind.gif
People don't bitch because they hate, people bitch because they want to see it be as good as it can possibly be. This is the fundamental disconnect between some parts of HaloGAF and others. You could chalk it up to insanity, but the reason people spend ages writing lengthy posts about every aspect of the game for years isn't because people don't give a shit about or hate Halo. The latter have already left Halo 4. They're gone. They were gone the day Blops 2 was released. Juices touches on this a lot: what's frustrating is that those of us who are left, the people who play or played Halo every day for a long, long time, get resolutely ignored and crapped on over and over for no reason whatsoever. There's never an olive branch extended, recognition of problems, or a mea culpa. The closest we get is something like Frankie's letter which basically patted the entire team on the back for working hard and told the community "we'll do better next time!". Bullshit. It's 2013 yet we're still praying that the dice roll lands on a decent matchmaking update once a month in the bulletin. There's still no transparency. There's nothing. Waypoint is perpetually half-finished. The person whose full-time job it is to be Community Manager never leaves 343's message boards. At first I was stunned that 343 would remove a beloved playlist like SS while retaining TU BETA SLAYER, but now I see that was just a sign of the general disdain and incompetence towards the community to come. To people like High Speed Halo, I am sorry that 343 considers elements of the game that are the cornerstone of your community, the life-blood of your group of Halo friends, to be just another boring old unimportant checkbox that they can axe. I say that not because I mean jack shit, but because you certainly won't hear it from 343.
And it's hard for me to see where it all went wrong. David and Frankie clearly care about the series and love traditional Halo. The engineering team at 343 did pretty well with the visuals and netcode. The foundation was there, but the piece of the puzzle that doesn't make sense is how the multiplayer starting going in this shaky direction, and how everything else ended up so half-baked. I can't speculate much on the non-multiplayer portions, I'm sure that was a tangled web of employee departures and missed deadlines and scrapped plans, but for the multiplayer; do I think the team at 343 felt passionately about shoving COD features into Halo? Nah. To me, Halo 4 has all the telltale signs of being designed by executives and focus tested into oblivion, which is something we're feeling more and more as industry sales are generally down with this extended console lifespan and publishers are trying to scrape together a decent ROI. I'm sure some higher-ups looked at COD financials, studied the psychological components of what makes COD a success, looked at what they had (Halo), and issued some large directives - a purely business decision which I can certainly respect - to try to keep up. I guess it worked, it's a shame that once again the true, longtime hardcore Halo fans are the ones who get squeezed.
"Adbomination" depends on how you view the word, but I mean I think it's fair to call it something like that because of how poorly this game has been handled. I complained day and night when Halo 2 came around because it was a completely different game. However, that does not change the experience I had with the game. The online experience was done right, it was just ahead of its time (see baby Banhammer, not ready for the big leagues).
What experience do we get from Halo 4 that wasn't far better in previous Halo games?
Just bumped into Phurion in MM if that is him. I thought he quit Halo years ago.
I was at the zoo a year ago and watch a gorilla do this. Apparently it's really bad for their legs. They do it because they watch us through the glass and learn to walk like us. This is part of the reason they have them in the big rooms in small shifts so they can break this habit or stop it from forming. It was crazy because this stupid little shitty kid was banging on the glass and the gorilla ran across the room on two feet, then sprint at the glass and started banging on it right where her face was. It was the best karma I have ever witness, and scary as hell.
Cool, didn't know that but yeah man, seeing them up close really puts things into perspective.. I used to watch movies like Congo and be like "hmm, maybe I could survive an encounter with a gorilla.."
LOLNOPE
And randomrosso thanks for the heads up. Got the airassassination cheevo in Customs B]
Amazing post.Halo 4 is an abomination. Infinity Halo 4 is a disaster. They threw a decade of legacy in the garbage and fell right on their faces trying to beat COD. They shit on communities like High Speed Halo, they shit on people expecting more from Forge, they shit on people who bought their first outsourced map pack, the lead Turok game designer shits on the community on Twitter, they shit on people who have the audacity to hope for some real change each week in the bulletins, shit on people expecting feature-parity with the previous games, shit on people who enjoyed Firefight, shit on the people who invested time into Spartan Ops, and they shit on people who were expecting something great from the campaign and instead got a linear portal fest with a story that you have to go to a non-functioning website to fill in the gaps.
Prior to release we see members of the dev team shooting a $10 million YouTube video and taking trips to New York to hang out with NFL prospects while the consumer is left praying for blurry cell-phone pics and some honest to god real information -- the few bits of direct feed footage we got in the entire run-up to the game were basically a bait and switch (Halo4BR.gif). You promise IGN some exclusive screenshots and massive ad revenue so you get the same score that they gave Super Mario 64, and voila, the Houdini act to get both the traditional Halo fan and casual FPS player to buy the game is complete. I would say a job well done to the marketing teams at Microsoft if we hadn't just learned about a new map pack on the day it came out.
Playing that huge green map last night in whatever mode that was did not feel like Halo, it felt like trash. I might try Throwdown I guess, but why play a cheap replica of a game you already own? Reach is a better game; at least I had fun with it until 343 shit on the people who enjoyed Squad Slayer.
Outside of the hardcore communities, I hear nothing but positive responses to Halo 4, and people referring to it as their favorite game in the series. It's a slap to the dick of the fans, but it does have more appeal to the masses. The GAF bubble is so counter to general consensus.
I think that the best they've done with their characters was either ODST or Halo 2. Sure, nobody really developed (except for the Arbiter), but at least everyone was likeable and we cared enough for when most of them bit the bullet. Reach's exception was Jorge, as opposed to the 1-D Carter.
I'm sure some higher-ups looked at COD financials, studied the psychological components of what makes COD a success, looked at what they had (Halo), and issued some large directives - a purely business decision which I can certainly respect - to try to keep up. I guess it worked, it's a shame that once again the true, longtime hardcore Halo fans are the ones who get squeezed.
ODST's characters had no development, they were archetypes you enjoyed watching (and I did.) I think Halo 2's problem insofar as the Arbiter is he sort of just suddenly switches to being "good"--I wonder if we'd had Halo 3-caliber story in the actual missions if his change of heart would have been conveyed better. As is he ends one mission saying "you lie!" To the Chief, and the end of the next one suddenly being all "he's right, I've got to get inside!"
You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo that has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
Long kill times and hip fire are the only reasons I even play halo 4 mp.You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
Outside of the hardcore communities, I hear nothing but positive responses to Halo 4, and people referring to it as their favorite game in the series. It's a slap to the dick of the fans, but it does have more appeal to the masses. The GAF bubble is so counter to general consensus.
You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
If you make Halo a quick kill game you will kill Halo entirely. Halo is not a CoD-style quick kill twitch shooter. Nor should it be.
Long kill times and hip fire are the only reasons I even play halo 4 mp.
ODST's characters had no development, they were archetypes you enjoyed watching (and I did.) I think Halo 2's problem insofar as the Arbiter is he sort of just suddenly switches to being "good"--I wonder if we'd had Halo 3-caliber story in the actual missions if his change of heart would have been conveyed better. As is he ends one mission saying "you lie!" To the Chief, and the end of the next one suddenly being all "he's right, I've got to get inside!"
You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
Long kills times is why I play Halo. Where's the fun in winning an encounter with 3 bullets?
Long kills times is why I play Halo. Where's the fun in winning an encounter with 3 bullets?
Don't say that! There will be personal agenda bombs all up in this bitch.I'm on mobile, so I can't type much, but I would argue that this game was in development hell for quite some time
Ask the millions of COD players.
Actually landing those 3 bullets.
I feel like barely anyone remembers Halo 1..
People don't bitch because they hate, people bitch because they want to see it be as good as it can possibly be. This is the fundamental disconnect between some parts of HaloGAF and others. You could chalk it up to insanity, but the reason people spend ages writing lengthy posts about every aspect of the game for years isn't because people don't give a shit about or hate Halo. The latter have already left Halo 4. They're gone. They were gone the day Blops 2 was released. Juices touches on this a lot: what's frustrating is that those of us who are left, the people who play or played Halo every day for a long, long time, get resolutely ignored and crapped on over and over for no reason whatsoever. There's never an olive branch extended, recognition of problems, or a mea culpa. The closest we get is something like Frankie's letter which basically patted the entire team on the back for working hard and told the community "we'll do better next time!". Bullshit. It's 2013 yet we're still praying that the dice roll lands on a decent matchmaking update once a month in the bulletin. There's still no transparency. There's nothing. Waypoint is perpetually half-finished. The person whose full-time job it is to be Community Manager never leaves 343's message boards. At first I was stunned that 343 would remove a beloved playlist like SS while retaining TU BETA SLAYER, but now I see that was just a sign of the general disdain and incompetence towards the community to come. To people like High Speed Halo, I am sorry that 343 considers elements of the game that are the cornerstone of your community, the life-blood of your group of Halo friends, to be just another boring old unimportant checkbox that they can axe. I say that not because I mean jack shit, but because you certainly won't hear it from 343.
And it's hard for me to see where it all went wrong. David and Frankie clearly care about the series and love traditional Halo. The engineering team at 343 did pretty well with the visuals and netcode. The foundation was there, but the piece of the puzzle that doesn't make sense is how the multiplayer starting going in this shaky direction, and how everything else ended up so half-baked. I can't speculate much on the non-multiplayer portions, I'm sure that was a tangled web of employee departures and missed deadlines and scrapped plans, but for the multiplayer; do I think the team at 343 felt passionately about shoving COD features into Halo? Nah. To me, Halo 4 has all the telltale signs of being designed by executives and focus tested into oblivion, which is something we're feeling more and more as industry sales are generally down with this extended console lifespan and publishers are trying to scrape together a decent ROI. I'm sure some higher-ups looked at COD financials, studied the psychological components of what makes COD a success, looked at what they had (Halo), and issued some large directives - a purely business decision which I can certainly respect - to try to keep up. I guess it worked, it's a shame that once again the true, longtime hardcore Halo fans are the ones who get squeezed.
If you make Halo a quick kill game you will kill Halo entirely. Halo is not a CoD-style quick kill twitch shooter. Nor should it be.
If you make Halo a quick kill game you will kill Halo entirely. Halo is not a CoD-style quick kill twitch shooter. Nor should it be.
Long kill times and hip fire are the only reasons I even play halo 4 mp.
Long kills times is why I play Halo. Where's the fun in winning an encounter with 3 bullets?